The Revision Right Under our Noses...

Remathilis said:
Well I thought a 40d6 Disintergrate Sounded familiar...
http://www.wizards.com/dnd/article.asp?x=dnd/ei/ei20030105a
So... What does that hold for some other spells? Check out the REST of the article for more possible limits to spells and metamagic...

Better yet, check out the spell seeds in the Epic Level Handbook. You can expect those seeds to form the basis of many revised spells. In the case of Disintegrate and Implosion, it's right out of the Destroy seed. Btw, that seed makes allowances for destroying 10 square feet of matter as well.
 
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That damage may just be against Living Beings. It may work like before on inanimate mater.

Works better for balance, but utterly dispenses with logic. Disintegrate works by...er...disintegrating things, and it strikes me as particularly odd that a spell that would disintegrate a 10' cube of stone can't disintegrate a 6' x 2' x 1' human being.

So don't use 3.5e. Don't think just because WoTC brought out 3.5e you MUST immediately go out and buy it. If you're happy with your 3.0e with your houserules, I don't see why you need to shell $$$ out for 3.5e particularly if you don't like the changes invovled.

So don't use ad hominem. Don't think just because I comment on 3.5e that I'm necessarily griping because I feel I MUST immediately go out and buy it. I certainly hadn't intended to fork out £££ (I'm from England) until I'd seen the SRDs, and if I don't like the product I won't buy it. All I'm doing is commenting on changes that I do or do not agree with. I can comment on a product without buying it, surely?

Actually, unless that is a magically treated wall of stone or is somehow attended by someone it doesn't get a save

140 is net average Disintegrate damage on a failed save.
 

Al said:
Works better for balance, but utterly dispenses with logic. Disintegrate works by...er...disintegrating things, and it strikes me as particularly odd that a spell that would disintegrate a 10' cube of stone can't disintegrate a 6' x 2' x 1' human being.

Yes it can. The average 6'x2'x1' human being has 2 hit points, a +0 Fort save, and will turn into a whiff of ozone and carbon monoxide on being hit by a disintegrate.

What, SOME human beings can somehow avoid being similarly whiffed? Well, they must clearly be extraordinary human beings....
 



I don't mind these changes...my group already has to carry around a bucket o' dice whenever someone plays a Black Magician...though some of my spells may need to be revised, now. Compared to Disintegrate, even my 8th and 9th level spells look kinda shoddy....Nuke is better, but not by much...
 

I don't like mega-damage spells. First, it's a pain to roll 40d6. (Guess I'll use 4d6 *10 instead.) Then, it's actually more munchkin. "You take 3475 points of damage!" "Ouch, nasty! Fortunately, I have still 1254 left!" Because for a normal character, that'll still means insta-death. These new rulings are only different for epic levels.

A little comment, by the way: wasn't the 40d6 damage listed for a 25th level caster ? Then that would rather be 15d6 plus 1 per caster level...
 

My worry is, if all these high-level instakill spells just deal out massive amounts of damage, there is nothing to differentiate one from the other. It would be nice if each could work according to a different mechanic, e.g. one could deal Strength damage, another Constitution damage and so on.
 

Quote: "

My worry is, if all these high-level instakill spells just deal out massive amounts of damage, there is nothing to differentiate one from the other. It would be nice if each could work according to a different mechanic, e.g. one could deal Strength damage, another Constitution damage and so on.

"


It will be less fun if there ends up being a bunch of different names for the same roll-a-bunch-of-dice spells.
 

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