The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

It would appear that "Swims with Fishes" wasn't clever foreshadowing after all. Oh well. It sounds like a truly epic battle.

BTW, do any of your group play RPGA games? I ask because I just noticed that you're in the SF Bay area and I wonder if I know you IRL.
 

log in or register to remove this ad

Elder-Basilisk said:
It would appear that "Swims with Fishes" wasn't clever foreshadowing after all. Oh well. It sounds like a truly epic battle.

No, just a DM with a dumb sense of humor. Most of the Lizardmen have silly names. Wait till you see the next one.

BTW, they're not out of the woods, er, swamp, yet.

BTW, do any of your group play RPGA games? I ask because I just noticed that you're in the SF Bay area and I wonder if I know you IRL.

Can't speak for the rest of the group, but I'm not a member of the RPGA. Stone's player might be. Yeah, we're based in SF, with about half the players from the Pennisula. For some reason, I thought you might be a friend of Amaroq's IRL.
 

2 Year Anniversary!!

I'm currently working on tomorrow's adventure, and noticed that tomorrow is not only session 28, but 3/24 was the 2 year anniversary since the start of this campaign!

Yeah us! Who's buying the cake? And more importantly, who's buying the DM a beer?
 

Graywolf-ELM said:
Ouch, A couple of times I thought you might have a TPK coming in that running battle.

Yeah, that was one of the most brutal battles I can remember. As we stood at the end of that one, most of the party was playing one-hit wonders who would collapse if a kobold sneezed within a half-mile radius.

Short week for me this week: I'm flying to Toronto Wednesday evening, so my hope is to smoke through Issue #14 between today and then, and pick up Issue #15 next Tuesday. Sorry for the irregularity!
 

Issue #14: The Rat Man Warren, Pt II - Episode 1 of 5

1st of February, 2003​

Issue #14

The Rat Man Warren, Part II



We have found the warren of the Disease tribe which besieged Kratys Freehold. We attacked, capturing the hill upon which they had three small huts, each of which stood over holes into the warren. For a short period, the ratmen came up from their holes to die at our hands, but eventually, we had to go into the warren after them.

Exploring through the warren, we found that they had prepared their defenses in a great central hall, erecting what cover they could, and gathering as many fighters as they could to try and make a final stand against us. They fought valiantly, and died with courage.

After an epic battle, we have captured the great hall of the ratman warren. The shaman and the albino are dead, as are many of their best warriors. Most of us are gathered underground, in the hall. All of us are wounded, and fatigued to the point of utter exhaustion. We have used everything, and there seems nothing left to give. Hands of Fire lies unconscious, and neither Miriel nor Paks has been able to wake him. It seems as though Madriel no longer hears their prayers.




It is midday on the first Taniday of Madrer.

Too wounded to venture underground, Goldpetal and Novalia wait on the surface to gather those slaves the others have freed as they escape from the warren. More and more slaves keep showing up, though many minutes have passed since they last had word from their companions. There are now sixteen slaves milling about on the hilltop between the three huts. Novalia is on the roof of one of the huts, keeping watch with bow and arrow. Goldpetal stands on the ground, organizing the slaves. Though we had once though to collapse the other two huts, that plan is put by the wayside as caring for the slaves has become more important.

From her vantage point, Novalia can see large numbers of ratmen escaping the warrens through other holes which we had not yet found. At first, she took some shots at them, but it proved hard to hit fast-moving targets at such distance in the midday haze, and now she simply notes which direction they go. She is looking out into the swampy haze when she spots Stone and a lizard man, coming through the swamp. They are singing an old lizard man drinking song.

As they climb to the top of the hill, Stone calls out, “Sorry I'm late! That lizard berry wine is some strong stuff. Hey, this is my friend – they used to call him ‘Thinks Like Stones,’ but that got a bit confusing, so now we call him ‘Drinks with Orcs.’ You can call him ‘Drinks’.” Drinks is a smaller than some of the other lizard men, and has a particularly glazed look on his face. It is hard to tell if he, too, is hung-over, or if he is just naturally dumb.

When Stone reaches the top of the hill, ignoring a stern glower from Goldpetal and the slaves who shrink from him in fear, he steps over to Novalia’s hut to call up to her. “Drinks told me he likes to bop ratmen on the head with his club. We were playing a game last night, with mice popping out of holes. As they popped out, me and Drinks whacked their heads.

“Hey, where is everybody?”

“In the warren,” Novalia answers tersely. She quickly fills him in on the story of the battle so far – but she concludes, “I haven’t heard anything since the lizard men Red Scale and Swims With Fishes said ‘We hear fight,’ and rushed down the hole.”

“How long ago was that?”

“Maybe ten minutes,” she says. “I’m worried.”

“I’ll go check it out,” Stone says. “Maybe they’ll need these three potions of healing we brought.”

“The far hut,” Novalia says, pointing out the hole everyone has gone down. Stone and Drinks head down the hole.



Below ground, the rest of the group stand in a large oval cavern deep within the ratman warren. A torch flickers weakly on the floor of one end, and more illumination is provided by Chuck’s dagger, which glows with a faint blue light, and a crossbow bolt buried in the far wall.

The room appears to have once been the warren’s dining hall; it is filled with tipped troughs, tables, and the ‘food’ of the ratmen. The walls are lined with straw and reeds held in place by a mixture of dried mud and excrement. The smell is overwhelming. The corpses of twenty dead ratmen, including that of a great albino warrior and a black-robed shaman, surround the weary company.

“Everyone, gather around me,” Miriel says, after catching her breath. She is torn and bloodied from a number of wounds – a bite at her neck looks particularly painful. “Paks, Chuck, move some of these corpses to make a space. Telryn, ask Fists of Fury to drag Hands of Fire over here.”

After a minute of moving bodies, the group begins to gather around her in a small clear space in the center of the room. “Join hands in a circle,” she commands. Telryn translates, and the heroes form a circle, surrounding the unconscious body of the huge lizard man. Each is wounded, even the late-arriving lizard men, and most are bleeding from at least one visible wound. Paks and Chuck are still breathing hard.

Miriel draws out Madriel’s Tear in her right hand. It reflects the light of Chuck’s dagger with crystalline clarity. Clutching her holy symbol with her left hand, she intones the words of prophecy which Verenia had spoken to her in Southport. “At your time of greatest fear, surrounded by suffering and pain, remember Madriel’s Tear.”

She holds the great artifact, a small phial of crystal with a glint of gold inside, into the center of the circle. She prays to Madriel for healing for everyone, but nothing happens. Not even a spark of light illuminates the room.

“I think we need to leave,” she says, shaking her head wearily. “I, for one, need to rest.”

Chuck glances at Paks. “Shall we look at the corpses, first?”

Telryn shakes his head vigorously. “I need to go,” he says.

“Let’s get back upstairs as quickly as we can,” Miriel suggests

“I want to search the corpses,” Chuck says. “Especially that albino.”

Red Scale says something in Draconic. “He says he’ll stay with you,” Telryn says.

“I should go up,” Paks says, “But here, Chuck, take this longsword. Its better than the one you’re using.” She offers the Vigilant the masterwork longsword, and draws the masterwork bastard sword. “Miriel, I can use this two-handed if you’ll lend me the ‘shield’ ring.”

“Sure,” Miriel says, taking off the ring. “Let’s send the most wounded upstairs. I’ll stay here with you, Chuck.”

We settle on that plan, sending Telryn, Paks, Fists of Fury, Swims with Fishes up to the surface. The two lizard men are to carry Hands of Fire. Chuck, Miriel, and Red Scale will remain below to search the bodies.

“Send help down,” Miriel admonishes as the two wounded lizard men pick up Hands of Fire. They have just started staggering towards the passage to the exit when four ratmen enter the southeast corner of the great hall. They are each armed with crossbows and they fire at us before we can react. One bolt penetrates Chuck’s leather armor, while another hits Swims With Fishes. The lizard man collapses on the ground.

Telryn and Paks have opposite reactions. The mage sprints down the tunnel towards the entrance, while Paks charges towards the ratmen, the bastard sword in both hands. She lands a mighty blow with the fine weapon, killing the first before it can unload. The other three all fire at her, point blank. One bolt pierces her mail, hitting her in the stomach, and she falls to floor curled fetal around the wound.

Fists of Fury and Miriel charge at the ratmen, putting themselves between Paks and harm’s way. Fists of Fury’s blow is wild, but Miriel’s spear catches one in the shoulder, wounding it. Chuck, too, leaps to the attack, but he is not used to the balance of Paks’ long sword, and his first swing misses awkwardly. His viper bites the wounded ratman, but it shrugs off the poison.

Red Scale watches our backs, alert to any other threat entering the hall. On the floor, although nobody is there to pray for healing, or to witness it, Madriel quietly works one more miracle. Swims with Fishes and Paks both stabilize and stop bleeding profusely, though they both remain unconscious.

The ratmen draw scimitars and square off, one each facing Miriel, Chuck, and Fists of Fury. The wounded ratman catches Miriel in the ribs with his scimitar, but she stays on her feet despite the wound. The second one swings at Chuck, but he parries with the magical dagger, which is illuminating the battle.

The third one swings at Fists of Fury, but it slips on the blood and corpses of its fellows. Stunned and off balance, it loses his grip on his weapon, flinging it backwards. The wayward scimitar hits the hapless injured ratman, further wounding him. Chuck and Fists of Fury take advantage of its slip to press the attack. Chuck’s sword thrust misses, but Fists of Fury clubs it over the back of the head and kills it.

On her end of the line, Miriel stabs the injured one with her spear, and kills it. Chuck leaps at the last ratman, dealing a slicing blow with his sword, and when it parries too late, it leaves its chest exposed. The Vigilant follows up by stabbing his dagger deep into its heart. The ratman collapses at his feet, dead.

As Chuck fells the last ratman, a deep voice calls “Hey!” from one of the corridors behind them.

Chuck turns to look around, swords at the ready, but no threat is offered. He can see Red Scale lowering his club back near the exit tunnel. “It’s Stone!” Miriel exclaims joyously.

“I brought some drinks!” Stone calls.

Chuck begins to clean his sword, and hollers back, “Tell me you didn’t trade the crown for booze.”

“Not that drink,” Stone answers, as he enters the room. “This one!” He gestures to Drinks With Orcs, who stands behind him. “I’ve also got some healing potions.”

“Great,” Miriel says. “Paks could use one.”

The half-orc comes over to where Paks lies on the floor, and pours a potion of healing down her throat. She wakes up, but she looks very groggy. Stone hauls her to her feet, and she starts staggering towards the exit.

“Grab the unconscious lizard men,” Miriel orders. “Chuck, come on, we don’t have time to loot the bodies.” Stone gestures towards the bodies of the two fallen lizard men, and when he goes to pick up the feet of Swims With Fishes, the surviving lizard men get it. Drinks With Orcs helps him pick up Swims With Fishes, while Fists of Fury and Red Scale pick up Hands of Fire to carry him.

Miriel yells, “Chuck, guard our backs!” and takes the lead as the motley crew begins to work their way back towards the light of day.



The wounded group escapes up the tunnel and out onto the hilltop without encountering any ambush. Miriel offers a brief prayer of thanks to Madriel.

Outside, Telryn has updated Goldpetal and Novalia about our situation. Goldpetal is close to as exhausted as Miriel is, but he offers, “I think I can work some minor healing.” He prays to Denev, asking healing for Hands of Fire. The druid’s healing is different from the flashy healing which Miriel can offer, but it is enough to bring Hands of Fire to consciousness, although he continues to look grievously weak.

Miriel, meanwhile, has taken Paks out of her armor, but she is shaking her head. “It looks like you’ve broken two ribs,” she tells the warrior. “And I don’t have the strength to heal them.”

“That would have been the scimitar,” Paks says, remembering the blow she took from the albino.

“Bind them,” Goldpetal says, “And I will ask Denev’s assistance.” Miriel makes a firm bandage around them, and Goldpetal prays to Denev again. Novalia, too, works some minor healing on the warrior, asking Tanil’s assistance. The minor healing seems to make little difference to Paks.
Miriel continues around the rest of the party, bandaging and tending to wounds as best as she can. Everyone is wounded in many places, and it takes her the better part of an hour to make her way to everyone. While she works, she starts a conversation about what to do next. “Does Red Scale know of a place nearby where we can rest and recover?” she asks.

Telryn confers with Red Scale in Draconic for a moment before answering, “He knows of a place where we could hide, but he thinks there are too many humans here, and the ratmen would be able to track them.”
Paks suggests, “Let’s rest on the roofs of the huts. We’ll be able to see anything long before it gets to us.”

Miriel asks, “Can we make blinds to rest behind?”

Chuck nods. “I think we can work something out.”

“We need to help the slaves,” Novalia reminds us. “Maybe the lizard men could take them to safety somewhere.”

“There’s nowhere safe in the swamp,” Telryn says ominously.

With help from Stone and the tall lizard men, we lift everyone up to the rooftops, including the eighteen slaves. One of the slaves is a dwarf, but the rest are human, mostly male, with a few women. About ten people can fit comfortable on each hut, so we are split nearly evenly among the huts, with the typical hut holding one or two lizard men, two or three of the companions, and six slaves. Most of us lie down to rest – Miriel, Telryn, Goldpetal, Novalia, and Paks are all exhausted. Stone, Chuck, and Drinks With Orcs stand watch, one on each hut.

Stone cuts a hole in the roof of his hut and watches down the hole for ratmen. Chuck and Drinks see what Stone has done, and likewise cut holes in the roofs of their huts. Chuck watches the edges of the clearing most of the time, glancing down the hole every once in a while.

Stone and Drinks With Orcs have brought some of the lizard-berry wine with them, which they begin to drink. The dwarf is atop Stone’s hut, and though at first he looks at the half-orc with distrust and suspicion, he becomes much more friendly when Stone offers to share the drink with them. His name is Dorian Silvershield, and when he learns that Stone follows Hedrada, he is much happier to share a drink with him.

Several hours pass. Every now and then, Chuck and Stone see ratmen peering at us from the swamp. Chuck looses a few arrows at them, but like Novalia before him, he doesn’t hit anything. It seems like they might be planning something, but nothing happens.
 
Last edited:

Episode 14 - The Rat Man Warren, Pt II - Episode 2 of 5

In the late afternoon, Miriel wakes up and begins checking the many wounded. She judges that her own wounds are not serious, and turns to Swims with Fishes, who is still unconscious. She prays to Madriel for healing, and his wounds close beneath her touch. The lizard man wakes up. Paks is in pretty good shape, and she wakes up as Miriel examines her. Though her ribs are still broken, the numerous other cuts and gashes she’s received are mostly healed.


Paks accompanies the priestess as she examines Telryn, and she asks Miriel to show her how to work the healing. Under Miriel’s instruction, Paks prays to Madriel, and the healing is very different. It carries a feeling more like a ritual, and she can feel the power flowing through her hands. Though it takes longer, it is much more complete than her previous healings have been. When she is finished, Telryn’s wounds are merely pink scars, and he feels completely healthy.

They check the other sleepers. Everyone else looks in decent shape, though all of the lizard men are wounded. Nobody is showing signs of disease, which Miriel says is a lucky thing.

They look over the watchers last, and when they get to Chuck, Miriel can see instantly that he’s in very bad shape. He seems dizzy and loopy, and though he insists that he’s okay, his wounds have soaked through the bandages Miriel put on him, which are now wet to the touch. When she pulls them off, and removes his armor, it is clear that his wounds are severe. Paks again completes the healing ritual she has learned, but Chuck’s wounds are far beyond her powers, and though she heals him, he is far from well. When she is finished, Miriel points out to her that Chuck is getting some sort of rash on his arm. She’s not sure what it is, but thinks that it may be the beginning of Corpse Blisters, which we would not be able to treat.

Stone and Miriel hand out all of their food, and some drinks, to the slaves. The slaves are extremely grateful.

“Let’s rest until early evening,” Miriel says, “Another two hours or so. I don’t want to spend the night here.”

Stone asks the dwarf, Dorian, to watch down the hole while he naps. Novalia also stands watch until evening.



When we awaken, it is early evening. The sun is beginning to set, but the light of her rays still reaches the hilltop, bathing everything in a reddish hue. Paks and Miriel check in on Chuck. The corpse blisters, brought on by his fight with the dead-eaters, are clearly visible now, and are spreading all over his chest and arms. Paks kneels over him and prays to Madriel, and to Miriel’s astonishment and surprise, the corpse blisters subside at her request.

“You truly must be favored by Madriel,” she tells Paks. “Removing such a disease is beyond even my abilities.” The priestess works her healing on Chuck, then. His many wounds require two lengthy attempts, but she is able to close his wounds to slight scars and scabs, and he feels much better when the two have finished.

Nobody else needs much more healing, and Paks finishes their tour of the wounded by praying the healing spell upon herself. It works just as well, and she feels much better.

Hands of Fire sniffs the air and looks around nervously. “Storm’s coming in,” he warns.

Chuck sharpens his sword. “Let’s go finish this.”

“We can’t take the slaves with us,” Novalia objects.

Miriel suggests, “Hands of Fire and Fists of Fury, you take the slaves to shelter nearby. We’ll go in and finish clearing out this warren.”

Dorian, who will be going with the refugees, tells us, “There are still people missing.”

“We’ll try to find them,” Paks assures him.

Stone gives Telryn a healing potion to carry. Chuck casts magic fang on his snake, a spell which should increase the black viper’s efficiency. Telryn casts mage armor on himself and Miriel. As Hands of Fire leads the slaves away, the rest of us file into the third hut.



We head back down the same hole that we went down before, the lone hole in the third hut. Stone and Drinks go first. Chuck’s magical dagger provides some light, while Telryn carries a torch near the back of the party as well.

We come into the first small room, which is filled with piles of cloth. There are three ratman bodies there, which Chuck searches, but they have already been looted.

The rest of us move towards the room where we found the slaves, then continue towards the large room where the big fight was. We get to the small side room; it smells terrible in here – we see a lot of bowls on the floor and decide it must be a toilet. The bowls have been knocked over in the melee. It’s a gross mess.

We continue into the large hall. The bodies are all still here, perhaps twenty of them. Stone, Goldpetal, and the lizard men fan out to watch the various entrances.

Chuck steps over to search the albino. “Careful,” Paks says, putting out a hand to restrain him, but he just hands her the glowing dagger and gives the albino a cursory search.

“Curses!” he grumbles. “The scimitar is gone.”

Telryn searches the priest. “Chuck,” he says, “You might be interested in this. It’s got silver wire and some pieces of jade woven into its fur.”

Chuck lights a torch, which he sets in the middle of the room, and comes over to look, while Miriel searches the warriors. They are all wearing silver trinkets. The shaman’s retinue wear gold wire and quartz jewelry dangling from their jaws.

Paks bends down to look at the albino. It also has jewelry woven into its fur, this time gold and sapphires. “Telryn,” she motions him over. “Here,” she says, and hands over a bone scroll tube which she found on the albino.

Chuck takes the time to cut all the jewelry from the ratmen’s fur. He detaches five pieces of jade, seven sapphires, and sixteen pieces of quartz.

Telryn opens the scroll tube and finds a scroll within. He looks at it, but shakes his head. “It’s in ratman writing,” he says. “I’ll need to study it later.” He puts it in his pack.



We start down the corridor to the south, into unexplored territory. Miriel, one of the last to leave, grabs Chuck’s torch from the middle of the room.

Stone leads us about twenty feet down the corridor, where we come to another large room, about thirty feet across. There are two exits to the left and one to the right. There are four huge bowls of brass on wooden stands, forming the corners of a square in the middle of a room. There are worn rugs on the floor. Stone steps into the room, motioning for Drinks to wait at the opening.

Stone pokes at the rugs with the ten-foot pole, lifting them up. There’s just mud flooring underneath. He walks up to one of the brass bowls and looks inside. He sees a mixture of blood and excrement and mud. He pokes it with his dagger and it swirls. “It looks like a ritual took place here,” he says, motioning the rest of us to come into the room.

Stone moves to the first corridor to the left and looks down it. Chuck looks down the next one to the left. Drinks looks out to the right. He just sees a corridor, but Stone and Chuck see that the corridors open up into two different rooms. In his, about five feet away, Stone sees lots of mats on the floor, a bookshelf, some hangings on the walls, and all sorts of murals. The room is about thirty feet around. He tells Paks what he sees, “I see a big room, with books. Telryn will want to see it.”

Miriel comes into the room with the bowls and sketches a symbol of Madriel on the wall near Chuck.

“Let’s go this way,” Paks says, gesturing to the corridor as Stone heads down it. Goldpetal, Drinks, and Novalia stay in the previous room, watching down the adjoining corridors.

Stone steps into the room, and finds it unoccupied. There are two exits, one to the right and one straight ahead. When Chuck arrives with the glowing dagger, we can see that there are two or three sleeping mats. There are several bookshelves, with many books on the shelves. The murals depict suffering figures, rats chewing their way through tunnels of flesh, and various religious symbols.

Stone goes to the corridor to the right. Looking down it, with his excellent night vision, he sees a twenty by ten room, which he thinks probably joins up with the corridor Goldpetal is watching. There are exits to the right and left. Paks motions Miriel and Telryn to come up.

Goldpetal, still looking down one of the corridors from the room with the brass bowls, can see the room at the end by the light of Miriel’s torch, which is coming down Stone’s passage. It has with several shallow pits and eight stone blocks with chains and iron loops. Stone walks into the room, and waves at Goldpetal. Goldpetal comes in, collapsing our perimeter to cover the only other exit from that room.

Looking out from the room with the bookshelves and murals, Chuck sees what looks like a very large room, about twenty feet down the corridor. He can see some tapestries on the walls. Stone comes back to Chuck.

Telryn starts searching the library. “This look’s like priest’s quarters,” he says. Paks asks Miriel and Novalia to search as well, then motions in the lizard men. Stone begins walking off down Chuck’s corridor, towards the larger chamber.



Stone walks down the corridor towards the larger chamber Chuck had seen. Chuck follows him, with Miriel third in line, ignoring Paks’ request.

Stone can see several tapestries and a chest in the large room. There are more bookshelves, and a pile of skulls in the corner.

As Stone steps into the room, four wolf-sized rats attack him. “Found ’em!” Stone calls. One of them bites him, but the others miss. He feels weaker, as though the bite has sapped his strength. Behind the rats, he can see a large ratman priest, against the left wall, who appears to be casting a spell.

Chuck shouts, “Wolf-rats!” as Telryn and Paks run down the corridor behind Miriel.

Stone tumbles past the wolf-rats to attack the priest. The wolf-rats snap at him, but miss. One leaps in the air, but falls awkwardly, landing on its side. Stone tries to punch the priest, but his roll came up just short. Paks pushes past everyone else, stepping through the wolf-rats. She stabs a wolf-rat as she goes past, wounding it. Paks stands back-to-back with Stone, between him and the wolf-rats.

Chuck steps into the room, with Goldpetal directly behind him, scimitar drawn. The priest casts his spell, and suddenly a swarm of centipedes appears around Chuck. He screams, and steps out of the centipedes, swinging at the wolf-rats with Paks’ longsword and his magical dagger. He wounds the injured one further, catching it with the tip of the sword, but it is still fighting. One of the wolf-rats bites Chuck, while two of them bite Paks, but whatever the weakness Stone experienced, neither of the humans feels. The bites are ferocious, however.

The priest pulls out a red pearl with his left hand, points at Stone, calls out “Stone” and mumbles something else. Stone feels waves of pain racking his body. While the priest is concentrated on the half-orc, the viper attacks the priest and bites it on the foot.

Miriel steps back out of the way of the corridor entrance, and prays to Madriel to bless everyone. Telryn casts a quick cantrip, and a ray of cold shoots from his finger, dispersing the swarm of centipedes. Drinks with Orcs runs down the hall towards the sound of fighting. Red Scale, Novalia, and Swims With Fishes all wait, watching their respective corridors in rooms behind us.

Stone, enraged by the pain, aims a flurry of blows against the priest. One punch hits the priest, hard, and the priest shakes its head as though to clear it. The ratman steps back and drinks a potion. The priest’s fur begins to harden and turn a dark brown, as his skin turns into bark. The viper bites the priest again, but it can’t penetrate the thick bark.

Paks, Goldpetal, and Chuck continue to battle the wolf-rats, but only Chuck manages to connect. He further wounds the injured one, which is moving slowly though it still fights on. Drinks with Orcs charges out of the corridor and smashes one of the wolf-rats with a great overhand blow, injuring it badly. One of the others bites Drinks with Orcs, while the injured one attacks Paks weakly. It looks very surprised when she blocks it with the invisible barrier of the ‘shield’ ring.

Another of the wolf-rats leaps on Goldpetal, biting him and clawing him. He throws it to the ground, and as it lies stunned briefly, he and Chuck both swing swords at it. Both hit it, hard, and the wolf-rat looks near death. Somehow, it struggles to its feet and faces Goldpetal, snarling.

The fourth wolf-rat takes advantage of Chuck’s momentary distraction, biting and clawing him. The young swordsman cries out, “Healing!” Telryn, behind him, steps into the room, and hands Chuck the healing potion.

Stone continues to advance on the priest, who retreats before his flurry of blows. None of Stone’s punches seem to connect hard enough to bruise through the barkskin. The priest continues to fall back, and drinks another potion. His mouth grows huge and he gets warts on his face – he looks as if he has half turned into a giant frog. The viper bites the priest again, and although this time it looks like he’s punctured the skin, his poison doesn’t seem to be killing the priest.

Paks swings the bastard sword, two handed, at the wounded wolf-rat, and finishes it off. Goldpetal chops at the weakened one in front of him and slices its belly open. Chuck attacks the remaining two wolf-rats with his dagger and sword and hits both, killing the injured one with his dagger and wounding the last wolf-rat with the longsword.

Swims with Fishes rushes into the room and attacks the wolf-rat, but he falls as he tries to stop on the bloodied floor. The wolf-rat bites him as he hits the ground, and his club skids across the floor to the far side of the room. Before anyone can react, the wolf-rat leaps on the prone lizard man, biting and clawing at him until Swims with Fishes unconscious. Goldpetal wounds it with his scimitar and it turns on him.

Drinks with Orcs rushes past the last wolf-rat to charge at the priest. He smashes at it with the great club, but the priest ducks and Drinks knocks a chunk of rock off the wall behind it. Telryn casts a magic missile at the priest, and his twin bolts of magical energy burn its flesh.

Stone grabs the priest and attempts to grapple it. The priest tries to bite him, but the half-orc holds its snarling jaws away with one hand. They are locked in a grip for a brief moment, but then the priest throws the half-orc off. Paks takes advantage of Stone’s attack to slip around behind the priest, and she hits it from behind. The fine bastard sword cuts deeply through the barkskin to wound it.

The priest pulls out the glowing scimitar that we saw the albino use before. Paks shouts “Beware!” just as it attacks Stone, and he steps back just in time. The priest’s tongue whips out, like that of the frog he resembles, and tries to grab Stone. Though startled, the young monk dodges gracefully, and the tongue whips past him.

Chuck drinks his potion of healing and moves behind the wolf-rat, which whirls to face him. Between them, he and Goldpetal have driven it back off of Swims with Fishes, and Miriel darts out into the room to pull him back towards the safety of the corridor.

Red Scale runs towards the room to see what’s going on. With everyone but her now in the room with the priest, Novalia retreats toward the fighting, guarding the room behind us from the end of the corridor.

Drinks with Orcs swings his club against the priest, but again he misses. Between them, Stone, Drinks, and Paks have the priest backed up against the wall, and it has nowhere to retreat to. Telryn casts a ray of frost at the priest, further wounding it. Stone punches him, a hard blow, and the priest fights like the cornered rat that it is.

Paks attacks the priest with the bastard sword, but she misses, overextending herself. The priest hits her with the scimitar. As when the albino hit her, she feels a deep evil malice from the sword itself, but the priest is shocked to see that it has no effect on her other than to injure her. “Goldpetal!” she yells out, “Healing!”

The wolf-rat bites at Chuck, but as it does, Goldpetal attacks from behind, slicing it deeply with his scimitar. When it whirls to face him, Chuck deals a killing blow, bringing the fine longsword down through its back, severing its spine.

The priest’s tongue whips out towards Paks and grabs her. She is wrapped in a sticky tongue, and it begins to pull her towards the priest’s mouth. Drinks with Orcs swings his club at the priest, but misses. Finally, Red Scale reaches the priest, and with a single two-handed blow from his great club, he brains it over the head.

The priest’s eyes roll back in its head, and the tongue goes limp, releasing Paks. With its last gasps of breath it utters, “Chern... is... coming...”

Stone stomps on the dying priest’s head, crushing it, and silence reigns.
 

Issue #14: The Rat Man Warren, Pt II - Episode 3 of 5

This room is reminiscent of the previous one, with bookshelves lining the walls. There is a chest near the priest’s body, a pile of old skulls, perhaps a hundred of them, against the far wall, and a table stands in the middle of the room. We are clearly in the heart of the priest’s quarters. Three corridors lead off the far wall, one to the left, one to the right, and one in the middle.

Miriel bandages Swims with Fishes while Paks picks herself up. Goldpetal invokes Denev to heal Paks, and Miriel checks Chuck, who says he’s okay. He steps over to the far wall, to stand watch looking down the middle corridor. Stone and Drinks With Orcs take up places standing watch over the other two corridors, while Novalia continues to guard our backs, watching over the entry corridor. On the way to his corridor, Stone shoves his pole into the skulls. They tumble and roll, but there is nothing underneath them. Looking at them more closely, he sees that they look like elf skulls. He glances at Goldpetal, but shakes his head and doesn’t say anything.

Paks takes a rag out of her bag and cautiously uses it to pick up the scimitar, taking care not to touch either hilt or blade. Even through the rag, she can sense evil emanating from the blade. She removes the sheathe from the priest’s corpse and sheathes the weapon, placing it carefully in her pack. Then she turns her attention to the priest’s body. In its left hand it still holds the red pearl, which she also picks up. She notes some obsidian and silver woven into its fur, which she points out to Chuck.

Goldpetal walks over to look at a chest against the wall, near the priest’s body. Red Scale follows to examine the chest with him. They use Goldpetal’s scimitar to pry open the chest. It opens easily, and there is no trap on it. Within, it is filled with coins. Uninterested, they close it, and move away. Miriel calls Goldpetal over, “Goldpetal, Swims with Fishes needs healing. He’s awake, but very weak.”

The three individuals looking down the corridors see that they are each about five feet long, and all open into small caverns. Chuck sees some statues, while Stone sees a bunch of bookshelves and calls to Telryn, “Hey, Telryn, more books.” Drinks with Orcs sees lots of chests, and the gleam of gold catches his eye.

Seeing treasure, Drinks with Orcs heads down his corridor. He walks into a small room. It is filled with baskets and rough chests, overflowing with jewelry, gold bars, and piles of coins. There’s a ton of treasure there. As he leaves his post, Paks steps over to cover the corridor to the treasure room, but Chuck and Stone, too, are walking off down their corridors! “Guys!” she calls, but they each ignore her.

Chuck finds a similar small room. In it, he finds that the statues are fifteen or more life-sized, waxy figures of humans and elves, each in what seems like torment. As he approaches one, he realizes that it appears to be a magically preserved body. Each of them are, and they are each disfigured with various diseases. Recoiling in horror, he yells, “Ewww! … Miriel!”

Stone walks down the short corridor towards the room with the books. He pauses at the threshold, listening to be sure nothing lurks in ambush, but he hears nothing. He steps into the room, which is lined with bookshelves. “Telryn!” he calls out again, and grabs one off the shelf. The room is remarkably dry for being in a swamp, and the book is in excellent condition.

In the central room, Drinks With Orcs returns, draped with gold chains and carrying jewels in his hands. “Wow, let’s loot that room,” Paks says. She calls back over her shoulder, “Novalia, keep watching our backs!”

The others, however, answer to the calls of their names. Miriel goes to Chuck, entering the room with the waxen figures. Careful not to touch anything, she examines the figures as Chuck watches her back. “They’re all dead,” she says. “Each is infected with a different disease, all in a late stage of advancement. It’s like a museum of diseases,” she says, “Or maybe a study hall. I’m not sure if they’re infectious or not – let’s get the others and leave.” Chuck needs no further urging to leave the disturbing room, and the priestess follows right behind him.

Goldpetal and Telryn walk down into the book room and begin inspecting the books, slipping past Stone as he heads back to the central room. Most of the books are in Slytherin, but some are in human languages and some are in elvish. Nothing jumps out at them instantly, but there are over two hundred volumes, and many of them could be valuable. Goldpetal tries to see if any of the elvish tomes are particularly old. He finds one that does look unusually old, and places it in his pack. Telryn searches and picks two tomes that look particularly valuable. “I wish I could take them all!” he says, but he knows that the entire library would be too heavy.

In the central room, Miriel and Chuck arrive back just as Stone does. Miriel looks grim, and says, “We should gather everyone and get out of here. There’s too much disease down here. We should leave.”

“But we just found the treasure,” Paks says, pointing to Drinks with Orcs, who is draped in gold.

Miriel shakes her head, and turns to Chuck. “Help me gather everyone,” she orders.

Chuck looks at Paks grimly, and says, “She’s right. We need to get out of here.”

“Why?” Paks asks. “What did you see?”

Chuck explains, “There are a bunch of dead bodies, preserved in various states of infection down there. It looks like a hideous wax museum.”
Paks immediately looks concerned. “Are they carrying the diseases, breeding them?” she asks, as Telryn returns from the library.

Miriel shakes her head. “It just looks like training, but no less dangerous for all that.”

Stone and Drinks with Orcs head back to the treasure room, and Telryn goes with them.

Paks looks after them, and tells Miriel, “We’ll go shortly.”

In the treasure chamber, Stone starts grabbing jewelry and gold, stuffing it into his sack. Drinks with Orcs starts to help, but Telryn says, “Stop! Wait a minute, while I check for magic.”

They stand, shifting impatiently, as Telryn casts detect magic on the room. He finds two rings, a small silver ring and a wooden ring wrapped with silver wires. “Both of these are clearly magic, enchantments of some kind,” he says, picking them up. He scans around the room briefly, then adds, “Nothing else.” He turns and walks back towards the main room.

Stone and Drinks fill Stone’s sack, and still there is more. They fill his canvas, then finally Stone takes off his shirt and fills that with gold, too.

When Telryn reaches the main room, Paks asks him, “Can you look at the red stone and the scimitar?”

He nods, and has her place them on the table in the main room. As she sets them down, she notices that there are ten vials on the table. “Hey, check these out,” she says.

The mage has maintained his concentration, and is still able to detect magic from his earlier casting of the spell. As he steps up, he points to two of the potions. “Those two are magical,” he says. After studying the two artifacts Paks has picked up, he says, “The scimitar has some sort of necromancy on it, while the pearl is a conjuration. I can’t learn more than that without spending the better part of a day studying.”

While he examined the magic, Miriel had been examining the other eight vials on the table. Now she looks up. “These five are poisons,” she says, “But these three are glitter ink.”

“Really?” Telryn exclaims. He gets very excited and grabs them. “My master will be so pleased!”

“Can I have the poisons?” Chuck asks. Nobody else seems to care, so he picks them up.

“Where’s Goldpetal?” Miriel asks. “We should go.”

Telryn glances over into the library room, and says, “He’s still studying the books.”

“Come on,” Miriel says. “We have to go.” Stone comes walking out, heavily loaded with treasure. He seems to stagger under a great weight.

Paks picks up the scimitar and the red pearl, and places them back in her pack. “I think we should burn the study room,” she says, “To kill off the diseases.”

Telryn and Miriel in unison exclaim, “That’s a horrible idea!” When Paks looks confused, Telryn explains, “If any of them are transmitted by air, we could all catch it.”

“We could lay a trail of books,” Stone suggests, “Out to the entrance, and light them on fire.” Telryn looks at him as though even suggesting that is sacrilegious.

“Do we want to go back above ground,” Paks asks. “Or finish clearing the warren out? We haven’t found the slaves we came down to rescue yet.”

Miriel opens her mouth as though to disagree, then shakes her head. “You’re right, of course,” she says. “We have to continue looking for them.”

Telryn looks in the drawers of the table, and finds two vials of acid, which he takes.

Paks asks, “What did Goldpetal find in the chest?” Everybody in the room shrugs, so she walks over to the chest.

She opens the chest, and finds it full of gold coins. She pokes around to see if there’s anything under the gold coins, but she doesn’t find anything. “Hey, these coins are unusual,” she says. “I don’t recognize them.”

Telryn comes over to look over her shoulder. “Yeah, look,” he says, “They’re not just Veshian. These are from all over the land.” There are some that none of us recognize, and at a quick estimate, we guess that there are over ten thousand of them.

Paks tries to pick up the chest, but she can’t even budge it by herself.

“If we’re fighting,” Miriel says, “We should go before our spells wear off.” The blessing has worn off, but the mage armor is still active.

“Goldpetal!” Chuck yells, “Let’s go!”

Reluctantly, the elf leaves the library, and follows us as we go to clear the rest of the warren.
 

Issue #14: The Rat Man Warren, Pt II - Episode 4 of 5

Stone, despite the burden of his treasure-filled sack, continues to lead the group, with Drinks with Orcs, Chuck, and Paks behind him. We return to the room with the pits and tables, and see a narrow corridor, about ten feet long, leading off into another room. About five feet down it branches off to the right.

Stone stops and listens before heading down the corridor. He hears a moaning sound, as though of a creature in pain or despair, emanating from the room at the end. He walks up to the branch and peeks around, but can’t see anything, so he continues to the room and peeks in. It is roughly thirty feet around. There are fifteen slaves caged in reed cages, and manacled. Two exits lead from the far side.

“Found ’em!” the half-orc calls, in a loud deep voice. He enters the room. The sick people don’t respond to his presence. A few are tracking his movement with their eyes apathetically, but many of the others don’t seem to respond even that much, and several have their eyes closed. They all look extremely ill.

“Miriel!” Stone calls for the priestess as Drinks with Orcs follows him in. Chuck stops to stand guard over the branching corridor. Paks walks across the slave chamber to guard one of the exits on the far side.

Miriel steps into the room, and looks at the sick people. It doesn’t take a moment before she exclaims, “Oh, Goddess! Everyone stop!” We all freeze, and she explains in a more normal voice. “This room is filled with people nearly dead of Slimy Doom! Don’t touch them, or anything else. We think it’s airborne, so everyone who hasn’t come in, stay out of this room.”

Stone and Miriel look around the room. In addition to the reed cages, they see a number of bowls, tools and grails.

“We should get out of here, right now,” Miriel says.

Paks looks at the suffering slaves, with compassion in her eyes, and says, “We should put them out of their suffering.”

Miriel looks at her grimly, and says, “You do it. I suspect the goddess will protect you.”

“Will you administer last rites?” asks Paks, her voice almost timid.

Miriel’s face softens, and she says, “Of course.”

As they are talking, Stone steps down the far corridor. He can see a small room with a big pit in the center, and as he gets closer, he can see slime and gore on the outside of the pit. He drops his sack in the corridor, and steps into the room to look into the pit. As he leans over the edge, eight tentacles writhe up out of the pit, trying to grab at him. He dives out of the way, leaps back down the corridor, and shouts a warning. “Snakes!”

Stone swings at one of the tentacles, but instinct tells him to stay far away, and he misses. Paks draws her bastard sword and waits in the slave room to see what the monster is. Miriel backs towards the corridor we came in from, with her spear out. “Everyone, stay out of the disease room,” she admonishes.

Behind her, Chuck moves down the branching corridor, but still doesn’t see anything. Novalia covers the rear.

Something like a cross between a centipede and a Chthulhu monster crawls up out of the pit towards Stone. It grabs at him with all eight of its tentacles. Three of them find a grip, and pull him off his feet. He stiffens as he falls, and Paks yells, “Stone’s paralyzed!”

Paks charges it, yelling, “Help me!” However, she is still not used to the balance of the bastard sword, and she overbalances herself trying to make a running swing at the beast. On the slimy floor, she is unable to recover her footing. She loses her weapon, cutting herself, and stumbles into its tentacles. It grabs her as well, and she, too is paralyzed.

Telryn sees this disaster, and runs through the slave’s room. He pulls out a scroll and reads a spell from it. A bright flash appears in the monster’s face, but it is not stunned. Drinks with Orcs grabs Paks and Stone and pulls them back down the corridor. Red Scale sees what he’s doing and helps him drag them out.

Goldpetal draws his bow, while Miriel calls, “Chuck! Come back! Get your bow ready!” She steps towards the monster with her spear out, but she is afraid to get too close to the tentacles. The monster is following Paks and Stone, but the two lizard men dragging them are able to keep just ahead of the questing tentacles. They have dragged the two fallen heroes all the way back into the slave’s chamber.

Chuck and Novalia step forward, with their bows ready, and shoot at it. Chuck wounds it, but Novalia’s shot bounces harmlessly off of its thick hide. Goldpetal yells, “It’s a carrion crawler! Stay clear of the tentacles!”

The carrion crawler leaps forward into the slave’s chamber, and bites the helpless half-orc, who looks badly hurt. The slaves all cower away from the edge of their cages, looking very disturbed. Telryn casts a ray of frost, which barely seems to injure it. Chuck shoots it again. Drinks with Orcs and Red Scale keep dragging Stone and Paks back, and Miriel stands resolutely between the monster and its prey, spear at the ready.

Goldpetal yells something in a strange language and punches the ground. A visible shockwave travels across the floor, from his fist towards the carrion crawler, but it misses. Some stones fall from the ceiling, but the hideous monster seems unaffected.

Just as the carrion crawler reaches Miriel, Chuck draws his bow one more time, and this shot buries itself deep in the beast’s head. It collapses, lifeless, on top of Stone and Paks.

Miriel shudders. “Thank you, My Lady,” she says in prayer to Madriel. “Let’s get out of here. Stone, pick those guys...oh...”

Drinks with Orcs and Red Scale move the heavy corpse off of its two victims, and Miriel checks for a pulse. “They’re both still alive,” she says.

Goldpetal nods. “The carrion crawler will leave them paralyzed for a time, long enough for it to eat its prey, but it should wear off soon enough.”

“We have to get away from this,” Miriel says, gesturing to the slaves, who have returned to their apathy, with the carrion crawler gone.

Drinks with Orcs picks Stone up off the ground and carries him out, while Red Scale picks up Paks. Telryn says, “Let’s go rest in the library.” He bends over to drag Stone’s sack of jewels with us.

We all pack ourselves into the library, an uncomfortable fit in such a small space. Only Goldpetal seems happy, perusing more books. While we wait for Stone and Paks to recover from their paralysis, we discuss our next plan.

“What do we do now?” asks Chuck.

“I think we should rest here,” Telryn responds.

Miriel’s reluctance is clear in her voice, but she says, “I agree. It’ll be dark out, by now. I think we should stay and recover overnight.”

Goldpetal shakes his head. Without looking up from his book, he says, “We should stay for as short a time as necessary.”

Chuck says, “I agree. I can explore while you rest.”

Miriel shakes her head firmly. “No. We all stay together.” She looks at Chuck until he nods in agreement. “Goldpetal, are you willing to rest for four hours?” she asks the elf.

“If we must,” he answers.

The two lizard men stand watch, while Chuck meditates to learn alarm, another new spell he has learned. All of the rest of us rest.



After an hour, the paralysis has worn off, and Stone and Paks are able to move. Chuck has learned the new spell, and he sets the password as “Goldpetal sucks,” which amuses Stone greatly. Paks goes to sleep, while Stone and Chuck relieve the lizard men of the watch.

Another hour later, Paks wakes and heals herself, taking care of as much as she is able. Goldpetal also feels better, and prays for healing from Denev again. He heals Paks, himself, Stone, and Chuck. Novalia also heals Chuck. Those three return to sleep to regain the energy they’ve expended on the healings.

While everyone sleeps, Chuck searches the room again, checking for secret doors. He spends about an hour, restless, but finds nothing. Just as he’s most itching to go explore, despite Miriel’s admonition against it, the alarm rings. It makes an audible ringing, as though of a small bell.

Stone goes to look down the corridor, and he sees five giant rats scurrying around. Though larger than a normal rat, they aren’t anywhere near as large as the wolf-rats we battled earlier.

“Fellas,” Stone calls quietly, “Got rats over here.”

“Give me space to shoot,” Chuck says, drawing his bow.

“Go ahead,” the half-orc says, stepping back out of the opening.

Chuck shoots twice. His first shot hits, pegging one rat to the ground, where it thrashes in death spasms for a moment. The viper slithers forward to attack another rat, but the rats are scattering and running. Chuck’s second shot, the bow slips, and his arrow shatters off the stone wall near Stone. Stone jumps back. By the time Chuck recovers, the surviving rats have all disappeared into the darkness, and he calls his snake back.

The rest of us are still sleeping, undisturbed, so Chuck goes down to the laboratory, which is still within the radius of the alarm spell. He searches it thoroughly, but doesn’t find anything we hadn’t already found.

After another forty minutes, the alarm goes off again. Seven more rats are approaching the laboratory. Chuck steps over to shoot at them again, but when they see him, they scatter.

Paks, Miriel, and Goldpetal wake up. Paks heals Miriel and Goldpetal heals Telryn. They discuss quietly what to do, and agree to rest for two more hours. Chuck decides to meditate to memorize magic fang, since he can only have one spell memorized at a time and we no longer need the alarm. Stone and Drinks with Orcs stand watch.



After forty minutes, the alarm goes off again. Stone looks down the corridor, but doesn’t see anything. There are no rats in evidence. “Uh, guys?” Stone says. “Wake up. Trouble.”

Chuck and Novalia stand up, drawing their bows almost in unison, and knocking arrows. Red Scale and Drinks with Orcs stand as well. Paks rolls over, and says, “Call for help if you need it.” She, Telryn, Goldpetal, and Miriel continue to rest.

Stone heads down the corridor into the darkened laboratory. He peers down the outbound corridors, but doesn’t see anything. Chuck and the two lizard men follow him, while Novalia listens for trouble from the confines of the library. Swims with Fishes looks into the treasure room.

Abruptly, the ground gives way, and a bunch of emaciated ghoul-like creatures crawl up out of the dirt floor.

Stone yells, “Dead-eaters!”

There are four dead-eaters, and, with dirt still falling from their heads and shoulders, they begin grappling at Stone, Chuck, and Drinks with Orcs. Two attack Chuck, and he fires his bow into one at point blank range, while Stone and Drinks with Orcs each have one to deal with. They each take a swing at the dead-eaters as they clamber out of the earth, but both miss.

The two dead-eaters attacking Chuck claw for him, but he steps back out of the way as he drops his bow on the floor and draws Paks’ sword and the glowing magical dagger.

The one near Stone had burrowed its way up under the table, and as it attacks him, it conks its head on the edge of the wooden table. While it is stunned, Stone punches it, a solid blow to the face. The one attacking Drinks with Orcs grabs him, but he shakes it off, and it falls on the ground. One claw catches him on the leg, ripping open a gaping wound on the back of his calf.

In the library, Goldpetal and Paks scramble out of their bedrolls. Goldpetal draws his scimitar and runs past Novalia, while Paks scrambles to grab her sword. She isn’t wearing her armor, but realizes that it will take her too long to put it on, so she follows him. “I’ll watch the sleepers,” Novalia tells her. Red Scale stands guard with her.

In the laboratory, the dead-eaters continue to press the attack. One claws at Chuck, but it falls over the corpse of one of the wolf-rats. Before it can get up, Chuck drills it in the back with the fine longsword, and his viper bites it. Drinks with Orcs tries to club it, but he misses.

Chuck’s second dead-eater attacks Drinks while he’s extended, but just as it leaps at him Swims with Fishes charges into the fray, clubbing it solidly. This throws off its aim, and before it can recover, Chuck’s longsword slices deep into its belly. It collapses, dead.

The fallen one clambers to its feet, and Chuck cuts it with his dagger as he tries to free his sword from the dead one.

Stone tumbles past the dead-eaters, trying to get to the opposite side of the room to flank them. As he rolls past, one of the dead-eaters claws him, a nasty wound along his left thigh. As he comes out of the roll, he punches at it, but it dodges the blow. Focused on him, it doesn’t see Drinks with Orcs, who clubs it over the head. Goldpetal slides in along the wall of the room, and attacks the dead eater which is under the table, but his scimitar clips off of a table leg.

All of the dead-eaters save one, at this point, have fumbled an attack of some sort. The sole dead-eater which hadn’t attacks Swims with Fishes with claw and tooth. It bites him, but then stumbles, losing its balance as well. As it falls, Stone whirls and punches it, cracking open its skull and killing it. Swims with Fishes drops back, bleeding, to let the rest of us deal with the two remaining dead-eaters.

Paks steps in to the gap and attacks one of the two remaining dead eaters, but her blow misses wildly, and Goldpetal leaps back out of the way. Chuck runs it through, and scores his second kill of the battle.

The viper bites the last one, but it is Stone who deals the death blow. He steps forward and, with a flurry of blows, pulps its head.

Paks wipes bits of dead-eater from her face “I have never seen anybody punch for as much gore as you generate,” she tells the half-orc, who smiles and cracks his knuckles.

We return to the library to finish our rest. Paks dons her armor and joins Stone in the watch, but we make it through the next two hours undisturbed.
 

Issue #14: The Rat Man Warren, Pt II - Episode 5 of 5

We awaken some time after midnight, on Hedraday, the fourth day of Madrer.

Paks has a grim face, at odds with her normal likeable disposition. “Let’s do this,” she tells Miriel. Miriel nods, with a similar look on her face. The rest of us follow, in somber silence, as Paks and Miriel walk back to the slave chamber.

It is a small chamber, containing fifteen slaves, who are chained with iron inside reed cages. The corpse of the carrion crawler lies on the floor here, as well, where we felled it. The slaves are all sick with the Slimy Doom, their interior organs already decayed past the point where recovery is possible.

Paks draws her short sword, which she has been carrying in case her long sword breaks or is lost. She has only used it once, during the siege of Kratys Freehold. With her eyes closed and head bowed, she says, “May the people who are dispatched with this sword have Madriel's mercy on them.”

Miriel performs last rites from the doorway, as Paks walks through the cages and slits their throats. The slaves watch her dully, without interest.
In the last cage, one of the slaves, a woman, says, “Thank you, my lady,” before the blade ends her misery.

When the deed is done, Paks lays the bodies out in respectful positions, and she leaves the short sword across the chest of the woman who spoke.

She stands back a moment, in respectful silence, head bowed.



When she feels there is nothing more she can do for them, Paks takes a torch, and steps past the slave chamber to investigate the other rooms. The rest of us wait behind Miriel, fearful of infection.

Paks starts in the room with the pit where the carrion crawler lived. The floor is covered in bloody slime. It looks as though the ratmen scrape all the loose material off the bodies. The pit is thirty feet deep and filled with rotting flesh and bones. It smells vile, and there’s a charnel gas coming up from it. There are symbols written on the floor around the pit with glitter ink. Paks tries to erase the symbols, but they are unaffected.

She walks back to the group, and says, “Telryn, how do you remove glitter ink?”

“It’s impossible,” he says, “Save with a spell. That’s why it is so highly sought.”

“Do you know the spell?”

“Nay, I’m afraid I do not,” he says.

Paks looks thoughtful for a moment. “Miriel, can I borrow your chalk?”

The priestess complies, and Paks takes the chalk back to the room. She draws Madriel’s symbols on the walls around the room. The hideous stench of the gas from the pit drives her back out, but, standing in the doorway, she mimics Miriel’s words from earlier, invoking Madriel to offer last rites for the remains in the pit.

She looks down the next hallway, but it extends longer than she can see by torch light. She begins walking down it, and after she goes about fifteen feet, she sees that it ends in a thatched doorway.

She comes back and checks the last hallway. It looks into another very small room, which she enters. There are many nets hung from the ceiling and hundreds of stoppered bottles. In a rack on the wall there are lots of scraping tools, and there are dozens of empty bottles and stoppers. There is also a table with scrolls and ledgers. “Telryn will want these,” she says, and picks up the scrolls and the ledger to bring with her.

Looking around, she decides to destroy the potion-maker’s equipment, lest the ratmen return and begin using them again. “I’m going to break some glass,” she yells back to the rest of the group. “It’s okay.” She places ten small empty vials in her backpack, and then takes the rest of the bottles, empties and stoppered potions alike, and throws them all into the pit, making sure that she throws them hard enough to break. As she’s breaking them, she sees that some of them are quite old, from before the Titan’s War, and others have labels from places she’s never heard of. It’s a strange assortment, but she does not stop.

When she has finished, she comes back and describes it all to the group. When she mentions the ancient potions, Goldpetal is very interested, but as she describes destroying them all, his face grows stony. Telryn is practically weeping at the thought of the loss of all the potions.

Paks concludes her tale by saying, “So, I’d like to go through the thatched door, but want the rest of you to come before I do.”

Miriel shakes her head. “It’s not a good idea for us to go through the Slimy Doom room.”

“I’ll go,” Stone offers, setting down the sack full of treasure.

“Me too,” says Novalia, and Paks hands her the torch.

The three of them go back to the thatched door while the rest of the group waits and listens. Stone steps up to the door, and peeks through the thatch. It is entirely dark, but he can hear insects, as though it leads outside.

They open the door, and find that it opens out onto the swamp, from the side of the hill. It looks like it was concealed on the outside. It’s on the east side of the hill, where the garbage dump is. The garbage smells so bad that Novalia almost passes out from the smell, and even Stone seems affected by it.

“Chuck!” Stone calls. “C’mere!”

Chuck rushes through the slimy doom room, and finds the group by the light of Novalia’s torch.

“Look for tracks,” Stone tells him. “I think the ratmen went after the slaves we let go.”

Chuck can’t stand the stench for long enough to do a thorough search, but after a brief moment, he shakes his head. “I don’t see any tracks at all,” he says.

They close the door on the foul smell, and come back to rejoin the rest of the team.



We go down the long branching corridor, with Chuck in the lead. Stone and Drinks with Orcs follow him, with the rest of us out behind.

The corridor is about eighty feet long. The room at the next end appears to be someone’s sleeping quarters, full of personal effects and equipment. A large sleeping area is in one corner, and there's a box against one wall. In a small hutch there are weapons and other effects. It's decorated with rugs and tapestries. The room is rectangular, with an exit at each of the four corners. There’s nobody in it.

“All clear,” Chuck calls quietly, and the rest of us come in. Stone and Drinks with Orcs watch two of the three exit corridors, and Goldpetal moves over to guard the far one, while the rest of us search the room.

Chuck looks around, but doesn’t see anything that interests him. Paks looks in the box and finds some parchments in it. She takes these. Miriel looks around for anything that might be magical, but nothing stands out. Telryn looks through the weapons cabinet, and takes a sturdy, sharp knife.

“Telryn,” Paks says softly, “Scrolls.” She hands them out to him.

Miriel examines the other items in the hutch carefully, but just sees random ratman effects, including a human skull ashtray. Chuck kicks the throw pillow, but there's just mud under it. He cuts the pillow open; it's filled with human hair.

“Telryn,” Goldpetal asks, “Were there any arrows in the weapons?” Telryn is too preoccupied with the scrolls, and waves him away, so Goldpetal goes to check it out. There are some, which he takes. Paks searches the bedding to see if anything is under it. Chuck pulls the tapestries off the walls, but there's nothing there. Finally, Paks checks out the weapons rack, but none of the weapons look well made.

“Nothing here,” she says, and everyone nods.

Stone leads us down the first passageway to the left. Ten feet down, there's another huge room, about forty by twenty feet. There are two exits, one at the end and one to the right. There are a lot of sleeping mats on the floor, and four ratmen are digging through the stuff in the room.

Stone steps into the room, and when they still don’t notice him, he attacks one from behind. He makes two firm open-handed chops to the side of its head, and kills it before it knows what hit it. The sack of treasure hits the ground loudly, and the three ratmen whirl around. Novalia steps in with her bow, and shoots the ratman furthest away, across the room. Her arrow bites deeply, wounding it, and Telryn yells “Take one alive, so we can question him!”

Drinks with Orcs charges to the right, smashing one of the ratmen with his club. It too, collapses, and Paks sees that the others have the situation fully in hand. She steps over to watch the two remaining corridors.

The injured one turns to run, but Goldpetal is quicker, and he cuts it down from behind with his scimitar. It dies at the mouth of the corridor. Red Scale and Swims with Fishes watch the other two corridors, the second exit, and the corridor we entered through.

Stone, Goldpetal, and Chuck surround the last ratman, and try to subdue it. Stone misses. Chuck tries to hit the ratman with the pommel of his sword, but he isn’t used to that blow, and strikes a glancing blow which causes him to drop the sword!

The ratman bolts for the door. Stone punches it in the head, knocking it out.

“Here ya go,” he says to Telryn, as the young mage walks across to it.

Telryn says, “This might work, this might work.” He looks like he’s preparing a spell, but then he shakes his head. “Nope,” he says, and takes out his dagger and kills it.

Stone looks disgusted.

Stone and Goldpetal join the lizard men at the exit corridors, and look down towards them, while Paks searches the room and Chuck searches the bodies. Neither of them find anything.

Down his corridor, Stone sees another exit to a thatched door, about twenty feet down, while Goldpetal sees a smaller room about five feet down. It is a nice clean dry room, about fifteen by twenty feet, with wooden racks on every wall. They hold lots of crossbows, bolts, and scimitars.

Stone steps to the thatched door, and peeks through. Like the first thatched door we found, this also leads outside. “Chuck,” he calls, and the tracker comes to look for tracks.

Chuck steps through the door into a marshy area, with lots of ferns and broken reeds. He studies the ground, and says, “It looks like a lot of creatures might have gone through here in a hurry.”

“Where’d they go?” asks Stone.

“There’s no telling from here,” Chuck says, “They’d be real tough to track through the swamp at night. Let’s finish here, first.”

We go down the other corridor, through the armory room, and down the next corridor. Telryn and Stone take the opportunity to reload, grabbing a bunch of crossbow bolts.

The next room is about fifteen by fifteen, with an exit straight ahead, one heading back and to the right, and one heading off the right. This is another nest, abandoned, with lots of mats and rags. There are weapons lying around, as well as some knickknacks and trophies, ears and the like. Goldpetal discovers a necklace of elf finger bones and elf ears, and the thought causes him to vomit. Miriel compassionately offers him some water to rinse out his mouth.

The group is steadily scattering further and further apart, but the warren seems to be almost deserted. Paks heads down the corridor that leads back on the right. She comes into a low-ceilinged room, full of reed baskets and wooden weapons; it looks like practice equipment.

Stone goes up another corridor, about ten feet long, ending in a thatched door to the outside. He calls this info back to Chuck, who comes out and looks at the ground. “I see lots of ratman tracks,” he says, “Heading off in all directions, a few hours old. They appear to have deserted the sinking ship.”

Paks continues down the exit from the practice weapons room into a large room, twenty by fifteen, that connects back to the nest room that the rest of us are in. There are two other exits to the right. It has lots of reed mats on the floor. There are nicks and gouges in the wall. “Training room,” she says.

Goldpetal follows Paks and looks down one of the exits to the right. He sees a corridor leading off into darkness. Miriel, Swims with Fishes, Red Scale, and Telryn follow them in. Telryn asks Swims with Fishes to check out the other exit.

Swims with Fishes sees a curving corridor, which he says he can’t see down. Goldpetal lights a candle and explores down his corridor; it leads back to the room with the four brass bowls.

We keep searching the warren, splitting up more and more to cover more ground. Everywhere is full of filth.

Goldpetal sees a few giant rats, which scatter when he shoots an arrow at them.

Novalia finds a larder filled with hams. When she examines them more closely, she realizes that the hams are made from humans. The gruesome sight makes her throw up. When the young woman has recovered, Paks helps her cut them down. They offer last rites, invoking both Tanil and Madriel.



In one of the slave areas Chuck finds five listless slaves in manacles. “Miriel!” he calls, and Miriel and Stone come to see what he’s found.

Miriel checks them out, but they don’t pay any attention to her. “They’re not diseased,” she concludes, “But they’re unnaturally apathetic. I don’t know what’s wrong. Let’s try to break them free.”

Stone and Chuck try, but the manacles are very strong. They’re unable to get them open. Finally, they grab weapons and are able to break them.

As they free the first slave, he suddenly becomes lively. “Thank Tanil!” he shouts. “How long have I been down here? Get me out of the swamp!”

Quickly, the two warriors break the rest free. Every time they break one free, the slave seems to wake up from a stupor and thanks us for saving them.

“The manacles must be enchanted,” Stone concludes.

“I want to test them,” Chuck says.

Stone takes a broken pair and puts them on Chuck. Immediately, he becomes as moribund as the slaves had been before we found them. Even though they aren’t actually locked, he seems to have no interest in getting them back off.

When Stone takes them off of Chuck, the Vigilant breaks into a big grin, and exclaims, “Excellent!”

He takes four pairs, and gives the fifth pair to Telryn for further study.

It takes about two hours to search through the entire warren, but we find no more ratmen. When we have completely emptied the warren, we gather to leave, and escort the five slaves we’ve rescued to join the others.

As we climb out of the warren, we see some large cloud banks to the southeast which are lit with beautiful pink and orange as the Madriel’s light shines upon them. It is the dawn breaking over the swamp with a majestic beauty.
 


Remove ads

Top