Round 3 Summary, and Round 4
Peeking around Marduke, Tuggle lets fly a trio of tattoo needles at his closest foe. Its eyes glittering brightly, the weasel opens wide and swallows the needles without apparent effort. The "brain" on its hindquarters glows, and the entire creature grows slightly larger.
Down below, Tal floats -- oddly serene -- inside the gelatinous cube.
The weasel that swallowed Tuggle's spell flings his delta of energy at Artemis, hoping to drive him straight into the heart of the cube. Reflexes firing on the full force of instinct, Artemis's body is moving before his panicked mind has a chance to think,
hey, maybe I should, you know, try and dodge that, and it's done -- the missile has no effect on him.
Still crouched, Artemis runs full-tilt towards the far side of the room. He hops over the chasm, dances around patches of debris, and winds up cowering against the far wall. Almost as soon as he arrives, he feels his fear start to dissipate.
Up above, Cupric's metallic hair flies back as he launches into a battle-hymn with great fervor (if not high volume), giving himself just long enough to let the song stir him before he draws back
Viper's Tail and fires on the furthest creature. The arrow buries itself to the fletching in the malformed beast's chest, and its mandibles clack wildly as viscous fluid starts to stain its fur. It makes a high-pitched screeching noise that sets your teeth on edge.
Unnoticed by all, Marduke pokes his head around the doorway and scans the closest wall -- looking for enough handholds to make it down to floor level. With the bright guadripartite light of Cupric's spell-globes, he spots what looks like a way down -- not an easy one, but it just might work.
Below him, the cube unsticks itself from that same wall and shudders its way towards Artemis. How it knows where the barbarian went, or what it thinks of its nigh-indigestable meal, no one will ever know. It slimes its way across the room, its bulk sliding it over the chasm with ease, and bears down on Artemis -- in another instant, it will be on top of him.
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OOC:
- Tuggle's MM vs. Sg required a caster level check (just like Tal's sword): 17 ([12]+5), no cigar.
- Tal's acid jelly spa treatment netted 4 points of acid damage, also known as none.
- Artemis: the fear is gone, baby, the fear is gone.
- glin, Marduke spotted a tough way down: DC 20 Climb check. You'd only need one check, but moving at more than 1/4 your speed changes the equation.
Updated map, for round 4.
Damage taken so far:
Weasel "Sg" = 1
Weasel "Se" = 18
Cube = 32
Artemis = 3 lethal, 4 subdual
Tal = 20, paralysis
48 hour deadline for round 4: 9:30 PM EST on 11/19.