The Romance of the River Kingdoms


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Jar'Thol, Salsham'ai shaman

With the door swinging open, Jar'Thol turns back to the group with a smug smile on his face. "I think I'm getting the hang of these old ruins. I just hope this one doesn't contain any ugly or angry spirits." As he talks, Jar'Thol notices the glance the captain and his tlaxu companion exchange. It looks to him like the pair had been trying to open this door for some time now. Hopefully, these military people aren't after the same thing they wanted. Jar'Thol just doesn't want his group to come to blows with the soldiers, especially now that they are all unarmed. The little shaman only comes out of his reflexion when he hears the sound of Annika ringing the bell.
 

Eventhough Three Flowers had left the White Lotus to their barge he now turns to the captain. "There might be something dangerous down there. I can't imagine the mighty Lion Guard would find me a threat even if I was armed, so I would like to retrieve my blade, or reguest one for loan while we are down there."
 

AC 15 (T15, FF13), HP 25/25, F +4,R+2,W+5 (Spells: 0:5/5, 1:4/4)

Ape looks around. Any branch or stick he could use as wooden club in the proximity?
 

OOC: Just to clarify, the bell rope is in the middle of the shrine, so you have to enter to ring it. If this is acceptable:

Annika enters the shrine and rings the bell. It gives a single clear toll.

[SBLOCK=Annika]
Outside, Ropoko Island vanishes, to be replaced with a snow-covered landscape. On second glance, it *is* Ropoko Island but in the grip of a harsh winter. Dark grey clouds scud low overhead. The trees and shrubs are stripped to twisted winter skeletons. The river is a sheet of ice that stretches as far as you can see. There is no sign of the banks, of the Lion Guard, or your friends.

Seated a short distance away is a large bulky figure, dressed in shabby furs. It seems to have armour underneath the furs. It looks around as it hears the dying toll of the bell. Its face is unnaturally large, with a tusked mouth and huge eyes with cat-like pupils, surrounded by shaggy black hair. It is gnawing on an old shin-bone and gives a quizzical grunt as it sees you.

"Unh?"

It moves to pick up a strange-looking weapon beside it, a pole-arm with crescent blades at each end.
[/SBLOCK]

[SBLOCK=Everyone Else]
Annika vanishes.

"Hm," says the captain. "I think we'll see what happens before I return your blade," he says to Three Flowers and makes a gesture to one of his spear-carriers. "Soldier, you're next."

Meanwhile, Ape has no trouble finding a branch suitable for use as a club amongst the undergrowth.
[/SBLOCK]
 
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AC 15 (T15, FF13), HP 25/25, F +4,R+2,W+5 (Spells: 0:5/5, 1:4/4)

If Ape finds a second 'club', he will offer it to 3F or his tlaxu companion.
Then he says to the captain:
"We cannot leave her unprotected. I will follow her know. Send one of your soldiers first, if you prefer, but I will not leave her alone. Will you help us? A drop of water shall be returned with a burst of spring."
 

That's curious. Three Flowers thinks as the girl disappears. He glances at the captain who didn't seem too keen on letting him have his blade and shrugs. He wasn't going to let the girl go alone, with or without weapon. He steps forward to the shrine, pushing past the guard.
 

Jar'Thol, Salsham'ai shaman

"No ! Where did Annika go ?" Jar'Thol cries out. His first instinct is to rush inside and ring the bell to follow the sorceress. Three Flowers and Ape prove to be quicker then him however and he decides to not touch the bell for now. He figures that at least one of them should remain behind to observe and maybe get them out. Jar'Thol just moves inside the shrine and looks around for anything out of the ordinary.
 
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[sblock=In Annika's World]Annika's eyes widen in alarm as the strange man (?) arms himself. She quickly holds out her empty hands.

"Wait!" she yelps. "I'm unarmed, and don't want to fight. Vashti sent me here!"[/sblock]
 

[SBLOCK=Annika]
OOC: That should have read "cat like pupils" in the last post, BTW.

The creature is definitely not human - it is almost twice as tall as Annika when it stands up, and its shaggy legs are like an animal's hind-legs.

"Aahh, a mortal," it booms, licking its lips. "It's been a long time since I had fresh meat!" It draws itself up to its full height, breathes in deeply and then exhales a blast of stinging, freezing ice crystals. Annika instinctively throws herself behind the wall of the shrine, beside the door, but she still feels the pain of the frozen breath. Her little snake darts inside her poncho, loyally using her body to shield it.

OOC:
Initiative
Ice Demon Thing 16
Annika 14

Icy breath causes 11 points of cold damage.
Annika, Reflex save fails. 0/6 grace, 15/20 health.
Snake familiar, Reflex save succeeds, with improved evasion.

Annika is still in the shrine, the creature is about 15 ft. away.
[/SBLOCK]

[SBLOCK=Everyone Else]
OOC: Wasn't sure if anyone was going to ring the bell. Nobody specifically mentioned it, so I'll assume not until told otherwise.

Ape has no problem finding a second club. Xielt says to give it to Three Flowers and flexes his claws meaningfully.

"You cannot disarm a tlaxu," he growls.

The Lion Guard captain still seems unmoved by your entreaties.

"I have a duty to my men as much as you do to your friend," he says. "And I can't allow armed strangers in my camp."

Jar'Thol searches the shrine, but finds nothing else of interest. Apart from the bell, some dessicated leaves and a few small spider webs, there seems to be nothing there.
[/SBLOCK]
 

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