There is something concerning me about the scout from HOTFK. Lets compare to the other strikers from essentials.
Ever striker has a "damage component". A way of bringing extra damage to the encounter that is consistant and sits outside of other considerations(what powers and tricks they may otherwise have). For the slayer, its Dex (+ a bit) to weapon damage, for the Heaxblade is practically same deal (albeit differing stats and apply to warlock powers) and for the theif its any basic attack you have CA with.
Now with the slayer, his bonus is to weapon damage, meaning ranged attacks as well, so his damage at range is really quite good. The hexblade has eldritch strike (bolt, whatever) which gets bonus, so its quite good, and the theif can get damage at range as long as he has CA...which is much easier for him than the rogue thanks to certain tricks.
Basically, they can include their damage component with ranged attacks. So they are all great in melee and still pretty fair at range.
Then the Scout. His "damage component" is a free attack with his offhand hand when he hits with his primary hand weapon. Different to the others, and regardless of whether you think better or worse (argument for a different thread plase) here is my problem.
The scout is a ranger, and he is to date the only striker out of essentials that cannot apply his "damage component" to ranged attacks.
Am I alone in thinking this isnt ideal?
Ever striker has a "damage component". A way of bringing extra damage to the encounter that is consistant and sits outside of other considerations(what powers and tricks they may otherwise have). For the slayer, its Dex (+ a bit) to weapon damage, for the Heaxblade is practically same deal (albeit differing stats and apply to warlock powers) and for the theif its any basic attack you have CA with.
Now with the slayer, his bonus is to weapon damage, meaning ranged attacks as well, so his damage at range is really quite good. The hexblade has eldritch strike (bolt, whatever) which gets bonus, so its quite good, and the theif can get damage at range as long as he has CA...which is much easier for him than the rogue thanks to certain tricks.
Basically, they can include their damage component with ranged attacks. So they are all great in melee and still pretty fair at range.
Then the Scout. His "damage component" is a free attack with his offhand hand when he hits with his primary hand weapon. Different to the others, and regardless of whether you think better or worse (argument for a different thread plase) here is my problem.
The scout is a ranger, and he is to date the only striker out of essentials that cannot apply his "damage component" to ranged attacks.
Am I alone in thinking this isnt ideal?