Manbearcat
Legend
Ok, going to fold Loot + XP into the follow-on conflict below as you've decided to attempt to consecrate the site/remove the curse immediately. We're going to include the fell priest, Ezcoatl's, beshadowed blade as a conduit for this despite. However, because you weren't able to pull off the standard action "disarm the priest of his beshadowed blade" move during the combat, this is going to be extremely danger, as follows:
* Ezcoatl's smoking shadow blade is momentarily not shunted from this world and part of the consecration ritual will be attempting to grasp it and render it corporeal before it “poofs.” This place is very dangerous to your present curse so Micro-failures in the SC will increase all curse-afflicted Religion checks to recover from the Justicar's curse by 2.
Goal: Render Ezcoatl's beshadowed blade corporeal (2 successes), consecrate the site and remove the curse (final 4 successes).
Complexity 2, Level +2 Challenge (DCs 12, 17, 25 and vs NAD 21, vs AC 23)
2 Secondary Skill, all DCs Easy
0 Successes (1 Hard DC Available)/0 Failures/2 Secondary Skills Available
Alright, take a Short Rest, vignette Qamra recovering from her hardship, and let's do this.
The smoking beshadowed blade spilled from the hands of the fell priest Ezcoatl, eerily soundless and the freezing, necrotic mist flits about its hilt and edge. The phantom's hand curls like a spider's death throes and slowly disappears.
The blade's lack of substance increases with each passing moment. In short order it will be gone from this world, returning only when the curse manifests again, dragging with it the misery and horror of those eternally chained to it.
Even from a few paces away, you can feel the terrible power of the thing; straight from some terrible dark depth of this world or the very Abyss itself. The curse within you seems to call to it...and it call to your curse. It begs for your touch...daring you to grasp it. Despite its foul will, you know there is no other way to lift the curse of this place and free these poor souls forever...
HARD DC
How do you deal with the terrible necrotic freeze of the beshadowed blade? You have to handle it to render it corporeal for the consecration ritual.
* Ezcoatl's smoking shadow blade is momentarily not shunted from this world and part of the consecration ritual will be attempting to grasp it and render it corporeal before it “poofs.” This place is very dangerous to your present curse so Micro-failures in the SC will increase all curse-afflicted Religion checks to recover from the Justicar's curse by 2.
Goal: Render Ezcoatl's beshadowed blade corporeal (2 successes), consecrate the site and remove the curse (final 4 successes).
Complexity 2, Level +2 Challenge (DCs 12, 17, 25 and vs NAD 21, vs AC 23)
2 Secondary Skill, all DCs Easy
0 Successes (1 Hard DC Available)/0 Failures/2 Secondary Skills Available
Alright, take a Short Rest, vignette Qamra recovering from her hardship, and let's do this.
The smoking beshadowed blade spilled from the hands of the fell priest Ezcoatl, eerily soundless and the freezing, necrotic mist flits about its hilt and edge. The phantom's hand curls like a spider's death throes and slowly disappears.
The blade's lack of substance increases with each passing moment. In short order it will be gone from this world, returning only when the curse manifests again, dragging with it the misery and horror of those eternally chained to it.
Even from a few paces away, you can feel the terrible power of the thing; straight from some terrible dark depth of this world or the very Abyss itself. The curse within you seems to call to it...and it call to your curse. It begs for your touch...daring you to grasp it. Despite its foul will, you know there is no other way to lift the curse of this place and free these poor souls forever...
HARD DC
How do you deal with the terrible necrotic freeze of the beshadowed blade? You have to handle it to render it corporeal for the consecration ritual.
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