This is largely how it stopped being once you got past OD&D, where you were just leveling up your minature skirmish team and getting gold to field more units. (and people say 4th edition is just a minis game!)
I've rarely seen anyone run a stable of characters in nearly 30 years of playing D&D. And this includes Dark Sun, where such a thing was actually encouraged. Most people played one character, because they wanted him to have an important role in the campaign as a whole. And its not a lot of fun to get sidelined as a fighter. Sure, the casters will say they sucked at low levels, but come on.. no you didnt. Even at 1st level, when you're just a sleep spell on legs, you're still auto killing 2d4 hit dice once per day. You have the same THACO as the fighter. Cleric? same AC, faster exp table, and bonus spells?! My 10+ con doesnt seem as impressive compared to his 8+con + 3 cure light wounds.
And if you're more willing to put your "fodder" characters(thief/fighter) in dangerous dungeons over your "elite" magic users, it just highlights the problem.
OKAY-we've all greed that yes the game has the gritty mundane warrior and the high flying magician.
But see-here's the question.
What is D&D really
supposed to be like? Remember, everyone wants to be cool, and everyone wants to be useful at least some time or another
both inside and outside of combat.
1. Is it meant to play more gritty with magic taking a back seat, at where magic can do some minor tricks and curiosities, taking long casting times and lengthy rituals such that the magician while mysterious and kind of "cool" -usually cant do much in a fight and outside of it there are few problems he is ever
required or at least
handy in solving?
2. Is it meant to play more like a high fantasy game with magic everywhere and used in just about everything? Wizards live in their big high towers and cities are ruled by divine priest kings. These guys can do just about anything, magic and faith are power. They usually cant be bothered to do many 'menial' things even though there magic could easily solve many problems, and so they may send soldiers or knights to take care of hacking and slashing some monsters or thieves to delve into somewhere to nab some goody for him for he will pay a large sum of gold. PCs might roll up both magic and mundane characters, the latter working or lead by the former?
Right now I have a wealthy CE Eldritch Disciple who has a small sanctuary to his deity, but is investigating a temple currently fought over by both Demons & Devils, started by a dabbler who invited both cults into his estate and is looking into finding a way to make it his own after the Devils were ousted. He's done some homework and made some deals, sent some spies, and gathered a lot of info about the place. On the side he's also got a vendetta against another Evil deity, whose cultists offed some of his friends, and currently have his Succubus consort and his half-fiend spawn in slavery. He and his 'comrades' (party) have ransacked two of the deities temples-although they are mostly CG or CN and dont always get along with him.
In the same game, I also have a 9nth lvl LN Warforged Monk that doesnt know what to do with himself and has taken up the mercenary life, and a fresh LE aussie Duergar Rogue from 'down undadark' whose just looking to make some gold in the same campaign. The former doesnt know my ED is evil, and has an open mind, in addition his life was saved by my ED from a 10th lvl Swordsage/Shadowlord when he was just lvl 3 in a bar fight; he would definitely help him out if he asked. The latter doesnt have any compunctions about working for anybody if the money's right.
The more I lvl up, the less interested I am in run of the mill dungeon crawling, and the more intrigued I am in spending my GP in other ways than gear. The other players feel similarly. There's more 'typical' adventure work out there for lower level characters too, so the higher lvl PCs do more looking into conspiracies or personal interests. Someone actually hiring them on to do anything happens much less often.
(IIRC Robilar who became a Lord at Name Level had a buttload of soldiers/retainers he sent into The Tomb of Horrors, most of them which died.)
I cant say either of my other characters a throways though, even though I love my ED-I still care about the other ones too.
3. Is it meant to play as a mixture where magic users and mundanes can go on a journey side by side, each managing to help the other in some way and NEITHER one able to go it alone without the other, each having their strengths and weaknesses?
I certainly think SOMETHING like this is possible, although as I said a while back in another thread, they will never be 100%. My monk cant make demi-planes, and I never expect him to- nor do I (the mun/player) envy the 17th level wizard who can, although my character may be (as expected) be astounded by it.