The rogue stole my paladin's pants

Buttercup said:
I'm glad you're taking it all in stride, but if I were DMing that game, the obnoxious little thief would be hanging from a gibbet in the town square by the end of the next session, and the player would be rolling up a new, less irritating character.

I would aggree, there's a line between being cute and being annoying, and it sounds like she crossed it a long time ago.

Why does it seem like everyone who plays a small rogue plays them as a klepto with no morals?
 

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Ottergame said:
Why does it seem like everyone who plays a small rogue plays them as a klepto with no morals?

Mostly cause we often complain about the bad ones and rarely rave about the good ones.

I games I've run and played in, I've only seen one klepto rogue (which also happened to be small). That was played by someone who had never played before and only played that one game. She stole from party members "without" our knowledge. She said it blatantly at the table what she was doing and succeeded in her task without our knowledge.

Now, the rest of the rogues I've dealt with (both small and otherwise) have been very interesting and fun to play with. None of them kleptos. One of them considered himself a protector of his village and race. Another loved traveling with her Half-Ogre friend, who let her hide in his hair and regularly put food into his hair, "to feed my lice" he told people.

So, all in all, I've actually had good experiences with short rogues.

It's just more fun to complain about the bad ones, though.

Admit it. :)
 

Ottergame said:
I would aggree, there's a line between being cute and being annoying, and it sounds like she crossed it a long time ago.

Why does it seem like everyone who plays a small rogue plays them as a klepto with no morals?

That's an interesting point. In fantasy literature I can't seem to recall any that fit that description. I'm sure there are some somewhere, but I can't seem to recall any.

As a side, I never thought stealing from the party was the secret to a long, happy life anyway.
 

CCamField said:
I have to say I agree here. Taking off a suit of full plate takes 1d4+1 minutes. If it's just the leg armour (which is far more than just greaves) it would only be a fraction of that time, maybe a quarter, but that should still give the paladin more than one chance to look, and really it's just impossible.

Mostly, It was a reward for the Gnome having rolled so spectacularly and the Paladin having rolled so equally poorly. While the physics of it may or may not be possible, (in actuallity such an occurance would be highly improbable) since this is a fantasy realm, anything is possible. :)

Buttercup said:
I'm glad you're taking it all in stride, but if I were DMing that game, the obnoxious little thief would be hanging from a gibbet in the town square by the end of the next session, and the player would be rolling up a new, less irritating character.

Really? Why? She's not annoying *me*. If anything, she's annoying the group. Point of fact, she's already annoying the Ranger by stealing his arrows. Once he caught her, he dealt with her in his own way. As far as I'm concerned, it's the player's responsibility to deal with annoying characters, not mine. I just like to sit back and watch the show. :) It's likewise up to the Paladin to deal with her in his own way.

Ottergame said:
I would aggree, there's a line between being cute and being annoying, and it sounds like she crossed it a long time ago.

Being cute and annoying whom? See above.

Ottergame said:
Why does it seem like everyone who plays a small rogue plays them as a klepto with no morals?

Well, I can't answer for everyone who plays a small rogue. In this particular case, she's playing a Gnomish Rogue. Since it states that Gnomes are tricksters who like to play pranks, I don't see this as being a problem. Also, since the Rogue and the Paladin were friends before the formation of the group, it makes sense that she would feel more inclined to play a prank of this magnitude on him.

Ottergame said:
Uberepic, maybe, but you don't want to encourage your players to run around saying "I steal his armor!" and expect to get away with it.

And this won't happen. First off, she's the only one who would come close to being able to. Secondly, the situation they were in (downstairs of an Inn early morning with no apparent threat) made it seem likely that there would not necessarily be a sense of heightend awareness. In the field of battle, trying to sneak up to your enemy and steal his armour... well that's just silly. :)
 

MEG Hal said:
It was only a matter of time till this (me) Paladin was drawn into the conversation ;) .

It is not easy and you will never live it down just roll with the punches...it is the best way :rolleyes: :D

The true paladin answer, handle it with grace! :D
 

Jehosephat said:
That's an interesting point. In fantasy literature I can't seem to recall any that fit that description. I'm sure there are some somewhere, but I can't seem to recall any.

As a side, I never thought stealing from the party was the secret to a long, happy life anyway.


No morals is hard to find but klepto has been part of the small thief archetype since the kender Tasslehoff Burrfoot stole his friend's dagger in the first chapter of the first dragonlance book. It defined the entire race in the Dragonlance RPG and their book series.
 

boottothehead said:
Mostly, It was a reward for the Gnome having rolled so spectacularly and the Paladin having rolled so equally poorly. While the physics of it may or may not be possible, (in actuallity such an occurance would be highly improbable) since this is a fantasy realm, anything is possible. :)

I have to say that I disagree with this sort of attitude. "It's a fantasy game, so it doesn't have to be realistic" can break my suspension of disbelief.

Now, I don't want to get all rules-lawyer on you - and I'm presuming from your post that you are the GM, and I want to stress that my disagreement with your handling of it isn't meant as an attack - but take a look at this bit from the Epic Skills portion of the SRD:

Sleight of Hand
The character can lift another's weapon and perform major feats of legerdemain.

DC Task
50 Lift a sheathed weapon from another creature and hide it on the character's person, if the weapon is no more than one size category larger than the character's own size.
80 Make an adjacent, willing creature or object of the character's size or smaller "disappear" while in plain view. In fact, the willing creature or object is displaced up to 10 feet away - make a separate Hide check to determine how well the "disappeared" creature or object is hidden.

So, exactly how high did the gnome roll? In my opinion, stealing someone's leg armor would be much more difficult than taking a sheathed weapon - more like the DC 80 task described above. So, if I'd been DMing - which I wasn't - I'd have handled things differently myself.

boottothehead said:
As far as I'm concerned, it's the player's responsibility to deal with annoying characters, not mine. I just like to sit back and watch the show. It's likewise up to the Paladin to deal with her in his own way.

So long as everyone is having fun, sure. If it gets to the point where the players are getting seriously ticked off by the way the other player is playing their character, I think the GM should possibly step in. There's a point where playing true to character can be more of a hindrance of everyone's enjoyment of the game.
 
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Buttercup said:
I'm glad you're taking it all in stride, but if I were DMing that game, the obnoxious little thief would be hanging from a gibbet in the town square by the end of the next session, and the player would be rolling up a new, less irritating character.

Mmm.... my kind of DM... :cool:
 

I had a similiar thing happen to my female ranger a while back.


Having orcs as my favored enemy, I wan't pleased when the party 'invited' a half-orc into the mix. Being the 'loving' character I was, I decided to camp out in the half-orc's room to threaten him.

Meanwhile back at my room (which I forgot to lock up!) the wizard goes a-looking for me. Seeing I'm not in my room he announces 'I steal her panties'.

So began the standing joke my my character being a little colder in the winter because of the missing undergarments and the wizard having fun wearing them like a helmet!

God I miss that game!
 

CCamfield said:
I have to say that I disagree with this sort of attitude. "It's a fantasy game, so it doesn't have to be realistic" can break my suspension of disbelief.
Ultimately, that can be a problem. I didn't think it was at the time, nor did I think that anyone else did. The fact that we're discussing it here, however, tells me that at least one person did.

CCamfield said:
Now, I don't want to get all rules-lawyer on you -
Though you're going to anyway... :)

CCamfield said:
and I'm presuming from your post that you are the GM,
That would be a logical conclusion.

CCamfield said:
and I want to stress that my disagreement with your handling of it isn't meant as an attack
Duly noted. Forgive a small amount of defensiveness anyway. :)

CCamfield said:
- but take a look at this bit from the Epic Skills portion of the SRD:
Ok. Having never read the SRD, I'll take your word for it.

CCamfield said:
So, exactly how high did the gnome roll? In my opinion, stealing someone's leg armor would be much more difficult than taking a sheathed weapon - more like the DC 80 task described above. So, if I'd been DMing - which I wasn't - I'd have handled things differently myself.
Not that high. Not even in the realm of 50. Again, it was more of a fluke due to the difference in the rolling than any hard-and-fast rule. While this may annoy some to no end, I didn't feel it did any harm. I'm currently seeking group feedback to determine if anyone else was annoyed by this.

CCamfield said:
So long as everyone is having fun, sure. If it gets to the point where the players are getting seriously ticked off by the way the other player is playing their character, I think the GM should possibly step in.
Agreed. I am, however, of the opinion that the DM should handle things with the player. I'm somewhat baffled by the opinion that the DM should intervene by killing off the character and forcing a re-roll. It also takes away the ability from the players of handling the situation themselves, if they'd rather, in character.

CCamfield said:
There's a point where playing true to character can be more of a hindrance of everyone's enjoyment of the game.
True. But until it's the players that are annoyed, I don't see it as my place to get involved.
 

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