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The Retaking of Forgehold - 4E


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Atanatotatos said:
OOC:Well... isn't athletics a fighter skill? Climb is in there...

OOC: Sure, now. It used to be barbarian, ranger, marshal, and rogue. He said something about consequences and the space-time continuum...
*checks books* *sob* Druids and Barbarians are gone and it's all my fault! Curse you and your trivial desiresl!!! I guess I should post if I had time to digress like this.
 

OOC:Well... isn't athletics a fighter skill? Climb is in there...

OOC : DOH!

Mira said:
"Shouldn't we check out whats on top of those platforms? If they expect us to come through the door, maybe it will surprise them if we come down the steps at the same time we open the door?" Mira suggests.

-''That's a pretty good idea, sis! Guys, kick that door open at the very same time I reach the top of the platform. This might take me a try or two...''

Mal sheaths his sword,moves under the leftmost platform and basically just jumps up, grabs the ledge and pulls himself up.

OOC :

1 - I assume I'm getting that inspiring word, because I'm not doing that stunt bloodied.

Inspiring word (1d6=6)

Mal 30/34 hp. I'm sure Velmont won't mind (Though he probably won't sing 'You're simply the best' by Tina Turner to motivate Mal as I suggested earlier. Oh well...)

2 - I'm doing that when everyone is in place and give the thumbs up, I delay until then.

3 - I'm doing the stunt with Mal's shield still on his arms and take the -2 check penalty. If you need visualization of how it can be done; Mal's shield is strapped high on his forearm and also held by a handle. Mal releases the handle on his shield and it dangles from the strap on his forearm (hence -2).

Once up he just grabs the handle again.

4 - 5 square / 2 = 2, or ten feet. Mal can do this in a single move.

1d20+7=18

I expect the DC to be either 15 or 20. If he fails on his first try, Mal can just try over and over (He's on the ground ; falling means nothing!)
Though if the DC is 20, someone could just boost him (Aid another; +2 means 20).

5 - When I say kick the door at the same time I move up, I mean it. At the same time. Ready action. Don't leave me high and dry atop the platform!

Maybe this would work better as a new initiative (thouh as part of the same encounter) that starts with Mal on top the platform and the door open?
 
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OOC: guys, if magic hand can open the door as Arden is trying to do, i guess it's better to preserve your move action (i guess); if it cannot, then kick it...
 

OOC:
Okay, I need clarification. We are still in active combat initiative.
I need to know what Standard, Move, and Minor Actions everyone is doing in the next round.

Breaking someone free of the glue as a standard action? Strength DC 13.

Some people have already stated some intents. I am wiping that clean as they has been a lot of discussion.
 

OOC: ok, then arden's action stays the same, but he doesn't try to open the doors. better wait for the others, so he's in e4 with an action readied.
 


Mira frees herself from the gloppy paste with her brother's help as it dries and moves over to the slime pool (F4), putting it between her and the door, following the plan with a shrug. They could always go up top once they were sure the kobolds weren't having an ambush set for up there. The spritely girl draws a shuriken, it was actually one she had used in the first room of the warren, with a bit of gummy blood on it from the kobold, she'd have to clean it much better than that if their blood was going to be that goopy.

Round 1
Delay until Mal helps her out of the glue
(Standard Action for a second wind = 23/24 HP, 3 Healing Surges left)
(Move Action to get to F4)
 

OOC: My problem is that I'm not close enough to the door to both move through it and be ready to attack at the same time. I'm not opening the door this round given that, and lacking the athletics skill, I probably wouldn't make it up the wall either. Take that into consideration when planning your actions...

Telsayn will delay until the mage hand tries to operate the door. If the door opens, he'll move through the door (4 move to get him to the door, he has 2 move left) and attempt to engage anything on the other side of the door, with a preference for ranged weapon users. If there is a single target, he'll make an Enfeebling Strike. If there is more than one target, he'll make a Bolstering Strike. Both have the same basic roll, just different effects, so...

1d20+6=21, 1d8+4=9

Enfeebling Strike reduces the enemy's to hit by -2, Bolstering Strike grants Telsayn 2 temporary hit points.

If the door doesn't open, Telsayn ends his move outside of the door.
 

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