IcyCool said:
[sblock]Bart is going to find out what he can about the current or reasonably soon (within 2 days) cargo manifests for the docked ships. Captain Smith will see some use in this. He's going to ask one of the crew to go with him, and see if he can't start a little party near the harbormaster's office. The idea here being that he wants to distract the harbormaster and crowd long enough for Captain Smith to slip in, check over the manifests and see which ships would be worth stealin' from.
I know he's just a monkey, but he's a monkey with a 9 Int, an empathic link to Bart, an ability to speak to Bart, and I'm assuming he can read and write the languages that Bart can. If not, I'll come up with a different plan.
Also, Bart will rack his brains in an attempt to recognize anything notable about the vessels he sees in the harbor. (Bardic Knowledge check).[/sblock]
The
Moon Goddess sails slowly into harbour, putting anchor down away from the docks and dropping longboats to transport crew to shore. The docks look completely full at the moment, with dozens of ships unloading cargo for the coming celebration. Decorations are being placed across the city and minstrals perform on almost every street corner for coppers. Bart and a'Shelys are both on the first boat ashore, eager to go about their own business.
Bart:
[sblock]
OOC: I am assuming that Captain Smith is able to recognise cargo and empathically tell you what looks valuable to him. I've wracked my brains over the read/write part of it, but really I can't see how you could share that. Instead I think that Bart will be able to recognize goods that you would deem valuable instead, and point out which ships are prime targets, just not what is on board.
Bardic Knowledge check (DC varies) +28 - Obscure Success
Bart is the first off the longboat as it docks, blending into the crowd and searching for the harbourmaster's office. It is a simple task to locate the large building where dozens of men are busily running back and forth, with the Harbourmaster shouting at all of them. Seems as though it is a busy day, distraction enough.
Captain Smith easily hops from Bart's shoulder and scrambles up onto the roof, climbing through on of the windows and hiding inside. Knowing that the monkey may be a while, Bart takes the time to eavesdrop on which ships are in port as well as peering out to look at the flags flapping in the sea breeze.
He recognises a good deal of them, many of them small time merchants that are tansporting foodstuff and other minor goods for the celebration. There are several ships that catch his eye though:
The Oceanbitch: Once known as a pirate vessel, this ship was captured far to the north and thought sunk to the bottom of the ocean. You know for a fact that it isn't just the flag flying on a different ship, because you were on a nearby ship and watched it sink beneath the waves.
The Dragonfish: A mercenary ship, hired out solely to guard valuable cargo sent by royalty to other nations. If it is here, which ship is it protecting, or does it have a valuable cargo of its own?
Calm Horizons: Crewed entirely by women, the Calm Horizons is a religious vessel dedicated to Matrice. She is the flagship of the religion and often carries valuable religious items to the various orders around the world.
The Aforethought: A merchant vessel from
Lancesor. Usually the men from Lancedon travel exclusively in the colder waters of the north, what brings them all the way down here is interesting.[/sblock]
a'Shelys:
[sblock]Knowledge - local (DC 17) +8 - Failure
Knowledge - religion (DC 18) +19 - Success
Knowledge - arcana (DC 17) +4 - Failure
With few cities welcoming the sight of a griffon flying through its streets, especially with so much horseflesh around, a'Shelys steps off the long boat with Bart. With little to go on in a strange city, a'Shelys goes with what he knows.
The following of Yulom* is a small but vital one in the world, providing services that few others are willing, or able to. Usually located in large cities such as this one, it takes the scout several hours to track it down. The building is a small one, as they usually are, with little on the outside to decorate it. Within is no chapel, just a simple table with an old gnome sitting on a stout oak chair scribbling with a quill. At the elf's entrance the man hold up a hand before anything is said, finishing his sentence, blowing the ink dry, then finally putting down his eyeglasses and looking up with a smile.
"What can I do for you today son?"
*Yulom is the god of travellers, transporters and messengers.[/sblock]