michaeljpastor
Adventurer
This sounds similar to the way that Humanity has you choose cultures every Era, with the option to stay the same culture at the transition, as opposed to the way Civilization plays it, where you pick one culture (and leader) at the beginning and stick with it throughout.The untitled 5E clone (maybe "mutant" would be a better term) I am working on very slowly and piecemeal reduces classes to four base classes (Priest, Rogue, Warrior, Wizard) and then every few levels players choose another "path" for their character - so kind of like a sub/prestige class - and some of these are shared by the four base classes. So if you start as Warrior, at 3rd level you choose between Fighter, Paladin, Ranger, Berserker to continue and then later (5th or 6th? - still working) each of those has a choice that branches (some of them having a new path in common - so for example the Archer path would be open to Fighters and Rangers, but not Paladins or Berserkers. The paladin path is also open to Priests who want to be better at combat).
So yeah, I am in agreement that the established subclass and multiclassing system doesn't need to be how it works for 5E influenced games (even though I love multiclassing and for core D&D no multiclassing is kind of a dealbreaker for me)>