The Rod of Seven Parts: Kauai Team OOC

CanadienneBacon said:
Sure, that would be very nice. How much did you pay for the revision pdf? After reading what happened recently with rpgnow's credit card database being stolen, I'm hesitant to buy anything from them but thankfully I never stored info on their server. Maybe the download is available for sale somewhere else?

www.dtrpg.com. $10 (actually $7 at the time during a 30% off sale). I feel www.rpgnow.com is safe but dtrpg is the other half of the new onebookshelf and has all the same pdfs for sale.
 

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CanadienneBacon said:
Incidentally, if we can blast through this last bunny, that would be VERY good for you all.
I don't know if it's entirely necessary for everyone to post before we resolve the combat. You can simply run through the remainder of the combat action by action until one of us deals it a killing blow and then call it done. The remaining Al'miraj will get its action first and the next to act is Gammad, who will likely fire another bolt at the thing, and then Mael is likewise going to take another shot. Etc.

It's already wounded, so one more hit should do it. ;)
 

I just checked in and saw posts from Maelicent and Voadam. Gamad is up first, so I'll wait through today out of courtesy for him. He may want to do something different, you never know. I'll have a wee bit of time tomorrow before we leave for the hotel downtown; if I don't see something for Gamad by then, I'll assume he fires another bolt and will post accordingly. I won't leave you guys hanging; XP will go out before I head out for the weekend.

With regard to leveling up, if someone knows they have something they want or need to ask and they don't want to wait through the weekend for a reply, you might go ahead and ask it now.
 

How are you handling hit points again?

Same limits for leveling as were there for character creation, i.e. can use core books and Draconomicon for sources. (Too bad the only 1st level wizard spell from draconomicon is evil descriptor. I would have taken a gambling spell, but not an [Evil] one).

My understanding is 1st level wizard gives all cantrips, two first levels and one first level for each int bonus for knowing in a spellbook. Any new spells not gained from leveling (including from fellow wizards' spellbooks or from scrolls) requires expensive ink/component.

I believe I have laid an IC basis for spending skill points on spellcraft, concentration, knowledge arcana, knowledge planar, knowledge religion, and knowledge local.
 

You roll your HP by hand or use invisiblecastle.com, your choice. I work on the honor system; if someone cheats, I'll probably find out in the long run because in my experience people who cheat don't usually do it just once or twice. That said, go ahead and roll HP yourself. I don't allow for re-rolling 1s on HP. If you don't like what you roll, then you can have what I roll for you (but if you take what I roll, that's it).

I'll have a look at the gambling spell from the Draconomicon. Maybe I can lift the evil tag on it.

You have definitely provided an IC justification for taking ranks in the skills you list, and I appreciate that. I wouldn't deny someone ranks in skills because they hadn't rped the acquisition, but I definitely enjoy (and will reward) it when players go to the bother of rping skill acquisition.

A 1st-level wizard gets all the cantrips. He also gets 3 + his Int bonus in 1st-level spells. At 2nd wizard level, the PC would get 2 new spells of any level he can cast. Voadam would therefore get 3 + his Int bonus in 1st-level spells; it doesn't matter that he's taking his first level in wizard at 2nd level overall. And, yes, scribing spells later on can be expensive.
 

I had a look at cheat, the gambling spell from Draconomicon. I'll remove the [evil] descriptor tag from that spell. I can see characters using that spell during play, no problem, and don't feel that the spell's use is necessarily evil. A warning, though...use it a lot and it may result in an alignment shift for your character, depending on circumstances. Not that that's really any different from most other aspects of the game, though.

And, Ambrus, I just had to say that I don't know where you dug up that Al-mi'raj smilie but talk about fitting...

Where did you find that thing, anyway? It's pretty cool.
 

Brakkus, Gamad, Maelicent, and Voadam have hit level 2. Since you hit level 2 before the end of the month, I gave all of you your level x 2 in active roleplay XP.

Mista Collins, I grandfathered in a base of 250 XP for Chev. I don't want him too far behind the others. With this amount plus what I'm about to send out for XP to you via e-mail, Chev is 2/3 the way to 2nd level. Give or take.

Congrats and thanks All!
 



Strahd_Von_Zarovich said:
New Spells - Burning Hands, Shield
I think one of those needs to be a transmutation spell

Spells Gained at a New Level
Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school.
 

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