• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Scattered Ones


log in or register to remove this ad

[OOC: Sorry - will remember the penalties from now on]

Seebor makes sure there is no one else behind the curtain and then examines the dwarf on the ground, confiscating his weapons.

Seebor looks around the room for something to tie up the dwarf - for example rope from the curtains.

He asks Namfoodle asks for some healing.
 

I assume that those who are not downstairs know nothing of what is happening. Until Amaryllis learns anything, she and Mouse will continue guarding the crawlways.
 

You can tear down the curtains and make strips of fabric out of them for rope if you really want to.

Anyone not downstairs could make a listen check to see if they heard the dwarven cry. DC15 if you are on the ground floor. DC23 if you're on the next floor up. Do DM's normally just make the DC's up?
 

Seebor shouts for help downstairs. [OOC so much for the "stealth party" : )]

He ties up the dwarf with long pieces of curtain.
 
Last edited:

Amaryllis leaves a hair on the entrance to the ground floor crawlway and goes downstairs to respond to Seebor's call. Mouse remains guarding the upstairs crawlway.
 

OOC: Absolutely; there are 'guidelines' but most GMs just ignore them ^_^

Namfoodle cures Seebor's light wound almost completely (3 +5 =8) and then disappears again into camouflage and quietness, trailing behind Seebor.
 
Last edited:

Seebor make a 'use rope' check, with a -2 for the fact that you've made the rope. BTW: You became visible when you swatted at the dwarf.

Let me know if you want to continue looking in the other rooms and behind the two doors.
 

[Rope check: 9 + 7 - 2 = 14]

After the dwarf is tied up Seebor will (carefully) explore the fourth and then the 5th curtain and then southern room and then the western room - checking for traps as before.
 
Last edited:


Into the Woods

Remove ads

Top