The Risen Goddess (Updated 3.10.08)

Great Delve 2

8 Flamerule

I was born in, and raised by, Zhentil Keep. My father was a baatezu—a cornugon I believe, rewarded for some service to the Lord of Murder with the rape of a half-dozen priestesses. My mother alone among them bore fruit, and I was born.

My birth was enough to set her above the others of her rank, but not enough to force her to keep me. I was given to the streets seven months before the Time of Troubles took Bane from the world. Zhentil Keep taught me the meaning of deprivation, and the difference between obedience and loyalty.

I do believe I have outlived my mother.


9 Flamerule

The traps along the great highway are disabled by hidden machinery at least four hundred paces away. What engineer could build such a magnificent device?

The survivors of our fight with the blasphemous dwarves are to the north and east of the entry hall, although their area is different from the other parts of this place in that it shows signs of decay and disrepair.

Once we can agree on a strategy, we will go after them, and avenge our Noble Dead!


9 Flamerule

Enkil is back! Even the hands of Death are like a sieve in this mysterious place! We were dragging our casualties toward the entrance of the place when we spotted him. He almost got shot for his trouble, but fortunately Selise had the presence of mind to call out a “who goes there” before we attacked him.

He claims that the blow that struck him down did not kill him at all, for Moradin snatched his soul from its vessel before the axe struck. Enkil found himself in another room in the Great Delve, although it seemed he had been thrust into the past, during a time when the house of Moradin here fell to the usurper’s knives. He witnessed a score of dwarven clerics, Moradin’s clergy to the last, dead in pools of their own blood—a handful of soldier-types stood over them, picking through their mouths for gold.

Of course, Enkil laid into them fiercely, but they cut him down, and as he lay dying for the second time, he was approached by none other than this Hepis himself, who claimed divinity and offered Enkil life should he turn from Moradin and worship Hepis.

Our boy spit in this Hepis’ eye, of course, and the Usurper King smote him, but again his soul was denied its reward. Enkil found himself in some sort of shadowy purgatory, along with the souls of the other Moradin priests killed there.

The twenty priests told Enkil that it was he that must “go back”, as his body had not yet rotted away to nothing. They could return him to his life, but at a tremendous cost: in so doing, they condemned their own essences to the Void, never to know Moradin’s Paradise.

It strikes me as horribly tragic, and I would never have believed it, save for the living proof of Enkil’s return from the dead.

Enkil says that his soul is now bound to the place, and that he will wither and die if he leaves it for more than a few days. He seems well enough content, but has hinted that his soul, too, will be forfeit to the Void should he be slain a second time. That must be a heavy burden.

Enkil chants the names of the twenty fallen priests like a mantra, and has begged us to memorize them, that their sacrifice never be forgotten.

If his story is true, does that mean that we now do Moradin’s work? Do we oppose this godling Hepis? Fire and Torment, all I ever wanted was to be rich!


9 Flamerule

Some force or effect keeps the halls perfectly clean. The bodies lie where we left them, but the blood is gone. No dust disturbs this place. Does that seem curious to you, Ashnern? It surprises me. I had always imagined adventuring would be a filthy business, but you could accrue more soil on ones’ feet dashing from bed to closet across Lady Tess’ bed chamber than in this place. Not that you are likely to do either anytime soon, but you see my point.


9 Flamerule

In all the excitement, I forgot to tell you how we came by those casualties, Ashnern.

We returned to the place where we had found the fleeing dwarves and gave them a sound fight, although their sorcerer was certainly mad as a hatter. The fellow had managed to animate a dozen everburning torches along with a stone altar! When we laid into him, the very furniture leapt to his aid, and we were beaten back.

But this group does not surrender easily, I tell you, and after another night’s rest, we were upon them again, and this time victory was ours!

We have brought with us Bern, a cleric of Kossuth and road-companion to Fitzbit’s sister. For a fire-priest, he seems to be a stable fellow, and a deadly combatant. He is joined by the swordswoman Vai, and with my wits and Selise’s deadly bow, I think we will show this Great Delve what real adventurers can do!

The Northeastern section of this level must once have housed priests. I think we found the body of a truly ancient dwarven turn-coat. It is preserved most perfectly where it lay, and we all agree that the dwarven cleric was smote with holy flame—no doubt his justly deserved punishment from the Dwarven All-Father!

Carved into the wall above this priest is the phrase “No Peace for the Lost Children of Moradin”. I am hoping that this does not mean that we should expect undead, but I am sure that it means just that. Fortunately, Enkil makes for two priests in our group, assuming he is no undead creature himself, cleverly misleading us to please some Dark God (well, Ashnern, that’s what I would do if I were a Dark God).

Whatever Enkil may be, we’re glad to have him, since we needed his hammer to smash a guardian statue that was stubbornly protecting my treasure! We found a few potions, a wand, a magical dwarven helmet (given to the newly living, of course), and a ritual cup with this phrase etched into it:


“Like a great vein of iron / My roots run deeper than any mountain”.


Enkil says that the cup is a symbol for this very Delve. When questioned, he hemmed and hawed about dwarven lore and ancestor veneration relating to the gods. I was not truly able to understand (in fact I was not listening), but I think the gist of it is that these dwarves worshipped their Delve as the mother-symbol of their creation. Moradin is the father, yes, but the First Home is the mother.

Caverns . . . womb. Womb . . . caverns. It all makes sense, really. Cup, vessel, womb, home, mother, etc. After all, it isn’t the body of the father that sustains the young! (Except for some of the more foul races where the children overwhelm and eat their sire.)

But I digress.

This revelation has really thrown Enkil into a sputtering, beard-wringing frenzy. He can’t decide if it is more blasphemous to continue on in this place or to walk away from it. The dwarves pride themselves on being so constant and unchanging, but now we’ve stumbled upon an ancient dwarven home with artwork unlike anything dwarves produce today, and new gods to boot!

I suppose that when you find out that you’ve had it all wrong for so many years, it can really ruin your day, but frankly, it has always struck me as strange that dwarves, like the elves, have a father-god but no mother. Don’t most bastards have mothers without fathers?

Hepis was a mortal dwarf who set himself up as a “god” in this place through base treachery and murder. He is no longer worshipped, but lives on as an apocryphal symbol for “wretched traitor”. Meanwhile, this ancient Dwarven home is a lost goddess altogether, leaving the entire dwarven race to prance about exclaiming, “We have no mother!”, much like I used to on the streets of Zhentil Keep.
 
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Great Delve 3

10 Flamerule

If this is illegible, I blame my mule.

We are on the road to Eveningstar, with a cart full of ill-packed glass works from the artisans of Storm Rise, and we hope to trade them for a pretty copper in Cormyr. Selise continues to insist that Storm’s Rise is Cormyr, and I continue to point out that Cormyr’s border extends only as far as its ability to enforce its Laws.

If it wasn’t for arguing, I suspect I would die from the lack of talking. At least when I’m in the Delve, I can lean back and listen to Enkil ramble on. The Dwarf is not with us, as he believes that he will wither and die should he leave the Delve.

(A series of mathematical figures follow)

Twenty-five hundred gold crowns! All for taking the trouble to bring glass down the side of the mountain. Granted, we had to kill several goblins to get here, and the glass we are trading amounts to half a lifetime’s worth of accumulated craft, but nonetheless, things are finally starting to fall out well. Perhaps now I will not be lynched by my own adventuring band.

Of course, both Bern and Enkil would string me up from the nearest tree in the swish of a Baatezu’s tail if they knew that I have secretly sold dwarven artifacts from the Delve. I believe that Selise sees the necessity for profit, and she certainly has a noblewoman’s inbred expediency about her. But the others simply do not understand—this “liberation” of a dwarven hall is a mercantile venture, nothing more. Adventurers don’t throw their lives away in the musty depths for Rightness or Glory, despite their drunken tavern-tales to the contrary. They do it for the gold, and I intend to see to it that my companions have plenty of reason to stay with me in this mysterious place, because I need every last one of them. I even need willful half-wits like Ketcherin.

Have I mentioned Ketcherin? No? Well, that is because I don’t like him. The crusty caver calls himself a ranger, but doesn’t know twigs from turtles about herbology. If he’s to be believed, he found his way into the great delve through the Underdark, which means that these Dwarves dug deeper than I thought.

At any rate, while we count our coins in Eveningstar, the fool caver is trying to gain the attention of that mysterious dwarf Winterbeard who supposedly built Storm’s Rise (and now never speaks). When we left, they were standing face to face in a thickly-bearded staring match, with Ketcherin staring at the mute, and the mute staring through Ketcherin, and neither willing to back down.

For all I know, they are at it still.

Dwarves.


10 Flamerule

I won’t say I hate all bards. I’m not the sort to make a gross generalization about the lute-plucking simpletons, just because the better part of them are overly celebrated for matters of no consequence. I won’t say it, even if it is true, because it would be uncharitable toward what’s-his-name.

Selise has purchased a dress for the Lady Tess, and I think the two will become friends, which of course would be of benefit for all of us. Having friends in High Places is a must for any ambitious adventurer, in my opinion. For after all, won’t the time soon come when the Lord or Lady in question has to contend with that quiet and unsettling inner voice reminding them that they are no longer the greatest power in their own realm? A wise adventurer has either made friends with the noble, or made vacation plans. Thank Providence for Selise—my relationship with the Lady Tess is strained—I think she cannot abide the infernally plane-touched.


11 Flamerule

Chance has been acting so strangely in town, first spurning me, then taking up with that indigent singer—perhaps she is a doppelganger? It certainly bears watching. At any rate, I shall soon be rich, and perhaps then I shall patronize that little golden-haired lute-polisher only to assign him to some remote corner of the world and then dismiss him without pay.

Chance will regret not having me someday, I am sure.


12 Flamerule

Even if it is really such a huge issue that the goblins we killed on the way here were fighting under an previously unknown emblem, why would anyone with sense needlessly wake their companion up before noon to tell him? Really, Selise.

We make Storm’s Rise tomorrow. By now, Chance and her minstrel are on the road to Arabel, and good riddance to both of them, I say.


13 Flamerule

Wouldn’t you know, they are still at it! Ketcherin should be commended for his persistence if not his intelligence. We are the heroes of the moment, but don’t tell that rascal dwarf. Tickler now has a lifetime supply of ingredients for her bakery, and I daresay she’ll cut us quite the bargain for the results.

I suspect that Ashnern wanted more monsters and less journal from this Monster Journal. Perhaps I should make you a present of some of the brandy I’ve brought back with me to ensure that I remain under your fair-light, eh?

You’re certainly not getting any of my cigars.


13 Flamerule

Damn that Ketcherin and his self-righteous dwarven entitlement straight to the depths of Moradin’s Darkest Hell. And that is all I will say about the matter.


14 Flamerule

So much has happened; I’m not sure where to begin.

I think the drow must certainly have more good-aligned members of their race than the majority would like to admit. I say that because of how many drow you see making their way in adventuring bands. Many more than, say, good half-orcs, yet half-orcs don’t have a fraction of the reputation the dark elves have.

But I digress.

First and foremost, upon returning to the delve we made a beeline to the area North of the Great Hall. There we found a throne room, but it is no place a living king would willingly sit. There was this massive life-like representation of the Dwarven Father Moradin himself, studded with gems, standing behind a carved throne that was capped by a dragon’s head sculpture with diamonds the size of my manly-stones for its eyes.

Of course, I felt that little bearded ferret’s eyes boring holes in my back, as if I were the only one among our little band who loves his gold. A plague and pox on all dwarves, I am simply the honest one.

And what dwarf has any room to lecture another about propriety when it comes to financial matters? He simply thinks that due to my heritage, he can attack my character and I will find myself friendless. Sadly, he is right.

But I digress.

Relief sculpture along the walls continues the marvelous contrivance from the entry halls, and in this case it gives the impression of a horde of dwarves lurking just at the corner of your vision, all intently facing the throne. It’s simply spellbinding, a masterful effect. Dwarves are renowned for their craftsmanship, but these ancient ones were artisans as well, and in equal measures. The beauty of this place is simply unparalleled in my experience.

We searched what seems like hundreds of rooms. It was probably only thirty or so, but nothing jumped out to kill us, and the place was completely devoid of treasure.

It was certainly the lair of those degenerate Hepis dwarves, as we found their crossed Forge Hammer and Axe symbol in several places. All in all, I counted 40 bedrolls and packs, but I’m quite sure that we haven’t killed 40 of them yet.

The Royal Chamber frightens me. We know that this was once the home of the Aq Med, the First House and First Children of Moradin. The dead bodies of this place’s former rulers are still lying where they fell. Like the other ancient corpses we have discovered in the Great Delve they are perfectly preserved, and completely bloodless.

Perhaps we are wrong, and our lifeblood is not our own, but on loan to us from our Creator.
 
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Interesting.
So it is not just the Elven and Human pantheons that are having ancient mysteries revealed. Will there be upheaval in the Dwarven pantheon as well?
 


Great Delve 4

14 Flamerule

Now this Dumathoin is my kind of deity. The dwarven god of wealth keeps none of his treasure in his temples, yet the place is about nothing else. Marvelous relief sculpture here.


14 Flamerule

Beyond Dumathoin’s realm, we overcame a pair of animated statues that were lurking at the end of a long corridor. They guarded a massive vault and armory. There is a fortune in master-crafted weapons and armor abandoned here, exactly the sort of wealth that calls adventurers forth from their hearth fires!

But Ketcherin says that the treasures of Kor’En Eamor (meaning “the First Home”—the name the dwarves have given this Delve) should stay with Kor’En Eamor. Ridiculous. I say if the dwarves of the First Home loved their treasure so much, why haven’t they taken it to wherever they have been spirited off to? After all, according to Enkil, we are doing the work of Moradin by putting these degenerate dwarves to the sword, and would Moradin have Himself be known as a miserly employer? I think not.

I think it is Ketcherin who proposes blasphemy, and I told him as much. Our last words were not pretty, and were he more of a boon companion, I would certainly regret that fact.

Beyond the armory is an entrance to a large natural cavern (where the violet fungus killed Ketcherin), and beyond that a massive fungal forest. We have not even seen the entirety of the cavern, and perhaps never shall! There is a waterfall somewhere to the Southeast of the entrance and its roar is a constant companion.

In that place, we were set upon by a pair of creatures that might be the result of a drunken union between a throw rug and a constrictor snake. All I remember is that everything became dark, but I am told I owe my life to Bern. At any rate, we killed a pair of the things and dug a shallow grave for the dwarven caver.

I have stuffed one of their bodies into a sack for Ashnern, but I am hopeful that I shall need that sack for more precious tidbits before I see the sun again.


15 Flamerule

It may be difficult for you to understand how little light there is in this place, Ashnern. Of course you know that there is no light underground, but I don’t think you understand what that means.

Imagine, Ashnern, you are in a massive lightless cavern. The cavern is at least a third of a league in width and depth, yet you can see no more than sixty feet from your own nose. To complicate this already quite intimidating situation, imagine that a gigantic waterfall fills your ears with its unrelenting hiss, loud enough that you would not hear a division of armored dwarves coming up behind you, nonetheless a stealthy monstrous predator.

If you have imagined this scenario properly, you are in a position to appreciate the excruciating and unrelenting tension that comes from exploring this great cave.

If you can appreciate the tension, you can also appreciate why I was so willing to add the drow to our ranks. With her superior darkvision, she can give us twice the warning that we might have had.

At any rate, she appeared out of the darkness shortly after the violet fungus tore our previous ranger quite literally limb from limb. (As a Monstrologist, perhaps you can tell me why a creature with four inhumanly strong tentacles needs to be as poisonous as the violet fungus is?)

She claimed she has recently escaped a condition of slavery in the depths below the fungal cavern. I don’t fully trust her, but she says she’s a scout, and better yet, she’s willing to walk the point. Frankly, that could be the difference between life and death for me, so I convinced the group she was necessary. She gave her name as Markessa, I think. Or Morkotha or Maranna or something like that. A bitter woman, really, and altogether blunt on the topic of torture and abuse. I like her quite a bit, and I like even better the prospect of a more appealing target out on point with me.

Now I need not worry about being stealthy enough to avoid our foes—merely being stealthier than my companion On The Island!

We intend to follow through with our plan to leave the Delve despite meeting the drow. She has elected to remain behind, camping in the Great Delve with Enkil, as it is the consensus opinion of the group that a dark elf would not find as ready an acceptance from the common folk of Storm’s Rise as she has amongst our group.


15 Flamerule

Troubles and tribulation! The Lady Tess has been stripped of her title and replaced! Apparently, the teenaged ruler of Storm’s Rise has defaulted on her taxes to Cormyr, and the Steel Regent, in all her wisdom, has appointed one of her adventuring cronies to sit the throne here and guard the pass. Ilthais Truesilver is his name, and apparently the new Lord prefers his hunting to remaining in town.

We did meet with his charming young wife Arlewen, who was foolish enough to re-negotiate our adventurer’s charter!

Did not they warn her in Arabel never to bargain with a Baatezu? But I cannot take all the credit for our newfound freedom, as Selise certainly knows her way around a council. At any rate, we are now sanctioned by Cormyr herself to do . . . well, whatever we wish. Life is grand.

Poor Tess is trying to paint a brave face on things, but you should have seen the look on Selise’s face when we were stopped on our way back to town by an armed guard wearing the tabard of House Truesilver. This Lord has a double score of loyal soldiers with him, and I have made the acquaintance of a few. Or rather, I have thoroughly aggravated one or two of them with my attentions.

I’m no great judge of character, but I am fairly sure that Selise is harboring seditious thoughts.

In the morning, we return to the Delve. We plan to further explore the fungal forest. By the Gods That Be, that Delve is so much larger than we’d ever imagined! It is a world to itself, and according to the drow, it is populated by kuo-toa, illithid and worse!


16 Flamerule

We are resting in this cavern, if you can truly call something ten times the size of Storm’s Rise “a cavern”. Merkatha assures us that most of the fungus is edible, with only a few varieties poisonous, and even fewer still predatory. Not that Ketcherin would agree, I’m sure.

Enkil the dwarven cleric of Moradin is still with me, as is Bern the cleric of Kossuth, Selise our erstwhile noblewoman and archer, and Merkatha the drow scout. The others have found pressing reasons to adventure no further, the cowards.

We passed through the fungal forest into a dwarven-worked and decrepit area. Whatever magic protects the Halls of the Aq Med holds no sway here. These caverns look for all the world like one would expect an ancient dwarven home to look, complete with crumbling masonry and faded frescoes. Marking the boundary into this area, we discovered the following inscription carved into the wall:


Entrance beyond here brings only darkness; for those who are strong and resist Death’s clutches, your survival will weave a web of loss so strong that the world will be caught up in it. –Alvodar Cursebreaker, once King of the Lost Halls of Kor’en Eamor


This cannot be good.

We returned to the fungal forest, and explored a fascinating structure built into the center of it—a suspension platform composed of some translucent material, as hard as stone, and attached to the unseen ceiling of the cavern by thick steel cables. It is an impressive engineering feat, even to my ignorant eyes. The strange stone is nearly invisible in the dim light of the cavern, and even walking upon it gives the impression that one is standing on the air.

Atop the transparent ledge stands a massive column—itself ringed with smaller hexagonal columns chased with precious minerals (including mithril and adamantite)! I won’t deny a slight urge to pry free some of these ancient treasures, but I could palpably feel Bern and Enkil’s cold judgement wash over me. At the center of the main column is a hexagonal riser, carved with this phrase:


Here I stand so all can see the God that I am.”


What were these dwarves about? Is this Hepis? And why does he not sign his work? Atop the riser is an altar, with this inscription:


The father must make way so the son can be the father. In all things this must pass.”


This altar contains vessels marked with the rune of Ceridain Lifegiver. We believe that Hepis the Great ascended to godhood here, but was he aided by this Ceridain?

Enkil says the Lifegiver was a creation of Moradin, the vessel in which he left his breath during his making of the dwarves. Selise suggests that Ceridain is a classic mother-god, the Womb in which the dwarven people grew forth from the Breath of Moradin.

We know that Hepis was the king of the Aq Med, which literally translates into “First People”. Hepis was therefore king of the First House, king of this Delve, and by association, king of all dwarves. Did his mother Ceridain set him up to become a god, to challenge his Father?

Whatever the case, we have determined not to touch the ceremonial vessels, either for curiosity’s sake, or for future sale. Again, I was out-voted.
 
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Great Delve 5

16 Flamerule

Here’s an interesting monster for you, Ashnern, and before you accuse me of severing the heads of my foes like a Stonelands goblin, may I assure you that this head is all that there is. Winged heads, by the gods, and they are not shy about attacking adventurers! We fought a pack of the creatures, and acquitted ourselves honorably.

After encountering the flying blood-sucking severed heads, we discovered a set of stairs at the back of the fungal forest that led thousands of feet into the air. In practical terms, it was a journey of several excruciating hours, only to discover that an impassable portcullis bars the passage at the top of the stairs.

The runes above the archway indicate that this passage leads to the halls of the Filas Hali. Further into the cavern, beyond the opening, another curse-mark glows on the wall, similar to the one we discovered with the dead priests. It reads:


“Cursed are those who follow blindly.”


I write this from the top of the stairs, as frustrated as the rest of my group with our long journey for nothing. At least we can count ourselves safe this high above the cavern floor, and all this stair-climbing is carving my calves into a shapely perfection that I haven’t seen since I stopped roof-running in Zhentil Keep. If I could kiss myself, I think I would.

The Filas Hali followed the Aq Med and their blasphemous king into infamy. “Cursed are those who follow blindly”, eh? It sounds like the Filas Hali were soldiers, loyal to a fault, placing their duty to their liege above their duty to their Creator. Woe to them, I suppose, and here we have this worthy lesson for all created beings locked away in their forgotten halls, where none shall see it and it will do no good.

Dwarves.


16 Flamerule

I am beginning to shape a theory, would you like to hear it, Ashnern? This place must certainly have been a dwarven metropolis. Everyone knows the little bearded fellows are exceedingly clannish, and I suppose that within the First Home of the dwarves (as Enkil translates the proper name of this place) they would be even more so than now. More dwarven than dwarven, if you take my meaning.

Moradin has cursed the place, that much we know. The dwarves here angered Him greatly, most likely by supporting the usurper Hepis in his ascent to godhood. Perhaps each clan deserves its own curse for its individual failings. It’s not a cheery thought, but there it is. Enkil grows more agitated with each new discovery, and I cannot say I blame him. He questions why knowledge of the First Home has passed from the lore of the bearded folk, and it is a fine riddle.

Still, the adventurer’s life is what it is, and if I wanted safety and comfort I would have remained in Eveningstar and wenched away my new-found wealth. Onward and onward again, I say. Discovery is the order of the day.


16 Flamerule

We returned to the fungal forest, and proceeded South. There we discovered a set of stairs leading down into an abyssal chasm. Bern cast a divination using a golden chain, and announced that Kossuth wanted us to go below. Fine by me, but Merkatha became completely unreasonable, stating that she would not go down there for any reason, the God’s will or no.

When pressed, she was completely unable or unwilling to elaborate, although that might have been due to my rather vehement questioning. I will admit that I have always fancied the tough-talking enforcers of the Zhentarim and their remorseless interrogation techniques. Alas, I failed to achieve the truth of it, and resplendent in our ignorance, we left Merkatha behind and descended the stair.

At the base of it, we found the bodies of several dwarves and lizard-like creatures arrayed before a portcullis, lying on the stone of a boat-moor. This strange underground pier faces onto a lake of unknown proportion, although it must be huge, as it is tidal.

But back to the dead dwarves. Or mostly dead dwarves, I should say. I was watching the bodies of the lizard-men, supposing some trick, but it was the dwarven corpses who rose from the ground and quite literally sucked the vigor from my frame. I have never in my short life felt such a demoralizing sensation, and that is coming from one who was birthed in a temple to Bane.

In truth, it was only my terror that kept me from fleeing outright, but credit Bern and Enkil for turning the tide with their faith, and Selise’s sharp-shooting for returning the dwarves to oblivion.

But what strange dwarves they were—plane touched, like myself, although these dwarves were obviously from the Kindly Realms. Undead celestial dwarves! Who ever heard of such a thing, Ashnern? The clan-mark above the portcullis identified these dwarves as Clan Thurarin.

I meant to bring you the head of one of them for your examination, but Enkil forbid it. You may take the issue up with him.

The portcullis was as impassable as the gates barring the passage to the Filas Hali, and again, looking into the passage we noticed a glowing curse-mark:


“Cursed are those who profit from the warfare of their brothers”


Well, on this account Moradin and I are in complete agreement.


16 Flamerule

On our way back up the stairs, I attempted to generate some positive sentiment toward our new drowish companion (whose mysterious refusal to follow us below had deepened the group’s suspicion of her). I pointed out the likelihood that she would die soon enough, possibly taking an arrow meant for me, and that her presence saved us the trouble of recruiting another fighter next time we returned to town.

Unfortunately, my selection of words may have tended toward the undiplomatic side-- specifically, “monster-fodder”, “sacrificial lamb” and “most likely dead within a week”.

It occurred to me as we finished our climb that Merkatha had probably been shadowing us the whole time, and overheard the entire conversation.

My mother used to say, “those who make enemies of drow shouldn’t make plans for their old age”.

Of course, she also used to say, “halflings are vermin and should be cleansed from our city”, and “murder is a solution for any disagreement, provided you apply it liberally enough”.

But I do think she was right about the drow.
 
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Great Delve 6

17 Flamerule

I absolutely hate goblins. Wretched little half-men.

No more than three hours ago, we discovered a long worked passageway at the Western end of the fungal forest. Had I known what awaited me, I surely would have carried myself with more enthusiasm.

No more than three hundred feet along the corridor, I was taken completely by surprise as a pit opened several feet behind me. What good is that, you say? No good at all, until the ten-foot hammer swung down from the ceiling like a Smite from the dwarven gods and struck me square in the chest! I was blown back into the pit, and luckily the momentum from the hammer flipped me completely head-over-heels and I struck the back wall of the pit with my feet instead of my head.

It took me better than an hour to even discern the trigger, so cunningly was it hidden, and I had just fallen victim to the trap! These dwarves amaze me.


(Three pages of notes on trap mechanics follow)


Beyond the hammer/pit-trap we found that the corridor exited into an open floorless cavern. Three bridges lead from the ledge we stood on out to a series of platforms that appeared to be floating in mid-air.

Of course, you know and I know that platforms do not float in mid-air, and after traveling a short distance across the bridge, we saw that these platforms were merely suspended, hanging from the ceiling of the cavern like some giant’s party decoration. The platforms had buildings atop them, and Merkatha and I ventured forth to have a look.

We spotted a pair of goblin sentries, and returned to our group to plan an ambush. Unfortunately, our well-planned ambuscade did not take into account a second group of goblin sentries, who blew a horn, calling no doubt their entire filthy family upon us. We did not stay to see who answered the call, and retreated back to the fungal forest.

Thus, I pen this halfway atop the stairs to the halls of the Filas Hali. We supposed that five thousand or so stairs should be enough deterrent to any goblin counter-attack, and as my watch is the last, so far we have been right.


18 Flamerule

Infernal wolves and baatezu fighting alongside goblins? What is this dungeon coming to?

Upon our return to the hanging city, we noticed that the guard had been beefed up at the exit from the long hallway. Goblins atop fiendish wolves kept a watch, and wouldn’t you know the mangy creatures scented our approach?

The rest of the fight was a blur, and I only remember wave after wave of goblins pouring out of the city, led by a flying fiend—a spinagon, no less. We killed a fair number of them, along with one of their leaders, but the fiend and his wolf-riding cavalry were too much. For the second time in as many days, we retreated from the hanging city and made the long climb up to our perch on the stairs.


18 Flamerule

Bastards! We had rested for no more than two hours before the spinagon found us! The fiend harassed us, and put some sort of vile enchantment on me. I have never been more scared of anything in my life than I was of the spinagon in that moment, and I fled down the stairs into the waiting arms of a weary goblin brigade climbing upwards.

I think it would have been the end of this journal, save that I pulled a potion vial from my pockets, and threatened the goblins with what I hoped would look like oil of fiery burning. Next time, I shall not attempt my bluff with an empty potion vial.

Fortunately, by the time I ran back to my companions, Merkatha, Enkil and Bern had driven the thing away.

We are now encamped at the very top of the stairs, and I dread the morning, and its requisite trek back down into the fungal forest.


19 Flamerule

After the endless darkness and tension in the Great Delve, I have really come to enjoy the rustic charm of Storm’s Rise. The local brew is not entirely disagreeable, and there are no Zhents waiting to arrest and torture the first adventurer to find himself drunk and disorderly in the streets. If my handwriting is sloppy it is because I have been inebriated since my return.

We have met a new companion, a warrior stranded in Storm’s Rise by a merchant’s caravan. He claims to be something of an outlaw, and liked very much the prospect of disappearing into the Great Delve for a few months. Maktar Jai is his name, a pirate from Algarond, fleeing Sembian justice all the way to the middle of nowhere.

Strike that, we are more precisely on the fringe of nowhere, just south of the border to Nothing At All.

You’re probably wondering what really happened to poor Bern. I will tell you, Ashnern, that a command to “jump” can really be disastrous at an elevation of several hundred feet.

The spinagon ambushed us again as we were descending the stairs, and sent Bern leaping into his the arms of his god. (If in fact, his god has arms, which I understand is a matter of dogmatic debate.)

But it was a disastrous victory for the spinagon, as we were wise to his other tricks, and this time we sent the little fiend back to Hell. We found the remnants of his goblin clan at the base of the stairs, apparently unaware that their infernal master had perished. They fled from us on sight, and we pursued them through the fungal forest and into their Hanging City, which they readily abandoned.

We must have hurt the goblins much worse than we believed in our first battle, judging by their reluctance to face us.

We did not catch the lice-ridden vermin, because the chase led into a further complex of passageways beyond the Hanging City. Wiser heads prevailed, and we gave up our pursuit.

A thorough search of the suspended platforms turned up several items of note, however.

The place itself is impressive, a score or so of buildings, some of them two stories tall. The individual platforms are connected by bridgework. Many of the bridges have been destroyed, but whether by time or intent, I do not know.

We discovered a partially intact bridge that led to the lair of the fiend. There we found surface-world trade goods, along with a merchant’s account book, written in Infernal! Apparently, the spinagon was conducting trade here in the dungeon. Just like a baatezu, I said, to find some way to wrench coin from the disadvantaged. He had several regular buyers, and the fiend had apparently been conducting trade for at least the last hundred years! The goods we found amongst his treasure were surface-world goods, but of a completely unfamiliar make. Definitely not Cormyrian, and possibly not Faerunian! The implications of this are not lost on our group. Does the First Home possess portals to other worlds? Or did the baatezu simply have some means of travel lost with its death?

Unfortunately, my Infernal is as rusty as an orcish stiletto, and I was unable to provide any concrete details about the spinagon’s trade practices.

After gathering the beast’s treasure, much of it in trade bars, we made back for the fungal forest to retrieve Bern’s body. Unfortunately, the section of the stairs he leaped from overlooked a chasm in the floor of the cavern. Bern’s body lies next to the corpse of the spinagon, in some unknowable depth.

I must admit I would love the challenge of retrieving it.

The group has determined that we should find Bern’s corpse, and have him raised if possible. We have decided to send Selise and Bitzfit (the fallen gnome Fitzbit’s sister) to Eveningstar to sell treasure, purchase supplies (including a scroll of raise dead), and find out what the grapevine has to say about the Lady Tess and this new Lord Ilthais Truesilver.

Enkil, Merkatha and myself will take Maktar Jai into the delve and see what we can’t do about retrieving the body of Bern.


20 Flamerule

We have made a makeshift camp in the armory off the Halls of the Aq Med, and will leave Maktar Jai to guard our things while Merkatha, Enkil and myself attempt to recover Bern’s corpse. I will go down alone, of course, and it should be an enjoyable climb. Who knows what mysteries might await me at the bottom of the crevice!


20 Flamerule

‘Wealth does not come easily to an adventurer’, they say. They also say, ‘never bargain with a dragon’, and am I glad that we did not!

The climb to the bottom was arduous, and as I descended lower, I became convinced that the chasm actually opened into a much larger cave that contained part of the underground lake we discovered near the halls of Clan Thurarin.

Fortunately, Bern’s corpse bounced clear of the lake, and was lying on a ten-foot dry outcropping near the water’s edge. The spinagon’s remains were nearby as well, and after I looted a fine-looking ring and a pair of dwarven-worked bracers from the little leathery corpse, I set about removing Bern’s mangled remains from the wreckage of his armor. An altogether unpleasant task, I assure you, but quite enlightening in the anatomical sense.

As I was regarding Bern’s inner workings, I noticed a light upon the lake, steadily moving toward me. Damned if it didn’t look like a sailing vessel! As tempting as it was to lurk down below and see what the vessel was, discretion has always formed the better part of my valor, and I used a levitate potion to return Bern and myself to the base of the stairs.

Merkatha and Enkil briefly examined the corpse, and we were getting a litter ready for him when a black snake, as big around as my waist, appeared over the edge of the chasm, and asked us if we were prepared to surrender our magic items! The audacity of some reptiles, I thought to myself, and prepared to shoot the thing right between its eyes, when the scaly beast transformed itself into a dragon and spat darkness upon us.

Well, it spat darkness upon Enkil and Merkatha. I was hiding.

We fled as fast as our legs could carry us, and as it turns out I am quite a bit faster than the others. At any rate, the covetous reptilian horror followed us to the armory, and we were forced into a glorious last stand. I know that we all felt our last moments were upon us when we saw the black monstrosity slither toward us down that long hall.

Ashnern, you must be thinking, “Ha ha, that crafty rascal ‘Fernal will never die,” and how right you are! We surrounded the beast, and I ran it through! It was glorious! Of course, the others helped, and we were able to slay the dragon, although Maktar Jai was lost. I am fairly sure the dragon is a young one, because it is no larger than a pair of draft horses end to end, and its tactics were very foolish. I think I shall be rich after all.


20 Flamerule

Upon our return to Storm’s Rise, we discover that we have been invited to dinner with the new lord. Festivities await!


20 Flamerule

I’m not sure which is more dangerous, exploring dungeons or putting to paper one’s thoughts about the Powers That Be. I suspect that the second is worse, but as I’m never one to shrink in the face of imprisonment or execution, I will free associate: Loud, smelly, arrogant, boorish and lascivious.

Dinner with the lord was trying, but I do think that the Lady fancies me. Selise assures me that Cormyrian courtly love does not follow the same patterns as it does in Zhentil Keep, so I must improvise!

Would that I was one of the plane-touched who did not naturally smell of sulfur.
 
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Fernal is my new hero. You know those times when you say, "Boy, I wish I was on the other side of the country so that I could play in their game?" Well, this is one of them.
 

We wish you were out here as well, PC!

Hey, I just posted images of Fernal and Enkil in my art thread, if you'd like to see them.

This was a fun-ass dungeon crawl, but it took a dark turn, as we'll soon see . . .

(Never get off the boat. Never get off the boat. Never get off the boat. Never get . . . )
 
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