For your approval[sblock=Mel L3]
Mel
Changling Rogue 3
Medium Humanoid
Alignment: Chaotic Good
Deity:
Region: Valenar
Height: 5'5"
Weight: 119
Skin: Gray
Eyes: White
Age: 18
Sex: Female?
Experience:
/6000
Action Points: 6
Str: 10 (+0) [2 points]
Dex: 14 (+2) [6 points]
Con: 12 (+1) [4 points]
Int: 16 (+3) [10 points]
Wis: 12 (+1) [4 points]
Cha: 14 (+2) [6 points]
Class and Racial Abilities:
Changeling Racial Abilities
- +2 save vs Sleep and charm
- +2 Bluff, Intimidate, Sense Motive
- Natural Linguist: Speak Language class skill
- Minor Shape Change:
Social intuition:
- Gather Info check takes (1d4+1)x10 minutes
- Gut assessment of a social situation takes a full round action
- May take a 10 on Bluff, Diplomacy, Gather Info, Intimidate, and Sense Motive.
Minor Lore
- +1 to all Knowledge Checks
- If succesful in aiding another, bonus is added to aid bonus.
Sneak Attack: +2d6
Evasion: No damage instead of half on Ref saves.
Hit Dice: 3d6+3
HP: 19
AC: 14 (+2 Dex, +2 Leather) Touch – 12, Flat-footed – 12
ACP: 0
Init: +2 (+2 Dex)
Speed: 30ft
Saves:
Fortitude +2 [+1 base, +1 Con]
Reflex +5 [+3 base, +2 Dex]
Will +2 [+1 base, +1 Wis]
BAB: +2
Melee Atk: +2 (1d6/18-20x2/P, Rapier)
Melee Atk: +2 (1d4/19-20x2/P, Dagger)
Ranged Atk: +4 (1d4/19-20x2/10 ft./P, Dagger)
Ranged Atk: +4 (1d6/x3/60 ft./ Shortbow)
Skills:
Bluff +10 [6 ranks, +2 Dex, +2 racial]
Decipher Script +6 [3 ranks, +3 Int]
Diplomacy +12 [4 ranks, +2 Chr, +6 Synergy]
Disguise +20 [6 ranks, +2 Chr, +10 racial, +2 Synergy]
Gather Information +9 [5 ranks, +2 Chr, +2 Synergy]
Hide +7 [5 ranks, +2 Dex]
Intimidate +8 [2 ranks, +2 Chr, +2 racial, +2 Synergy]
KN: Arcana (cc) +5 [2 ranks, +3 Int]
KN: Architecture (cc) +4 [1 rank, +3 Int]
KN: History (cc) +5 [2 ranks, +3 Int]
KN: Local +8 [5 ranks, +3 Int]
KN: Nobility +8 [5 ranks, +3 Int]
Listen +4 [3 ranks, +1 Wis]
Move Silently +7 [5 ranks, +2 Dex]
Open Lock +5 [3 ranks, +2 Dex]
Per: Dance +3 [1 ranks, +2 Chr]
Search +5 [2 ranks, +3 Int]
Sense Motive +9 [6 ranks, +1 Wis, +2 racial]
Slight of Hand +5 [1 ranks, +2 Dex, , +2 Synergy]
Spellcraft (cc) +6 [2 ranks, +3 Int]
Spot +4 [3 ranks, +1 Wis]
Use Magic Device +4 [2 ranks, +2 Cha]
Feats:
Able Learner, Master Linguist
Languages: Common, Elven, Draconic, Goblin, Gnome
Equipment
Leather - 10 gp (15 lbs)
Rapier - 15 gp (2 lbs)
Dagger - 2 gp (1 lbs)
Short Bow - 30 gp (2 lbs)
20 Arrows - 1 gp (3 lbs)
Belt Pouch - 1gp (1/2 lbs)
~
MW Thieves Tools - 100 gp (2 lbs)
Belt Pouch - 1gp (1/2 lbs)
~
Mother's "Luck" stone*
Total weight carried – 26 lbs, light load.
Money
30 pp, 138gp, 10 cp
~~~~~
Advancement
[sblock]L2: Rogue[sblock]BAB +1, REF +1, HP: +6
Skills: 1 pts
-Goblin (1)
-Bluff +1
-Decipher Script +1
-Disguise +1
-KN: Architectrure(CC) +1
-Kn: Local +1
-KN: Nobility +1
-Sense Motive +1
-Slight of Hand +1
-Use Magic Device +2
Special Abilities:Evasion[/sblock]
L3 -> Rogue (Changeling Racial Sub)
[sblock]HP +6
SP +13, BAB +1, Fort +1, Will +1
Feat - Master Linguist (RoE) - Learn Gnome
Skills:
-Bluff +1
-Diplomacy +1
-Disguise +1
-Gather Information +1
-Hide +1
-KN: Local +2
-KN: Nobility +1
-Listen +1
-Move Silently +1
-Open Lock +1
-Sense Motive +1
-Spot +1
Special Abilities: +1d6 Sneak attack, Minor Lore: +1 to all Knowledge Skills (The sub for Trap Sense)[/sblock][/sblock]
Appearance/Personas:
Melphina Delena is her usual personality. The blonde haired, blue eyed elven beauty is slight and lithe. She dresses in fashionable finery, and carries a rapier if she ever carries a weapon. Fairly young for an elf, she has an air of innocence about her. Melphina is a social butterfly, and can be found socializing with the help as much as the nobles. While a princess, she does not play up her name.
Melanie Vega is another persona. This buxom redheaded half-elf has sparkling green eyes. Sometimes slightly disheveled, Melanie is no stranger to street life. While carrying a rapier on the street to protect herself, she is prefers to find other solutions to problems. Melanie is willing to do what she needs to do to get by, from the occasional pick-pocket, to providing other “services”. (While Mel has researched these things, this is a new persona for her, and she is still trying to understand it. Her true innocence sometimes shines through a bit, and she doesn’t quite understand what everything this persona is willing to do really means.)
Melody Rhythm Rumba is another persona. This brown haired, brown eyed human is a traveling dancer. Comfortable dancing to a light jig or in a courtly setting, Melody enjoys the peace she finds while dancing, and is a sought after companion and dance partner. Melody makes no attempt to hide that her name is a stage name, but no one has yet to find her true name. Melody can be elusive, and often will disappear for a time at any event she might attend. (Melody was a persona Mel developed while in the court to try to blend in and test her changing powers. Mel will sometimes appear as Melody when she is in need of money and can find a tavern to perform, or to discretely find her way into a social event she was not invited to in another way.)
Melvin Bogart is another persona. This black haired hunky elf is actually quite short. He is a swashbuckler to a tee, being both a braggart and competent in his abilities. Melvin is true of heart and is not afraid to struggle to right a wrong. (Mel developed Melvin from her fantasy of her ideal hero, as well as stories she heard when she was growing up. She lacks the skill at arms to pull him off perfectly, but she is working on that.)
Background: [sblock]Mel is anything but your typical elven noble. She has always been taught she was special. At a young age, Melphina Delena learned that she had an amazing ability to change shape. Nothing drastic, but she could change her shape to emulate just about anyone. She was taught that this was a special gift few elves had, and she should hide it from the world as much as possible. Her mother, Yolanda, loved her deeply, and would always call Melphina her “special little girl”. Melphina never understood why her mom always seemed to have a smile and a tear in her eye when she looked at Melphina.
Her father, Vielin Delena, had Melphina trained in the more subtle arts of the court. She was shown the social intrigue and backstabbing, both figurative and literally. Vielin had eyes on a seat of power, and saw Melphina as his opportunity. He spared no expense at Mel’s training and education, and Melphina took to everything eagerly.
Melphina was generally kept away from all but Vielin’s closest advisors. As she grew, she wondered why it happened so fast. Her father said that it was just part of her being different, and that it meant that she got to be an adult sooner. When Melphina was 16, she was finally brought out into the public’s eye. She was to say that she had been studying in Sharn for several decades and had recently returned to Valenar. Melphina reveled in the exercise to put her deceptive skills to work, and managed to keep her origins a secret.
Melphina, however, was too good of a student for her father’s good. She enjoyed sneaking around the castle, spying or impersonating staff. One day, she had actually snuck out of the keep, and she met a strange person whose race she couldn’t identify. So, after shadowing this person, she discovered it was a Changeling. She saw him change shape, much like she could, once or twice. She felt some sort of connection to this person, but she couldn’t place it.
So, she began to research Changelings and experimenting with herself. She was sure now, that she was not a special Elf, but a Changeling. She decided to not let on, and find out why her parents deceived her. She worked her way through the keep almost daily, trying to pick up bits and pieces of what was really going on. To be true to her changeling nature, she began to ask to be called Mel, as a term of endearment of course.
Soon, her “father” announced that she had been offered to a new Barron as a bride, and then all became clear. Vielin spoke to Mel, and mentioned that she should use the situation to gain power for her family. She could help this new Barron into an early grave, and take the Barony for herself and her family. She enjoyed the intrigue of the political world, but helping this “Family” she found revolting.
One day, Mel came upon her mother crying while she was disguised as one of her mother’s personal servants. She asked what was wrong, and Yolanda spoke that she knew what Vielin had planned for her daughter, and she didn’t approve. Mel was moved by her mom, and dropped her disguise. Much to her surprise, she took the natural changeling form, and not her usual elven form. Yolanda recognized Mel immediately and broke down, telling her how Vielin had killed the original Melphina, and had tricked Yolanda into conceiving Mel. Yolanda swore to love her daughter, but was scared to go against her husband.
Mel spoke with her mother about what Vielin had planned her to do. She spoke of how she had figured out that she was different and strove to learn about her true nature. Yolanda said to Mel “Don’t live your life with regrets. Run away now, you can find some place to go. You know who you really are, and you know how to disappear out there. I believe in you, and know that no matter what happens, your mother always loves you.”
So, under cover of darkness, Mel set out, in search of a new life, feeling for once, truly at peace with who she is. She still uses her “Melphina” persona most often, but she knows to keep a low profile, and has tried to develop several new ones.[/sblock]*[sblock]When Melfina ran, her mother pressed on her a sealed box and told her it was "for luck." When she finally opened it, she found something that superficially resembled a dragonshard. However, instead of Syberis-gold, Eberron-red, or Kyber-black, this was an evershifting hue, washing over the shard like waves in the sea. When Mel concentrated on it, she found it showed an ever-changing series of images. When she was able to find one that she desired, the gem was able to grant it to her... in a fashion. This gem is apparently very chaotic, and though it may be able to grant one their desires, the way in which it happens is predictable. If one wished a change of clothes, their clothes might change by illusion, change in reality, or they might get mugged, stripped naked, and then manage to steal some clothes from a tailor a block away. If you desire knowledge, you may overhear it, uncover a thrown-out scroll, or get captured and told it while you're being sacrificed to a demon. It is a capricious gift. Also it seems that it gets more capricious if its abilities are called on often. If you call upon it once a day, it may try to grant one's desire in a relatively straightforward fashion. But the more demanding and insistant one is in asking things of the gem, the more random and bizarre its gifts become.[/sblock]
[sblock=IDs]
Name: Melphina Delena
Place of Birth: Valenar
Family/Parents/Clan: The Delena family
Place of Residence: None
Profession/Place of Business: Student
Appearance: Long Blonde hair, Blue eyes, Pale skin, Slight and Lithe, Elf.
Unusual Characteristics: Perfect teeth.
Name: Melanie Vega
Place of Birth: Sharn
Family/Parents/Clan: Unknown
Place of Residence: Sharn
Profession/Place of Business: Personal Atendant
Appearance: Long Red hair, Green eyes, Light skin, Velupious, Half-Elf
Unusual Characteristics: Lower Sharn (Southern) Accent
Name: Melody Rhythm Rumba
Place of Birth: Aundair
Family/Parents/Clan: Unknown
Place of Residence: None
Profession/Place of Business: Entertainer
Appearance: Long black hair, brown eyes, tanned skin, athletic, Human
Unusual Characteristics: None
Name: Melvin Bogart
Place of Birth: Valenar
Family/Parents/Clan: Deceased
Place of Residence: Valenar
Profession/Place of Business: Adventurer/Mercenary
Appearance: Shoulder lenght black hair, Blue eyes, dark skin, short and athletic, Elf
Unusual Characteristics: Deep and smooth voice, Scar on left pectoral[/sblock][/sblock]
Note, money from the last reward and payment for the IDs has been dealt with, so money should be correct.