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The Scattered Ones

All OOC and rules stuff

First, Neblin's Fort save is 20 [= 14 (roll)+1(base save)+3(Con)+2(Namfoodle's spell)].

Second, unless the Imp is invisible, Neblin should automaticaly see it when it attacks him. I suspect anyone who has line of sight on the imp when it attacks should also automatically see it, but I'm not so sure of this, they should at least get a spot check (not against its hide roll, as you can't attack and hide at the same time, but against a straight "spot tiny thing attacking friend from x feet away" DC). The imp will thus have to attempt to hide all over again (new roll).

Third, my understanding is that you can only hide when you have already been seen if you move out of line of sight. Given all Neblin has to do is kneel to see under the table (in fact, at 3'8", I suspect all he has to do is bend down a bit), I'm not so sure the imp can get out of his line of sight.

Fourth, how did the imp move towards Neblin, attack and then move away in the same round? Does he have haste? Does he have the spring attack feat? Or had he spent the last round moving towards Neblin under the table? If the later, doesn't moving while hiding give a penalty to hide and doesn't it allow characters with line of sight a second spot (and/or maybe listen) check?

GenieMalin, your thoughts?
 
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[Cure serious wounds potion 3 + 7 + 2 + 7 hp = 19 hp cured].

Tomas looks around to see if anyone is still standing. If no one is in striking distance, he swigs a cure light wounds potion.

Otherwise, he will melee with the imp.
 

Round 4 (?) action:

In the light provided by his prayer, Namfoodle quickly and professionally scans the other party members to see if any of them are hurt badly.

Standingstill, tobereceivingfleshreconstitution! he advises cheerily and then reaches up with both hands and another prayer to Boccob to provide healing.

If one of the enemies grabs a chance to swing at him he stumbles trying to avoid the blow and loses the concentration necessary to complete the spell.


OOC: Assess (Heal check 22) the state of other party members. If any significantly hurt (below about 2/3 hp or so) move next to them if necessary and cure light wounds (5 +5 =10) Concentration check to avoid AoO (if needed) 3 +11 =14 (damn!)

If no-one else is hurt, cure light wounds on self.
 
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Noticing that Namfoodle is offering healing, Seebor asks for a cure to some of his (pretty nasty) wounds.

[OOC: he is actually less that 1/4 of his maximum hit points]


[Just to confuse everyone, Seebor is logged in as him but this is actually Amaryllis. I just wanted to point out that the message appearing below is a round behind everyone else. So I have not yet stated my move for the current round.]
 
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Round 3 (ie last round)

I'll magic missile the imp. Magic missile does 3d4 (2+2+2) + 3 damage = 9 points of damage.
 
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[Cure light wounds 7 +5 = 12 points!
Yay! Tomas has more than half his hit points back!]

Now, where's that imp (if Amaryllis' spell hasn't fried it).
 

Neblin's move

Neblin moves to G4 [5' step] and re-aligns his shield to face the Imp [free action] while firing his wand of magic missiles twice at the Imp [standard action and hasted partial action; damage is 13+15=28].
 

Round 4:

Namfoodle: Moves to Seebor and heals Seebor

Neblin: Steps back from Mr Imp and fires 8 magic missiles at him. The imp has clearly taken a lot of damage.

Imp: Sensing that he wouldn't survive another volley of missiles. Takes to the air and flies up the staircase.

So what do you want to do?

If you choose not to pursue the imp ... end of round 4, end of encounter and can everyone stung by the imp make a fort save for every time they were stung.
 

Into the Woods

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