RodneyThompson
Explorer
I'm going to be putting together a game set during the Dark Times....pre-foundation of the Rebellion, post Episode III.
scourger said:If I run a game with it, I want to do an alternate version of the original trilogy. The PCs get to be the ones who go learn the ways of the Force, fight the Empire and maybe blow up the Death Stars. The changes I would probably make include Darth Vader is dead at Obi Wan's hands and the Skywalker twins are agents of the Emperor. The heroes will interact with other characters from the movies but will never be sure which side they are on. I think that's the cool story aspect. I'm thinking of Rebel Jedi as a campaign title.
The gameplay aspect has to be easier. If the Saga Edition doesn't do it, then perhaps Savage Worlds will. The PCs have to fly their own individual ships, too, because I think a flaw inherent to the genre is that one bad pilot can end an entire campaign if the one ship carrying all the PCs gets destroyed. So, they will probably each get an X-wing or something.
The mechanical aspect is that I have to use all my Rebel Storm minis. It's the only set I have, and I bought them until I had them all; which means I have a lot of minis to use for the game. That is a very visual element that is important to me.
Then you better hope the SECR designers put in some "Han Solo" factor into the rules.scourger said:The gameplay aspect has to be easier. If the Saga Edition doesn't do it, then perhaps Savage Worlds will. The PCs have to fly their own individual ships, too, because I think a flaw inherent to the genre is that one bad pilot can end an entire campaign if the one ship carrying all the PCs gets destroyed. So, they will probably each get an X-wing or something.
Ranger REG said:Then you better hope the SECR designers put in some "Han Solo" factor into the rules.
The way I see it, the ships the heroes will fly in must have the same "script protection" treatment as hero characters (PCs). Thus is the Law of Lucas.
kroh said:What are some of the ways the jedi will differ once this gets going... Sounds like an interesting idea.
Regards,
Walt
Ranger REG said:Then you better hope the SECR designers put in some "Han Solo" factor into the rules.
The way I see it, the ships the heroes will fly in must have the same "script protection" treatment as hero characters (PCs). Thus is the Law of Lucas.