The Selgaunt Campaign

Cupric leans out of the doorway _just_ enough to fire a silent sound at the blob of goo.

OOC: Contingency plan is to cast harmony. If silent sound works, here are the rolls:Touch attack of: 9+3=12. Damage: 5+3+5+6+4 = 23
 

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Marduke

OOC: glincaelin's post from over in OOC

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“By Torm’s overactive hair glands, does anyone have a rope?!”

OOC: Marduke will ready to climb down a rope if one is tied off, and will tie one off if someone give him one.
 

Artemis draws a goblin grenade from his haversack with his free hand, while stepping forward and attacking the Bug Weasel with his rapier.

Attack: 8+8=16 to hit
Damage: 3

If I'm forced to flee by cause fear, I'll retreat to F-1 and draw the grenade while moving; if I can control where I run to and assuming I can go under the bridge at G-1.
 
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Round 2 Summary, and Round 3

Expecting an attack from the bug-weasel that's eyeing the doorway, Tuggle drops into a crouch and gets ready to avoid anything coming his way. Standing over the gnome as he peers around the doorway, Marduke asks for a rope and prepares to haul himself down off the bridge if one is presented. Across the room, one of the weasels readies itself for an action that never comes -- and the puddle of thick grease coating the bridge vanishes.

Down on the rubble-strewn floor, the ferret-creature in melee with Artemis skitters back out of reach and twirls a small web of magical energy into the barbarian. As it settles over him, Artemis's skin blanches white, his eyes grow wide and frenzied, and he turns to flee.

While the rush of primal fear -- run! hide! run! survive! -- courses through his mind, Artemis somehow manages to keep some of his wits about him: as he hops over the chasm and runs beneath the bridge, he draws a gremlyn grenade from his belt. He flees until he reaches his first obstacle: the wall, very close to Tal.

His attention focused on the towering cube of slime that is about to engulf Tal, Cupric lets fly with silent sound. Though the ray is invisible, and the sound itself is far too high-pitched for anyone to hear, its effect on the cube can't be missed: it bores a hole through one side, blasting slime out over the floor as it tunnels into the heart of the ooze. The bolt leaves behind a hole too large for the creature to close, and its whole body ripples with the shock.

Laying on the floor looking up at one vast face of the cube, Tal draws on his inner strength and feels a flood of divine vigor pass through his paralyzed frame. He gets a glimmer of hope when Cupric's bolt tears into the cube, but it's over before he's had a chance to enjoy it.

In one sudden lurch, the cube slides its monstrous bulk over Tal's body, engulfing him entirely. Some loathesome internal process draws him up inside the thing, where he is visible to Cupric and Artemis as a dark, vaguely humanoid shape. Unfortunately, it doesn't stop there: a second tasty treat has appeared in front of it, and the cube keeps going -- it tries to swallow Artemis as well.

Acting in instinct alone, the nimble barbarian pushes off from the wall and ducks under the bridge just in time. The cube's great bulk slams into the wall inches from his face.

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OOC:

- With no post from db, Tuggle took total defense for the round (+4 to AC).

- Marduke and the other mandible-mustelid both readied actions for events that never came to pass, so their initiative remains the same for the next round.

- Artemis got a Will save against cause fear's effect: 4 ([3]+1), which failed. It made sense that he could still draw the grenade, almost as a reaction to his panic (lighting and throwing it would have been off limits).

- Divine Vigor (good call!) puts Tal up by +2 Con, and gives him +4 HP. After the 20 he took last round, that bumps him up from 6 HP to 10 HP.

- The cube swept up Tal automatically, as he is paralyzed. Being engulfed did 5 acid damage to Tal, which his resistance soaked up (no damage). When it engulfed Artemis, he normally would have had two options: take an attack of opportunity, and get engulfed automatically, or try to avoid it with a DC 13 Reflex save. Fleeing in fear, he was only able to try and avoid it -- and he got a 13 ([6]+7)!

- Artemis is still frightened (must flee as best as he is able) for one more round. He can pick his way around the cube so as to avoid attacks of opportunity, but his goal is to get away from the weasel ("Sg").

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Round 3

Round 3 map.

Damage taken so far:

Weasel "Sg" = 1
Cube = 32

Artemis = 3 lethal, 4 subdual
Tal = 20, paralysis

48 hour deadline for round 3: 3:15 PM EST on Tuesday, 11/16.
 
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What with the mandibles and all, it's hard to tell for sure, but you'd swear that the weasel that made Artemis panic is grinning. It drops to all fours, scampers over to the closest heap of rubble, and hurls a glowing blue delta of energy at Artemis -- the same spell that blew Tal off the bridge.

The other creature gives up on whatever it was waiting for and skitters over towards its companion. He chooses his spot on the floor carefully, then stands up and begins casting a spell -- and by the tiny, gleaming triangle that's forming in itspaws, you'd say it's the same one the other weasel is throwing at Artemis. It stops just before releasing the spell, holding the energy at the ready as he watches the doorway closely.

Over by the bridge, the cube continues to try and digest Tal (not realizing how long this might take), and lurches towards Artemis.

OOC: Sg moves to L-2 and casts forceful shove on Artemis.

Se moves to K-3 and readies forceful shove to cast on the first person that steps out onto the bridge.

The cube will move to reach Artemis and make a slam attack against him. If another fleshy treat is on the floor and presents a better target, it will move to crush them instead. Basically, it's hungry.

 

Abomination

Striking a blow for Gods fearing burrowing creatures everywhere, Tuggle redirects his wrath towards Weasle Sg with another magic missile attack.

3,3,5
 

Tal

This is actually quite comfortable, Tal thinks to himself. Almost like I'm floating. I wonder how long I can hold my breath... a sudden moment of panic flashes, then turns to righteous anger... I WILL SMITE YOU, VISCOUS BLOB OF EVIL!


OOC: Unable to take an action Tal enjoys his "jelly bath," realizing some people pay a lot of coin for this kind of thing in the finer segments of Selgaunt.
 

Artemis is scared! Being trapped between the cube and the Bug Weasel is too terrifying! He double moves to F-10 to cower in fear behind the rubble and whimper for his mommy.

Aiee!

OOC: Reflex save=27 (20+7) against the weasel spell if I get to roll it, otherwise whatever Martin rolls.
 

Artemis Blade said:
OOC: Reflex save=27 (20+7) against the weasel spell if I get to roll it, otherwise whatever Martin rolls.

You guys can always anticipate rolls -- it's actually a big help, and there's no downside. :)
 

"To the Abyss with ye, ye thrice damned rodents", Cupric replies to the creatures currently causing the Follies their woes.
Drawing and sighting down the shaft, Cupric dredges up the memories of an ancient epic battle. He softly starts singing the battle-hymn of the elven army from that long forgotten war as he takes aim on one of the weasels (Se). As the song reaches its piano-forte climax, he lets fly his arrow.

OOC: A whopping natural 20 on the attack with an 18+5 = 23 for the confirm. I was so giddy I actually rolled a 20 I called Stef over. Oh yeah... Damage: 4+5+6 + 3 magic = 18. I'm using boar rider's shortbow. Thats why I asked earlier whether I had it or not. I thought I did, just wanted to confirm.
Just in case I rolled a reflex save too: 15+4=19.
My contingency it to shoot whichever weasel I can. Barring that I will silent sound the slime again. Touch attack 8+3=11. Damage=6+5+3+2+2=18.
 
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