The Romance of the River Kingdoms

Jar'Thol, Salsham'ai shaman

"This fight must go on,
Blasphemy against nature,
The beast can not live."
"Yes, that's quite pretty but sometimes it's better to live and fight another day." The little shaman says with a frown. "But since I suppose there's no convincing you, I must help." Jar'Thol jumps right back out the boat and touches Three Flowers in the back. As the Salsham'ai invokes his ancestor's spirit, the paladin regains some lost vigor and the pain from his skin burns lessens.

OOC : Cure light wounds, spells left : 6/3
 

log in or register to remove this ad

Annika grimaces and tries to hold the fishing net taut, to limit the creatures's movements more. She warily circles, not wanting to get caught by surprise if it lurches towards her.

(Basically holding net and delaying an action to move if it moves towards me, to keep distance.)
 

Health flows back into Three Flowers as Jar'Thol's magic takes effect. The ooze-man creature snarls and strains against the net, nearly pulling Annika off her feet in its struggles. There is the burning stench of acid as liquid begins to drip from the creature's skin, scorching the ropes. The strands of the net creak, but hold fast.

Taking advantage of the creature's distraction, Ape and Xielt both dart in to harry it with staff and clawstick, slamming and slicing the rubbery hide. The creature seems to be weakening before it gives a mighty roar and seems to find renewed vigour from somewhere. Its sunken eyes seem to glow with a green fire.

[SBLOCK=OOC]
Waiting for an action for Three Flowers this round, although I'm assuming more of the same. Don't forget Smite Foul - chances are this thing might qualify...

Jar'Thol: Cure Light Wounds 1d8+2 = 9. hp 9/17
Growling Ape: Shillelagh attack 18+3=21. Hit
- Shillelagh damage 2d6+2 = 5
Xielt: Clawstick attack 15+2=17, hit. Light Claw attack 6+2=8 miss.
- Clawstick damage 1d6+3 = 4
Annika: Opposed Strength check. 8+1=7. Lose this round.
Three Flowers: Action ?. hp 22/36
Grandfather Wen: Ready to pole boat.
[/SBLOCK]
 

With rage against this creature that fouls his sence of aesthetics, Three Flowers slashes with White Lotus, forming all his devotion behind the attack.

[sblock=OOC]Smite. I was thinking that too, but was saving it up. But I guess this is a good place to use it :D[/sblock]
 

White Lotus seems to glimmer with an inner light as Three Flowers slides the scimitar neatly between the mesh of the net and into the chest of the creature.

It staggers backwards, giving Growling Ape the chance to smash it again with his staff, and the mighty power of the blow knocks the creature to the ground. It is still at last.

Grandfather Wen sniffs disdainfully from his postion at the back of the boat.

"Well, I'll consider that message delivered, and I'm not waiting for a reply," he says. "I suppose you'll be wanting to continue to your island; I'm certainly not waiting round here for more of those things. And that net cost me four hundred yen."

[SBLOCK=OOC]
Three Flowers Attack 10+7 = 17, hit. Damage 1d6+4 = 7

Growling Ape Attack 9+3 =12, hit. Damage 2d6+4 = 12
[/SBLOCK]
 

Jar'Thol, Salsham'ai shaman

Jar'Thol approaches the remains of the melted creature by moving below Three Flowers, between his legs. He picks up a nearby stick and pokes the soft flesh with it. "Is it really dead ? Was it even alive ?" He looks around at the rest of the group. "And maybe more importantly, anyone badly wounded ?"

OOC : I think Jar'Thol is at 0/8 grace and 11/11 health, so I guess he'll be fine.
 

AC 15 (T15, FF13), HP 25/25, F +4,R+2,W+5 (Spells: 0:5/5, 1:3/4)

Ape takes another swing at this abomination for good measure. Then he answers the shaman's question: "I'm fine, thanks. But we should leave. When the tree falls, the monkeys scatter."
 

"I think we need to take another look at the hut," Annika suggests. "There could be clues that we couldn't find with it sitting there."

Or treasure, hangs in the air unsaid.

She tries to pull the net clear of the creature before it's a complete loss, but also without actually touching its foul skin.

"I'm sorry for your net. I'm sure saying it helped bring such a terrible thing down will be a good story to your friends though."
 

AC 15 (T15, FF13), HP 25/25, F +4,R+2,W+5 (Spells: 0:5/5, 1:3/4)

"We should at least wait until the plants stopping to grasp."
Ape answers the sorceress.
 

"We should at least wait until the plants stopping to grasp."
Ape answers the sorceress.

OOC:
I believe Jar'Thol can cancel the Entangle spell, I mean ask the plant spirits to stop. Duration is only something like 2 minutes anyway.

Talking of monkeys, the troop of macaques have by now all escaped from the Entangle and dispersed. They are all amongst the branches of thick vines that grow up the side of the gorge.
 

Remove ads

Top