Remathilis
Legend
Well I thought a 40d6 Disintergrate Sounded familiar...
http://www.wizards.com/dnd/article.asp?x=dnd/ei/ei20030105a
Epic Insights by... ANDY COLLINS!!!
And in case it wasn't obvious already
So... What does that hold for some other spells?
Check out the REST of the article for more possible limits to spells and metamagic...
http://www.wizards.com/dnd/article.asp?x=dnd/ei/ei20030105a
Epic Insights by... ANDY COLLINS!!!
Disintegrate: On a failed save, this spell deals 20d6 points of damage plus 1d6 points of damage per caster level, with no upper limit to its damage. If this damage reduces the target to 0 or fewer hit points, the target is disintegrated, as described in the spell.
And in case it wasn't obvious already
Limited Harm and Heal Effects
Few spells in the game see as much heated discussion as these two. Much like the save or die effects listed above, these spells continue to get more and more powerful as their targets gain levels (and hit points).
If your group isn't satisfied with the ever-escalating power of these spells, consider changing them to deal (or cure) 10 hit points per caster level, to a maximum of 150 points at 15th level. (In the case of harm, the spell can't reduce the target below 1 hit point.) This allows the spells to retain their role as extraordinarily potent damage-dealing (or damage-curing) effects, while limiting them from wiping out or restoring several hundred hit points in a single touch.
Along the same lines, the heal mount spell would cure 10 hit points per caster level, to a maximum of 100 hit points at 10th level (since it's a lower-level spell than heal). Mass heal would have a maximum of 250 hit points cured at 25th level.
So... What does that hold for some other spells?
Destruction: Instead of simply destroying the target on a failed save, this spell deals 20d6 points of damage plus 1d6 points of damage per caster level, with no upper limit to its damage. If this damage reduces the target to 0 or fewer hit points, the target is destroyed utterly, as described in the spell.
Finger of Death: On a failed save, this spell deals 20d6 points of damage plus 1d6 points of damage per caster level, with no upper limit to its damage. If this damage reduces the target to 0 or fewer hit points, the target is slain.
Implosion: Each target that fails its save against this spell suffers 20d6 points of damage plus 1d6 points of damage per caster level, with no upper limit to its damage. If this damage reduces the target to 0 or fewer hit points, the target is killed, as described in the spell.
Prismatic Sphere, and so on: The green (poison) layer (or ray) deals 20d6 points of damage plus 1d6 points of damage per caster level on a failed save, with no upper limit to its damage. If this damage reduces the target to 0 or fewer hit points, the target is killed, as described in the spell.
Slay Living: See finger of death.
Wail of the Banshee: See implosion.
Check out the REST of the article for more possible limits to spells and metamagic...