The Rise of Tiamat

jasper

Rotten DM
AFTER PLAY REVIEW 3 OUT OF 5
Finished this last week. The Idea is great. A huge cast of npcs all with their own moods and motivations. The scorecard idea was great too. But. Too many npcs the dm has to keep up and make them individuals. Some of the information is buried in wall of text. Some of best win conditions are buried in the text or just on the score card. The maps are muddy. At times I could not figure out it a door was present or it was just over inked. If you are doing color maps use a lot of colors not just a shade of brown etc. Little to no box text to set the moody. And setting up some encounters on the fly using the DMG did not seem to produce the correct difficultly of the encounter.
I recommend you homebrew this only and don't run for Adventure League with out lots of prep.
 

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