Name: Glip Wavecrest Age: 22
Class: Warrior (Favored) Archetype: Shield Fighter
Race: Gloppy Height: 5'"
Size: Medium Weight: 150 lbs
Gender: Male Hair: Black
Align: Neutral Good Eyes: Orange
Deity: None Skin: Blue/Green
Str: 18 +4 (13 p + lvl) Level: 05 XP: xxx
Dex: 14 +2 (05 p) BAB: +5 HP:
Con: 16 +3 (05 p + 2) CMB: +9 CMD: 21
Int: 10 +0 (02 p - 2) Speed: 20'/30' Swim: 30'
Wis: 12 +1 (00 p + 2) Init: +2 Spell Res: None
Cha: 10 +0 (00 p) ACP: -2 Spell Save: N/A
Dmg Red: 0/anything ASF: 00
AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc
19 10 +6 +0 +2 +0 +0 +0 +1 +0
Defensively
22 10 +8 +0 +2 +0 +0 +0 +2 +0
Touch AC: 13 Flatfooted AC: 18
Saving Throw Base Mod Misc Special Total
Fort: 04 +3 +0 7
Ref: 01 +2 +0 3
Will: 01 +1 +0 2
Weapon Attack Damage Critical Special
Masterwork Shell Trident 5+1+4+1=10 1D8 -2 +4 x2
*Attack from BAB/MW/STR/WF
*DMG from Shell/STR
Languages: Common, Tik
Racial Traits:
* Swim speed of 30 ft.
* +8 racial bonus to Swim checks and may move through water at their base speed without making a Swim check.
They must make a check to perform a special manoeuvre and may always Take 10, even when rushed or threatened.
A ti-kop may use the run action whilst swimming provided it swims in a straight line.
* Amphibious: Ti-Kop are able to breathe air and can survive out of water indefinitely..
* noxious secretion once per day. DC 10 + the ti-kop’s character level + Con modifier or immediately regurgitate
the character. Touch attack which, if successful same saving throw as above or sickened 1 round
* Low Light Vision.
* +2 racial bonus to Intimidate checks.
Class Abilities:
* Weapon Proficiency Simple
* Weapon Proficiency Martial
* Armor Proficiency Light
* Armor Proficiency Med
* Armor Proficiency Heavy
* Bonus Feat x5 + 3
* Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and
fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four
levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus
(minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training
1, 2, 3, and 4.
* Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a
shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded
fighter may alternate between using his weapon or his shield for each attack. This action does not grant
additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.
Traits:
Feats:
*Power Attack
*Weapon Focus: Trident
*Shield Focus
*Spring Attack
*Dodge
*Mobility
*Missile Shield
Skill Points: 20, max ranks 2 (2 * 5, +5 favored class)
Skills Rank CS Ability ACP Misc Total
Climb (Str) 0 3 4
Craft (Bone/Shell Armor) (Int) 5 3 0
Craft (Bone/Shell Arms) (Int) 0 3 0
Handle Animal (Cha) 0 3 0
Intimidate (Cha) 0 3 0
Knowledge (dungeoneering) (Int) 0 3 0
Knowledge (engineering) (Int) 0 3 0
Profession (Wis) 0 3 1
Ride (Dex) 0 3 2
Survival (Wis) 5 3 1
and Swim (Str) 5 3 3
Equipment Cost Weight
--Worn / Carried--
Masterwork Shell Trident x2 315 8 (fragile)
Masterwork Tortoise Shell Heavy Shield 153 10 -1AC +1 acp(shell) +1 acp MW (fragile) +1 AC 0 ACP
Masterwork Shell Breastplate 250 30 -1AC +1 acp(shell) +1 acp MW (fragile) +5 AC -2 ACP
Backpack Masterwork 50 4
Monk's Outfit 5 1
*fragile weapons break on natural 1
*fragile armor breaks on natural 20 confirmed crit
--In Backpack--
Artisan tools MW 55 5
Money:
172 gp remaining
Total Weight on person: 53
Light Medium Heavy
Max Weight: 0-116 117–233 234–350