Complexity 5 SC, Level 16 (DCs 16/22/31)
Goal:
Locate The Henge of Time and face the perilous journey there in order to return to Itirilimish before its destruction to either retrieve (Ibhea) or destroy (Arunny) the Monocle of Flame.
11/12 Successes
/1 Failures
/0 Hard DC Available
/1 Secondary Skills Available
/0 Advantages Available
The dark curse that quenched all moonlight entering the lost elven city of Cendriane has been purged.
The living wood, finally awaken from its long sleep and reflexively detecting trespass is now quiescent.
With that, the heroes can feel the lightness of the world around them. The words the Eladrin Warrior spoke at the beginning of their journey in the Feywild rings out in their individual minds; "...the eternally dark, twisted forest there holds the ancient, haunted city of Cendriane; home to our people too long ago to remember...home no more...but...there, you will find archmagics beyond mortal mind...including what you seek.." Without a doubt, they have entered a Nexus Grove, a sacred lynchpin for Cendriane's intermittent transition through the veil that separates the Feywild from the mortal world. Through that same veil-penetrating nexus, access to The Spirit Realm is possible…where The Henge of Time and the Primal Elder Spirit Stoneroot awaits them as in Arunny's portent-scape.
But while the dark curse has been beaten back and the forest rendered docile...the terrible denizens that laid supernatural waste to this place centuries or millennia ago remain...worse than remain...they press in...and the terrible beast (part spider, part drow) maintains a dominating hold on this grove that prevents its activation...possessing primordial darkness at his beck and call...
Skulking from the trees are demon vultures, surely feasting on the barely beating heart of this place...the slow rotting of this ancient city and its primordial trees...not so different from Arunny's dreams...
NESTED CHALLENGE TO RESOLVE SKILL CHALLENGE GOAL (MECHANICS ETC)
*
ILLUMINATION: Moonlight now penetrates the haunted city of Cendriane. Xin Mae and Vruk are torchbearers and light burns bright in a 5 sq radius around each of them. Beyond that is Minor Concealment.
*
OTHERWORLDLY NEXUS (BLUE-GREY STAR SQ, Fantastic Terrain): Standard Action (Personal, Exhaust origin sq activated when used in SC below), Rider Effect; Gain insubstantial and phasing UtEoYNT.
*
ACTIVATE THE CENDRIANE NEXUS AND SOJOURN TO THE SPIRIT REALM LVL 13/COMPLEXITY 2 (DCs 14/20/29):
✦ Rebuke the Drider Fanglord x 1 (Medium DC): Intimidate (standard action, must be w/in an Otherworldly Nexus, range 10 from Drider Fanglord, Drider Fanglord suffers a -2 penalty to hit [SE]).
✦ Assail the Drider Fanglord's Hold on the Grove x 1 (Medium DC): Athletics (standard action, Melee range w/ Drider Fanglord, Drider Fanglord suffers 10 OG damage [SE]).
IN ORDER AFTER DRIDER FANGLORD IS SLAIN:
✦ Unlock the Spiri Realm's Flow x 1 (Medium DC): Thievery (standard action, must be w/in an Otherworldly Nexus).
✦ Activate the Spatial Flow x 1 (Hard DC): Arcana, Nature, Religion (standard action, must be w/in an Otherworldly Nexus).
✦ Attune to the Spirit Realm x 1 (Medium DC): Endurance, Nature (standard action, must be w/in an Otherworldly Nexus).
✦ Parley w/ the Soul Serpent for Access to the Spirit Realm x 1 (Medium DC): Diplomacy (standard action, must be w/in an Otherworldly Nexus).).
*
VRUK (HINDERING TERRAIN FOR ENEMIES): Cover for allies vs Ranged Attacks per normal. Any enemy that starts its turn adjacent to a Vruk square takes 10 damage. An enemy that leaves a sq adjacent to Vurk without shifting takes 5 damage. An enemy that ends its turn adjacent to a Vruk square is restrained until the start of its next turn.
VRUK SMASH TERRAIN STUNT - HERO SPENDS STANDARD ACTION (AT-WILL) EFFECT: VRUK MOVES 3 SQ AND DEALS 10 DAMAGE TO ONE ADJACENT ENEMY DURING OR AT THE END OF THAT MOVE.
*
TREES: Squares that are 50+ % illustrated trees are difficult terrain and grant Partial Concealment (-2 penalty to attack rolls against targets) due to light foliage. Partially illustrated squares are only color.
TREE TERRAIN STUNT:
A character in a Tree square can spend a move action to gain Total Concealment (-5 penalty to attack rolls against targets) and shift 1 sq (exception to normal difficult terrain rules).
* WAVES: Every even round (starting next round), 1 Vrock and 2 Darkling Spawns appear on the boundary squares of the map.
*
Drider Fanglord (DF) (Large fey humanoid, spider, drow, brute, standard): HP 161, AC 25, Fortitude 26, Reflex 24, Will 22, Init +11
*
Vrock (D) x 2 (Medium elemental humanoid, demon, skirmisher, standard): HP 132, AC 27, Fortitude 25, Reflex 23, Will 23, Init +12
*
Darkling Spawn (M) x 6 (Medium shadow elemental, artillery, minion): 1 HP, AC 29, Fortitude 27, Reflex 24, Will 25, Init +7
*
Place heroes in an available square in the center
between rows 10-14 and columns H-M: A M13, I H12, Q J11, X H13.
INITIATIVE
Arunny (A) r18+16=
34 <SWITCH WITH IBHEA>
Drider Fanglord (DF) 25 (Higher Dex than X)
Xin Mae (X) r19+6=25
Vrock (D) 21
Qamra (Q) r8+9=
17
Ibhea (I) r9+7=
16 <SWITCH WITH ARUNNY>
Darkling Spawn (M) 13
ROUND 1
Ibhea Monster Knowledge (No Action) Arcana:
Xin Mae's Trait:
LEADERSHIP FROM LORE: You and any ally within 10 squares of you who can see and hear you gain a +2 bonus to Monster Knowledge checks.
* vs
Drider Fanglord r3+15+2 = 20 Meets Moderate but Fails to meet Hard DC
Drider Fanglord
Large fey humanoid (spider), drow
Level 13 Brute XP 800
HP 161; Bloodied 80 Initiative +11
AC 25 Fortitude 26, Reflex 24, Will 22 Perception+14
Speed 8, climb 8 (spider climb) Darkvision
Keyword: Poison
Standard Actions
(⚔)
Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 3d12 + 7 damage.
Minor Actions
➶
Darkfire ✦ Encounter
Attack: Ranged 10 (one creature); +16 vs. Reflex
Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the drider's next turn.
==========================
* vs
Vrock r20+15+2 = 37 Meets Hard DC
Vrock
Medium elemental humanoid (demon)
Level 13 Skirmisher XP 800
HP 132; Bloodied 66 Initiative +12
AC 27, Fortitude 25, Reflex 23, Will 23 Perception+13
Speed 6, fly 8 Darkvision
Standard Actions
(⚔)
Claw ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 3d8 + 8 damage.
⚔
Flyby Attack ✦ At-Will
Effect: The vrock flies up to its speed and uses claw once during that movement. It does not provoke opportunity attacks when moving away from the target of the attack.
Triggered Actions
ᗕ
Spores of Madness (poison) ✦ Encounter
Trigger: The vrock is first bloodied.
Attack (Free Action): Close burst 2 (enemies in the burst); +16 vs. Will
Hit: 3d10 + 6 poison damage, and the target is dazed (save ends).
Miss: Half damage.
Variable Resistance ✦ 2/Encounter
Trigger: The vrock takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The vrock gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Athletics +12
======================
* vs
Darkling Spawn r12+15+2 = 29 Meets Hard DC
Darkling Spawn
Medium elemental demon
Level 13 Minion Artillery XP 200
HP 1; a missed attack never damages a minion. Initiative +9
AC 27, Fortitude 23, Reflex 24, Will 25 Perception+10
Speed 6 Darkvision
Standard Actions
(⚔)
Dark Tentacle (necrotic) ✦ At-Will
Attack: Melee 10 (one creature); +20 vs. AC
Hit: 10 necrotic damage.
Athletics + 12
Arunny has seen this combat play out before. Maba has shown her: she stuns the Fanglord and her allies easily dispatch the rest of the foes and activate the Cendriane nexus. But then a cascade of events that sends Ibhea tumbling even further into madness, whatever dark influence in his heart taking further root. And so she hold off for now, utilizing the magic of her helm to spur IBHEA into action in her stead. Perhaps there is hope for his redemption yet...
Heeding the scrivener's words of advice about their foes, the warlock puts distance between himself and the light, wreathing himself in shadows pulled from the lifted curse. He darts into one of the nexuses of otherworldly energy dotted about this grove.
"Hear me, creature of fang and bristled legs, part fallen elf and part arachnid abomination! The curse that beset this land is lifted, and your time here has come to an end! Now is the hour of your reckoning, as the black flames of Delban incinerate your soul from this realm!"
The nexus activates and Ibhea's image shimmers, fades, becomes insubstantial.
* Arunny Free Action: Casque of Tactics Power Daily (Free Action); Use this power when initiative is rolled. Swap initiative check results with a willing ally whom you can see. Arunny and Ibhea swap places in the initiative.
* Move: 4 squares to Otherworldly Nexus in E14 (Activates Shadow Walk)
* Standard: Rebuke the Drider Fanglord Intimidate Primary skill check, r9+14=23 vs 20 Moderate DC. Success. DF takes -2 to hit (SE). Otherworldly Nexus (E14) exhausted. I gains insubstantial and phasing UtEoINT.
* Minor: Warlock's Curse on DF.
LOCATION: E14
DAMAGE: na
CONDITIONS TO ENEMIES: DF -2 to hit (SE), DF subject to Warlock's Curse, 1/6 Obstacles in SC completed
CURRENT HP: 85/85
CURRENT DE/BUFFS: Minor Concealment via SW, gains insubstantial and phasing UtEoINT.
SURGES: 5/7
DAILIES EXPENDED: 1 charge Girdle of Skulls
The drow face sneers with feral menace atop its spidery lower-half. The DRIDER FANGLORD hisses at Ibhea.
"You are far from home, mortal...such threats as you seek escape through portal.
<looking at Xin Mae> Yet...you do bring worldly delights to my domain...I think I shall cleave them in twain <hefting its greatsword>...and suck all life from its veins..."
Xin Mae becomes wreathed in purplish light before the Drider charges him, the scrivener barely escaping the mighty blow with his life!
* Minor: Darkfire (R10, Encounter) vs X's Ref: r(13) +16 -2 (RtDF) = 27. Hit. X grants combat advantage and cannot benefit from invisibility or concealment UEoDFNT.
➶
Darkfire ✦ Encounter
Attack: Ranged 10 (one creature); +16 vs. Reflex
Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the drider's next turn.
* Standard: Charge to G12 and MBA (Greatsword M1) vs X's AC: r(8) +18 +1 (charge) +2 (CA) -2 (RtDF) = 27. Miss.
(⚔)
Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 3d12 + 7 damage.
* End of Turn: Saving throw vs RtDF; r(11) = succeed.
LOCATION: G12
DAMAGE: na
CONDITIONS TO ENEMIES: X grants combat advantage and cannot benefit from invisibility or concealment UEoDFNT.
HP: 161/161
CURRENT DE/BUFFS: Subject to Warlock's Curse.
As the Drider Fanglord bares down upon him, XIN MAE seems far more interested in, nay distracted by, the sickly violet light wreathing his form.
"Fascinating! A bioluminescent effluvium! I recall a notation I made from the Annals of the Reign of Uskglass Thistledown...." The scrivener bends to riffle through the tome clutched in one hand, and the Fanglord's beheading blow whistles harmlessly above him.
"Yes, here it is: 'Though the effluvium of the elfspider lords serves to aid the creatures in their pursuit of prey, one need only intone the mystic phrase Apocrita teem ith toxicantus to defang their attacks.'"
Looking up, Xin Mae seems to notice the Fanglord's proximity for the first time. "Apocritateemithtoxicantuspocritateemithtoxicantuspocritateemithtoxicantus!" he screeches over and over, then bashes the Fanglord with the very tome clutched in one hand. A terrific buzzing as if that of a thousand thousand wasps surrounds the scrivener, and the elfspider visibly recoils.
* Starts turn: grants CA & cannot benefit from invisibility/concealment UEoDFNT, DF in Distracting Monologue Aura
* Minor: Defensive Lore Daily CBu 2 (
YELLOW) Effect: The burst creates a zone that lasts until the end of your next turn. Choose ...
Fey .... Until the end of your next turn, creatures of that origin take a -2 penalty to attack rolls and to all defenses while in the zone, and attacks by such creatures deal only half damage to targets inside the zone.
Sustain Minor: The zone persists until the end of your next turn.
* Standard: Tome Bash M1 vs DF, r19+17+2 CA=38 vs 23 AC (debuffed). Hit. r3+6=9 damage.
LOCATION: H13
DAMAGE: 9 damage to DF
CONDITIONS TO ENEMIES: DF grants CA (in Distracting Monologue Aura), has -2 Def & ATK & 1/2 damage vs creatures in Defensive Lore Zone (
YELLOW)
CURRENT HP: 77/82
CURRENT DE/BUFFS: Grants CA & cannot benefit from invisibility/concealment UEoDFNT, X & Q currently in DL Zone
SURGES: 7/7
DAILIES EXPENDED: Defensive Lore
The VROCKs make drawn-out raspy hisses as they circle Arunny's right flank, taking turns attempting to nip and rend the priest-seer as they do. The sound of terrible razor-beaks clashing with arms and armor rings out during the consecutive clashes.
"JUICY MORSEL."
"YESSSSSS, REND AND TEAR."
Qamra's reshaping of the dimensional fabric momentarily disorients one of the Vrock's and its beak and claws tear into a foliage-obscured Darkling!
Like good carrion-demons, the cowards retreat into the moonlit darkness and the Feywild foliage after their sorties.
D1
* Standard: Flyby Attack to M18 w/ Claw (M1) vs A's (no OA moving away) AC: r(20). CRIT.
TRIGGERS Q's IMMEDIATE INTERRUPT (Enc): Ranged 10; Trigger: An enemy hits an ally w/a melee; Target: the triggering enemy: ATK: +16 vs Will: r19+16=35 vs 23 Will. Hit: You teleport the target 5 sq (from N13 to Q8). The target then makes its melee attack against creature you choose if in range; M in R7.
...finish movement portion of Flyby Attack; D1 moves 2 sq to S8.
QAMRA's eyes arrow on the creature flying to attack her mentor, and Omthala's Radiant Shamshar feels Divine energy explode within and through her.
As the first Vrock flies at Arunny, a shimmering Vortex appears in its path. Unable to stop its momentum, the demon vulture enters the dimensional tunnel, exiting next to a foliage-obscured Darkling, unleashing its fly-by-attack on it instead...and then flying back to the same obscuring foliage nearby.
D2
* Standard: Flyby Attack to P15 w/ Claw (M1) vs A's (no OA moving away) AC: r(1). Automiss.
* Move: 4 sq to T14.
LOCATION: D1 in S8, D2 in T14.
DAMAGE:
SLAYS M (R7)
CONDITIONS TO ENEMIES: na
HP: D1 132/132, D2 132/132
CURRENT DE/BUFFS: Both with Partial Concealment from foliage. D1/D2 with Total Concealment from those without Lowlight Vision due to combo of foliage and lack of illumination from V or X torches.
QAMRA, young warrior of the Triune Light, Radiant Shamshar, casts a quick but fervent prayer to her Goddess and Her Companions, then steps valiantly forward toward the strange and enormous spider-man-beast attacking them ... a drider, she thinks she heard within Xin Mae's mutterings.
Mindful of the Scrivener's instructions to break the Fanglord's hold on this sacred grove, she calls forth the divine power within her and strikes the ground near the drider's sharp, spindly legs with her scimitar. Unfortunately, the dew is yet on the forest floor and her footing not secure: her display is less than masterful.
* Minor (Daily): Virtue: Spend Surge + gain no HPs but do gain 25 THP
* Move: 2 sq to H11
* Standard: Assail the Drider Fanglord's Hold on the Grove: Melee Range with DF: Primary Skill Athletics check: r6+11=17 vs 20 DC/Fail.
* Ends turn without making an attack:
Xin Mae's TRIGGERED ACTION: Mind Our Enemies, Now (Enc), Immediate Reaction R10; Trigger: An ally within 10 squares of you ends his or her turn without having made an attack. Target: The triggering ally (Qamra); Effect: The target can either make a basic attack or charge an enemy as a free action, even if the target is dominated or stunned. If the attack hits, it deals 1d10 extra damage: Ardent Strike M1: r9+18=27 vs 23 AC (Debuffed)/Hit. r6,2,4 + 10 + r8= 30 damage to DF, & he is subject to Qamra’s divine sanction UEoQNT.
LOCATION: H11
DAMAGE: 30 damage to DF
CONDITIONS TO ENEMIES: DF subject to Q's DivSanc UEoQNT
CURRENT HP: 103/103 +25 THP
CURRENT DE/BUFFS: w/in DL Zone
SURGES: 10/12
DAILIES EXPENDED: Virtue
ARUNNY, Piercing Eye of Maba, casts her gaze around the sacred grove, her brow thunderous with fury at the damage therein. Her skin begins to glow with a pearly light, reminding all viewing her of moonlight, as Moonlight it surely is. Then her mouth opens, and Omthala's Searing Voice begins to speak:
I behold the Moon sailing in Brightness
Rising through blue depths above
Her Slow White Eye shines Coldness
Frozen, your fates re-wove
And with that, the Divine Glowing within Arunny explodes across the sacred grove, slamming into each of their enemies, as she moves across the board, while also pulling the Priest of Maba's Consort closer, within Xin Mae's protective zone and the Divine fold of the Triune Light.
* Standard (Daily): Fourfold Invocation of Doom (Fear, Psychic, CBu10 - enemies in burst vs. Will): ATK: vs DF: r1+16= Automiss; vs. Ms: C17: r7+16=23/Miss, C6: r13+16=29/Hit, I7: r15+16 -2 (MC) =29/Hit, K17: r11+16-2 (MC) =25/Hit, T16: r12+16-2 (MC) =26/Hit; D2: r4+16-2 (MC) =18/Miss; D1: r15+16-2 (MC) =29/Hit. Hit: The target is dazed (SE): [M (C6, I7, K17, T15), & D1]. Miss: The target is dazed UEoANT: [DF, M(C17), & D2]; Effect: UEotE, any creature that hits or misses you takes 5 psychic damage. Manifestation of Preservation: Slides Ibhea 1 sq to F14
* Move: 5 sq to H15
* Minor (Enc): Favor of the Gods CBu2: Target 1 creature in the burst (Ibhea); Effect: The next time I misses with an attack roll BEoANT, it can reroll that attack roll. It must use the new result, even if it is lower.
LOCATION: A: H15, I: F14
DAMAGE: na
CONDITIONS TO ENEMIES: Dazed (SE): M (C6, I7, K17, T15), & D1; Dazed UEoANT: DF, M(C17), & D2.
CURRENT HP: 80/80
CURRENT DE/BUFFS: FIoD UEoE; Buff to Ibhea: Favor of the Gods
SURGES: 10/11
DAILIES EXPENDED: Good Omens, Divine Deliverance, Maba's Mark of the Dark Moon, Lucky Charm, Cast Fortune, Moment of Glory, Fourfold Invocation of Doom, Casque of Tactics,
Part tuft-like shadow, part rubbery-viscous matter, the DARKLING SPAWNS flex their disturbingly long appendages to assail the scrivener simultaneously from all directions.
The dark elementals then retreat from the light and into the foliage.
M (K17)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(1). AUTOMISS.
* End of Turn: Saving Throw vs dazed; r(13). Succeeds.
M (T16)
* Standard Action: Charge to N16 and Darkling Tentacle (M10, necrotic) vs X's AC: r(19) +20 = 39. Hit. 10 necrotic damage to X.
* End of Turn: Saving Throw vs dazed; r(4). Fails.
M (I7)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(13) +20 = 33. Hit. 10 necrotic damage to X.
* End of Turn: Saving Throw vs dazed; r(8). Fails.
M (C6)
* Standard Action: Charge to I9 and Darkling Tentacle (M10, necrotic) vs X's AC: r(5) +20 = 25. Miss.
* End of Turn: Saving Throw vs dazed; r(6). Fails.
M (C17)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(12) +20 = 32. Hit. 10 necrotic damage to X.
* End of Turn: Dazed UEoANT.
LOCATION: K17, N16, I7, I9, C17
DAMAGE: 30 necrotic damage to X.
CONDITIONS TO ENEMIES: na
CURRENT DE/BUFFS: C17 Dazed UEoANT. N16, I7, I9 dazed (SE). All Minions in trees have Partial Concealment. Those outside of 5 x 5 of X or V have Partial Concealment to those without LL or better vision. Those that have both have Total Concealment to those without LL or better vision.
WAVE (RD 2, 4...):
2 x Darkling Spawn (A8, A20) and D3 enter the battlefield (A13)!
DF 122/161 Warlock Curse, Dazed UEoANT
D1 132/132 Total Concealment, Dazed (SE)
D2 132/132 Total Concealment, Dazed UEoANT
D3 132/132
SPIRIT REALM SOJOURN VIA CENDRIANE NEXUS SKILL CHALLENGE: 1/6
ROUND 2
IBHEA transcends two worlds for the moment, Fey and Spirit. Now is the moment to unleash the Fire of the Heavens into the Mix! With an arcane gesture, the warlock's body transforms into a corpus of living flame!
"See now," he shouts, "I am become Delban's Black Flames Incarnate!"
With another gesture, roiling energies of fire and cold, assailing mind and body with necrotic and psychic power, detonate around the spiderelf. Then Ibhea, or should I say the living flame, pushes through a terrified Xin Mae to stand, flickering black, between the scrivener and Omthala's Shamshar.
* Starts turn: phasing and insubstantial, concealment
* Minor: Burning Transformation Daily, can shift 1 square as a minor action, immune to fire, gain a +5 power bonus to damage rolls with arcane fire attacks, and cannot use any attack power without fire keyword. Additionally, whenever an enemy hits you with a melee attack, it takes fire damage equal to 5 + your Intelligence modifier (+4).
* Standard: Devouring Dark A Bu1 on F12, ATK vs DF, r5+17+2 CA=24 vs 21 R (debuffed). Hit. r3,2,9+9 cold, fire & necrotic damage +5 BT +r2,1 WC +r2 psychic Mindbite Scorn + No Action Arcane Prodigy +3=36 damage. Effect: The burst creates a zone (
RED) that lasts until the end of your next turn. Creatures grant combat advantage while in the zone.
* Move: 3 sq to H12, activates SW; no OA (DF dazed)
* Ends turn: phasing & insubstantial from Otherworldly Nexus ends
LOCATION: H12
DAMAGE: 36 to DF
CONDITIONS TO ENEMIES: creatures in DD Zone grant CA (
RED)
CURRENT HP: 85/85
CURRENT DE/BUFFS: Concealment via SW, BT = insubstantial UEoE + can shift 1 square as a minor action, immune to fire, gain a +5 power bonus to damage rolls with arcane fire attacks, and cannot use any attack power without fire keyword. Additionally, whenever an enemy hits you with a melee attack, it takes fire damage equal to 5 + your Intelligence modifier (+4).
SURGES: 5/7
DAILIES EXPENDED: 1 charge Girdle of Skulls, Burning Transformation
The DRIDER FANGLORD, so harried, has not the disposition for rhyme nor hiss. Arunny's Doom has sapped too much of the terrible creature's vitality, so it has none to spare. The best it offers is a grim snarl as it repeatedly attempts to take Xin Mae's head from his shoulders.
QAMRA's divine forbiddance triggers radiant backlash that wracks the form of the Drider when it presses poor Xin Mae!
* Starts turn: Dazed UEoANT.
* Standard: Greatsword (M1) vs X's AC: r(12) +18 +2 (CA) -2 (DL zone) -2 (DS mark) = 28. Hit. r(12, 4, 6) +7 = 29/2 (DL zone) = 14 damage to X.
(BLOODIED). TRIGGERS Q's DIVINE SANCTION; 6 RADIANT DAMAGE TO DF. (DF BLOODIED).
LOCATION: G12
DAMAGE: 14 damage to X (
BLOODIED). 6 incoming radiant damage to DF (
BLOODIED).
CONDITIONS TO ENEMIES: na
HP: 80/161
CURRENT DE/BUFFS: Subject to i Warlock's Curse and Q's Divine Sanction. Dazed UEoANT. In Defensive Lore zone, Devouring Dark zone and Distracting Monologue Aura (2).
"Apocrita teem ith toxicantus," XIN MAE continues to intone amid various mutterings under his breath, even amidst the chaos and pain: the brutal blow of the Drider Fanglord that takes him full in the shoulder, the incredible if terrifying transformation of Ibhea, the life-sapping blows from the Darkling Spawn. Even through it all, he cannot pass up the opportunity for a lecture, brought on by his disappointment in Qamra's failure to Assail the Drider Fanglord's Hold on the Grove.
"Girl, I've told you a thousand times if I've told you once: to maximize the potential energy of muscular maneuvers, you must practice strict breathing control! All of you, follow my example: in through the nose, slowly, as so; then out the mouth in a blast, a lion's roar! Three times now..." his voice fades as the pain sets in despite his efforts. He takes a moment to settle himself into the breathing regimen and seems rejuvenated by the practice.
The scrivener take on a new subject for his chatter: "A Delbanian Miracle! Unbelievable! To be witness to such..."
* Minor: Sustains Defensive Lore Zone
* Minor: Pedantic Dissertation, C Bu 5; Target: You and each ally in the burst (A, I, Q, X); Effect: Choose a skill: Athletics. Until the end of the encounter, each target gains a +2 power bonus to his or her next check using that skill.
* Standard: Second Wind, spend Surge, gain 20 HP
LOCATION: H13
DAMAGE: na
CONDITIONS TO ENEMIES: DF grants CA (in Distracting Monologue Aura), has -2 Def & ATK & 1/2 damage vs creatures in Defensive Lore Zone (YELLOW)
CURRENT HP: 53/82 (no longer BLOODIED)
CURRENT DE/BUFFS: SW +2 defenses USoXNT, currently in DL Zone, A, I, Q, X +2 next Athletics checks UEoE.
SURGES: 6/7
DAILIES EXPENDED: Defensive Lore, Pedantic Dissertation
The VROCKs are a chorus of protests as their dooms are prophesied and their wills' reflections upon such take from them the sting of their airborne sorties. Only one buzzard-demon makes it near a hero and the well-armored Arunny easily beats back newly arrived creature with the same promise of doom that the others endure.
Like good carrion-demons, the cowards retreat into the moonlit darkness and the Feywild foliage after their sorties.
D1
* Starts turn: Dazed (SE).
* Move: 7 sq to L9.
* End of Turn: Saving throw vs dazed; r(13). Succeeds.
D2
* Starts turn: Dazed UEoANT
* Move: 7 sq to M18.
D3
* Standard: Flyby Attack to I17 w/ Claw (M1) vs A's (no OA moving away) AC: r(14) +18 = 32. Hit. r(3, 1, 7) +8 = 19 damage to A.
TRIGGERS A'S FOURFOLD INVOCATION OF DOOM; D3 TAKES 5 PSYCHIC DAMAGE.
* Move: 1 sq to J18.
LOCATION: D1 in L9, D2 in M18, D3 in J18.
DAMAGE: 19 damage to A. D3 takes 5 psychic damage from A.
CONDITIONS TO ENEMIES: na
HP: D1 132/132, D2 132/132, D3 127/132
CURRENT DE/BUFFS: All 3 with Partial Concealment from foliage.
Again, Omthala's Radiant Shamshar calls forth the divine power dancing through her blood to aid her in her task to assail the Fanglord's hold. However, this time QAMRA allows herself to dance with the power, somersaulting into the air and around herself, before landing heavily back onto the floor of the sacred grove, scimitar first, slamming deeply into that floor.
Clearly something has been severed, for there is a crackling of electricity throughout the grove, sparks flying everywhere.
Then it stops, and the face of the drider is cringing in pain.
* Minor: Secondary Skill Acrobatics check: +15 = Autosuccess vs 14 Easy DC, adding a +2 SS bonus to
* Standard: Assail the Drider Fanglord's Hold on the Grove: Melee Range with DF: Primary Skill Atheltics check: r7+11+2 SS +2 PB (XM) = 22 vs 20 DC/Success. DF suffers 10 OG (SE)
LOCATION: H11
DAMAGE: na
CONDITIONS TO ENEMIES: DF AtDFHotG: 10 OG (SE) 2/6 obstacles in SC completed.
CURRENT HP: 103/103 +25 THP
CURRENT DE/BUFFS: w/in DL Zone; Divine Sanction on DF ends.
SURGES: 10/12
DAILIES EXPENDED: Virtue
Glaring for but an instant at the demon vultures who previous visited her in visions, ARUNNY turns toward the scrivener and sings out a few tones of Lunar healing. Xin Mae immediately begins to chatter in astonished and delighted tones, while rolling his shoulder in relief and patting other parts of his body as if to see what is still attached.
Then the Seer spies the third demon vulture, hiding in the trees with two of the darklings. Gracefully taking a few steps in their direction, she smiles a dark smile of her own -- these creatures need no mercy from her -- and calls out to her new, sweet friend:
"Dear Vruk! Would you take care of those trespassers in this lovely grove? Hiding in those trees?"
Vruk happily ambles over, beefy fists striking as he goes.
* Minor (Enc): Healing Word CBu10:Target: Xin Mae; Effect: Xin Mae spends a healing surge (20 HPs) & regains r5,5,1 additional HPs (31 total). Xin Mae gains a +2 bonus to attack rolls UEoANT.
* Minor (Enc): Boots of the Fencing Master Power: Shifts 2 sq to J13. When Arunny shifts, she gains a +1 item bonus to AC & Reflex defense UEoANT.
* Standard: Vruk Smash!!! Terrain Stunt: effect: Vruk moves 3 sq to K9 & deals 10 damage to 1 adjacent enemy (D1) during or at the end of that move.
LOCATION: A: J13 Vruk: K9
DAMAGE: Vruk deals 10 damage to D1
CONDITIONS TO ENEMIES: Any enemy that starts its turn adjacent to a Vruk Sq [D1, M (I9 & I7)] takes 10 damage. An enemy that leaves a sq adjacent to Vruk w/out shifting takes 5 damage. An enemy that ends its turn adjacent to a Vruk sq is restrained USoNT.
CURRENT HP: 61/80
CURRENT DE/BUFFS: FIoD UEoE; Buff to Ibhea: Favor of the Gods ends, BotFM: +1 AC & Reflex UEoANT
SURGES: 10/11
DAILIES EXPENDED: Good Omens, Divine Deliverance, Maba's Mark of the Dark Moon, Lucky Charm, Cast Fortune, Moment of Glory, Fourfold Invocation of Doom, Casque of Tactics
Part tuft-like shadow, part rubbery-viscous matter, the DARKLING SPAWNS flex their disturbingly long appendages to assail the scrivener simultaneously from all directions. With a pair of beefy mash-fists, VRUK sends a pair back to the Shadowfell or from whatever dark realm they spawned from. "Heh...heheh...smoosh."
The dark elementals then retreat from the light and into the foliage.
M (K17)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(8) +20 = 28. Miss (due to SW).
M (N16)
* Standard Action: Charge to N16 and Darkling Tentacle (M10, necrotic) vs X's AC: r(3) +20 = 23. Miss.
* End of Turn: Saving Throw vs dazed; r(12). Succeeds.
M (I7)
* Starts Turn: Adjacent to Vruk Hindering Terrain; 10 damage.
M SLAIN.
M (I9)
* Starts Turn: Adjacent to Vruk Hindering Terrain; 10 damage.
M SLAIN.
M (H5)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(20). CRIT. 10 necrotic damage to X.
M (A8)
* Move: 5 sq to F8.
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(5) +20 = 25. Miss.
M (C17)
* Move: 6 sq to I20.
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(12) +20 = 32. Hit. 10 necrotic damage to X.
M (A20)
* Move: 6 sq to G19.
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(14) +20 = 34. Hit. 10 necrotic damage to X.
LOCATION: K17, N16, H5, F8, I20, G19
DAMAGE: 30 necrotic damage to X. 2 x Minions
SLAIN (VRUK HINDERING TERRAIN).
CONDITIONS TO ENEMIES: na
CURRENT DE/BUFFS: All Minions in trees have Partial Concealment. Those outside of 5 x 5 of X or V have Partial Concealment to those without LL or better vision. Those that have both have Total Concealment to those without LL or better vision.
DF 80/161 Warlock Curse, Subject to Q Divine Sanction, Defensive Lore Zone, Distracting Monologue Aura.
D1 122/132 Partial Concealment, Vruk Hindering Terrain
D2 132/132 Partial Concealment
D3 127/132 Partial Concealment
SPIRIT REALM SOJOURN VIA CENDRIANE NEXUS SKILL CHALLENGE: 2/6
ROUND 3
Truly flame incarnate, IBHEA sweeps across the grove like a brushfire, halting beside two of the Darkling Spawn. Whether out of fear at the approaching fire or an innate sense of their pending demise, the two creatures lash out at the warlock with their tentacles and then explode into flames, reduced to piles of smoldering cinders within seconds.
Ibhea laughs.
Then roiling black clouds licked by flame surround him and the Drider Fanglord both. Clearly, the clouds blind the Fanglord as well as wash over him with fiery tongues. Ibhea laughs again, then disapparates into his surrounding cloud, only to reappear in the clouds beside the Drider once again.
* Move: 6 sq to H18, activates Shadow Walk
* Minor: Shift 1 sq to H19 (BT)
* Standard: Deathly Conduit A Bu1 within 10 on G12.
TRIGGERS OAS FROM Ms G19 & G20. SINCE THEY WILL BE DESTROYED BY EFFECT, THEY WILL TAKE THESE ATTACKS. R10,8+20=30, 28 VS 28 AC (BUFFED). 2 HITS. 20/2 (INSUBSTANTIAL)=10 DAMAGE TO I. BOTH MS TAKE 9 FIRE DAMAGE & DESTROYED. Atk vs DF, r6+17+2 CA=25 vs 24 Fort (debuffed). Hit. r1,6+9 fire & necrotic damage +5 fire (BT) & Blinded (SE). 21 Total damage to DF. Effect: Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst. I teleports to G13.
* Ends turn: Devouring Dark Zone ends
LOCATION: G13
DAMAGE: 21 fire and psychic to DF,
Ms G19 & I20 DESTROYED
CONDITIONS TO ENEMIES: DF Blinded (SE)
CURRENT HP: 75/85
CURRENT DE/BUFFS: Concealment via SW, BT = insubstantial UEoE + can shift 1 square as a minor action, immune to fire, gain a +5 power bonus to damage rolls with arcane fire attacks, and cannot use any attack power without fire keyword. Additionally, whenever an enemy hits you with a melee attack, it takes fire damage equal to 5 + your Intelligence modifier (+4).
SURGES: 5/7
DAILIES EXPENDED: 1 charge Girdle of Skulls, Burning Transformation
The DRIDER FANGLORD hasn't met its much in hundreds of years since the taking of this lost elven city. However, as death presses in from every direction, the ghastly creature begins to take inventory of its life decisions to date while it swings its greatsword blindly, wildly...impotently.
* Standard: Greatsword (M1) vs Q's AC: r(10) +18 -2 (DL zone) -5 (Total Concealment; blinded) = 21. Miss.
* End of Turn: save vs blinded; r(7). Fails.
LOCATION: G12
DAMAGE: na
CONDITIONS TO ENEMIES: na
HP: 59/161
CURRENT DE/BUFFS: Warlock Curse, Blinded (SE), Subject to Q Divine Sanction, Defensive Lore Zone, Distracting Monologue Aura.
Again the Darkling Spawn assail the scrivener with their tentacles, and again he swoons under their assault, his lifeforce siphoned out into their grasping tentacles. It is enough to break XIN MAE's concentration.
"Apocrita tee--" he breaks off, wincing in pain.
Still, the miracle of Flame Incarnate engulfs him. "Arunny, Champion Golden and Argent both, do you see the Black Flames of Delban made life? Clearly, Ibhea has been practicing his breathing technique! Follow the instruction, now, as he has: in slowly through the nose, out through the mouth in a lion's roar!"
The scrivener then shuffles between Arunny and Qamra.
"You, girl! What are you waiting for? Smite our foe!" he beckons the young warrior, who, despite the condescension, is only happy to comply, She lands a mighty cut with the long blade of her scimitar, and the elfspider, even blind and floundering, beginning to bleed out its last, gives its full attention to her.
* Minor: Learning Begets Rejuvenation C Bu 5 on Arunny. Effect: The target can spend a healing surge. Special: Xin Mae can use this power twice per encounter. Arunny spends 1 Surge and regains 20 HP.
* Move: Shift 1 sq to I12.
* Standard: Smite Our Foe! R5 on Q. Q ATK vs DF, Ardent Strike, r14+18+2 CA=34 vs 23 AC (debuffed). Hit. r3, 3, 6+10=22 damage & DF subject to Q's Divine Sanction UEoQNT.
* Ends turn: Defensive Lore Zone expires.
LOCATION: I12
DAMAGE: 22 to DF
CONDITIONS TO ENEMIES: DF grants CA (in Distracting Monologue Aura), DF subject to Q's Divine Sanction
CURRENT HP: 52/82
CURRENT DE/BUFFS: A, I, X +2 next Athletics checks UEoE, Arunny spends 1 Surge, regains 20 HP.
SURGES: 5/7
DAILIES EXPENDED: Defensive Lore, Pedantic Dissertation
A pair of the VROCKs throw caution to the wind and rush Ibhea and Arunny while the third wages yet another hit-and-run sortie on Arunny and retreats into the foliage.
Ibhea's body is an incorporeal inferno which keeps the buzzard-demon fully at bay while Arunny beats her back with force, skill-of-arms, and divine retribution.
D1
* Starts turn: Adjacent to Vruk Hindering Terrain;
TRIGGERS 10 DAMAGE TO D1.
* Move: Shift 1 sq to L9.
* Standard: Flyby Attack to L18 w/ Claw (M1) vs A's (no OA moving away) AC: r(14) +18 = 32. Hit. r(7, 4, 2) +8 = 21 damage to A.
TRIGGERS A'S FOURFOLD INVOCATION OF DOOM; D1 TAKES 5 PSYCHIC DAMAGE.
D2
* Move: 6 sq to G14.
* Standard: Claw (M1) vs I's AC: r(7) +18 = 25. Miss.
D3
* Standard: Charge to I14 w/ Claw (M1) vs A's AC: r(10) +18 +1 (Charge) = 29. Miss.
TRIGGERS A'S FOURFOLD INVOCATION OF DOOM; D3 TAKES 5 PSYCHIC DAMAGE.
LOCATION: D1 in L18, D2 in G14, D3 in I14.
DAMAGE: 21 damage to A. D1 takes 10 damage from Vruk, D1/D3 takes 5 psychic damage from A.
CONDITIONS TO ENEMIES: na
HP: D1 107/132, D2 132/132, D3 122/132
CURRENT DE/BUFFS: D1 has Total Concealment, D2/D3 in Distracting Monologue Aura.
QAMRA, Radiant Shamshar of the Triune LIght, calls out a challenge to the drider and two of his demonic allies, her tone full of Omthala's divine and stern retribution. The stalwart young warrior steps protectively between the monstrous Fanglord and the Scrivener, raising her scimitar.
As she does so, she is acutely aware of intense focus toward her: the vrocks staring at her in a kind of horrified fascination, the eyes of the large fey creature staring blindly and vaguely in her direction. She smiles a grim but confident smile. Then she swings with pure and ardent energy.
And the Fanglord is one step closer to the end of his immortal life.
* Minor (Enc): Call of Challenge CBu3: Target: Each enemy in the burst [DF, D2, & D3]: Effect: Each target is subject to your divine sanction until the end of your next turn.
* Move: Shift 1 sq to H12: Qamra's Aura2 travels with her: Keep Their Attention (Aura 2): The aura is difficult terrain for your enemies. DF, D2, & D3 are in Aura2
* Standard: Ardent Strike vs DF: ATK: r8+18+2 CA (Blinded) = 28 vs AC 25/Hit; Damage: r5,2,3+10=20 Damage to DF, and he is subject to Q's DS UEoQNT
LOCATION: H12
DAMAGE: 20 Damage to DF
CONDITIONS TO ENEMIES: DF, D2, & D3 subject to Q's DS UEoQNT & in Q's Aura2: Keep Their Attention (KTA)
CURRENT HP: 103/103 +25 THP
CURRENT DE/BUFFS: DS on DF, D2, & D3 UEoQNT
SURGES: 10/12
DAILIES EXPENDED: Virtue
There is still a faint lunar glow about the Seer as she analyzes the gameboard dispassionately, eyes moving from one oponent to another, both on her companions and on their shared adversaries. Her gaze lingers for a long moment on Ibhea and the black flames covering him. Then Omthala's Searing Voice steps forward to their chief concern: the Fanglord they must vanquish. The flames shrouding the priest seem to stretch out toward ARUNNY, their tips glowing golden as if in reflection.
---
The Scrivener holds his breath as the Priestess of Omthala calmly walks by him -- ignoring a terrible swipe from the claw of the closest Vrock -- and steps next to the terrifying drider. There is something otherworldly about her -- more so than usual. It is almost as if ... she is not here, but Someone Else is.
Her mouth opens, and Xin Mae hears ... not her voice but Another's Voice ... actually two Voices, singing a duet which dances in harmony around each other, neither dominant nor subordinate. His ears are filled with this unearthly music -- almost a physical entity -- touching his skin, his wounds, his heart as it washes over him with healing, radiant light.
Almost speechless, the Scrivener opens his eyes -- when did he close them? -- then reflexively raises his hands to shield them. If he thought Arunny filled with Moonlight before, surely it is the Sun exploding from her now, lending weight to the blow she gives the hapless Fanglord.
As the Drider collapses into itself and onto the floor of the sacred grove -- felled by the attacks of the women beloved of the Triune LIght -- Arunny lifts her head to look at Ibhea. Then Omthala's Searing Voice, coupled with Maba's Piercing Eye, raises her arm to him, calls out to him, in dual voice, "come forward, beloved of our Beloved."
Xin Mae is astonished to see the Black Flames surrounding his friend burn Golden for a moment as the priest steps forward. Then the Black Flames return, but perhaps not as ashen as before.
While Xin Mae's attention is caught by the drama between Qamra's two mentors, the young warrior is riveted by the effect produced by the Seer herself. Several surges of shadowy light -- not dissimilar to the Black Flames of Delban -- seem to scream as they flare out of the body of her Sister-at-arms and fly at their surrounding enemies, slamming through the nearby vrocks. Unfortunately, the Darkling, despite looking as if made of shadow itself, shrinks in terror and is passed by.
As the shadow light dissipates, Qamra sees Arunny beckon to Vruk to join them.
* Move: 2 sq to H11
TRIGGERS OA FROM D3: CLAW ATK: r16+18=34 VS 30 AC/HIT; DAMAGE: r8,2,6+8=24 DAMAGE TO ARUNNY
* Minor (Enc): Word of Vigor CBu1 Target: You & each ally in the burst (XM & A); Effect: Each target can spend a healing surge and regain 2d6 additional hit points: r1,6= +7 hps [XM & A both receive 27 additional hp]. BCL: The target gains a +2 bonus to attack rolls UEoANT
* Standard (Enc): Awakening Sun M1: ATK vs. DF: r7+18+2 CA (Blinded) +2 BCL = 29 vs 25 AC/Hit; Damage: r5,8+8=21 Radiant Damage to DF,
DF KILLED; Effect: You & each ally within 5 squares of you gain 10 THPs and can make a saving throw: all allies; Additional Effect: Manifestation of Preservation: Slide Ibhea 1 sq to F12.
TRIGGERED ACTION: IMMEDIATE REACTION: DEATH SURGE CBu3, DIVINE, IMPLEMENT, PSYCHIC, SHADOW: CREATURE W/IN 3 SQ OF A DROPS TO 0 HP. TARGET: EACH ENEMY IN BURST; ATK VS. FORT: D3: r19+16+2 DISTRACTING MONOLOGUE +2 BCL = CRIT (Unforgettable Cudgel) = AUTOSUCCESS VS 25 FORT; D2: r15+16+2 DM +2 BCL = 35 VS 25 FORT; M: r6+16+2 BCL=24 VS 27 FORT/MISS. DAMAGE: r7+8=15: D2 TAKES 16 PSYCHIC DAMAGE & IS DAZED (SE) (Unforgettable Cudgel); D3 TAKES 15 PSYCHIC DAMAGE; EFFECT: YOU & EACH ALLY IN THE BURST (ALL) GAIN A +2 POWER BONUS TO ATK UEoANT (STACKS WITH BCL BONUS), & GAINS 5 THP (DOES NOT STACK). Additional Effect: Manifestation of Preservation: Slide Vruk 1 sq to K10
LOCATION: A: H11; I: F12; Vruk: K10
DAMAGE: 21 Radiant damage to DF,
DF KILLED; 16 Psychic Damage to D2, 15 Psychic Damage to D3
CONDITIONS TO ENEMIES: D2 Dazed (SE)
CURRENT HP: 61/80
CURRENT DE/BUFFS: FIoD UEoE; BCL: XM & A +2 Bonus ATK UEoANT; ASun: A,Q,I,XM = 10 THP; Death Surge: A,Q,I,XM = +2 Power Bonus ATK (stacks) UEoANT
SURGES: 8/11
DAILIES EXPENDED: Good Omens, Divine Deliverance, Maba's Mark of the Dark Moon, Lucky Charm, Cast Fortune, Moment of Glory, Fourfold Invocation of Doom, Casque of Tactics
Part tuft-like shadow, part rubbery-viscous matter, the DARKLING SPAWNS flex their disturbingly long appendages to assail the scrivener simultaneously from all directions!
The dark elementals then retreat from the light and into the foliage.
M (K17)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(12) +20 = 32. 10 - 10 THP = 0 necrotic damage to X.
M (N16)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(15) +20 = 35. 10 necrotic damage to X.
* Move: 1 sq to M17
M (H5)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(3) +20 = 23.
Miss.
M (F8)
* Standard Action: Darkling Tentacle (M10, necrotic) vs X's AC: r(3) +20 = 23.
Miss.
* Move: 2 sq to H8
LOCATION: K17, M17, H5, H8
DAMAGE: 10 necrotic damage to X and 10 THP for X exhausted.
CONDITIONS TO ENEMIES: na
CURRENT DE/BUFFS: All Minions in trees have Partial Concealment. K17 and M17 have Total Concealment to those without LL or better vision.
WAVE (RD 2, 4...):
2 x Darkling Spawn (A8, A20) and D4 enter the battlefield (A13)!
D1 107/132 Total Concealment, Subject to Q Divine Sanction, in Q's Aura 2
D2 116/132 Dazed (SE), Total Concealment, Subject to Q Divine Sanction, in Q's Aura 2, Distracting Monologue Aura
D3 107/132 Subject to Q Divine Sanction, in Q's Aura 2, Distracting Monologue Aura
D4 132/132
SPIRIT REALM SOJOURN VIA CENDRIANE NEXUS SKILL CHALLENGE: 2/6
ROUND 4
The human shape made living black flames called IBHEA feels the surge of divine energy from Omthala, and gold flickers in his form. Mother will not relinquish her Son and His Messengers so easily.
But a rage boils over from within the warlock, nonetheless, its source as inscrutable as his fiery features.
"Demon bird, you are marked! The black flames of Delban will sear whatever passes for a soul in your repugnant heart from this realm!"
The flames roll across the grove, wreathed in shadow, and enter a point of transition between realms, a shimmering blue-grey field that stands as a metaphoric door between realms, currently locked. Withdrawing a pick from the days of his childhood as an urchin on the streets of Bantouk from a fold within his clothing, Ibhea mimes the action of unlocking the door, even as the necklace at his neck activates its power and the door is unlocked metaphysically.
"Now's our chance, Xin Mae! Activate the Spatial Flow to enable our crossing!"
* Minor: Warlock's Curse on D2
* Move: 4 sq to E8 Otherworldly Nexus, activates Shadow Walk
* Standard: Unlock the Spirit Realm's Flow, Thievery skill check, r8+12+2 Thieves' Tools +3 Necklace of Keys=25 vs 20 Moderate DC. Success. Exhausts E8, Effect: Gain insubstantial & phasing UEoINT.
LOCATION: E8
DAMAGE: na
CONDITIONS TO ENEMIES: D2 Cursed,
3/6 Obstacles in ACTIVATE THE CENDRIANE NEXUS AND SOJOURN TO THE SPIRIT REALM SC completed.
CURRENT HP: 85/85 + 10 THP
CURRENT DE/BUFFS: +2 power bonus (Death Surge) UEoANT, Concealment via SW, Insubstantial & phasing UEoINT, BT = insubstantial UEoE + can shift 1 square as a minor action, immune to fire, gain a +5 power bonus to damage rolls with arcane fire attacks, and cannot use any attack power without fire keyword. Additionally, whenever an enemy hits you with a melee attack, it takes fire damage equal to 5 + your Intelligence modifier (+4).
SURGES: 5/7
DAILIES EXPENDED: 1 charge Girdle of Skulls, Burning Transformation, Deathly Conduit
Protected by the grace of Omthala, XIN MAE nevertheless feels himself assaulted by the disturbing shadow matter of the Darkling Spawn. Activate the Spatial Flow? Has that man no compassion for his plight? Is he even yet truly man?
Still, duty calls. The scrivener carefully picks his way through the undergrowth to stand within the liminal space beside Vruk, the latter gleefully smiling down at him. "Hello, friend! Are there more smooshings?"
Ignoring this, the scrivener racks his brain for a useful tidbit of information from his vast study. Ah, yes! Activating the Spatial Flow! To sojourn to the Land of the Dead, the Knights of Dread Vaela reconfigured a Prayer of Quickening to Mavi-ishiq, Lord of the Heavens, into a Flux Distortion, opening a portal between realms. Could he reconfigure the ritual Orison Accelerant from The Shadowed Sun to such a purpose? Only one way to find out!
Xin Mae begins intoning the prayer, substituting key phrases with those gleaned from his study long ago. Sure enough, the border between realms begins to dissipate, his form fading, shimmering between planes along with it.
"This is rather unexpected!"
NB: Xin Mae's surprise at the end mimics that of the author, who recognized the odds were against him in the Religion check roll, even with the History check buff!
* Move: 4 sq to Otherworldly Nexus in K8, Concealment
* Minor: History Secondary Skill +15 vs 14 Easy DC = autosuccess for +2 forward to next skill check
* Standard: Activate the Spatial Flow Religion skill check, r15+15+2=32 vs 29 Hard DC. Success. Exhausts E8. Gains Insubstantial & phasing UEoXNT
LOCATION: K8
DAMAGE: na
CONDITIONS TO ENEMIES:
4/6 Obstacles in ACTIVATE THE CENDRIANE NEXUS AND SOJOURN TO THE SPIRIT REALM SC completed.
CURRENT HP: 69/82
CURRENT DE/BUFFS: A, I, X +2 next Athletics checks UEoE, Concealment, Insubstantial & phasing UEoXNT
SURGES: 4/7
DAILIES EXPENDED: Defensive Lore, Pedantic Dissertation
The four VROCKs simultaneously take to wing, throwing themselves at Qamra in a frenzied rush of hooked beaks, flashing claws, and feathers covered in abyssal, scarlet goop.
Though the exchange is furious, divine shields, clever footwork and head movement see the small knight through the clash.
D1
* Standard: Charge to I12 and Claw (M1) vs Q's AC: r(2) +18 +1 (Charge) = 21. Miss.
D2
* Begins Turn: Dazed.
* Standard: Flyby Attack to G12 and Claw (M1) vs Q's AC: r(12) +18 = 30. Hit. r(5, 5, 3) +8 = 21 damage to Q. 25 THP - 21 damage = 0 damage and 4 THP remaining.
* End of Turn: Saving Throw vs dazed; r(11). Succeeds.
D3
* Move: 1 sq to I15.
* Standard: Charge to I13 and Claw (M1) vs Q's AC: r(16) +18 +1 (Charge) = 35. Hit. r(5, 2, 4) +8 = 19 damage to Q.
D4
* Move: 2 sq to A11.
* Standard: Charge to G11 and Claw (M1) vs Q's AC: r(2) +18 +1 (Charge) +2 (CA) = 23. Miss.
LOCATION: D1 in I12, D2 in G12, D3 in I13, D4 in G11.
DAMAGE: 19 damage to Q and Q loses 25 THP.
CONDITIONS TO ENEMIES: na
HP: D1 107/132, D2 116/132, D3 107/132, D4 132/132
CURRENT DE/BUFFS: D1/2/3 all subject to Q Divine Sanction. D1/2/3/4 in Q's Aura 2. D2 Warlock Curse.
QAMRA, now a seasoned -- albeit young -- campaigner, calmly ignores the menace of demonic vulture-creatures surrounding her and steps back to more effectively strategize her next action against them and toward completing their task. She needs to facilitate Arunny's journey to one of the nexus points, but how?
Omthala's Radiant Shamshar feels a nudge within her, one similar but not the same as the nudges from her Goddess. Ah! the young warrior sees what must be done. She twirls around like a dervish, calling the attention of the Vrock closest to her but avoiding its bloody claw. Then, with the Silver Flame having formed in her palm, she throws it near her mentor.
Immediately the flames multiply into a protective zone around Arunny, the giant, and the scrivener. Their opponents are not so lucky: this zone -- clearly of a Lunar source -- does not love them. The affected enemies cringe from the radiant glow of Moonlight within these flames.
* Move: Shift 1 sq to G13
* Standard (Daily): Warding Flame of Maba ABu2 w/in 10
(I10 target sq; blue):
TRIGGERS OA FROM D2: CLAW ATK: r11+18=29 VS 30 AC/MISS Effect: The burst creates a zone of silver flame that lasts UEoQNT. Q & each ally w/in the zone (A, XM, & V) gain resist 10 fire, resist 10 radiant, & a +2 power bonus to all defenses. Each enemy within the zone [D1, D2, D4, & M(H8)] gains vulnerable 5 fire and vulnerable 5 radiant, & takes a -2 penalty to all defenses. Sustain Minor: The zone persists.
LOCATION: G13
DAMAGE: na
CONDITIONS TO ENEMIES: D1, D2, D4, & M(H8) in Warding Flame zone (WFZ; blue): Vul 5 fire & Vul 5 radiant & -2 all defenses; D1, D2, D3, & D4 all in Q's KTA Aura2: DT
CURRENT HP: 88/103
CURRENT DE/BUFFS: Q, A, V, & XM in WFZ: resist 10 fire & resist 10 radiant, & +2 power bonus to all defenses (Zone Sustain Minor)
SURGES: 10/12
DAILIES EXPENDED: Virtue, Warding Flame
Without hesitation -- despite being surrounding by the demonic vultures from her nightmares -- ARUNNY takes off running. As expected, the closest of the Vrocks attack -- two clawing savagely into her skin and drawing blood -- but the Silver Flames spur her onward to complete her mission: get to the closest Nexus.
As she runs beyond the Flames, Maba's Piercing Eye is not distracted by the surprised chattering of the scrivener -- "Such Flames! But no burning?!? What's this, what's this? A new miracle..." -- nor by the immediate healing she feels from her Divine Sponsors. Her focus -- nay, her endurance -- is pointed to that Nexus and what she must do.
Upon arrival, the priestess of Sun and Moon takes deep, healing, centering breaths, before allowing her inner sight to fly outward. As sweat begins to form on her brow from the great effort this takes out of her, the crystal she wears upon the chain around her neck ... begins to vibrate. The hum is soft at first, then the sound grows stronger, at least to her inner ear.
A Silver Joy pierces through her heart, and tears fall from her eyes.
* Move: Run 7 sq to O13
TRIGGERS OAs FROM D1, D2, & D4: CLAW ATKs: D1: r16+18=34 vs 30 AC/Hit, Damage: r6,4,3+8=21 damage; D2: r19+18=37 vs 30 AC/Hit, Damage: r4,6,8+8=26; D4: r1+18=AUTOMISS; TOTAL DAMAGE: 47-10 THP = 37 TO ARUNNY; FIoD DAMAGE: D1, D2, & D4 5 PSYCHIC DAMAGE EACH
* Minor (Enc, 2nd time): Healing Word CBu10: Target: Arunny, Effect: A can spend a healing surge (20hp) & regain r5,3,2=10 additional HPs. BCL: +2 ATK UEoANT.
* Standard: Attune to the Spirit Realm: r19+16=35 vs 20 Moderate DC/Success
LOCATION: O13
DAMAGE: 5 Psychic Damage to D1, D2, & D4 (FIoD). 37 incoming damage to A.
CONDITIONS TO ENEMIES: na;
5/6 Obstacles in ACTIVATE THE CENDRIANE NEXUS AND SOJOURN TO THE SPIRIT REALM SC completed.
CURRENT HP: 55/80
CURRENT DE/BUFFS: FIoD UEoE; BCL: A +2 Bonus ATK UEoANT
SURGES: 7/11
DAILIES EXPENDED: Good Omens, Divine Deliverance, Maba's Mark of the Dark Moon, Lucky Charm, Cast Fortune, Moment of Glory, Fourfold Invocation of Doom, Casque of Tactics
Part tuft-like shadow, part rubbery-viscous matter, the DARKLING SPAWNS undulate across the ground toward Qamra through the flex their disturbingly long appendages to assail the Blessed Knight simultaneously from all directions!
Her deific blessings and martial prowess see her through the assault!
M (K17)
* Standard Action: Charge to H14 and Darkling Tentacle (M10, necrotic) vs Q's AC: r(10) +20 +1 (Charge) = 31. Miss (due to WFoM).
M (M17)
* Standard Action: Charge to H13 and Darkling Tentacle (M10, necrotic) vs Q's AC: r(14) +20 +1 (Charge) = 35. Hit. 10 necrotic damage to Q.
M (H8)
* Standard Action: Charge to F12 and Darkling Tentacle (M10, necrotic) vs Q's AC: r(4) +20 +1 (Charge) +2 (CA) = 27. Miss.
M (H5)
* Move: 6 sq to C8 (circling to avoid I's M1 range).
* Standard Action: Charge to E12 and Darkling Tentacle (M10, necrotic) vs Q's AC: r(12) +20 +1 (Charge) +2 (CA) = 35. Hit. 10 necrotic damage to Q.
M (A8)
* Standard Action: Charge to E11 and Darkling Tentacle (M10, necrotic) vs Q's AC: r(8) +20 +1 (Charge) +2 (CA) = 31. Miss (due to WFoM).
M (A20)
* Standard Action: Charge to G14 and Darkling Tentacle (M10, necrotic) vs Q's AC: r(17) +20 +1 (Charge) +2 (CA) = 40. Hit. 10 necrotic damage to Q.
LOCATION: H14, H13, F12, E12, E11, G14
DAMAGE: 30 necrotic damage to Q.
CONDITIONS TO ENEMIES: na
CURRENT DE/BUFFS: na
D1 102/132 Subject to Q Divine Sanction, in Q's Aura 2, in WFoM zone.
D2 111/132 Subject to Q Divine Sanction, in Q's Aura 2 in WFoM zone.
D3 107/132 Subject to Q Divine Sanction, in Q's Aura 2
D4 128/132 in Q's Aura 2, in WFoM zone.
SPIRIT REALM SOJOURN VIA CENDRIANE NEXUS SKILL CHALLENGE:
5/6
ROUND 5
The creature of flame straddles two worlds, a luminous misty place superimposing itself over the grove. Within, to his south, IBHEA sees a giant carved structure resembling a colossal harp. An iridescent serpent winds its lissome form over the harp's string-bars and raises its head to stare the warlock's way.
"Mighty Delban, aid me now with the grace and glibness of your power arcane, for it is as a god that I must now be."
The flames roll across the misty space. Ibhea's companions and their demonic foes wink back and forth between existence, here in this realm, absent in the other.
When he reaches the gates, the serpent begins, "An entrant must play its purpose upon the ..."
The flames raise a hand-like appendage. "Your ward stands for mortals, Soul Serpent. But as you can see, I am no mere mortal. I have become ... something else. My companions and I seek counsel with Stoneroot. Allow him to be judge of our worth."
The serpent uncoils silently, and the gates swing open.
* Minor: Beguiling Tongue; Effect: You gain a +5 power bonus to your next Bluff, Diplomacy, or Intimidate check during this encounter
* Move: 5 sq to Otherworldly Nexus in C3, activates Shadow Walk
* Standard: Parley with Soul Serpent for Access to Spirit Realm, Primary Diplomacy skill check, r17+11+1 (w/in 10 sq of Arunny) +5 Beguiling Tongue=34 vs 20 Moderate DC. Success.
ACTIVATE THE CENDRIANE NEXUS AND SOJOURN TO THE SPIRIT REALM SC completed
LOCATION: C3
DAMAGE: na
CONDITIONS TO ENEMIES: D2 Cursed,
ACTIVATE THE CENDRIANE NEXUS AND SOJOURN TO THE SPIRIT REALM SC completed
CURRENT HP: 75/85 + 10 THP
CURRENT DE/BUFFS: Concealment, phasing UEoINT, BT = insubstantial UEoE, can shift 1 square as a minor action, immune to fire, gain a +5 power bonus to damage rolls with arcane fire attacks, and cannot use any attack power without fire keyword. Additionally, whenever an enemy hits you with a melee attack, it takes fire damage equal to 5 + your Intelligence modifier (+4).
SURGES: 5/7
DAILIES EXPENDED: 1 charge Girdle of Skulls, Burning Transformation, Deathly Conduit
CONFLICT RESOLVED