Tzarevitch
First Post
Al said:Two problems:
1. Disintegrate is now a pure combat spell! It now has no strategic usage.
2. It's a lame combat spell to boot.
It now takes *14* Disintegrates to get through a 10' stone cube...each Disintegrate can only get through an average 9" of stone (given 140 damage and stone with 15 hps per inch)- and that's cast at 20th level.
In terms of combat, Disintegrate is now really lame. At 11th level, that's 31d6 on a failed save, 5d6 on a pass. Since you have to make a RTA *on top* of that, wizards are now going to have a really tough time. Assuming a 50/50 chance to make the save, and a 60% chance to make the RTA in the first place (remember that 11th level wizards with 13 Dex only have +6 to hit), then average aggregate damage is a massive 40 points. Now, compare and contrast with a raging barbarian with a greataxe attacking three times...
Actually, unless that is a magically treated wall of stone or is somehow attended by someone it doesn't get a save.
Tzarevitch