Round 5
Seeing the weasels darting about, Tuggle readies a handful of caltrops to slow their approach -- but both wind up beneath the bridge, and for the time being the 'trops just prick the gnome's palms like a handful of rose stems.
Propped across the narrow chasm, with acidic jelly oozing off of his stiffly frozen form, Tal stares at the ceiling (not that he has much choice in the matter).
Taking careful aim, the unwounded weasel sends a searing arc of dissonant magical energy into Cupric's
dancing lights. The globes explode silently, plunging the room into semi-darkness -- now, again, the only light is from Tuggle's
everburning torch.
Meanwhile, its companion slithers further under the bridge, readying a
dispel magic of its own.
Grumbling at Tuggle about rope, and
thinking about the connection between gnomes, rope and daftness, Marduke waits, glinting eyes peering into the gloom below.
Holding his lit grenade, Artemis whirls his arms, waggles his fingers, and tries to convince the unwounded weasel that he's casting a spell. The weasel's enormous faceted eyes narrow, and the barbarian can see its mind racing as he finishes the "spell" and throws the grenade --
-- at which point the other weasel coughs up a spurt of blood and launches his readied
dispel magic at the grenade. Though some Follies thought the grenades were magical, they're not: just alchemy and a healthy dose of gnomish lunacy -- and as such, the spell has no effect.
Unlike, say, the unwounded weasel's attempt to absorb Artemis's "spell" -- just as he'd hoped, it snaps its mandibles open and tries to swallow the grenade.
gulp
B O O M
The weasel must have realized its mistake just in time, because instead of blowing its head to bits, the grenade just blows it
mostly to bits -- it's still alive, but blood and eye juice are squirting everywhere.
Over the dying echoes of the grenade blast, Cupric tries to diplome the weasels into giving up the battle. As he does so, he recasts
dancing lights, positioning the globes in a line directly over the bridge -- out of sight to both weasels, for the moment -- and readies an explosive arrow.
He's pretty convincing, but in the case of the blast-addled weasel, his words fall on, ahem, deaf ears. Well, ear stumps, at least. The other weasel, however, seems a bit more receptive...
-----
OOC:
- Sg rolled a 12 on his check to dispel dancing lights: poof.
- Artemis, I went with your follow-up post -- hope that's what you intended. This one was fun. Sg got a Spellcraft check to try and identify your "spell" being cast (vs. your Bluff of 21, rather than 15+"spell level"): he rolled a 3.
Se fired of his dispel, understandably.
Now, the good stuff: we're out of combat time. Se is heavily wounded, and ready to negotiate (his post is next). Sg is stunned for at least one round, and can be coup de graced by Artemis (etc.) if you like -- he's at your mercy, in other words. Let's play it freeform from here, and see how that goes. 