The Slave and Her Sovereign

Nephis

Adventurer
PA'AVU steps back to allow Chanvati to enter the Oracle's cave to "handle things," smiling a little as she does so. His silver tongued words are good at "handling things."

She is therefore at first puzzled, then concerned, as she observes the carvings he begins to chisel into the stone wall: a strange design of zigzagging and curved intersecting lines, resembling nothing so much as a crude rendering of the storm-wracked surface of a body of water. And were those figures hewn in the center of the maelstrom sea monsters? Boats? One head bobbing on the surface somewhat resembled a goliath, a hand from the waves wrapped around an arm, pulling it under? What?? She watches as the clanmother's hand "reads" the etched scene, the old woman's frown mirroring her own.

Suddenly, Chanvati gasps in horror and steps away from the old woman's humble figure, colliding with the body of his sahtree, who instinctively draws up her hands to catch him by the shoulders. In this warm, damp room his skin feels strangely cold and dry, papery almost, subtly shifting. Pa'avu immediately swings her gosb'tar around and stares into his face. His mouth is contorted in a silent scream, and his eyes glow with an alien purple fire, the same hue she'd witnessed emanating from the now-destroyed meteorite. Even the tears beginning to fall from his eyes hold a faintly lavender light in the firelight's reflection.

Resolutely, Pa'avu reaches down into her l'pahb'gin for healing strength to reach him, shaking him gently and calling out, "wake up, gosb'tar: come out of your fevered dreams and return to this place." After a long, anxious moment, the purple fire is extinguished, and Pa'avu's eyes are once again staring down into the pale eyes of her merchant prince.




* Secondary Skill Insight to understand the consternation on the Oracle's face and the sound of Chanvati's gasp: r(8) + 4 = 12 vs. 11 Easy DC) to gain a +2 bonus

* Primary Skill Heal check to shake Chanvati's out of his diseased hallucination: r(17) + 9 + 2 (SS) = 28 vs. 15 Medium DC Success!
 

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5 Successes (0 Hard DC Available)/1 Failures/1 Secondary Skills Available/0 Advantages Available)




In the midst of all of this, the clan has gathered in full, beholding the event.

The pair of hunters who led you here from the ritual cave at Stoneroot's Perch step forth. The male points his spear at the pair of you. Everyone in the clan leans in and listens.

"We followed you believing you would defeat the sick rock. You did.

We would follow you again. We would, mustering his best Common Tongue intonation, 'repay our debt.' But now you are sick. Do your magics not contain it? Is the sick now in your hands (pointing at Pa'avu)? Will you spread it?

I will not let my people die a terrible death, afoul of their earthen flesh and wits, in some strange land."





MEDIUM DC
 

darkbard

Legend
Shaken to his senses by the grounding voice of his sahtree, CHANVATI observes sanity return to the world. No lava pours forth from the old woman's orifices. His skin does not writhe with cilia, alive and wriggling their own volition. The strong hands of Pa'avu grasp his shoulders, releasing only when it seems she is sure of his condition.

He hears N'gauthak's words, considers carefully.

"Mighty N'gauthak. Wise Or'lia. Proud warriors of the Iron Gorgon, beset through no fault of your own by an alien madness from the stars. It comforts me to hear your desire to serve, to repay your debt. What I propose to you, joining under my command to travel to the great city of Bantouk, and from there to face the terrible horde known as the Legion of Ruth, is not without danger. There is grave danger, I admit. But this is not the bloodless subversion of your minds by an alien creature from the stars but the danger of the battlefield! Battle against your ancient enemies, no less, who drove your ancestors from the once-fertile steppes into the mountains to eke out an existence in these harsh conditions.

You worry about my health, ask if I am infected with some alien contagion. Whether my very being is a threat to your people, much like the Herald of Caiphon was until my succor. But you witnessed just now as brave Pa'avu helped return me from the visions I was beset by. They are an aftereffect of my duel with the Herald, and fade even now. No, my health should be of no concern to you, nor is it of any concern to me. Certainly it was not so when I took on the Herald in a magical duel to free your people.

Instead, turn your thoughts to dreams of glory and battle, of ancient foes vanquished and knowledge that the tribe of the Iron Gorgon never again need scratch a meager life from this barren place, should that be its wish."




I'm making a Primary Skill Bluff check to hide the signs of Chanvati's illness from the Goliaths and refocus the debate on debts repaid, war, and glory. r(19) +13 = 32 vs 15 Moderate DC. Success.
 
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Alien meteorite sundered, malicious entity exorcised from the Goliath tribe, Primordial Vezzuvu momentarily thwarted, Stoneroot's Perch turned into a remote but fortified bastion, we leave the gathered collective in good spirits, agreement, and in tribal communion...

@darkbard and @Nephis , make either a Chanvati Endurance check or Pa'avu Heal check during this next Extended Rest for Chanvati's recovery from the magical disease (see table listed in disease entry for recovery info). Note, if Pa'avu is caring for Chanvati (and you're using Heal), on a failure, she contracts the magical affliction.

* You may spend the Advantage you earned for Stoneroot's Perch Bastion in this for best of 2d20.




SKILL CHALLENGE SUCCESSFUL: Convince the leadership of the tribe to repay their debt

XP & LOOT

* 500/2 = 250 apiece.

* Gain Elite Swarm for Goliath Clan of the Iron Gorgon for the coming conflicts (pending @darkbard creating it).

* 290 Gold.




Cutting back to level 4 Skill Challenge with Ibhea and Arunny...

Goal: Get the slave girl to the Sect of Omthala: her role in life is not as an enslaved person to a merchant but to be in service to the Sect.

Level 4, Complexity 2 (DCs will be for level 4 so 10, 14, 21 while ATK vs AC is 18/20 and vs NAD is 16/17)

5 Successes (0 Hard DC Available)/0 Failures/1 Secondary Skills Available


The final obstacle will be a nested combat as we smash-cut to Ibhea and Arunny to the high-rise building where the merchant owns a flat; merchant (standard), his security (minions), and the slave girl (minion). This will be an underbudget combat (of-level) given that its only a level 4 SC (but with level 6 NPCs). The goal will be to get the slave girl (Minion) out alive.

I'll get that map up and relevant stuff tomorrow!
 

darkbard

Legend
After Chanvati's moving speech, the Goliaths pledge their fealty and spend the remainder of the day and evening in celebration of their freedom from the depredations against their autonomy by the alien presence and the prospect of facing a hated ancient foe in physical combat. All take their fill of spit-roasted game and fermented goat milk.

Bita-Bousseh had initially seemed distant, but at Chanvati's assurances that he seeks to root out and defeat whatever fell influence works itself on the Empress, turning her against the barrister, she warms somewhat, though she still seems miffed at the Merchant Prince's recklessness and seeming-neglect of her safety in the midst of his scheming.

Chanvati spends a fevered, disturbed night, haunted by chills and visions. Pa'avu herself barely sleeps, ministering to her gosb'tar's alien infection by pulling him from the twisting tendrils of his own mind, horrific hallucinations and fearful emotions, back into the real world, safe under her protection.




Extended Rest: all daily and encounter resources refresh. Pa'avu makes a Heal check to cure Chanvati of the Distortion of Caiphon Disease, r(13) +9 = 22: Chanvati progresses to Stage 0 (disease ends).

Below are the statistics for the Elite Swarm, the Clan of the Iron Gorgon

Iron Gorgon Tribe Level 7 Elite Brute​

Huge natural humanoid (swarm) XP 600​

HP 192; Bloodied 96Initiative +6
AC 19, Fortitude 21, Reflex 19, Will 17Perception+7
Speed 6
Resist half damage from melee and
ranged attacks; Vulnerable 5 to close and area attacks
Saving Throws +2; Action Points 1

Traits​

Swarm AttackAura 1
Any enemy that ends its turn in the aura takes 4 damage.
Swarm
The iron gorgon tribe can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The iron gorgon tribe cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for a medium creature.

Standard Actions​

(⚔) Greatclub (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d10 +4 damage.
Barrage of Blows (weapon) ✦ Recharge ⚄ ⚅
Effect: The iron gorgon tribe shifts up to its speed. When the mob moves adjacent to an enemy for the first time during the move, the mob can use greatclub on that enemy. If the attack hits a Large or smaller creature, the creature must succeed on a saving throw or fall prone.

Minor Actions​

Stone's EnduranceEncounter
Effect: The iron gorgon tribe gains resist 5 to all damage until the end of its next turn.

Triggered Actions​

Last Ones StandingEncounter
Trigger: The iron gorgon tribe becomes bloodied.
Effect (No Action): The iron gorgon tribe splits into four Iron Gorgon Clan Member Minions (N’gauthak, Or’lia, Kav’oko, and Il’rust). Effects on the iron gorgon tribe do not apply to the iron gorgon clan member minions.
Skills Athletics +13, Intimidate +9
Str 20 (+10) Dex 17 (+8) Wis 15 (+7)
Con 15 (+7) Int 11 (+3) Cha 12 (+4)
Alignment Unaligned Languages Common, Giant
Equipment: greatclub, hide armor.

Iron Gorgon Clan Member Level 7 Minion Brute​

Medium natural humanoid (goliath) XP 75​

HP 1; a missed attack never damages a minion.Initiative +6
AC 19, Fortitude 20, Reflex 19, Will 18Perception+7
Speed 6

Standard Actions​

(⚔) Greatclub (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 7 damage.

Minor Actions​

Stone's EnduranceEncounter
Effect: The goliath takes no damage from the next attack that hits it before the end of its next turn.

Triggered Actions​

Vengeful Clout (weapon) ✦ Encounter
Trigger: The goliath drops to 0 hit points.
Attack (Immediate Interrupt): Melee 1 (one creature); +10 vs. Fortitude
Hit: 7 damage, and the target falls prone.
Skills Athletics +13, Intimidate +9
Str 20 (+10) Dex 17 (+8) Wis 15 (+7)
Con 15 (+7) Int 11 (+3) Cha 12 (+4)
Alignment Unaligned Languages Common, Giant
Equipment: greatclub, hide armor.

And the stats for Ibhea and Arunny, built as PCs:
ARUNNY
Arunny, level 6
Half-Elf, Cleric|Invoker
Eldritch Strike: Eldritch Strike Constitution
Hybrid Cleric: Battle Cleric's Lore
Covenant Manifestation: Manifestation of Preservation
Hybrid Invoker: Hybrid Invoker Fortitude
Hybrid Talent: Channel Divinity (Hybrid Cleric)
Half-Elf Power Selection: Dilettante
Background: Missing Master, Divinely Inspired, Missionary Life (Missing Master Benefit)
Theme: Seer

FINAL ABILITY SCORES
Str 13, Con 19, Dex 8, Int 11, Wis 19, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10.

AC: 23 Fort: 20 Reflex: 15 Will: 20
HP: 50 Surges: 10 Surge Value: 12

TRAINED SKILLS
Perception +15, Insight +19, Heal +12, Endurance +12

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Bluff +5, Diplomacy +5, Dungeoneering +7, History +3, Intimidate +3, Nature +7, Religion +3, Stealth +2, Streetwise +3, Thievery +2, Athletics +4

FEATS
Level 1: Battle Awareness
Level 2: Hybrid Talent
Level 4: Wary Fighter
Level 6: Mighty Crusader Expertise

POWERS
Channel Divinity (Hybrid Cleric): Favor of the Gods
Dilettante: Eldritch Strike
Hybrid at-will 1: Brand of the Sun
Hybrid at-will 1: Hand of Radiance
Hybrid encounter 1: Thunder of Judgment
Hybrid daily 1: Moment of Glory
Seer Utility: Cast Fortune*
Hybrid utility 2: Divine Call
Hybrid encounter 3: Death Surge
Hybrid daily 5: Silent Malediction
Hybrid utility 6: Stream of Life

ITEMS
Amulet of Protection +2, Supporting Scale Armor +1, Adventurer's Kit, Casque of Tactics (heroic tier), Onatar's Forge +2, Morningstar

*We are using this variant of the canonical theme power:

Cast Fortune Seer Utility​

Omthala’s gaze extends across time, giving you a glimpse of future events.

Daily Divine
Standard Action
Personal
Requirement
: You must use this power during an extended rest.
Effect: Roll a d20 when you use this power, and note the result. Before your next extended rest, as a Free Action, you can replace any one attack roll, saving throw, or skill check made by you, an ally, or an enemy with this result.

IBHEA
Ibhea, level 6
Human, Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Sorcerer-King Pact
Human Power Selection: Heroic Effort
Background: Fugitive from a Vengeful Rival, Heretic, Street Urchin (Fugitive from a Vengeful Rival Benefit)
Theme: Ordained Priest

FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 17, Wis 10, Cha 19.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.

AC: 21 Fort: 16 Reflex: 19 Will: 20
HP: 49 Surges: 7 Surge Value: 12

TRAINED SKILLS
Stealth +10, Streetwise +14, Thievery +9, Bluff +13, Religion +15, Arcana +11

UNTRAINED SKILLS
Acrobatics +4, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +5, History +6, Insight +5, Intimidate +7, Nature +3, Perception +3, Athletics +2

FEATS
Human: Mindbite Scorn
Level 1: Blade Initiate
Level 2: Cunning Stalker
Level 4: Superior Implement Training (Accurate dagger)
Level 6: Tyrian Bureaucrat

POWERS
Eldritch Blast: Eldritch Strike
Level 1 Ordained Priest Feature: Shining Symbol
Warlock encounter 1: Grasp of the Iron Tower
Ordained Priest encounter 1: Shining Symbol
Warlock daily 1: Crown of Stars
Warlock utility 2: Beguiling Tongue
Warlock encounter 3: Delban's Deadly Attention
Warlock daily 5: Deathly Conduit
Warlock utility 6: Deliverance of Faith

ITEMS
Adventurer's Kit, Thieves' Tools, Necklace of Keys +1, Phylactery of Divinity (heroic tier), Holy Symbol, Veteran's Leather Armor +2, Shielding Blade Accurate dagger +1, Bottle of Wine, Doctrinal book
 
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Arunny and Ibhea locate the slave girl in the Burning Row apartment building, work their way past building security, and arrive at the apartment of the merchant and his security personnel. When the pair abruptly force the door open, all hell breaks loose! They know the spiteful merchant would rather see his "rightful property" perish than be taken forcibly from him!

There isn't a moment to spare to get the girl and get out of the building before the security apparatus of the Burning Row high rise descends upon them!





* Hearthfire (A4/5): A square of hearthfire is difficult terrain. In addition, any creature that enters a square of hearthfire takes 5 fire damage and grants combat advantage (save ends).

* Doors: Minor Action to open. Bedroom door is locked and requires a Standard Action to either unlock or break down (Medium DC).

* Furniture/Firewood: Challenging Terrain DC 11.

* Building Security: At the beginning of round 3 and every round thereafter, security personnel for the apartments will show up; 1 Standard, 1 Minion.

* Win Con: Get girl to windows (north wall), open (Minor Action), and rappel down (Standard Action Athletics vs Medium DC) or front door and quietly egress (Standard Action Stealth or Bluff vs Medium DC). Failure on this action leads to Skill Challenge w/ 1 Failure.

* Loss Con: Slave Girl perishes.

* Merchant (Controller, Leader): 72 HP, AC 20, Fortitude 16, Reflex 18, Will 19

* Merchant Security Goons (Soldiers x 4): 1 HP, AC 22, Fortitude 20, Reflex 17, Will 17

* Slave Girl
Medium natural humanoid, human
Level 6 Minion
HP 1; a missed attack never damages a minion. Initiative +7
AC 20, Fortitude 17, Reflex 19, Will 19 Perception+7
Speed 6

Immediate Actions

Pacifying Touch (charm) ✦ Recharge 6
Immediate Reaction
Trigger: An enemy moves adjacent or starts its turn adjacent to the slave girl.
Attack: Melee 1 (triggering creature); +9 vs. Will
Hit: The target is stunned UtEoIT.

Omthala's Will Be Done (Encounter)
Immediate Interrupt
Trigger: You are hit by an attack.
Effect: The attacker must reroll the attack and use the second roll, even if it is lower.

Acrobatics +5, Thievery +10
Str 10 (+3) Dex 15 (+5) Wis 17 (+6)
Con 12 (+4) Int 16 (+6) Cha 14 (+5)

INITIATIVE

Merchant (M) 25
Arunny (A) 24
Ibhea (I) 21
Merchant Security Goons (G1-4) 13
Slave Girl (S) 8

1683288508175.png


ROUND 1




I, Omthala's Searing Voice (ARUNNY), start the day having Cast Fortune and rolling an 8.




The MERCHANT howls in protest as the door splinters from its framing. "Do your job! Attack damnit! Don't let them seize property for their religious nonsense!"

The GOON near the door to the back bedroom rushes Ibhea with a small blade as his ally uses the opening to engage the heroes in melee!


* Move Action: F4 to G6

* Standard Action: Attack Damnit vs Ibhea Will: r(19) +9 = 28. Hit. Ibhea gains vulnerable 5 all damage (save ends). G1 charges from D7 to D2 and uses Teamwork Strike vs Ibhea Ref: r(18) +9 +1 (charge) = 28. Hit. 11 damage and G3 shifts to E2.

➶ Attack Damnit! ✦ Recharge ⚄ ⚅
Attack: Ranged 5 (one creature); +9 vs. Will
Hit: The target gains vulnerable 5 all damage (save ends).
Effect: One of the merchant's allies can charge the target or make a melee basic attack against the target as a free action.

(⚔) Teamwork Strike (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. Ref
Hit: 6 damage and an ally within 5 squares shifts 1 square.


TRIGGERS (IBHEA): DELBAN'S DEADLY ATTENTION

Immediate Interrupt Close burst 4
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy in the burst
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier necrotic damage. The target chooses either to deal half damage to you with its melee attack or to take 1d8 extra necrotic damage.

r(17) +9 = 26 vs 19 (17 +2 Security Tactics) Will. Hit for r(5) +5 = 10 damage. Minion KO'd, negating attack, subsequent damage, and G3's movement.

[I'm choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." We are the aggressors here!]

As the goon rushes IBHEA, their entrance unfolding precisely as Arunny had foretold it would, the whisky priest is ready for the onrush. As the one goon slashes at him with a blade, instead of connecting with a shallow slice across Ibhea's raised forearm and his ally stepping forward in aid, Ibhea reacts with fractionally quicker reflexes.

A bolt of frigid starlight shines down and bathes his foe, causing the goon to suffer a spasm of agony just as it attacks him. The goon yields consciousness under the assault.

"Feel the wrath of the Shadowed Sun!" Ibhea whispers harshly.


TRIGGERS (ARUNNY): DEATH SURGE
Immediate Reaction Close burst 3
Trigger: A creature within 3 squares of you drops to 0 hit points
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier psychic damage.
Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points.
Additional Effects: Manifestation of Preservation (slide ally 1)

vs. G2: r(17) + 10 = 27 vs. 20 Fort (no line of effect from G4 = no security tactics) = HIT; vs. G3: r(13) + 10 = 23 vs. 20 Fort = HIT; vs. M: r(5) + 10 = 15 vs. 16 Fort = Miss.

Hit G2 & G3 for r(2) +6 pscyh + 4 fire = 12 damage. Minions KO'd

Slide Ibhea from D1 to D2

I'm ALSO choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." HOWEVER, should the little girl die, the merchant is dead. End of story.

ARUNNY is quick to follow Ibhea's counterattack with one of her own: as the charging goon faints at the feet of Omthala's Lucent Messenger, Her Searing Voice holds her hands before her as if parting a curtain. As her hands separate, the other two goons in the room collapse as well, but the merchant remains upright and sneering.

LOCATION: Ibhea in D2. M in G6.
DAMAGE TO ENEMIES: NA
CONDITION TO ENEMIES: Ibhea vulnerable 5 all damage (save ends).
CURRENT HIT POINTS/CONDITIONS: 72, G1/2/3 KO’d
CURRENT BUFFS/DEBUFFS: NA.




Staring at the merchant with the brilliance of Omthala's wrath, ARUNNY slams her morningstar on the hardwood floor several times, each strike sending thunderous echoes throughout the room, each sending shockwaves into the merchant's body, the final slam causing his qaba to catch fire. Arunny steps close to the shuddering merchant and declares in a loud, clear tone: "Hear Omthala's truth and feel Her fiery reprimand!"

* begin turn with +2att (UEoANT) and 5THP

* Standard Action: Thunder of Judgment (enc.): r(20) + 10 + 2 (DS) = Crit vs. 16 Fort: Hit! Damage: 12 + 6 (Thunder) + r(2) + r(3) (Fire) = 23 Damage, and M is dazed (UEoANT); Manifestation of Preservation: slide I to D3

* Move Action: 2 squares to E3

LOCATION: E3; Ibhea D3
DAMAGE TO ENEMIES: G2, G3: 0 HP (Unconscious); M: 23 Damage
CONDITION TO ENEMIES: M Dazed UEoANT
CURRENT HIT POINTS: 50/50 (5 THP)
CURRENT BUFFS: +2 ATT ends
HEALING SURGES: 10/10




As Arunny tends to the merchant's goons as planned, IBHEA dashes to the door and gives the lock a good poke with the tip of his blade, just as he learned on the mean streets of the lower city as a desperate urchin. The lock does not yield, just as Arunny foretold, and so he twists his dagger to the left as the Searing Voice of Omthala instructed. This time the lock yields.

He flings the door inward, exposing the scene of the bedchamber: richly appointed furnishings, the cowering slavegirl, another of the merchant's goons with a blade at the ready.

With barely a moment's thought, Ibhea materializes in his free hand a crackling black sphere, an incarnation of the Shadowed Sun, and flings it at the tough, hitting him square in the face in an explosion of sizzling energy.

"Quick, come with me, girl!" he urges. "We are here to rescue you, to return you to your rightful place in Omthala's blazing embrace."


* Start of turn: +2 ATK (Death Surge) already expired, +5 THP, begins in D3.

* Move Action: D3 to D8 (triggers Shadow Walk, +2 defenses UEoINT)

* Standard Action: Thievery Check to unlock the door, r(2) TRIGGERS ARUNNY'S CAST FORTUNE (FREE ACTION): substitute r(8) +9 = 17 vs 15 DC. Success.

* Minor Action: Open door.

* Action Point for Standard Action: Hand of Blight vs G4, r(15) +9 = 24 vs 17 Will. Hit for r(2) +5 = 7 necrotic and psychic damage. KO'd.

LOCATION: D8
DAMAGE TO ENEMIES: 7 necrotic and psychic damage to G4, KO'd.
CONDITION TO ENEMIES: --
CURRENT HIT POINTS: 49/49
CURRENT BUFFS: 5 THP
HEALING SURGES: 7/7




* Well, that was a route! The combat is effectively over at this point with the girl safe and the security personnel routed.

The merchant is going to flee out of the apartment and into the corridor. Make some kind of a move to get us out of this scene. There is no immediate duress present so its player's choice where this goes. If its a threat to the merchant to facilitate your passage, then its just a single Intimidate. If its bluffing your way past the building security regime or just greasing their palms, then Bluff or 1/10th magic item level 6 to grease palms. If its sneaking through the building or carefully rappelling out the window or navigating a precarious ledge that skirts around to the fire escape, then Group (Stealth/Ath/Acro). There isn’t something pressing in upon you right now so your choice!

If you fail, we'll go to a Skill Challenge w/ 1 accrued failure for egress back to where you're attempting to get to and I’ll frame an obstacle. If you succeed, then transition us to where you were egressing to @darkbard @Nephis

XP

* 250 + 63 * 4 = 502/2 = 251 apiece.

LOOT

* Child secured (we'll sort her out later).
 
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darkbard

Legend
The slave girl warily steps over the fallen form of the merchant's goon and towards IBHEA. Then when she sees Arunny through the doorway, her form swathed in lily white robes and wimple, steel scales of her armor shining in the lamplight, the girl rushes past him and wraps her arms around Arunny's waist.

"A vision of the Goddess, you are," the girl proclaims in her Issyc Sehari outlander accent.

Ibhea calmly steps back into the room, retrieves a coin purse from his belt pouch, and tosses it at the merchant's feet.

"You've been more than adequately compensated for your loss here," the whisky priest snarls. "The girl now returns to her rightful place."

The merchant seems ready to protest, but the fiery stare cast upon him by Arunny, one arm protectively around the girl, the other raising her weapon slightly in menace, is enough to quell his objection into a sputter.

"That's right. Don't give me a reason," Arunny threatens.

Omthala's Lucent Messenger and Searing Voice exit the Burning Row highrise tower, girl in tow, and make their way back to the Sanctuary of Light, to provide succor and ministrations as they are able. And to learn what they can from her of the raids upon Omthala's faithful in the outlands.



Ibhea pays off the merchant with 180 gps (1/10th L6 magic item value) to cover his loss and ensure a safe retreat from the building.
 
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Upon arriving back at the Sanctuary of Light, it is clear that the poor girl is in some level of distress. She recoils momentarily as you step through the threshold to the temple, her skin blanching and her stomach heaving as if she is going to be ill. She attempts to recover, assuring you both:

"...its just...it must be the heat of the day coupled with the long journey to the temple..."

She is neither underfed nor does she bear bruises or marks of mistreatment.

At the threshold to the temple, she attempts to gather herself, step through, and answer the question you have posed regarding the raids in the outlands. That is when the distress she is suffering reveals itself to be far beyond mundane matters.

Her head flings back at a terrible angle. With herculean strength, she tears her hand away from whomever was helping her. Her linens tear and rip at seams as her body contorts. Stigmata appears on her hands and crawls disturbingly up her forearms. Her bright eyes turn black. A cascade of wretching and necrotic vomit. Something...stirs in the supernatural byproduct...

Her tiny voice quivers from seemingly far away and then trails off:

"...its...its...within..."





The entity is powerful. You can tell that much immediately. And it explains why the young girl's great power that Pa'avu intrinsically felt in the market is suppressed.

What do you think this is and what do you do?

Depending upon your answers here and your declared action, we'll formulate a Skill Challenge.
 
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darkbard

Legend
Arunny recoils at the splash and stench of the black sick, then is overwhelmed by a pulsating sensation of purple in the odor, a bizarre aspect of the synesthesia that often accompanies her visions. But this violet sensation has a recent antecedent—her assault and brief possession by the agents called by the wicked Warlock Hakhaman on this very site weeks before!

She staggers and reaches out a hand to steady herself against the spare form of her companion.


IBHEA senses his colleague’s disorientation, steps in in her stead. He raises Omthala’s symbol—suddenly radiant in the black night—from the golden chain around his neck and intones, “By the holy power of Omthala, light-giver, mistress of time, … and her Shadowed Son, Delban, king of suffering and restraint [this latter under his breath], I banish you, foul presence, from this mortal realm, to beset this poor innocent no longer!”





Ibhea uses Shining Symbol (Encounter Power) for a +2 circumstance bonus to his Primary Skill Religion check, r(11) +15 +2 = 28 vs ??, succeeding against a Hard DC up to L12. I’m hoping this first obstacle is set at a Hard DC for the ensuing SC!

Having talked over the scenario with @Nephis, we believe the slave girl has been infected by the mind seed of some alien entity, that Hakhaman, or those aligned with him, succeeded with the slave girl, at least in part, whereas he was foiled in his attempt to infect Arunny. It may be that Tarquin/Amna/Hakhaman (deceased) are, or are in league with, the dark forces that (1) beset the Empress and (2) seek to divert suspicion of their activity to the Legion of Ruth; that the Inquisition is a legitimate attempt by the Empress to escape from the control of those who close in on her and ferret out this conspiracy.

As to the nature of the entity spewed forth from the slave girl: something like a xenomorph, something utterly alien to this realm.
 

Complexity 2, Level +2 Skill Challenge (level 8 so DCs 12/16/24 and 20/21 NAD or 22/24 vs AC). 2 Secondary Skills (Complexity 2).

This first move above will be against the Hard DC so only Medium DC remains.

The goal will be adjure the malign, alien entity from the child.

* On 6 successes with 0 failures, you outright banish it from the mortal realm and she is freed.

* On a Success w/ 1 failure, you adjure it only but are facing a weakened, physical version of it in the mortal realm (Encounter Budget of Level +2), but the child retreats to the temple and is safe.

* On a Success w/ 2 failures, you adjure it only and are facing its full, physical version of it in the mortal realm (Encounter Budget of Level +3), but the child retreats to the temple and is safe.

* On a Failure, you adjure it, but you are facing its full, physical version of it in the mortal realm (Encounter Budget of Level +3), and the child (same stats) is in peril (safety is the square across the threshold of the temple door).

1 Successes (0 Hard DC Available)/0 Failures/2 Secondary Skills Available




The entity within the child briefly recoils from the divinity-infused words as the form of the child backpedals from the threshold of Omthala’s temple.

Abruptly, the child’s face screws up in feigned horror, a gasp with hands then clasping around mouth. Muffled:

“…he has a secret…”

Hands release and an expression of creepy glee and spasmodic movement toward Ibhea.

(1) “You have a secret! We have a secret too! Tell your secret and we’ll tell ours!” Ibhea can feel the power of suggestion tugging at him.

(2) A crowd slowly begins to gather outside as the footsteps of a temple steward echo nearer (putting themselves in danger…or perhaps hearing terrible truths they should not hear…).




Deal with (1) or (2) or both.

MEDIUM DC
 

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