Here is the culprit in question for this thread:
This is taken from this thread here. Therein you shall find the mysteries to the discovery of this weird beast.
Now, I realise this is someone copying from the back of a DDM card, so these are not the clearest stats, but is this not the weirdest looking monster (mechanics-wise) that you've seen?
Let us examine it's strangest abilities more closely:
Divine Retribution: Hmm, it appears this creature may unleash a 3d8 +4 radiant damage blast whenever you hit it or kill one of its allies. That sounds pretty nasty, eh? I mean, the ability is listed under 'Attacks' so it must be at-will, right? Not so. On closer examination the monster reveals that it can only ever use this ability once, which will probably be the first time it's ever activated. Unless your DM doesn't use it, as he doesn't need to use it, which also means the Eidolon is still using it's Divine Beacon...
Divine Beacon: This is a scary ability. All enemies within sight suffer a -5 penalty to attacks? While all allies gain +2 attack and +5 damage? Uwuh!?! That's a 25% less chance of hitting a monster, while the monsters gain a 10% increased chance to hit and it hurts more to boot. DO NOT WANT. Now, how do we shut it down? Well, we either have to A) Kill the Eidolon or B) Make it attack. A) Is rather difficult, as you have to make a Wis attack against the creature's Will, and you'll be suffering a -5 penalty when doing so (cause that's an attack, see?). And then you have to make the actual attack. At -5 penalty. Um... not a good option. Maybe we should go with plan B)?
Eidolon Programming: Here's the problem with B) above - the creature will, apparently, never attack EVER unless you A) kill one of his mates (which with a -5 penalty will probably be hard unless they're all minions or low-level punching bags) or B) hit him (after you make two attack rolls, both with a -5 penalty). So... your only real option is to hit him (or kill one of his mates, which should be even more difficult).
Am I the only one who likes the inherent tactical challenges this monster seems to be throwing at your players? Especially when you team it up with, and put it behind, a bunch of threatening-reach-3-AC-30-Relentless-Oppurtunist Boneclaws! The players are looking at walking through a literal wall of claws, all with increased chance of hitting and dealing more damage, in order to kill that which is indirectly killing them. I think the fact I love the most about this monster is that to kill your PCs it doesn't actually physically interact with them at all. It just LOOKS at them.
I just had an evilgasm
Just a minor point I thought I'd mention - this monster becomes utterly useless once Divine Beacon is broken. It turns from a nasty buffer/de-buffer to a slow-moving machine that does not deliver much of a beatdown. Also, I don't get why it's a 'Lurker'...
Runecarved Eidolon Level 13 Lurker (Leader)
Large Natural Animate (Construct)
Init: +11 Speed: 4
Senses: Perception +8
Immune: Poison
HP: 59 (Bloodied: 29)
AC: 23 Fort: 22 Ref:16 Will:21
ATTACKS
Slam: Reach 2; +17 vs AC; 1D6+6
Twin Slam: Standard; 2 attacks
Divine Retribution: Immediate, when takes damage or when ally at 0 HP while divine beacon active. Range 20, nearest; +16 vs Reflex; 3D8+5 radiant
ABILITIES
Divine Beacon: Standard; allies in sight, +2 attack, +5 damage;
enemies in sight, -5 attack and can't target this creature unless hit with Wis vs Will. Ends when this creature attacks.
Eidolon Programming: Can't attack until attacked or ally at 0 HP.
Str+12 (23); Con+10 (18); Dex+6 (10); Int+4 (7); Wis+8 (14); Cha+11 (20)
This is taken from this thread here. Therein you shall find the mysteries to the discovery of this weird beast.
Now, I realise this is someone copying from the back of a DDM card, so these are not the clearest stats, but is this not the weirdest looking monster (mechanics-wise) that you've seen?
Let us examine it's strangest abilities more closely:
Divine Retribution: Hmm, it appears this creature may unleash a 3d8 +4 radiant damage blast whenever you hit it or kill one of its allies. That sounds pretty nasty, eh? I mean, the ability is listed under 'Attacks' so it must be at-will, right? Not so. On closer examination the monster reveals that it can only ever use this ability once, which will probably be the first time it's ever activated. Unless your DM doesn't use it, as he doesn't need to use it, which also means the Eidolon is still using it's Divine Beacon...
Divine Beacon: This is a scary ability. All enemies within sight suffer a -5 penalty to attacks? While all allies gain +2 attack and +5 damage? Uwuh!?! That's a 25% less chance of hitting a monster, while the monsters gain a 10% increased chance to hit and it hurts more to boot. DO NOT WANT. Now, how do we shut it down? Well, we either have to A) Kill the Eidolon or B) Make it attack. A) Is rather difficult, as you have to make a Wis attack against the creature's Will, and you'll be suffering a -5 penalty when doing so (cause that's an attack, see?). And then you have to make the actual attack. At -5 penalty. Um... not a good option. Maybe we should go with plan B)?
Eidolon Programming: Here's the problem with B) above - the creature will, apparently, never attack EVER unless you A) kill one of his mates (which with a -5 penalty will probably be hard unless they're all minions or low-level punching bags) or B) hit him (after you make two attack rolls, both with a -5 penalty). So... your only real option is to hit him (or kill one of his mates, which should be even more difficult).
Am I the only one who likes the inherent tactical challenges this monster seems to be throwing at your players? Especially when you team it up with, and put it behind, a bunch of threatening-reach-3-AC-30-Relentless-Oppurtunist Boneclaws! The players are looking at walking through a literal wall of claws, all with increased chance of hitting and dealing more damage, in order to kill that which is indirectly killing them. I think the fact I love the most about this monster is that to kill your PCs it doesn't actually physically interact with them at all. It just LOOKS at them.
I just had an evilgasm
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Just a minor point I thought I'd mention - this monster becomes utterly useless once Divine Beacon is broken. It turns from a nasty buffer/de-buffer to a slow-moving machine that does not deliver much of a beatdown. Also, I don't get why it's a 'Lurker'...