The Shackled City Pregame Thread


log in or register to remove this ad


Themind:

[sblock] I want to constantly use my spot check on every new person I meet, looking for possible stashes of coin/jewelry/anything they feel they need to hide/distiguishing marks such as scars or tatoos even if they are trying to keep them covered, distiguishing features, etc...

And I want to use my Knowledge (local) skill against any distiguishing marks or features I notice on them.

And also what contacts do I have, if any within the theives guilds of Cauldron? Or do I simply have contacts on the streets?
[/sblock]
 

Ok, BoD is in. MC will be a backup.

Catavarie
[sblock]Let me think of what contacts you might have. Probably none in the theives guilds.[/sblock]
 

Wait, I just did ten separate incorrect rolles, so ignore the following numbers under my name: 12, 16, 12, 20, 14, 10, 13, 6, 15, 8. These were all screwed up due to reasons that I will go into detail of later.
Anyways, I'm going to assume that we roll each d6 separately since it doesn't show the numbers for the separate dice, so I'll do some rolls under that assumption. Please correct me if I'm wrong.
 

Here are my rolls:
6, 5, 5, 4 (rerolled the 1)=16
5, 6, 5, 6=17
3, 6, 3, 4=13
5, 3, 2, 5=13
4, 5, 4, 2 (rerolled both 1s)=13
3, 5, 3, 5=13

It's kinda' funny, all thirteens except for a sixteen and seventeen. I'm more than satisfied with the rolls though. I'll make my char right now.
 

Heres my character, enjoy.

Heimdal Bloodthew
Human fighter 1 (exp. 0)
Size: M
Hit Dice: 1d10+3 (13 hp)
Initiative: +5
Speed: 20 ft (30 ft)
Armor Class: 15, ff 14, tch 11
Base Attack/Grapple: +1/+1
Attack: Greatsword +5 (2d6+4, slashing), short sword +4 (1d6+3, piercing), light mace +4 (1d6+3, bludgeoning), heavy crossbow +2 (1d10)
Saves: Fortitude +5, reflex +1, will +1
Abilities: Str. 17, Dex. 13, Con. 16, Int. 13, Wis. 13, Cha. 13
Skills: Intimidate +5 (4), Climb +3 (2), Jump +3 (2), Swim +1 (2), Hide +1 (4/2, cc), Move Silently +0 (2/1, cc)
Armor Check Penalty: -2
Feats: Weapon Focus (Greatsword), Power Attack (FB), Improved Initiative (HB)
Alignment: Chaotic Good
Deity: Kord
Languages: Common, Dwarven
Possessions: Greatsword (50 gp), chain shirt (100 gp), heavy crossbow (50 gp), 20 bolts (2 gp), light mace (5 gp), short sword (10 gp), travelers outfit, backpack (2 gp), 2 sunrods (4 gp), two belt pouchs (2 gp), 15 gp


P.S. Sorry for the triple post.
 
Last edited:

Looks good BoD, come up with a background and I will see what info you may know in Cauldron.

Oh, and would you want to be local or traveler and would you rather know the group or play the meeting.

Did you get the email before with the map and key of Cauldron.

debarcher, did you get my email?
 

themind said:
Looks good BoD, come up with a background and I will see what info you may know in Cauldron.

Oh, and would you want to be local or traveler and would you rather know the group or play the meeting.

Did you get the email before with the map and key of Cauldron.

debarcher, did you get my email?
Yes, I got the e-mail.

I can play the meeting. He's a mercenary, so he shouldn't be to hard to convince to join, so long as he gets an equal share of the loot. I know its cliche, but he'd probably be in a tavern, mainly because its a good place to find possible employers.

I'll think of something, but backround will be tough since I know next to nothing about Greyhawk.
 
Last edited:


Remove ads

Top