Issue #12: Under the Swamp - Episode 5 of 5
The uneasy quiet continues, broken only once by some sort of splash in the water of the lake below us. When Chuck goes to examine it, he sees ripples on the surface of the water, but there is no sign of a cause. He backs up the corridor to a point where he can watch the entrance, between the sleepers and the water.
Aside from that, six hours pass without interruption. When we awake, rested but still disquieted, Goldpetal tells Paks, “I think I have a way to restore the strength the stirges stole from you. It is a spell my mentor cast often. I have never cast it myself, but I think it is now within my grasp.”
She acquiesces, and he casts lesser restoration for the first time. When she picks up her shield and buckles it on her left arm, a big smile crosses her face. “Yes, that feels much better,” she says. “Thank you.”
Miriel tends to Hands of Fire’s wounds, healing him back from the brink of collapse. The lizard man feels warmer to her fingers, as though the dread cold touch of the phantasmal monarch has begun to wear off.
Again, we gather our belongings, and unseal the secret door to re-enter the crypts for the third time. We move through the first chamber, putrid and disease-ridden, to find the body of the crowned humanoid where we had left it, in the mouth of the passage towards the second chamber.
Miriel and Goldpetal examine it. The air around it is still noticeably colder than the rest of the crypt, but the eyes on the decapitated head remain lifeless and closed. “I think it’s a wight,” Miriel says.
“What is that?” asks Chuck.
“A powerful form of undead,” the priestess explains, “Who would have sucked the life from us and turned us into wights as well, had he killed us.”
“Shall we perform the purification ritual again?” asks Novalia.
“Yes,” Miriel answers. She, Goldpetal, Paks, and Novalia again gather in a circle to perform the purification ritual. The power of Madriel, Denev, and Tanil builds in the room, and a holy light radiates from the foursome as they chant and sing. Their guardians see no outside movement, and though it takes fully two hours, this time they are able to complete the ritual undisturbed.
When they have returned to silence and open their eyes, the room feels much better. The oppressive evil feel has diminished, as has the unnatural cold. Miriel, Chuck, and Novalia turn their efforts to scrubbing the graffiti off of the walls, while Paks and Stone search the room. A thorough search reveals nothing, and within half an hour the walls are scrubbed clean and white.
Paks moves to the mouth of each of the two corridors which we haven’t explored. She stands in front of the one to the right, the opposite one from where the wight had come, and says, “This direction feels less evil to me.”
We follow her down that corridor, and it opens into a smaller cavern, perhaps twenty feet in diameter. In the center is a single sarcophagus, intact. There’s another exit at the far left corner. Chuck walks over to guard this new corridor while the others examine the room. He sees another long, dark corridor, curving off to the left.
Miriel steps to the sarcophagus, looking at it closely. Carved in the white slab atop it is the symbol of the wheel, as we had seen on the door, and below that the sun-symbol of Madriel.
“Should we open the sarcophagus?” asks Paks, looking over her shoulder.
“No,” Miriel tells the young warrior. “It hasn’t been defiled, so we should leave it alone.”
Paks gives a curt nod, and joins Chuck at the new entrance. “It feels very evil,” she says. “This is where the evil is coming from.”
Stone pushes between them, and starts walking down the corridor without a word. The rest of us follow, hands ready on holy symbols or the hilts of weapons.
Fifty feet down the corridor, we reach another rough-walled cavern. This is a circular room, about forty feet in diameter. The first thing to catch our eye is a large pile of coins in the center of the room, all heaped together. There is a hideous shrine against one wall, and opposite it is a large wooden throne. On the far wall, across the cavern, is another exit. We can all feel the oppressive power of evil, now.
As Stone is about to enter the room, Paks holds Stone back. He pauses, in mid-step, and looks at her. “What?” he asks. She shakes her head uncertainly.
They wait for a moment, looking around the room. There is movement at the shrine, and on further examination it is covered with rotting flesh. Maggots writhe all through it, though there are no flies in the air. Scrawled all over the walls is more of the evil blood-and-offal graffiti which we have seen so much of. The only things moving in the room are the maggots.
Stone and Paks step cautiously across the threshold, but nothing happens. They cross the room to look at the shrine, against the right hand wall. It smells awful.
Chuck steps in and looks up at the ceiling, perhaps remembering the great spider we fought a month earlier, but he doesn’t see anything extraordinary. Novalia enters next, her bow drawn. There are no targets to aim it at. Hands of Fire strides purposefully across the room to guard the other exit.
Miriel and Goldpetal, last to enter the room, move over to the shrine. They examine it under the watchful eyes of Stone and Paks, who clearly suspect a trap of some sort.
“It’s evidently a shrine to Chern,” Miriel says. “It’s a very rough shrine, which implies that perhaps the undead might have put together.”
“This meat is a month or two old,” Goldpetal observes. “All of the graffiti here is Titan speech. It mostly consists of invocations to Chern.”
“Don’t touch any of it,” Miriel warns. “It’s likely to carry disease, and those maggots might prefer living flesh to rotting.”
She turns to examine the pile of treasure. It looks like it consists mostly of platinum and gold. “This might be an offering,” she says.
Chuck examines the throne. It’s just an old wooden chair, and it looks like one of the cross-supports is broken half through. He chuckles to himself.
“We should clean up this foul graffiti,” Miriel says, “Destroy the shrine, and perform the purify ritual again.”
“Before you do,” Chuck says, “Let’s detect magic here.”
Miriel obligingly begins the ritual, praying to Madriel to reveal the aura of any magic in the room. When the incantation is complete, she looks around the room. After a moment’s concentration, she says, “The shrine is somewhat magic, but it looks like nothing else is.”
“What about the pile of gold?” asks Stone. “Something might be under it.”
We circle around the pile, weapons at the ready, and Stone scatters it with the 10-ft pole. There are thousands of coins there, but only the top layer was platinum and gold; the rest are mostly copper.
“Let’s clean this up,” Miriel says. We set to that cleansing again, with Hands of Fire and Stone watching the entrances to ensure that we aren’t surprised. We clean up the graffiti and the spilled coins, picking up any coins larger than a copper piece. As we clean, Novalia finds an excellent longsword, marked with the same wheel symbol we’ve observed before.
Finally, we turn to the shrine. Goldpetal, Miriel, Novalia, and Paks again perform the purification ritual, taking special care to purify the meat. While they work, Chuck counts the coins.
After perhaps two hours of work, and three more of ritual casting, the spell is complete. Paks opens her eyes, and smiles. “The room feels significantly less evil,” she says.
“Definitely,” concurs Novalia. The foursome squeeze each others’ hands before releasing their circle.
Miriel casts detect magic again. “There’s no magic left here,” she says. “And that sword isn’t magical, either.”
“Drat,” Chuck says, looking longingly at it. “But we did find 77 platinum, 235 gold, and 1340 silver pieces.”
“Excellent,” Paks says. “Shall we move on?”
“There’s something I want to do,” Stone says. He smashes the remnants of the shrine with three sure kicks. On the other side of the room, Chuck smashes the wooden throne.
When they are finished, we move into the next room. It is another cavern, about forty feet in diameter. There are four more broken sarcophagi there, lids smashed, but a careful examination reveals that their occupants are no longer present.
Stone looks at the exit, again a passage at the opposite left side of the room. “It makes a circle,” he says, gesturing. It is obvious what he means – there must be five or six small chambers, connected by passages, but eventually we will circle back where we started.
This room, we haven’t been in before, so the walls are covered with graffiti. Paks, Miriel, and Goldpetal set to work cleaning it off the wall. There is less offal, or perhaps their previous spells have already cleansed it, so they do not feel a need to perform another ritual.
As they work, Chuck searches the sarcophagi. In one, he finds a silver dagger. It is set with an opal on the pommel.
Tossed in a corner under some refuse, Novalia finds a piece of paper. She smiles as she looks at it. “Guys,” she calls out. “Come take a look. I think I found a scroll.”
Miriel takes a break from scrubbing, and comes over. “Can I see?” she asks.
Novalia hands over the scroll, and Miriel studies it for a few minutes. “It’s a magic scroll,” she concludes, “In divine religious writing.” After a few more minutes, she whistles softly to herself, and begins rolling the scroll up again. “It’s a divine scroll,” she says, “Which allows a good cleric to cast two spells, protection from evil, and searing light. The caster was much more advanced in his powers than I am currently.”
Miriel finishes rolling up the scroll, and stows it in her pack. She looks around hopefully, and asks, “Does anybody see any other signs of Madriel?”
“What about opening the other sarcophagus?” Paks asks, referring to the unopened coffin we found, which had Madriel’s symbol on it.
“I don’t think that’s a good idea,” Miriel says.
“Maybe Madriel has placed it here for a reason,” Paks offers optimistically, “For us to find, now.”
“That’s certainly possible,” Miriel says. “Let me meditate on it a little.”
Since they have finished cleansing the room, we are ready to move on, and the unexplored corridor leads back to the first room, as Stone had predicted. Miriel and Paks press further on, returning to the unopened sarcophagus to meditate. The others follow, and stand watch over them.
Miriel opens her eyes. “I’m getting no guidance on this,” she says.
“Let’s open it,” Stone suggests, “Take the contents, and inter them in a less evil place.”
“I wouldn’t,” Goldpetal says.
“Let’s open it,” the half-orc repeats, ignoring the elf. Paks and Chuck nod in agreement.
Chuck, Stone, Paks, and Hands of Fire gather on the four corners of the sarcophagus to lift the lid.
“Madriel, bless us,” Miriel invokes, “No desecration is intended, let none occur,” she chants, as the others lift the lid.
Within, we find an old skeleton. It wears a beautiful golden armor, with a wonderful sword and shield. All are marked with the wheel symbol, and still shining and clean. Our torches reflect off of them. There are also two vials in beside the corpse. It looks so serene and holy that none of us reach into it to disturb its slumber.
Miriel quietly casts detect magic. “The potions are magic,” she says, “But the armor and weapons are not.”
The armor and weapons are the sort a king would use in battle. “That’s the best armor I’ve ever seen,” Paks whispers under her breath, looking at it longingly. She’s clearly imagining herself wearing it, riding a mighty steed, and leading the charge of some great, righteous army.
Stone starts putting the lid back in place. Hands of Fire and Chuck help him, and Miriel invokes Madriel again. When the lid is closed, Miriel consecrates the sarcophagus.
As we walk back out, we walk past the corpse of the wight. Stone kicks the head, and that kick separates the golden crown from the head. It rolls around noisily, settling, as a coin does, with a metallic ring against the stone. It is gorgeous, and Chuck bends down to pick it up.
“Look,” he says, “It also has the wheel symbol on it.”
“Let’s take it back to the sarcophagus,” Miriel suggests.
Stone takes it from Chuck, and points out, “It couldn’t have come out of the sarcophagus. It hadn’t been opened.”
“It could have been laid on top of the sarcophagus,” Novalia says, “As an honor.”
Miriel casts detect magic on the crown. “It’s not magic,” she says. “Should take it?”
“Yes,” Stone says, and sticks it in his bag.
“We should take everything from the skeleton,” Paks says, with a longing wonder in her voice.
Miriel looks at her, and in a stern voice says, “That’s grave robbing.”
“No,” Paks counters, “Madriel clearly protected those items for us.”
Chuck cuts in. “I don’t think grave robbing is wrong,” he says. “The dead have no use for material things.”
Goldpetal says, with the weight of authority in his voice, “It is disturbing to rob this particular grave.”
“We can put the bones back where they were,” Chuck says.
“We would be robbing not just this grave,” Goldpetal says, “But the last heritage of this great empire.”
“Is it not worse,” Chuck asks, “To leave it to rot under a stinking pile of refuse?”
“I will have no part in this,” Miriel says, and begins walking back up towards the stairs. Hands of Fire follows her.
“Nor I,” says Novalia.
Goldpetal looks as though he is ready to fight anybody who defiles the grave, and Paks sighs aloud. “Come, Chuck. They are right.”
We walk away without taking the items from the grave, but we do take the crown. There’s not much of a choice, on that, since Stone is clearly unwilling to give it up.
As we’re walking out through the corridor with the secret door, Chuck grabs the torch holder, and opens the secret door.
“What are you doing?” Goldpetal demands.
“I need to go look at the lake!” he shouts, and runs off down the corridor.
Miriel and Stone give chase, and we all follow after him. Miriel catches up to him at the edge of the lake, where he is frantically stripping off his armor.
Miriel grabs his arm. “Stone,” she cries, “Hold him!”
Stone grabs him and holds him tight.
“I want my duck!” Chuck cries, in a despairing wail.
“It’s an evil duck,” Paks tells him firmly.
“No!” Chuck yells. He begins to struggle, and gets one arm free. He slaps Miriel with the back of his hand. It leaves Stone with no choice but to subdue him.
The half-orc head-butts Chuck, but though he connects heavily, the Vigilant struggles on. Miriel casts hold person, trying to immobilize Chuck, but it doesn’t work. Chuck squirms and wriggles, trying to break free of Stone’s firm grasp. Finally, Stone has little choice but to head-butt him again, knocking him out.
“Grab a rope out of his pack,” Miriel tells Stone, “And tie him up.” Stone does his best to tie Chuck, although Chuck is our expert at binding the unwilling. Hands of Fire carries the big sack of gold which we have found, while Stone carries Chuck. Paks picks up Chuck’s leather armor.
Goldpetal climbs halfway up the ladder to the third floor, which he finds is still covered in rats. He casts flare in the center of the room, above the rats. As before, they scatter, fleeing from the sudden bright light, and we all run across the room safely.
The next two levels are easy to cross, and we make our upstairs and out to the boat, where we find Telryn safely asleep.
It is dawn on the second day of Madrer, Madraday. Miriel is just in time to perform her holiest of rituals, greeting the sun on the sun-goddess’ holiest day. As she finishes the ritual, the sun breaks across her face, and it seems as though she is illuminated in the light of her patron. Her red hair, normally a dark red, gleams in the sunlight like a flame. It seems as though even her peacock cloak, tattered and dirtied by the lengthy trip through the swamp, is somehow repaired and cleaned, though none of us have seen her sewing.
When she is finished, we wake Telryn, and all climb aboard the boat. Stone and Hands of Fire row us across the lake.
Throughout the short boat ride, Paks stares wistfully back over the stern of the boat. Goldpetal notices, and lays a compassionate hand. “You did the right thing,” he assures her.
Just before we land, Chuck wakes up. Hiding his wakefulness, he slithers free of the not-very-well-tied rope. As we beach, and Stone pulls the boat to shore, Chuck leaps from the boat with his hand on his sword.
He is angry again, this time with Stone, shouting, “Titan-cursed half-orc! You’re no better than the elf!”
“The duck has some sort of hold over you,” Miriel says. “Calm down.”
“It’s calling me,” he whispers miserably.
“Resist,” Goldpetal says firmly.
Amazingly, Chuck does resist the urge to go back for his duck, and we march back through the swamp to the lizard man camp, led by Hands of Fire.
As we travel, Stone begins to look ill. The further we travel, the more ill he appears, and finally, when he stops and vomits, Miriel calls for the party to halt. She examines him and finds him feverish. She gives him the other potion of cure disease. He drinks it, and almost vomits again, but finds that he is able to keep it down. It may not have completely healed him, but it is sufficient to allow him to travel with the rest of the company.
We reach the lizard cavern without any difficulty, as Hands of Fire leads us safely through the many hazards of the swamp. The lizard men are very happy to see us, and One Fang, the medicine man, comes up to Miriel and Goldpetal, and thanks them profusely, with Telryn again acting as interpreter. “We must have another feast, to celebrate the lifting of this great evil,” he proclaims.
Miriel tells him that they are welcome, but that we must rest before we can celebrate. We retire to our small cave, with Hands of Fire, to identify and divide up the treasure.
Telryn casts read magic on the arcane scroll, and determines that it has two spells, flash and flame weapon.
Miriel examines at the crown, and says, “Wow, this is incredible. I thinks its worth at least 2500 gold!”
Telryn asks Hands of Fire if the lizard men have any pearls, and when the answer is yes, he trades one of the garnets for a pearl and casts identify on the prism. “It’s an Ioun Stone!” he exclaims excitedly, when the spell is finished. He tosses it up into the air, and it circles above his head. “It creates a magical field,” he explains, “Which should make me harder to hit.” Stone tries to punch him, and the field visibly slows the half-orc’s fist down.
“Let’s divide these things,” Paks says, “And go to sleep.”
“I’d like the divine scroll,” Miriel says, having earlier identified it in the cavern as containing protection from evil and searing light, two divine spells.
“I just just want 50 gold,” Novalia says, “Nothing else.”
“I would keep this elven cloak,” Goldpetal says, gesturing to the grey cloak he is already wearing. “As my share.”
“Can I take the Ioun Stone,” asks the half-orc monk, “Since I can’t wear armor?”
“That’s fine with me, Stone,” says Paks. “I’d like the fine longsword.”
“I want the lockpicks,” Chuck says.
“I’d like to keep this,” Telryn says, gesturing to the arcane scroll.
Hands of Fire selects a pair of garnets.
“I’ll take the silver dagger,” Miriel says.
“I’d like the gold candlestick holder,” Goldpetal says, picking it up.
Stone takes two garnets, Hands of Fire takes another pair of garnets, and Chuck takes the military scroll.
Telryn trades the topaz and the garnet for two more pearls.
“I think I should get more,” Chuck says, “Since my duck was taken away from me!”
Stone shakes his head, trying to hide a grin.
“I hate the swamp,” Telryn says. Stone loses it, and bursts out laughing, joined by Paks, then Miriel, and suddenly the entire group is laughing aloud.
The uneasy quiet continues, broken only once by some sort of splash in the water of the lake below us. When Chuck goes to examine it, he sees ripples on the surface of the water, but there is no sign of a cause. He backs up the corridor to a point where he can watch the entrance, between the sleepers and the water.
Aside from that, six hours pass without interruption. When we awake, rested but still disquieted, Goldpetal tells Paks, “I think I have a way to restore the strength the stirges stole from you. It is a spell my mentor cast often. I have never cast it myself, but I think it is now within my grasp.”
She acquiesces, and he casts lesser restoration for the first time. When she picks up her shield and buckles it on her left arm, a big smile crosses her face. “Yes, that feels much better,” she says. “Thank you.”
Miriel tends to Hands of Fire’s wounds, healing him back from the brink of collapse. The lizard man feels warmer to her fingers, as though the dread cold touch of the phantasmal monarch has begun to wear off.
Again, we gather our belongings, and unseal the secret door to re-enter the crypts for the third time. We move through the first chamber, putrid and disease-ridden, to find the body of the crowned humanoid where we had left it, in the mouth of the passage towards the second chamber.
Miriel and Goldpetal examine it. The air around it is still noticeably colder than the rest of the crypt, but the eyes on the decapitated head remain lifeless and closed. “I think it’s a wight,” Miriel says.
“What is that?” asks Chuck.
“A powerful form of undead,” the priestess explains, “Who would have sucked the life from us and turned us into wights as well, had he killed us.”
“Shall we perform the purification ritual again?” asks Novalia.
“Yes,” Miriel answers. She, Goldpetal, Paks, and Novalia again gather in a circle to perform the purification ritual. The power of Madriel, Denev, and Tanil builds in the room, and a holy light radiates from the foursome as they chant and sing. Their guardians see no outside movement, and though it takes fully two hours, this time they are able to complete the ritual undisturbed.
When they have returned to silence and open their eyes, the room feels much better. The oppressive evil feel has diminished, as has the unnatural cold. Miriel, Chuck, and Novalia turn their efforts to scrubbing the graffiti off of the walls, while Paks and Stone search the room. A thorough search reveals nothing, and within half an hour the walls are scrubbed clean and white.
Paks moves to the mouth of each of the two corridors which we haven’t explored. She stands in front of the one to the right, the opposite one from where the wight had come, and says, “This direction feels less evil to me.”
We follow her down that corridor, and it opens into a smaller cavern, perhaps twenty feet in diameter. In the center is a single sarcophagus, intact. There’s another exit at the far left corner. Chuck walks over to guard this new corridor while the others examine the room. He sees another long, dark corridor, curving off to the left.
Miriel steps to the sarcophagus, looking at it closely. Carved in the white slab atop it is the symbol of the wheel, as we had seen on the door, and below that the sun-symbol of Madriel.
“Should we open the sarcophagus?” asks Paks, looking over her shoulder.
“No,” Miriel tells the young warrior. “It hasn’t been defiled, so we should leave it alone.”
Paks gives a curt nod, and joins Chuck at the new entrance. “It feels very evil,” she says. “This is where the evil is coming from.”
Stone pushes between them, and starts walking down the corridor without a word. The rest of us follow, hands ready on holy symbols or the hilts of weapons.
Fifty feet down the corridor, we reach another rough-walled cavern. This is a circular room, about forty feet in diameter. The first thing to catch our eye is a large pile of coins in the center of the room, all heaped together. There is a hideous shrine against one wall, and opposite it is a large wooden throne. On the far wall, across the cavern, is another exit. We can all feel the oppressive power of evil, now.
As Stone is about to enter the room, Paks holds Stone back. He pauses, in mid-step, and looks at her. “What?” he asks. She shakes her head uncertainly.
They wait for a moment, looking around the room. There is movement at the shrine, and on further examination it is covered with rotting flesh. Maggots writhe all through it, though there are no flies in the air. Scrawled all over the walls is more of the evil blood-and-offal graffiti which we have seen so much of. The only things moving in the room are the maggots.
Stone and Paks step cautiously across the threshold, but nothing happens. They cross the room to look at the shrine, against the right hand wall. It smells awful.
Chuck steps in and looks up at the ceiling, perhaps remembering the great spider we fought a month earlier, but he doesn’t see anything extraordinary. Novalia enters next, her bow drawn. There are no targets to aim it at. Hands of Fire strides purposefully across the room to guard the other exit.
Miriel and Goldpetal, last to enter the room, move over to the shrine. They examine it under the watchful eyes of Stone and Paks, who clearly suspect a trap of some sort.
“It’s evidently a shrine to Chern,” Miriel says. “It’s a very rough shrine, which implies that perhaps the undead might have put together.”
“This meat is a month or two old,” Goldpetal observes. “All of the graffiti here is Titan speech. It mostly consists of invocations to Chern.”
“Don’t touch any of it,” Miriel warns. “It’s likely to carry disease, and those maggots might prefer living flesh to rotting.”
She turns to examine the pile of treasure. It looks like it consists mostly of platinum and gold. “This might be an offering,” she says.
Chuck examines the throne. It’s just an old wooden chair, and it looks like one of the cross-supports is broken half through. He chuckles to himself.
“We should clean up this foul graffiti,” Miriel says, “Destroy the shrine, and perform the purify ritual again.”
“Before you do,” Chuck says, “Let’s detect magic here.”
Miriel obligingly begins the ritual, praying to Madriel to reveal the aura of any magic in the room. When the incantation is complete, she looks around the room. After a moment’s concentration, she says, “The shrine is somewhat magic, but it looks like nothing else is.”
“What about the pile of gold?” asks Stone. “Something might be under it.”
We circle around the pile, weapons at the ready, and Stone scatters it with the 10-ft pole. There are thousands of coins there, but only the top layer was platinum and gold; the rest are mostly copper.
“Let’s clean this up,” Miriel says. We set to that cleansing again, with Hands of Fire and Stone watching the entrances to ensure that we aren’t surprised. We clean up the graffiti and the spilled coins, picking up any coins larger than a copper piece. As we clean, Novalia finds an excellent longsword, marked with the same wheel symbol we’ve observed before.
Finally, we turn to the shrine. Goldpetal, Miriel, Novalia, and Paks again perform the purification ritual, taking special care to purify the meat. While they work, Chuck counts the coins.
After perhaps two hours of work, and three more of ritual casting, the spell is complete. Paks opens her eyes, and smiles. “The room feels significantly less evil,” she says.
“Definitely,” concurs Novalia. The foursome squeeze each others’ hands before releasing their circle.
Miriel casts detect magic again. “There’s no magic left here,” she says. “And that sword isn’t magical, either.”
“Drat,” Chuck says, looking longingly at it. “But we did find 77 platinum, 235 gold, and 1340 silver pieces.”
“Excellent,” Paks says. “Shall we move on?”
“There’s something I want to do,” Stone says. He smashes the remnants of the shrine with three sure kicks. On the other side of the room, Chuck smashes the wooden throne.
When they are finished, we move into the next room. It is another cavern, about forty feet in diameter. There are four more broken sarcophagi there, lids smashed, but a careful examination reveals that their occupants are no longer present.
Stone looks at the exit, again a passage at the opposite left side of the room. “It makes a circle,” he says, gesturing. It is obvious what he means – there must be five or six small chambers, connected by passages, but eventually we will circle back where we started.
This room, we haven’t been in before, so the walls are covered with graffiti. Paks, Miriel, and Goldpetal set to work cleaning it off the wall. There is less offal, or perhaps their previous spells have already cleansed it, so they do not feel a need to perform another ritual.
As they work, Chuck searches the sarcophagi. In one, he finds a silver dagger. It is set with an opal on the pommel.
Tossed in a corner under some refuse, Novalia finds a piece of paper. She smiles as she looks at it. “Guys,” she calls out. “Come take a look. I think I found a scroll.”
Miriel takes a break from scrubbing, and comes over. “Can I see?” she asks.
Novalia hands over the scroll, and Miriel studies it for a few minutes. “It’s a magic scroll,” she concludes, “In divine religious writing.” After a few more minutes, she whistles softly to herself, and begins rolling the scroll up again. “It’s a divine scroll,” she says, “Which allows a good cleric to cast two spells, protection from evil, and searing light. The caster was much more advanced in his powers than I am currently.”
Miriel finishes rolling up the scroll, and stows it in her pack. She looks around hopefully, and asks, “Does anybody see any other signs of Madriel?”
“What about opening the other sarcophagus?” Paks asks, referring to the unopened coffin we found, which had Madriel’s symbol on it.
“I don’t think that’s a good idea,” Miriel says.
“Maybe Madriel has placed it here for a reason,” Paks offers optimistically, “For us to find, now.”
“That’s certainly possible,” Miriel says. “Let me meditate on it a little.”
Since they have finished cleansing the room, we are ready to move on, and the unexplored corridor leads back to the first room, as Stone had predicted. Miriel and Paks press further on, returning to the unopened sarcophagus to meditate. The others follow, and stand watch over them.
Miriel opens her eyes. “I’m getting no guidance on this,” she says.
“Let’s open it,” Stone suggests, “Take the contents, and inter them in a less evil place.”
“I wouldn’t,” Goldpetal says.
“Let’s open it,” the half-orc repeats, ignoring the elf. Paks and Chuck nod in agreement.
Chuck, Stone, Paks, and Hands of Fire gather on the four corners of the sarcophagus to lift the lid.
“Madriel, bless us,” Miriel invokes, “No desecration is intended, let none occur,” she chants, as the others lift the lid.
Within, we find an old skeleton. It wears a beautiful golden armor, with a wonderful sword and shield. All are marked with the wheel symbol, and still shining and clean. Our torches reflect off of them. There are also two vials in beside the corpse. It looks so serene and holy that none of us reach into it to disturb its slumber.
Miriel quietly casts detect magic. “The potions are magic,” she says, “But the armor and weapons are not.”
The armor and weapons are the sort a king would use in battle. “That’s the best armor I’ve ever seen,” Paks whispers under her breath, looking at it longingly. She’s clearly imagining herself wearing it, riding a mighty steed, and leading the charge of some great, righteous army.
Stone starts putting the lid back in place. Hands of Fire and Chuck help him, and Miriel invokes Madriel again. When the lid is closed, Miriel consecrates the sarcophagus.
As we walk back out, we walk past the corpse of the wight. Stone kicks the head, and that kick separates the golden crown from the head. It rolls around noisily, settling, as a coin does, with a metallic ring against the stone. It is gorgeous, and Chuck bends down to pick it up.
“Look,” he says, “It also has the wheel symbol on it.”
“Let’s take it back to the sarcophagus,” Miriel suggests.
Stone takes it from Chuck, and points out, “It couldn’t have come out of the sarcophagus. It hadn’t been opened.”
“It could have been laid on top of the sarcophagus,” Novalia says, “As an honor.”
Miriel casts detect magic on the crown. “It’s not magic,” she says. “Should take it?”
“Yes,” Stone says, and sticks it in his bag.
“We should take everything from the skeleton,” Paks says, with a longing wonder in her voice.
Miriel looks at her, and in a stern voice says, “That’s grave robbing.”
“No,” Paks counters, “Madriel clearly protected those items for us.”
Chuck cuts in. “I don’t think grave robbing is wrong,” he says. “The dead have no use for material things.”
Goldpetal says, with the weight of authority in his voice, “It is disturbing to rob this particular grave.”
“We can put the bones back where they were,” Chuck says.
“We would be robbing not just this grave,” Goldpetal says, “But the last heritage of this great empire.”
“Is it not worse,” Chuck asks, “To leave it to rot under a stinking pile of refuse?”
“I will have no part in this,” Miriel says, and begins walking back up towards the stairs. Hands of Fire follows her.
“Nor I,” says Novalia.
Goldpetal looks as though he is ready to fight anybody who defiles the grave, and Paks sighs aloud. “Come, Chuck. They are right.”
We walk away without taking the items from the grave, but we do take the crown. There’s not much of a choice, on that, since Stone is clearly unwilling to give it up.
As we’re walking out through the corridor with the secret door, Chuck grabs the torch holder, and opens the secret door.
“What are you doing?” Goldpetal demands.
“I need to go look at the lake!” he shouts, and runs off down the corridor.
Miriel and Stone give chase, and we all follow after him. Miriel catches up to him at the edge of the lake, where he is frantically stripping off his armor.
Miriel grabs his arm. “Stone,” she cries, “Hold him!”
Stone grabs him and holds him tight.
“I want my duck!” Chuck cries, in a despairing wail.
“It’s an evil duck,” Paks tells him firmly.
“No!” Chuck yells. He begins to struggle, and gets one arm free. He slaps Miriel with the back of his hand. It leaves Stone with no choice but to subdue him.
The half-orc head-butts Chuck, but though he connects heavily, the Vigilant struggles on. Miriel casts hold person, trying to immobilize Chuck, but it doesn’t work. Chuck squirms and wriggles, trying to break free of Stone’s firm grasp. Finally, Stone has little choice but to head-butt him again, knocking him out.
“Grab a rope out of his pack,” Miriel tells Stone, “And tie him up.” Stone does his best to tie Chuck, although Chuck is our expert at binding the unwilling. Hands of Fire carries the big sack of gold which we have found, while Stone carries Chuck. Paks picks up Chuck’s leather armor.
Goldpetal climbs halfway up the ladder to the third floor, which he finds is still covered in rats. He casts flare in the center of the room, above the rats. As before, they scatter, fleeing from the sudden bright light, and we all run across the room safely.
The next two levels are easy to cross, and we make our upstairs and out to the boat, where we find Telryn safely asleep.
It is dawn on the second day of Madrer, Madraday. Miriel is just in time to perform her holiest of rituals, greeting the sun on the sun-goddess’ holiest day. As she finishes the ritual, the sun breaks across her face, and it seems as though she is illuminated in the light of her patron. Her red hair, normally a dark red, gleams in the sunlight like a flame. It seems as though even her peacock cloak, tattered and dirtied by the lengthy trip through the swamp, is somehow repaired and cleaned, though none of us have seen her sewing.
When she is finished, we wake Telryn, and all climb aboard the boat. Stone and Hands of Fire row us across the lake.
Throughout the short boat ride, Paks stares wistfully back over the stern of the boat. Goldpetal notices, and lays a compassionate hand. “You did the right thing,” he assures her.
Just before we land, Chuck wakes up. Hiding his wakefulness, he slithers free of the not-very-well-tied rope. As we beach, and Stone pulls the boat to shore, Chuck leaps from the boat with his hand on his sword.
He is angry again, this time with Stone, shouting, “Titan-cursed half-orc! You’re no better than the elf!”
“The duck has some sort of hold over you,” Miriel says. “Calm down.”
“It’s calling me,” he whispers miserably.
“Resist,” Goldpetal says firmly.
Amazingly, Chuck does resist the urge to go back for his duck, and we march back through the swamp to the lizard man camp, led by Hands of Fire.
As we travel, Stone begins to look ill. The further we travel, the more ill he appears, and finally, when he stops and vomits, Miriel calls for the party to halt. She examines him and finds him feverish. She gives him the other potion of cure disease. He drinks it, and almost vomits again, but finds that he is able to keep it down. It may not have completely healed him, but it is sufficient to allow him to travel with the rest of the company.
We reach the lizard cavern without any difficulty, as Hands of Fire leads us safely through the many hazards of the swamp. The lizard men are very happy to see us, and One Fang, the medicine man, comes up to Miriel and Goldpetal, and thanks them profusely, with Telryn again acting as interpreter. “We must have another feast, to celebrate the lifting of this great evil,” he proclaims.
Miriel tells him that they are welcome, but that we must rest before we can celebrate. We retire to our small cave, with Hands of Fire, to identify and divide up the treasure.
Telryn casts read magic on the arcane scroll, and determines that it has two spells, flash and flame weapon.
Miriel examines at the crown, and says, “Wow, this is incredible. I thinks its worth at least 2500 gold!”
Telryn asks Hands of Fire if the lizard men have any pearls, and when the answer is yes, he trades one of the garnets for a pearl and casts identify on the prism. “It’s an Ioun Stone!” he exclaims excitedly, when the spell is finished. He tosses it up into the air, and it circles above his head. “It creates a magical field,” he explains, “Which should make me harder to hit.” Stone tries to punch him, and the field visibly slows the half-orc’s fist down.
“Let’s divide these things,” Paks says, “And go to sleep.”
“I’d like the divine scroll,” Miriel says, having earlier identified it in the cavern as containing protection from evil and searing light, two divine spells.
“I just just want 50 gold,” Novalia says, “Nothing else.”
“I would keep this elven cloak,” Goldpetal says, gesturing to the grey cloak he is already wearing. “As my share.”
“Can I take the Ioun Stone,” asks the half-orc monk, “Since I can’t wear armor?”
“That’s fine with me, Stone,” says Paks. “I’d like the fine longsword.”
“I want the lockpicks,” Chuck says.
“I’d like to keep this,” Telryn says, gesturing to the arcane scroll.
Hands of Fire selects a pair of garnets.
“I’ll take the silver dagger,” Miriel says.
“I’d like the gold candlestick holder,” Goldpetal says, picking it up.
Stone takes two garnets, Hands of Fire takes another pair of garnets, and Chuck takes the military scroll.
Telryn trades the topaz and the garnet for two more pearls.
“I think I should get more,” Chuck says, “Since my duck was taken away from me!”
Stone shakes his head, trying to hide a grin.
“I hate the swamp,” Telryn says. Stone loses it, and bursts out laughing, joined by Paks, then Miriel, and suddenly the entire group is laughing aloud.