Tyler Durden said:
At this point I think it would be best to include two characters in this game, Kipling (ByteRynn's character) and Serrah (Thanee's character).
Sweet!
Here's some more insight into my thoughts during the character design...
@Thanee-How attached are you to being a conjuer? I was just wondering if you would have any interest in a prefix for you MotAO/Mindbender levels that was made up of Beguiler (PHB II) or Battle Sorcerer (UA) levels instead. Either option would offer you a few more HP and the ability to cast in armor, plus the beguiler would offer some more stealth options. Of course I'll be perfectly happy if you stick with conjurer too.
I picked Wizard because of the huge versatility (esp. coupled with the MotAO, where some spot flexibility becomes available as well), of course. At first I had thought about going Eldritch Knight (with Ranger 1 at first level, because of the skills), but switched to full caster progression then. Serrah should still be quite melee capable in a fight or two each day, and with the summoning spells, she can mitigrate the problem of being so few (potentially being alone) only. Of course, at this point, she
has to be a Conjurer specialist, because Rapid Summoning is simply a must-have then. 1 round casting times are no option. The toughest choice here was losing Necromancy instead of Evocation or Enchantment (no
False Life, but that spell is better for a Sorcerer, anyways, and Serrah should at least be able to get very decent protection), but I definitely wanted both other schools for various reasons. I had also thought about Arcane Disciple (Healing domain), but the Wisdom requirement is simply too costly.
With
Planar Binding Serrah should be able to get some healing done, if necessary. Of course, that takes some time.
Polymorph allows at least some quick healing, enough to get someone back to his/her feet and then hopefully be able to flee, if things turn out bad. Serrah can prepare for many emergency situations (right now her spell selection doesn't show this), thanks to her familiar and
Imbue Familiar with Spell Ability. She can also give her familiar the
ring of invisibility and have him act as a scout (decent spot/listen/hide+invisibility+some move silently should work out quite well).
The Beguiler, while what you say is certainly true, seems too limited in options (too focused), and the Battle Sorcerer has so few spells known mostly, which makes the class somewhat unattractive (the Sorcerer surely has few spells already, but even less?

). I wanted to make a versatile character, and those two don't really fit that image.
In any case, I would prefer (and it will probably be best for you and your partner) that you find a way of making yourself stealth capable if the need arises. Since you have several free spell slots I'm guessing this won't be too difficult though.
As for the stealth... Serrah has a
ring of invisibility, which should help quite a bit there (of course, it's not perfect). I could probably get her 7 ranks in Hide and Move Silently, if I look hard enough at her skill selection, which would end up in +11 each (maybe even +16 with some cheap
elvenkind items, which are probably affordable somehow). And there is always the option to use various spells for stealth.
Serrah has many options, and for the skills, I focused a bit more on social skills (while she is no bard, it's probably good enough to get by in a social environment), rather than stealth skills for now.
Perhaps more importantly, we need to work out what exactly the Arcane Order is in Eberron, since no organization of that exact name exists. Two options are the Arcane Congress or the Passage Institute for the Arcane Arts. The former is (by many estimations) the most established arcane organization in the land and it focusses mostly on theoretical study of magic. The latter has a stronger emphasis on practical applications of magic and part of its studies include some training in things like dungeoneering. Either one would be fine with me, depending on what you want Serrah to be. Alternatively, you could make up an organization and I can fit it into the game. In any case, I'll be leaving most of the details up to you, so you can make whatever organization you pick match up with the character you've made.
The first seems quite fitting, actually, considering what I had in mind. Even though, Serrah might not really be a hardcore theoretician, but she certainly came from that direction when she got initiated in the order.
@Both-As you take into consideration the above things, feel free to ask questions and discuss things with me. When you're confident you know how exactly you want your character, then what I need from you first and foremost is a post letting me know that you're ready for an audit.
Sure thing.
Bye
Thanee