Name: Glip Wavecrest        Age: 22
 Class: Warrior (Favored)   Archetype: Shield Fighter
  Race: Gloppy              Height: 5'"                  
  Size: Medium              Weight: 150 lbs
Gender: Male                Hair: Black
 Align: Neutral Good        Eyes: Orange
 Deity: None                Skin: Blue/Green
Str: 18 +4 (13 p + lvl)     Level: 05             XP: xxx
Dex: 14 +2 (05 p)       BAB: +5             HP: 
Con: 16 +3 (05 p + 2)   CMB: +9            CMD: 21
Int: 10 +0 (02 p - 2) Speed: 20'/30'     Swim: 30'  
Wis: 12 +1 (00 p + 2)  Init: +2      Spell Res: None 
Cha: 10 +0 (00 p)       ACP: -2      Spell Save: N/A
                    Dmg Red: 0/anything    ASF: 00
    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
               19    10    +6     +0    +2    +0    +0    +0    +1     +0
Defensively
               22    10    +8     +0    +2    +0    +0    +0    +2     +0
                  Touch AC: 13              Flatfooted AC: 18
Saving Throw   Base    Mod   Misc   Special  Total  
Fort:            04    +3     +0               7
Ref:             01    +2     +0               3
Will:            01    +1     +0               2
   
Weapon                        Attack       Damage     Critical     Special
Masterwork Shell Trident  5+1+4+1=10    1D8 -2 +4           x2      
   *Attack from BAB/MW/STR/WF             
   *DMG from Shell/STR
Languages: Common, Tik
Racial Traits:
   * Swim speed of 30 ft.  
   * +8 racial bonus to Swim checks and may move through water at their base speed without making a Swim check. 
     They must make a check to perform a special manoeuvre and may always Take 10, even when rushed or threatened. 
     A ti-kop may use the run action whilst swimming provided it swims in a straight line. 
   * Amphibious: Ti-Kop are able to breathe air and can survive out of water indefinitely.. 
   * noxious secretion once per day. DC 10 + the ti-kop’s character level + Con modifier or immediately regurgitate 
     the character. Touch attack which, if successful same saving throw as above or sickened 1 round 
   * Low Light Vision.  
   * +2 racial bonus to Intimidate checks. 
Class Abilities:
    * Weapon Proficiency Simple
    * Weapon Proficiency Martial
    * Armor Proficiency Light
    * Armor Proficiency Med
    * Armor Proficiency Heavy
    * Bonus Feat x5 + 3
    * Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and 
      fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four 
      levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus 
      (minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training 
      1, 2, 3, and 4.
    * Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a 
      shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded 
      fighter may alternate between using his weapon or his shield for each attack. This action does not grant
      additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.
Traits: 
Feats:
   *Power Attack
   *Weapon Focus: Trident
   *Shield Focus
   *Spring Attack
   *Dodge
   *Mobility
   *Missile Shield
 
Skill Points: 20, max ranks 2 (2 * 5, +5 favored class)
             
Skills                           Rank    CS   Ability   ACP   Misc  Total
Climb (Str)                         0     3         4    
Craft (Bone/Shell Armor) (Int)      5     3         0
Craft (Bone/Shell Arms) (Int)       0     3         0
Handle Animal (Cha)                 0     3         0
Intimidate (Cha)                    0     3         0 
Knowledge (dungeoneering) (Int)     0     3         0
Knowledge (engineering) (Int)       0     3         0
Profession (Wis)                    0     3         1
Ride (Dex)                          0     3         2
Survival (Wis)                      5     3         1
and Swim (Str)                      5     3         3
Equipment                               Cost     Weight
--Worn / Carried-- 
Masterwork Shell Trident x2              315          8 (fragile)
Masterwork Tortoise Shell Heavy Shield   153         10 -1AC +1 acp(shell) +1 acp MW (fragile) +1 AC 0 ACP
Masterwork Shell Breastplate             250         30 -1AC +1 acp(shell) +1 acp MW (fragile) +5 AC -2 ACP
Backpack Masterwork                       50          4
Monk's Outfit                              5          1
*fragile weapons break on natural 1
*fragile armor breaks on natural 20 confirmed crit
--In Backpack--
Artisan tools MW                          55          5
Money:
172 gp remaining
                         Total Weight on person:  53
            Light  Medium   Heavy    
Max Weight: 0-116  117–233  234–350