darjr
I crit!
Absolutely! This too.For me the light bulb came on when playing DCC RPG. You want to customize your character, okay...Quest For It. Instead of picking feats or spells or extra classes or magic items from a menu on level up, turn that desire for the thing into an adventure unto itself. You want a badass magic sword, great...ask around, learn some of the world's history, and sniff out rumors of where such items might be hidden and go on a quest to find it. Want to become a master swordsman, great...ask around, etc and go find that legendary sword master and train with them. It takes the boring mechanical bits and makes them interesting stories unto themselves. To me that's chef's kiss.
I do note that comments about “does it support campaign play” or “I felt like I had less control” from my players highlights, for me, the need for some players to have those options and that character build mini game.