The Romance of the River Kingdoms

Jar'Thol, Salsham'ai shaman

Jar'Thol finds something to climb and reads over Annika's shoulder. "Humm, seems like this paints a pretty good picture of what happened here. The miners got a disease from some sort of weird mineral they extracted. I just hope I didn't get infected by that slimy creature we just vanquished. Wise Crone protect me." Jar'Thol quickly examines the part his skin where he was hit for any anomalies. If he doesn't see anything out of the ordinary, he continues talking. "What do you think we should do now ? There might still be survivors in the mines, maybe we should go look for them. I fear we'll only encounter more of these atrocities down there, however."
 

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AC 15 (T15, FF13), HP 25/25, F +4,R+2,W+5 (Spells: 0:5/5, 1:3/4)

"Hard decision, helping some strangers and risk the success of our task." Ape says to the others, scratching his head.
 

Annika picks the journal up and tucks it under her arm, though with a sort of forced calm that suggests she doesn't like touching it but is putting a good face on it.

"We can't just ignore this," she opines quietly. "But I don't think we can do anything about it just now. Lets finish the task before us, and then ask for help in dealing with this mine. Hopefully, for now, the monsters will stay in there. We can post some kind of warning maybe...so that others stay away until we can come back."
 

OOC: I'll leave this another day in case anyone has anything to add, then continue the tale on the assumption that you're all leaving the mines for now and heading for Ropoko Island.
 

Jar'Thol, Salsham'ai shaman

"But I don't think we can do anything about it just now. Lets finish the task before us, and then ask for help in dealing with this mine. Hopefully, for now, the monsters will stay in there. We can post some kind of warning maybe...so that others stay away until we can come back."
Jar'Thol has a hard time hiding the fact that he's pretty happy that he doesn't have to deal with more of the melted monsters ... at least for now. "That's a good idea Annika, let's see if we can find something to write a warning on." Jar'Thol enthusiastically moves around the mining camp trying to find the few things needed : a good size plank to carve something on, a pole or branch to hold it up, something to hold these two together (like a rope or a nail) and something pointy or sharp to carve the message with. Once he has gathered all that, he sit down to carve a pretty simple message in the wood :

Danger !
Disease !
Quarantine area,
Do not approach.​

Finally, with the help of the stronger folks, the warning is planted close to the shore.
 

With the warning set, you continue onwards to Ropoko Island. It is another day's journey upstream before you finally reach the destination outlined in the Old Vashti's cryptic note.

[OOC: Hit points and spell slots returned]

Ropoko Island is formed from an outcropping of rock in the middle of the River Leng. The river runs either side of it, dropping several feet through a series of shallow but lively rapids, so that the downstream end of the island stands tall of the river by about 6 ft., like the prow of a ship, and the upstream end forms a gentle shoreline of shingle. The island has been colonised by blackthorn, willow saplings and rushes, all showing the first shoots of spring. At the downstream end stands a small building like a sentry box or minor shrine, covered in vegetation.

On the near (southern) shore there is an ancient landing stage, part of a portage point made long ago. The mooring bollards have been carved into the shape of animals, worn almost smooth by the years. A cracked and overgrown flagstone path leads up above the rapids to another landing stage.

Wen takes this portage, supervising the transferral of his boat in typically fastidious fashion. As you are launching on the upstream side of the portage, you see figures on Ropoko Island.

Hidden amongst the brush, you can make out a couple of canvas bivouacs, and some men have emerged. They are soldiers, dressed in hauberks of scale mail on the torso giving way to leather skirts on the legs. They wear ornate helmets rising to a spiked dome. The armour is coloured red and gold but looks worn - these are not mere ceremonial guards. They wear surcoats of red showing a lion rampant in gold. One carries a scimitar and the two flanking him bear spears based on the tlaxu long-claw (najinata). Beyond you can make out two more soldiers frantically going through the complex loading procedure of their Orrian dragon rifles. You also see a female tlaxu lurking in the background.

"Ahoy," calls the man with the scimitar. His red-lined pauldrons mark him as an officer of some sort. "This island is under the protection of General Chandrat of Ashoyin. Just in case you were thinking of setting foot here. Don't."

Grandfather Wen groans.

"What is it with you people?" he asks Growling Ape. "Do you naturally attract trouble or do you work hard to find it?"

[SBLOCK=OOC]
General Chandrat is the leader of one of the factions in the war-torn Ashoyin Protectorate, north of the river. He rebelled against the legal ruler of Ashoyin over the matter of unfair taxation. The war has dragged on for years in a series of skirmishes.

Orrian dragon rifles are muzzle-loaded flintlock rifles from the Hudan Technocracy.
[/SBLOCK]

[SBLOCK=Jar'Thol and Three Flowers]
The livery of these men suggest that they belong to the Lion Guard, an elite order of Chandrat's sepoys, noted for the ferocity of the lion. The man with the scimitar is a captain.
[/SBLOCK]
 

Jar'Thol, Salsham'ai shaman

Jar'Thol makes his way to the front of the group and holds out his empty hands for all to see. "Captain," he calls out. "I'm Jar'Thol the Wanderer, a traveller and friend of the nature spirits. My companions and me hail from Cormondal and we are here to complete a quest given to us by a deceased holy woman. There's no malice in our hearts and neither General Chandrat nor his fierce Lion Guards are our enemies. Can we not cross over and discuss ?"
 

Three Flowers was about to answer to the captain but the little shaman was faster and his words matched those of Three Flowers' thoughts. There was no need to add anything until the man responded.
 

The captain puffs himself up a bit.

"The General is a man who respects the Immortals," he says. "I won't stand in the way of a holy quest. You may come across, but you must be prepared to surrender your weapons, and to submit your boat to a search."

Wen glances across and shrugs acquiescence at the last request.

"I've got nothing to hide," he mutters to Three Flowers. "Maybe I can charge them for that net."
 

AC 15 (T15, FF13), HP 25/25, F +4,R+2,W+5 (Spells: 0:5/5, 1:4/4)

"If you think my wandering stick as a dangerous weapon, that could trouble the glorious Lion Guards, I will let it on the boat. It and my sling are my only weapons." Ape says as politiely as he can.
 

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