Pants
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Oh god...Voadam said:The true paladin answer, handle it with grace!![]()

Talk about the Shovel of Subtlety
Oh god...Voadam said:The true paladin answer, handle it with grace!![]()
I expect all my players to play a character who can be a team player. If the group is always distracted and angry about the behavior of one of the characters, then we can't get down to our real business, which is having fun.boottothehead said:Really? Why? She's not annoying *me*. If anything, she's annoying the group. Point of fact, she's already annoying the Ranger by stealing his arrows. Once he caught her, he dealt with her in his own way. As far as I'm concerned, it's the player's responsibility to deal with annoying characters, not mine. I just like to sit back and watch the show.It's likewise up to the Paladin to deal with her in his own way.
buzzard said:Simple enough solution. If I were one of the members of the rogue's party I'd send the rogue off on a mission, and move to the next continent. There is no way I'd put up with adventuring with someone like that. Now granted it may not be the DM's problem, but I certainly hope the DM would not penalize the rest of the party if they did deal with it appropriately or undo their solution. The rogue's player should be made to understand that actions have consequences. The consequences here should be that nobody would want them around.
Not necessarily, depending on the group. But you bring forth a very good point. I still think that forcing a new character is a little extreme and should probably be the last option. (Actually, I'd say the last option is to eject the player).Buttercup said:I expect all my players to play a character who can be a team player. If the group is always distracted and angry about the behavior of one of the characters, then we can't get down to our real business, which is having fun.
Amen.Buttercup said:We all have such a small amount of free time in our busy lives that we don't want to waste it with people who can't work and play well with others.
Having witnessed this before (and in fact, felt this before) your point is well taken.Buttercup said:In my experience, when a player creates a character who likes to jerk around the other members of the group in some way, it results in hard feelings and ends up dissolving the game.
Pants said:Oh god...![]()
Talk about the Shovel of Subtlety
Stealing pants is evil?Tsunami said:Two words: Smite Evil.
Stealing pants is obviously an evil act (or so a good diplomacy check could say!), and evil must be stopped (or so most paladins say), so the combination of the two should allow you to reduce the gnome to a pile of unholy ash!
Avenge your pants, o mighty warrior!
Hey! Get back on that Paladin!Pants said:Oh god...![]()
Talk about the Shovel of Subtlety
CCamfield said:I have to say I agree here.Taking off a suit of full plate takes 1d4+1 minutes. If it's just the leg armour (which is far more than just greaves) it would only be a fraction of that time, maybe a quarter, but that should still give the paladin more than one chance to look, and really it's just impossible.