The Savage Sea (5E) [3-5 level 4 *OOC*]

mips42

Adventurer
Some strange rumors are being heard in the port town of Evermoor. Sea Monsters, Ghost Ships and even wilder tales abound. Are you brave enough to sail The Savage Sea and find the truth?

This is an adapted module, some details have been changed for my own purposes. Basic rules OK, OR PHB + Tashas. Reply here if interested. RG coming soon...
Rogues Gallery: The Savage Seas [5e] [RG]

the Continent of Arica
Arica is a wide and varies place. Mountains, forests High plains and deserts all abound. If there is a terrain, yu can find it in Arica. However, our story will take place near the southern edge, which would roughly equivalent to the Louisiana type area of the US. Think hot, humid with lots of trees and bugs.
If you plan to NOT be from Evermoor, which is likely, as it is a trade port, please know that is is perfectly acceptable to create a town, city or even a whole area somewhere on the continent. If you decide to do so, please provide: Where you are from, what you were doing, why you chose to leave, and ONE interesting thing that happened on the way to Evermoor. Again, Creating things whole-cloth is completely fine. If you go too far, I'll let you know.

Evermoor
Evermoor is a trade port in every sense of the word. Ships, trade barges, and overland caravans enter and leave the place nearly around the clock. there is only a moderate populace that actually call it home. The rest of the bustling mass flows in and out with the goods that give Evermoor it's life. It can be somewhat accurately stated that if is is for sale in the southern reaches, it has passed through Evermoor.
There are small guilds in the city for most professions so, if you happen to be from Evermoor, chances are good you are a member of a guild. Feel free to name the guild and your contact there or create whatever structure you feel is appropriate. If you go too far, I'll let you know.
 
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Leatherhead

Possibly a Idiot.
I have recently been wanting to play a druid. And given the setting flavor, I just imagined a Wood-Elf Druid, decked out in gator-skin, named "Crawdad."
 


Neurotic

I plan on living forever. Or die trying.
Interested! Especially if Umbril can join :D

I have weapon master water genasi somewhere too...
 


gnarlygninja

Explorer
Well, I've got two ideas at the moment. Seeing the geographical comparison to Louisiana reminded me of a character I made for a Southern Gothic campaign that died, who was one of the last two remaining members of a once noble house that had rotted away trying to find a way to save his dying sister. Mechanically he was a Path of the Ancestral Guardian barbarian whose spectral warriors were his patrilineal ancestors (who did not think much of him).

The other is a kobold who uses the Path of the Giant from last week's Unearthed Arcana, refluffed to be about draconic might, to become a large kobold a few times a day. If I'm being honest this idea is mostly because the idea of playing a swolbold makes me laugh.
 


Leatherhead

Possibly a Idiot.
Let me formulate:

An orphaned young wood elf fisherman, trapper, and aspiring chef, who lives in the mangroves on the edge of the city. The name "Crawdad" is a reference to his favorite dish. He ekes out a living with a local Fishmongers guild, and occasionally gets a bit of extra coin with pest control jobs. Just surviving in the area by himself has instilled a deep respect of the powers of nature. The same powers that he now wields, and have spawned rumors that his mom was a hag or some kind swamp witch.

I'm leaning toward Circle of the Land (Coast), but if there is a better idea I overlooked, I am all ears.
 

JustinCase

the magical equivalent to the number zero
I would love to be in this game, too.

Bimpnott was really fun, but his adventuring days are over (so many KO's...). Let me think of a character and I'll post my idea.
 

gnarlygninja

Explorer
Here's my rough back story for the kobold barbarian
Zrok lived in an isolated cave system containing the bones of long dead dragon, so ancient none of the tribe knew its name. They made offerings to it, and protected what meager bits of its horde had not been carried off or rotted away long ago. They occasionally skirmished with a small tribe of goblins near by but for the most part it was a quiet and (relatively) peaceful life. Until the people in robes came. They said they too worshipped the dragon bones, and claimed to know how to bring it back to life, so the clan reluctantly allowed them into the caves. Zrok doesn't know what happened that night, but he woke in the skull of the dragon surrounded by the corpses of his clan, a strange symbol scarred over his left eye, and another voice booming in his head. The voice was angry, demanding a vengeance Zrok was happy to give it. He killed the cultists guarding him and fled. Since then he's been following the vague directions of the voice in head head telling him to go south and cross the sea. Zrok found a town along the way completely empty aside from a little girl and a few dozen cats. The girl solemnly told him she was a princess and demanded he escort her and her retinue through the woods to her castle. He walked with her and the cats to a ring of stones on a hill, the girl turned to him and said "The debt has been repaid" before throwing sand in his face. When he woke the girl and the cats were gone, with no trace remaining aside from a single gold coin and a dead robin.
 

JustinCase

the magical equivalent to the number zero
I know grung are not part of the PHB+Tasha's, but I really like the idea of a frogman in the rigging of a ship. :) You are free to dismiss the idea, but here goes:

Everyone in the harbor of Evermoor knows Ploo Ploo, even though few know his name. The grung stands out with his bright colours and, more importantly, the assortment of tiny poison dart frogs following him around everywhere.
When Ploo Ploo is not rescuing various small animals from the perils of ships, smugglers and malnourishment, the little grung helps load and unload cargo from ships. But he dreams of being a sailor one day, climbing the ropes and jumping from one mast to another as they sail towards the horizon!
Being found as a tadpole by a druid, Ploo Ploo never knew the grung tribe he came from. Perhaps one day he will find them, although part of him fears how they will treat him...

Mechanically, Ploo Ploo is a grung swarmkeeper ranger, with (probably) the sailor background. If Leatherhead is up for it, his druid could be the one that found Ploo Ploo as a tadpole.
 




mips42

Adventurer
I know grung are not part of the PHB+Tasha's, but I really like the idea of a frogman in the rigging of a ship. :) You are free to dismiss the idea, but here goes:

Everyone in the harbor of Evermoor knows Ploo Ploo, even though few know his name. The grung stands out with his bright colours and, more importantly, the assortment of tiny poison dart frogs following him around everywhere.
When Ploo Ploo is not rescuing various small animals from the perils of ships, smugglers and malnourishment, the little grung helps load and unload cargo from ships. But he dreams of being a sailor one day, climbing the ropes and jumping from one mast to another as they sail towards the horizon!
Being found as a tadpole by a druid, Ploo Ploo never knew the grung tribe he came from. Perhaps one day he will find them, although part of him fears how they will treat him...

Mechanically, Ploo Ploo is a grung swarmkeeper ranger, with (probably) the sailor background. If Leatherhead is up for it, his druid could be the one that found Ploo Ploo as a tadpole.
The idea of ground being the grunt work on the docks, doing all the things the sailors can't or don't want to do, is interesting. Would you be amenable to Ploo not being The grung but just A grung in a generally ignored part of the population? Sort of "Rats with jobs" feel...
 




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