Isn't there a prismatic/color spray spell from those double page spread (DDXP) that deals radiant damage too? I'm guessing radiant is, yes, positive related, but not Divine related per se (akin to an arcane necromancer using necrotic/negative energy).Sir Brennen said:Just a wild guess, but I think that, unless a deity is specifically tied to the plane of shadow and/or death, most divine magic will deal radiant damage, regardless of the character/creatures alignment.
Yeah, comparing the monsters on the DDM cards to the ones in the Monster Manual preview pages, the ones on the DDM cards all had less HP than you would expect. If we plug the same formula that seems to be in use on the Feygrove Choker, the Eidolon would have something like 102 HP instead of 59, almost double.AllisterH said:I think you're right. Another ENworld poster came up with a HP formula which works for all the MM monsters that were run at DDXP but which breaks down for the DDM monsters released at DDXP.
I suspect that the DDM cards had to be finalized and shipped a couple months before DDXP when the MM formulas were still being tweaked.
Right... I was saying most Divine-based damage will be Radiant, not the all Radiant will be Divine.erf_beto said:Isn't there a prismatic/color spray spell from those double page spread (DDXP) that deals radiant damage too? I'm guessing radiant is, yes, positive related, but not Divine related per se (akin to an arcane necromancer using necrotic/negative energy).
Think of it as an enchantment that beats the snot out of you if you mess with it. Kinda reminiscent of the 'Opal ----" Magic the Gathering cards.pawsplay said:A lurker that causes a -5 to hit, continuously, while lurking?
Sir Brennen said:Just a wild guess, but I think that, unless a deity is specifically tied to the plane of shadow and/or death, most divine magic will deal radiant damage, regardless of the character/creatures alignment.
Benimoto said:The DDM cards were probaly sent to the printers something like 3 months before the con, and may have been in production for longer, so it's no big surprise that the HP fomula changed since they were printed. Or possibly the cards are accurate and the Monster Manual preview pages and adventures at DDXP are off, but I think that's less likely.
AllisterH said:So, assuming you have a standard party of fighter, cleric, rogue and wizard, what do people think would be a balanced encounter in terms of monster role (I imagine 4 equivalent level Brutes against this party in a open stadium is just asking for a TPK for the party whereas 4 artillery guys at range will make hash of the party as well).
AllisterH said:re: Monster Roles
So, assuming you have a standard party of fighter, cleric, rogue and wizard, what do people think would be a balanced encounter in terms of monster role (I imagine 4 equivalent level Brutes against this party in a open stadium is just asking for a TPK for the party whereas 4 artillery guys at range will make hash of the party as well).