The Shackled City Pregame Thread

Campaign Precis

Here is something I found that explains a little bit more about the area and city of Cauldron. With a map link.

Campaign Precis

Participants in this campaign will be playing the part of local boys and girls from the area around the city of Cauldron. Cauldron is a large settlement in the extinct caldera of a volcano. The city is elevated above a subtropical jungle which surrounds the human enclaves of the area. The relatively high altitude of the city proper is the only thing that allows the higher temperatures of the surrounding region to abate, keeping the region's largest settlement mostly temperate. In addition to Cauldron (a town of about 7,500 adults), the settlements of Kingfisher Hollow (large village of 2100), Redgorge (village of 600), and Hollowsky (village of 450) are bastions of the civilized races. The jungles are also home to one or two barbarian tribes who rarely move towards civilization in order to trade with townsfolk.

Cauldron is located in the Hellfurnace Mountains, just south of Jeklea Bay in the southwestern area of the Flaeness. The nearest real city is the capital city of Sasserine, almost a full week's ride to the north. Sasserine has heavy economic ties to the Sea Princes, and acts as a jumping off point for expeditions to the Amedio Jungles (the area around Cauldron) and the Sea of Dust. Sasserine and its attendant states form a very loose economic partnership, with little more than light taxation ensuring that Sasserine's military patrols the major roads and keeps the shipping lanes open.

Cauldron (small city) Conventional; AL NG; Population 7,500 adults; 15,000 gp limit; Assets 5,625,000 gp; Mixed (79% human, 9% hafling, 5% gnome, 3% dwarf, 3% elf, 1% half-elf, <1% other)

Cauldron is ruled by a Lord Mayor, elected to his position every two years. The post is currently held by Severen Navalant, whose term expires in roughly 20 months. Other important individuals in the city include Terseon Skellerang, captain of the guard, the members of the noble families, and Cauldron's few wealthy merchant interests.

The people of the Cauldron environs are primarily either metalsmiths and craftsman who work the metals and stones that come from the mines around the area, or the laborers who mine the raw materials. The other major economic source in the region are plantations. Coffee, Sugarcane, and Cacao flourish in the warm and wet climate around Cauldron.

Like the peoples of the area, the religions followed in the region are practical. Cauldron boasts temples to St. Cuthbert, Kord, Wee Jas, and Pelor. A shrine to Fharlanghn resides in a roadhouse called the Lucky Monkey, on the way to Sasserine. Kingfisher Hollow has small shrines to Pelor, Yondalla, and Wee Jas, while Redgorge has small houses of worship for Kord, Moradin, and Garl Glittergold. Clerics from the elven pantheons are fairly rare in these parts, as are followers of Boccob and Obad-Hai.

The history of humanity in the region is sketchy at best, but most accounts agree that the famed wizard Sundabar Spellmason had an instrumental hand in founding the settlements of Redgorge and Cauldron. His connections with the city of Sasserine allowed the area to flourish after he had made his mark on the jungle. Local legal currency is entirely of Sasserine make, and utilizes precious few forms of coinage. The platinum piece (a "ring"), a gold piece (a "sun"), a silver piece (a "moon"), and a copper piece (a "star") are the four most commonly used. Merchants and tradesmen who deal in large amounts of currency often use trade bars made of gold. A typical bar weighs about half a pound and is stamped with the official seal of the Sasserine crown. Bars come in 100, 500, and 1000 gp notations. Gems are also heavily used to ensure that weighty coinage doesn't become an issue for the well-to-do. Coins can be exchanged for bars and gems at Alameda Moneylenders, just off of Obsidian Avenue near the South Gate. Bars are also available from the Lord Mayor's office. No surcharge is levied for exchanging coins for trade bars or gems.

Cauldron and Environs Map
 

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More info for you.

The first thing you should know about this campaign is that it is going to be very, very hard. The story is tight, the plot interesting, the characters well developed...the dungeons confusing, the traps deadly, and the monsters hungry.

Characters so Far.

debarcher- Paladin
Blastin- Cleric
Catavarie- Rogue
Rapida- Ranger
Nightcloak- Wizard
BoD or markCigs???- Who's it going to be?

debacher
[sblock]
I assume you are local, so you know that recently, the Church of Pelor has grown small as of late, especially with the deaths of the churches three Highpriests, leaving a single priest in charge of the church, Kristoff Jurgenson, a 4th level cleric.[/sblock]

Catavarie
[sblock]You know there is a theives guild in the city, known as the Last Laugh. Your menton was looking to one day join the guild. If you had made any attempts to join the guild yourself, you've been turned down. However, you don't know where their base is.

There is another guild as well, called the Alleybashers, which are more disorganized.[/sblock]

When I have more info from everyone else, I will give you more info for backstory.
 

@ TheMind;

Thanks for the info so far. I envision the paladin as a young zeolot, hoping to rebuild the glory of the church of Pelor. His main duties to this point have been travelling from town to town in the area, visiting the shrines to Pelor and helping out where he can. He has returned to Cauldren, and is awaiting instructions from the temple priest as to his next assignment.

NOTE: So you know, I will be away from net access for the days of August 17-21. GenCon. If this is a problem, I'll willingly bow out. Other than that, I'll be checking in at least twice a day.
 

Should be no problem. Thanks for the heads up.

FOr the future, if any of you know that you may be gone for a time and not able to post, please let me know.
 

Player: Blastin
Name: Friar Blutok
Race: Human
Class: Cleric 1 ( of Heironeous)
Exp.: 0
Align.: Lawful Good

Str 14 (+2)
Dex 11 (+0)
Con 12 (+1)
Int 11 (+1)
Wis 17 (+3)
Cha 16 (+3)

HP: 9
AC:16 , FF 16 , Touch 10 (+4 armor, +0 dex, +2 Shield)
Init:
BAB: +0
Speed: 30' (base 30’)

Fort: +3 (+2 base, +1 Con)
Ref: +0 ( +0 base, +0 Dex)
Will: +5 ( +2 base, +3 Wis)

Attacks
Longsword +3 (1-8+2 19-20x2),
Lt crossbow +0 (1-8 19-20x2 80' range),
Morning Star +2 (1-8+2 X2)

Feats
Improved Turning
Augment Healing (from complete devine)
Martial Weapon(longsword) Bonus from war domain
weapon focus(longsword) Bonus from was domain

Class Abilities:
Spontanious cast
Turn Undead D20+3 turning check (cha mod), 2d6+4 turning damage (and effects as 2nd level cleric thanks to improved turning)
Aura
Domains:War and Good


Languages:
Common


Skills:
Appraise: 0 (+0 Int)
Balance: -4(+0 Dex, -4 Armor and Shield)
Bluff: +3 (+3 Cha)
Climb: -2 (+2 Str, -4 Armor and Shield)
*Concentration: +5 (+1 Con, 4 Ranks)
Diplomacy: +3 (+3 Cha)
Disguise: +3 (+3 Cha)
Escape Artist: -4 (+0 Dex, -4 Armor and Shield)
Forgery: +0 (+0 Int)
Gather Info: +3 (+3 Cha)
Handle Animal: +3 (3 cha)
*Heal: +7 (+3 Wis, 4 Ranks)
Hide: -4 (+0 Dex, -4 Armor and Shield)
Intimidate: +3 (+3 Cha)
Jump: -2 (+2 Str, -4 Armor and Shield)
*K(religion): +4 (4 ranks, 0 int)
Listen: +3 (+3 Wisdom)
Move Silently: -4(+0 Dex, -4 Armor and Shield)
Ride: +0 (+0 Dex)
Search: +0 (+0 Int)
Sense Motive: +3 (3 Wis)
Spellcraft: +0 (+0 int)
Spot: +3 (+3 Wisdom)
Survival: +3 (+3 Wisdom)
Swim: -alot (+2 Str, -2 acp, plus weight)
Use Rope: +0 (+0 dex)

Equipment
total weight:

Chainshirt-
Lg wooden Shield-
Longsword-
20 bolts-
morningstar-
Lt Crossbow-


Backpack -
Flint & Steel – 0 lbs, in pack (cost 1 gp)
10 candles- in pack
10 chalk- in pack
10 pitons- in pack
5 torches-in pack
whetstone-in pack
2 belt pouches- on belt
50' hemp rope- tied to pack
Wooden Holy Symbol -around neck
Bedroll - 5 lbs, tied to pack (cost 1 sp)
Waterskinx2 - 4 lb, over shoulder (cost 1 gp)

remaining money, in backpack:20gp, 14sp, 18cp


Spells per day: 0:3 1:2+1 Domains: War and Good
Preped:
0: Detect Magic, Light, Guidance (save dc 13)
1: Bless, cause fear +magic weapon (save dc 14)
 

Ok so far so good with characters done so far.

A few things for you though:

debarcher
[sblock]You have 3 unused skill Points, remember a Human gets 4 extra skill points at 1st level, not just 1. That is at all other levels that you get 1 extra level.[/sblock]

Catavarie
[sblock]Half Elves don't get extra skill points that Humans get, you have 4 extra skill points used.[/sblock]

Rapida
[sblock]Your initiative should be +5. Max dex bonuses for armor only apply to AC.[/sblock]

Blastin
[sblock]Nothing so far that I can see.[/sblock]

Still waiting on Nightcloak to post his character, and waiting to see who is taking the last spot.
 


Doh! I had them on MY sheet....

Spolier:

I just didn't copy them over. 1 rank each in knowledge Nobility & Royalty, knowledge Religion, and Handle Amnimal. Already edited into original post.

Sometimes I'm so slow. :o
 

WOOPS!!! knew I forgot something when I converted from Human to Half elf. I'll get that fixed right away.:D

EDIT: PDF moved to page 3
 
Last edited:


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