Haha, yeah. Truenamers are a headache because they're broken, and I don't mean they're overpowered, I mean they literally do not function. 
Binders though, staring at all those different binds and each of their powers and trying to think on how to combine them...just overwhelms me. I think Binder is the most complicated class and Artificer is the most complex, personally. The first requires a lot of pattern spotting and combo building, the second makes you become Batman where you have to be prepared for whatever is going to come up long in advance.
And, funny enough, I think the classes that require the most advance planning are...melee ones
. Especially the non-ToB melee ones. Wizards can change spells, fighters can't change feats.

Binders though, staring at all those different binds and each of their powers and trying to think on how to combine them...just overwhelms me. I think Binder is the most complicated class and Artificer is the most complex, personally. The first requires a lot of pattern spotting and combo building, the second makes you become Batman where you have to be prepared for whatever is going to come up long in advance.
And, funny enough, I think the classes that require the most advance planning are...melee ones
