Emirikol
Adventurer
Andor,
That's true if you are playing FR or GH, but even Ebberron is a big bunch of house rules. Our group plays in Hyboria (CONAN's world..not the tweaky-d20). We have a bunch of house rules that are relevant for play in that world.
Ebberron for example has new classes, races and rules.
Our Hyborian world has new classes, races and rules.
Forgotten Realms and Greyhawk can be played "as is" without any house ruling whatsoever.
jh
That's true if you are playing FR or GH, but even Ebberron is a big bunch of house rules. Our group plays in Hyboria (CONAN's world..not the tweaky-d20). We have a bunch of house rules that are relevant for play in that world.
Ebberron for example has new classes, races and rules.
Our Hyborian world has new classes, races and rules.
Forgotten Realms and Greyhawk can be played "as is" without any house ruling whatsoever.
jh
Andor said:There have been several articles, and threads of discussion lately about how easy it is to make house rules 4e.
What is the point of these? Any system can be house ruled, there isn't anything suggested in these articles that couldn't be done of 3.x, or 2e, or 1e, or GURPS. Furthermore ease of houserulesing isn't why people play D&D. There are better games out there for customizing your game to suit your playstyle, from the 'Build your own game' approach of the HERO system to the modular approaches of GURPS or the FUZION system.
People, as far as I can tell, play D&D becuase they don't want to do that kind of work. They want a system where they can pick up a module and play it with minimal prep work, or reply on encounter tables and guidelines to let them wing encounters without a TPK.
So why all the gushing about a game designer hinting it's easy to change things?