Arunny and Ibhea locate the slave girl in the Burning Row apartment building, work their way past building security, and arrive at the apartment of the merchant and his security personnel. When the pair abruptly force the door open, all hell breaks loose! They know the spiteful merchant would rather see his "rightful property" perish than be taken forcibly from him!
There isn't a moment to spare to get the girl and get out of the building before the security apparatus of the Burning Row high rise descends upon them!
* Hearthfire (A4/5): A square of hearthfire is difficult terrain. In addition, any creature that enters a square of hearthfire takes 5 fire damage and grants combat advantage (save ends).
* Doors: Minor Action to open. Bedroom door is locked and requires a Standard Action to either unlock or break down (Medium DC).
* Furniture/Firewood: Challenging Terrain DC 11.
* Building Security: At the beginning of round 3 and every round thereafter, security personnel for the apartments will show up; 1 Standard, 1 Minion.
* Win Con: Get girl to windows (north wall), open (Minor Action), and rappel down (Standard Action Athletics vs Medium DC) or front door and quietly egress (Standard Action Stealth or Bluff vs Medium DC). Failure on this action leads to Skill Challenge w/ 1 Failure.
* Loss Con: Slave Girl perishes.
*
Merchant (Controller, Leader): 72 HP, AC 20, Fortitude 16, Reflex 18, Will 19
*
Merchant Security Goons (Soldiers x 4): 1 HP, AC 22, Fortitude 20, Reflex 17, Will 17
*
Slave Girl
Medium natural humanoid, human
Level 6 Minion
HP 1; a missed attack never damages a minion. Initiative +7
AC 20, Fortitude 17, Reflex 19, Will 19 Perception+7
Speed 6
Immediate Actions
Pacifying Touch (charm) ✦ Recharge 6
Immediate Reaction
Trigger: An enemy moves adjacent or starts its turn adjacent to the slave girl.
Attack: Melee 1 (triggering creature); +9 vs. Will
Hit: The target is stunned UtEoIT.
Omthala's Will Be Done (Encounter)
Immediate Interrupt
Trigger: You are hit by an attack.
Effect: The attacker must reroll the attack and use the second roll, even if it is lower.
Acrobatics +5, Thievery +10
Str 10 (+3)
Dex 15 (+5)
Wis 17 (+6)
Con 12 (+4)
Int 16 (+6)
Cha 14 (+5)
INITIATIVE
Merchant (M) 25
Arunny (A) 24
Ibhea (I) 21
Merchant Security Goons (G1-4) 13
Slave Girl (S) 8
ROUND 1
I, Omthala's Searing Voice (
ARUNNY), start the day having Cast Fortune and rolling an 8.
The MERCHANT howls in protest as the door splinters from its framing. "Do your job! Attack damnit! Don't let them seize property for their religious nonsense!"
The GOON near the door to the back bedroom rushes Ibhea with a small blade as his ally uses the opening to engage the heroes in melee!
* Move Action: F4 to G6
* Standard Action: Attack Damnit vs Ibhea Will: r(19) +9 = 28. Hit. Ibhea gains vulnerable 5 all damage (save ends). G1 charges from D7 to D2
and uses Teamwork Strike vs Ibhea Ref: r(18) +9 +1 (charge) = 28. Hit. 11 damage and G3 shifts to E2.
➶ Attack Damnit! ✦ Recharge ⚄ ⚅
Attack: Ranged 5 (one creature); +9 vs. Will
Hit: The target gains vulnerable 5 all damage (save ends).
Effect: One of the merchant's allies can charge the target or make a melee basic attack against the target as a free action.
(⚔) Teamwork Strike (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. Ref
Hit: 6 damage and an ally within 5 squares shifts 1 square.
TRIGGERS (IBHEA): DELBAN'S DEADLY ATTENTION
Immediate Interrupt Close burst 4
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy in the burst
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier necrotic damage. The target chooses either to deal half damage to you with its melee attack or to take 1d8 extra necrotic damage.
r(17) +9 = 26 vs 19 (17 +2 Security Tactics) Will. Hit for r(5) +5 = 10 damage. Minion KO'd, negating attack, subsequent damage, and G3's movement.
[I'm choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." We are the aggressors here!]
As the goon rushes IBHEA, their entrance unfolding precisely as Arunny had foretold it would, the whisky priest is ready for the onrush. As the one goon slashes at him with a blade, instead of connecting with a shallow slice across Ibhea's raised forearm and his ally stepping forward in aid, Ibhea reacts with fractionally quicker reflexes.
A bolt of frigid starlight shines down and bathes his foe, causing the goon to suffer a spasm of agony just as it attacks him. The goon yields consciousness under the assault.
"Feel the wrath of the Shadowed Sun!" Ibhea whispers harshly.
TRIGGERS (ARUNNY): DEATH SURGE
Immediate Reaction Close burst 3
Trigger: A creature within 3 squares of you drops to 0 hit points
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier psychic damage.
Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points.
Additional Effects: Manifestation of Preservation (slide ally 1)
vs. G2: r(17) + 10 = 27 vs. 20 Fort (no line of effect from G4 = no security tactics) = HIT; vs. G3: r(13) + 10 = 23 vs. 20 Fort = HIT; vs. M: r(5) + 10 = 15 vs. 16 Fort = Miss.
Hit G2 & G3 for r(2) +6 pscyh + 4 fire = 12 damage. Minions KO'd
Slide Ibhea from D1 to D2
I'm ALSO choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." HOWEVER, should the little girl die, the merchant is dead. End of story.
ARUNNY is quick to follow Ibhea's counterattack with one of her own: as the charging goon faints at the feet of Omthala's Lucent Messenger, Her Searing Voice holds her hands before her as if parting a curtain. As her hands separate, the other two goons in the room collapse as well, but the merchant remains upright and sneering.
LOCATION: Ibhea in D2. M in G6.
DAMAGE TO ENEMIES: NA
CONDITION TO ENEMIES: Ibhea vulnerable 5 all damage (save ends).
CURRENT HIT POINTS/CONDITIONS: 72, G1/2/3 KO’d
CURRENT BUFFS/DEBUFFS: NA.
Staring at the merchant with the brilliance of Omthala's wrath, ARUNNY slams her morningstar on the hardwood floor several times, each strike sending thunderous echoes throughout the room, each sending shockwaves into the merchant's body, the final slam causing his qaba to catch fire. Arunny steps close to the shuddering merchant and declares in a loud, clear tone: "Hear Omthala's truth and feel Her fiery reprimand!"
* begin turn with +2att (UEoANT) and 5THP
* Standard Action: Thunder of Judgment (enc.): r(20) + 10 + 2 (DS) = Crit vs. 16 Fort: Hit! Damage: 12 + 6 (Thunder) + r(2) + r(3) (Fire) = 23 Damage, and M is dazed (UEoANT); Manifestation of Preservation: slide I to D3
* Move Action: 2 squares to E3
LOCATION: E3; Ibhea D3
DAMAGE TO ENEMIES: G2, G3: 0 HP (Unconscious); M: 23 Damage
CONDITION TO ENEMIES: M Dazed UEoANT
CURRENT HIT POINTS: 50/50 (5 THP)
CURRENT BUFFS: +2 ATT ends
HEALING SURGES: 10/10
As Arunny tends to the merchant's goons as planned, IBHEA dashes to the door and gives the lock a good poke with the tip of his blade, just as he learned on the mean streets of the lower city as a desperate urchin. The lock does not yield, just as Arunny foretold, and so he twists his dagger to the left as the Searing Voice of Omthala instructed. This time the lock yields.
He flings the door inward, exposing the scene of the bedchamber: richly appointed furnishings, the cowering slavegirl, another of the merchant's goons with a blade at the ready.
With barely a moment's thought, Ibhea materializes in his free hand a crackling black sphere, an incarnation of the Shadowed Sun, and flings it at the tough, hitting him square in the face in an explosion of sizzling energy.
"Quick, come with me, girl!" he urges. "We are here to rescue you, to return you to your rightful place in Omthala's blazing embrace."
* Start of turn: +2 ATK (Death Surge) already expired, +5 THP, begins in D3.
* Move Action: D3 to D8 (triggers Shadow Walk, +2 defenses UEoINT)
* Standard Action: Thievery Check to unlock the door, r(2) TRIGGERS ARUNNY'S CAST FORTUNE (FREE ACTION): substitute r(8) +9 = 17 vs 15 DC. Success.
* Minor Action: Open door.
* Action Point for Standard Action: Hand of Blight vs G4, r(15) +9 = 24 vs 17 Will. Hit for r(2) +5 = 7 necrotic and psychic damage. KO'd.
LOCATION: D8
DAMAGE TO ENEMIES: 7 necrotic and psychic damage to G4, KO'd.
CONDITION TO ENEMIES: --
CURRENT HIT POINTS: 49/49
CURRENT BUFFS: 5 THP
HEALING SURGES: 7/7
* Well, that was a route! The combat is effectively over at this point with the girl safe and the security personnel routed.
The merchant is going to flee out of the apartment and into the corridor. Make some kind of a move to get us out of this scene. There is no immediate duress present so its player's choice where this goes. If its a threat to the merchant to facilitate your passage, then its just a single Intimidate. If its bluffing your way past the building security regime or just greasing their palms, then Bluff or 1/10th magic item level 6 to grease palms. If its sneaking through the building or carefully rappelling out the window or navigating a precarious ledge that skirts around to the fire escape, then Group (Stealth/Ath/Acro). There isn’t something pressing in upon you right now so your choice!
If you fail, we'll go to a Skill Challenge w/ 1 accrued failure for egress back to where you're attempting to get to and I’ll frame an obstacle. If you succeed, then transition us to where you were egressing to
@darkbard @Nephis
XP
* 250 + 63 * 4 = 502/2 = 251 apiece.
LOOT
* Child secured (we'll sort her out later).