The Slave and Her Sovereign

darkbard

Legend
CHANVATI looks on with horror as Hakhaman seemingly wields some corrupting influence over the Procession and divination. He doesn’t need the sputtering outrage of Ibhea beside him to recognize that some ill ritual is at work.

Without pause, Chanvati retrieves the
Ritual Scroll of Silent Image from his satchel and intones the words of power. Appearing in the air, hovering above the Lucent Messenger and Tarquin’s Steward is the form of a bleached but radiant elderly woman, her long white hair raised in a halo of static and pulsating with light. She reaches out a forefinger in castigation at the priest. A miracle! An incarnation of Omthala herself to forestall any corruption of her rites!




Reading over our discussion of the handling of Rituals in Skill Challenges, I think this is an autosuccess, but if it’s necessary to have an Arcana check involved for some reason, using the Scroll as a Standard Action (if time is rushed) yields 5+10 = 15 Arcana result. If Chanvati has a minute to prepare the ritual properly, that result would be 10+10 = 20 Arcana result. These are opposed Arcana or Perception DCs by onlookers to recognize this as an illusion.

Obviously, since the Hard DC is 21 and neither passive Arcana check can pass that, if Chanvati is the one making a skill check here, I will only use this resource if it’s an autosuccess. Should that not prove to be the case, I’ll just use Arcana without the Scroll to try to disrupt the magic of Hakhaman/Lucent Messenger’s ritual, without the fancy illusory magic and revise the fiction as necessary (Roll = 10 +10 =20 vs 21 Hard DC would be failure).
 

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9 Successes (1 Hard DC Available)/0 Failures/0 Secondary Skills Available/3 Advantages Available)

Auto-success is good here. They are performing a ritual as are you. Your performance of the Ritual from the Scroll is 1 minute. There own would be at least that so you're surely able to intervene by activating (and expending) the Scroll.




As your words give form to the illusion, the Ritual Scroll turns to dust in your hands.

Seemingly awoken from a stupor, the priest (ess...long flowing golden locks and a feminine face are revealed when her head is freed from her stark white cowl) recoils from her own doings when the "divine image" of Omthala graces the procession. She drops the ritual vessel and her implements. The contents are fused into a smoking murk from the burgeoning toil and litany of the foiled incantation.

The crowd throws itself onto the ground in unified prostration after briefly gawking and weeping at the "deity's" presence. So they are oblivious to what is to come...

Hakhaman's face is a twisted mask of outrage. His head a stalking sentry on a swivel. He is no acolyte of this goddess and he is not so easily beguiled. Hoping he can draw out the usurpers of his moment, he calls out to the smoking murk to fill the lungs of the transfixed agent of Omthala. The smoking murk takes a slithering form and begins to threaten to invade the white and gold clad priestess...to possess and puppeteer her (?)..to <gulp> change her?





Hard DC if you're going to intervene!
 

Nephis

Adventurer
At the sight of the slithering form threatening Omthala's Lucent Messenger, PA'AVU bounds over the prostrate forms of the faithful to protect her, drawing upon the power of l'pahb'gin to empower her endurance. As soon as the goliath is within arm's length of the smoky form, she takes a deep, powerful breath to inhale and contain it within her gargantuan lungs. She can feel it seem to burn and tear its way down her throat as her dimming eyesight can just perceive the growing horror on the faces of her companions.



* activate Iron Resurgence (Encounter): for +2 Buff on Skill Check (spend 1 Surge)

* Primary Skill Check (Endurance) vs. Hard DC: Roll 4 + 8 + 2 = 14 vs. 21 DC Fail.
 
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9 Successes (1 Hard DC Available)/1 Failures/0 Secondary Skills Available/3 Advantages Available)




The Smoking Murk tears at Pa'avu's lungs as it desperately seeks its true prey. Eventually, the mighty goliath cannot contain the terrible incantation. The instant she hacks and coughs up the vile magic it makes a beeline for the Omthala Priestess, attempting to subvert both her will and her form to the Warlock that enspelled the sorcery upon this world from The Far Realm. The Lady of Light intercedes, a true miracle, with a radiant bulwark imbuing her precious faithful.

"I might have known..." Hakhaman spits in disgust. "Very well."

A whistle later and one of your Uncle Tarquin's mighty guard dogs is at the side of the wagon.




MECHANICS

* Pa'avu starts combat down one Healing Surge worth of HPs.

* If Hakhaman reaches square EFPQ18, he leaves the scene (you can start a Skill Challenge to Pursue Hakhaman).

* WIN CON = Both * Dispel the perverse incantation of the Smoking Murk (Priestess' square) AND * Protect the priestess; accrue 1 Success for the Skill Challenge. If the Smoking Murk isn't dispelled or the priestess perishes, accrue 1 Failure for the Skill Challenge.

* DISPEL THE SMOKING MURK (125 xp). Complexity 1, Level 2 SC. 4 x DC 13 Obstacles (Primary Check = Standard Action w/in 5 Squares or Adjacent to Priestess if Physical. Secondary Check x 1 = Minor Action). * Any Round without a Success and the Priestess loses 1 HP at the End of the Round. * 3 Failures before 4 Successes and the Priestess dies and is "changed" (and becomes an ally for Hakhaman).

* TERRAIN STUNT (GIDDYUP): Orange Square O4 is the Horse drawing the Procession's Open Wagon.

Standard Action
Requirement: You must be adjacent to the horse.
Check: Nature or Insight check (medium DC) to activate the horse.
Success: The horse breaks free of harness and collar and upends the wagon.
Target: Each creature on or adjacent to the wagon.
Attack: Level + 5 vs. Fortitude
Hit: 1d10 + 1 level damage, and the target is pushed 1 sq and knocked prone.
Miss: Half damage and pushed 1 sq.
Effect: The area of the wagon and adjacent become difficult terrain.

* Black outlined squares are Hindering Terrain (Prostrate Crowd). If a creature starts their turn in or adjacent to a square of Prostrate Crowd, they are slowed (save ends). The Prostrate Crowd can be used for Cover or Superior Cover if Prone.

* Wagon Squares are either Difficult Terrain or Challenging Terrain to navigate; Player's Choice. If player attempts Challenging Terrain, its DC 13 Athletics. Failure = Fall Prone in 1st Square.

* Priestess Stats (Smoking Murk is in her square until dispelled).

Omthala Priestess
Medium natural humanoid, human
Level 2 Minion Controller XP 31
HP 1 (15 THP); a missed attack never damages a minion. Initiative +4
AC 16, Fortitude 14, Reflex 15, Will 16 Perception+5
Speed 6

Traits
Divine Intercession
Omthala intercedes on the behalf of her priestess with 15 Temporary HPs at the start of the combat.

Standard Actions
(⚔) Radiant Brand (Radiant, Divine, Implement) ✦ At-Will
Attack: Ranged 10 (one creature); +5 vs. Ref
Hit: 2 radiant damage and the target takes -2 to hit UEoYNT

Triggered Actions
Holy Fount (Encounter)
Trigger: The priestess drops to 0 hit points.
Effect (No Action): The priestess gains 1 hit point.

Escape +2, Intimidate +8, Religion + 8

* (H) Hakhaman (Elite Controller/Leader) AC 16, Fortitude 14, Reflex 15, Will 16

* (D) Dog (Standard Brute) AC 15, Fortitude 15, Reflex 13, Will 12




ROUND 1

INITIATIVE


Ibhea 18
Dog 17
Hakhaman 17
Pa'avu 16
Chanvati 14
Omthala Priestess 9

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CHANTVATI recalls the many horror-inducing invocations Tarquin's Warlock Steward has made over the years and fills his companions' minds with forewarning images. Unfortunately, his knowledge of the gigantic hound is much more limited.

Free Action: Monster Knowledge Arcana check vs Hakhaman = 23; High DC

Hakhaman
Medium natural humanoid, human
Level 2 Elite Controller (Leader) XP 400
HP 80; Bloodied 40 Initiative +3
AC 16, Fortitude 14, Reflex 15, Will 16 Perception+6
Speed 6 Resist 5 psychic Saving Throws +2; Action Points 1

Standard Actions
(⚔️) Staff (psychic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 4 psychic damage.

⚔️ Visions From Beyond (implement, psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +5 vs. Will
Hit: 1d6 + 1 psychic damage. The target is dazed and takes ongoing 5 psychic damage (save ends both).

Aberrant Form (implement) ✦ Recharge ⚄ ⚅
Attack: Close burst 1 centered on Hakhaman or his Insanity Rift (enemies in the burst); +5 vs. Fortitude
Hit: 2d8 + 7 damage, and the target is weakened until the end of Hakhaman's next turn. In addition, one ally in the burst gains 5 temporary hit points.

Minor Actions
⚔️ Insanity Rift (conjuration, implement) ✦ At-Will
Effect: Hakhaman conjures an Insanity Rift in an unoccupied square within 10 squares of him. The Rift lasts until it is destroyed, until Hakhaman drops to 0 hit points, or until he dismisses it as a minor action. The Rift occupies its square. Enemies can't move through its space, but allies can. When Hakhaman takes a move action, he can also move the Rift up to 6 squares. If the Rift takes 10 damage or more from a single attack, it is destroyed and Hakhaman takes 10 damage; the Rift is otherwise unaffected by attacks. Hakhaman can have only one Insanity Rift conjured at a time. In addition, the Insanity Rift can make the following attack.

Trigger: An enemy leaves a square adjacent to the Rift.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +5 vs. Will
Hit: 1d6 +2 damage and the target is dazed until the end of your next turn.

⚔️
Collapse ✦ At-Will 1/round Effect: Hakhaman commands the Insanity Rift to make the following attack.
Attack: Melee 1 (one creature); +5 vs. Reflex
Hit: 1d8 + 2 damage.

Skills Arcana +8, Indimidate +10, Athletics (Escape) +3


Free Action: Monster Knowledge Nature Check vs. Dog = 16; Medium DC

Guard Dog, Medium natural beast (animal), Brute, HP 48, Speed 6, Bite, Athletics (Escape) +10




IBHEA is nearly staggered by what neither his senses nor reason can explain. He knows that Chanvati's ruse was illusion, and a ruse bordering on heresy, at that. And yet he can feel the lingering presence of the goddess, her working of a miracle upon the besieged priestess. Buoyed by this, he will not abide this assault upon a colleague and companion in Omthala's faith, and certainly not on the very footsteps of the Lady's holy Cathedral!

He intones the words and rites of sacred power, used to cast out a possessing force or spirit from a body.


* Standard Action: Religion Skill Check to Dispel the Smoking Murk r8 +9 = 17 vs 13 DC. Success. SKILL CHALLENGE CONDITION SATISFIED THIS ROUND.

C1, LEVEL 2 SC: 1 Successes (0 Hard DC Available)/0 Failures/1 Secondary Skills Available





The huge GUARD DOG instinctively knows who the biggest threat to its alpha is and lunges at the mountainous goliath Barbarian, angry jaws and spittle leading!

* Move Action: T3 to R3

* Standard Action: Bite vs Pa'avu; 12 (Roll) + 7 = 19. Hit; (8)+9 = 17 damage. (BLOODIED; started combat 9 HP down).

(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d10 + 3 damage, or 1d10 + 9 while the dog is within 2 squares of an ally.




<EDIT - ATTACK CALCS INCORRECT. VS NAD SHOULD BE +5, NOT +6>

HAKHAMAN brings forth his staff and speaks in a tongue impossible to comprehend. The air shimmers as spindly astral hands and arms seem to emerge from nowhere to...invert (?) the parcel of existence next to the priestess. Insanity claims space and time as a rift to The Far Realm claims dominion over a small location and a singular moment.

Through it, Hakhaman unleashes disorder and chaos...


* Minor Action: Summon Insanity Rift (R4).

* Standard Action: Aberrant Form CB1 from Insanity Rift. Attack vs Pa'avu Fort; (7) +5 = 12. Miss. Attack vs Omthala Priestess Fort; (8) +5 = 13. Miss.

* Minor Action: Insanity Rift Collapse. Attack vs P Ref; (8) +5 = 13. Miss.

* Free Action: Action Point to gain Standard Action. Visions From Beyond. Attack vs Pa'avu Will; (17) +5 = 23. Hit; (1) +1 = 2 psychic damage and P is dazed and takes ongoing 5 psychic damage (save ends both).




Head still spinning, lungs still burning, PA'AVU stares stolidly at the troublesome dog snarling and biting at her. Suddenly her vision seems to sharpen from a power she has come to recognize as coming from her gosb'tar, and she sees her way to slicing at the hound's hide more effectively with trusty Velmech'ki.

At the sight of the wound, the goliath remembers the rough sparring lessons in her clan and the urging of one of her clan-mothers to "take back your power" after one participant received a particularly bad blow to their head. Pa'avu tosses back her own head now as she finally understands the lesson of shaking of the dizziness. This time when she inhales, her lungs are filled with fresh clean air, and her wounds begin to look considerably older than they did a moment ago.

Given the ferocity of her foes arrayed against her, Pa'avu's l'pahb'gin instinctively hardens her skin to stone while her gosb'tar lends a psychic hand to aid her in throwing off Hakhaman's power. For now, at any rate.


* Take 5 OG Psychic Damage

* Free Action (Encounter, Chanvati): Adept's Insight (Augmented by Chanvati spending his PP: 2 +1 = 3

* Standard Action (Encounter): Resurgent Strike against Dog: Roll 11 + 9 + 3 = 23 vs 15 AC HIT!; 1) end Daze, 2) Damage: 8 + 4 + 5 = 17

* Minor Action (Encounter): Iron Resurgence: gain 18 HP + 4 TPH (HP: 22 (4 THP)); 3/11 Surges now available

* Minor Action: Stone's Endurance (Encoutner); 5 Damage Resist UEoYNT

* Save versus 5 OG Psychic: Roll 9 Fail * Free Action (Daily, Chanvati): Broach of No Regrets: Save versus 5 OG Psychic: Roll 20 + 2 = 22 Success




CHANVATI scrutinizes the crowded space on and around the wagon of the Procession and focuses his psionic power there to alleviate some of the proximate threats upon Omthala's priestess. Space scrambles and Hakhaman's hound is transported to the far side of the wagon, beside its master. Then Chanvati advances behind his bodyguard, bracing one hand against her broad back in defensive posture.

* Standard Action: Dimensional Scramble centered on S2, vs D = r(20) +7 = CRIT, vs H = r(5) +7 = 12 vs 14 Fort, Miss. Damage to D = 11 + r(5) = 16 and teleported to Q1. GUARD DOG BLOODIED

* Move Action: K5 to P5.




PRIESTESS OF OMTHALA struggles as the murky form of the smoke monster tries to force its way down her throat. Carefully, she picks her way across the wagon to dismount and scuttle behind her colleague Ibhea, but not before the Rift blasts and dazes her for daring to insert sensibility into this scene of chaos.

* Move Action: Q3 to L7.

TRIGGER OPPORTUNITY ACTION: Provokes OA from R, r(15) +7 = 22 vs 16 Will. Hit for r(3) +2 = 5 damage and O is dazed UEoHNT.

1 HP (10 THP). Holy Fount (Encounter) Available.




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ROUND 2

IBHEA stands firm as a beacon of hope as his fellow stumbles across the plaza to him. Having previously invoked the divine power invested in him, he now turns to more mundane means, interceding the white cowl that had slipped from the priestess's head over it once again in an attempt to ward off this fell presence assaulting her.

* Standard Action: Untrained +4 WIS Heal check towards the embedded Skill Challenge Dispel the Smoking Murk: r(13) +4 = 17 vs 13 Moderate DC = Success. SKILL CHALLENGE CONDITION SATISFIED THIS ROUND.

C1, LEVEL 2 SC: 2 Successes (0 Hard DC Available)/0 Failures/1 Secondary Skills Available





<DOG DELAYS UNTIL AFTER HAKHAMAN>

HAKHAMAN calls the dog to heal briefly as he channels wilting energy from the Far Realm through the Insanity Rift. It wracks Chanvati's form and steals his strength. Still, the psion-scion has enough gas left in his tank to fend off the spatial attacks that the Insanity Rift assails him with.

"THE PRIESTESS!" Hakhaman shouts to the dog and points as the two advance toward the acolyte of Omthala.


* Aberrant Form Recharge; 5. Recharges.

* Mover Action: S1 to N4. Insanity Rift Shifts R4 to Q5.

* Standard Action: Aberrant Form CB1 from Insanity Rift. Attack vs Pa'avu Fort; (7) +5 = 12. Miss. Attack vs Chanvati Fort; (13) +5 = 18. Hit; (2, 5) +7 = 14 damage to C and weakened until the end of Hakhaman's next turn.

TRIGGER - VENGEANCE IS MINE IMMEDIATE ACTION (CHANVATI)

As the Rift in the fabric of reality collapses all meaning with its impossible geometry, CHANVATI blasts it with psychic energy, setting his slave up for a mighty blow with her greatsword, which seals the rent and restores order to spacetime once again.

Triggered Action (an enemy hits Chanvati): Vengeance Is Mine (Encounter Power) vs Rift; Mind Thrust vs R = r(9) +7 = 16 vs 16 Will (conjurations have same defenses as conjurer) for r(4) +5 = 9/2 (weakened) 4 damage. Does not meet 10 HP threshhold. In addition, Pa'avu gets MBA vs Rift, r(8) +9 = 17 vs 16 AC. Hit for r(6) + 5 = 11 damage. Rift destroyed. Hakhaman takes 10 HP damage.




Observing his master's command, the GUARD DOG rushes the priestess, heedless of Ibhea's bladed efforts to defend her. When the exchange is over, Omthala's divine magic has again rebuked the call of death to her servant; a radiant fountain manifesting to baptize the believer with life.

* Move Action: R1 to P2

* Standard Action: Charge to M6 & (MBA) Bite vs O...

TRIGGER OPPORTTUNITY ACTION IBHEA: Kukri 9 +6 =15 vs 15 AC = Hit for (4,4) +2 = 10 damage to D.

; 17 (Roll) +7 +1 (Charge) = 26. Hit; (10)+9 = 19 damage to O.

TRIGGER HOLY FONT (NO ACTION): The Priestess gains 1 HP.




After attacking the murky creature per her gosb'tar's direction, PA'AVU turns around and focuses hard on Tarquin's warlock. She then immediately charges straight for him, allowing the wind to scream through her armor, visibly affecting him. She echoes the eerie sounds even more loudly in her own howls as she repeatedly strikes him with Velmech'ti. While her blows are not at their usual strength, she still leaves him with several deep wounds.

* Minor Action (Encounter): Hunter's Quarry on Hakhaman (UEoMNT)

* Minor Action (Encounter): Screaming Armor on Hakhaman (-2 Att UEoMNT)

* Standard Action: Charge to N6 w/ Howling Strike vs D: Roll 16 + 10 = 26 vs. 16 AC HIT!; damage: 1 + 5 + 4 (Vanguard Weapon) + 6 (HQ) = 16 damage to D.

* No Action (Encounter): Trigger: hit with charge: additional 2 HP damage (total: 18); secondary attack (Close Burst 2: vs. Hakhaman: Roll 5 + 6 = 11 vs. 16 Will; Miss. vs. Guard Dog: Roll 5 + 6 = 11 vs. 12 Will; Miss.




Watching his slave rush Tarquin's despised Warlock, CHANVATI knows now is the decisive moment. Keeping his eye on Hakhaman, he allows himself a sideways glance towards the hound menacing Omthala's priests and fries the animal's nervous system with but a simple thrust of his mind. Then he cloaks himself in a shimmering energy field and takes several steps back towards the prostrate, now cowering collection of believers.

* Standard Action: Mind Thrust vs D, r(11) +7 = 18 vs 12 Will; HIT for r(9) +5 = 14/2 = 7 psychic damage. Killed.

* Move Action: From P6 to P8.

* Minor Action: Activate Mind Shroud. Superior Cover and Slowed UEoMNT.

Chanvati 14/28 HPs (Bloodied), Weakened until UEoHakNT, Slowed UEoMNT.




ROUND 3

HAKHAMAN: 52/80, -2 ATT UEoYNT

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Something dark boils in IBHEA'S blood, something he hasn't felt in years. At least not consciously. This abomination that serves Chanvati's uncle must die here! Now, in the street, his cold blood running in rivulets across the flagstone. He assaults the Warlock with Omthala's divine radiance and then approaches, kukri glinting with menace in the sun.

* Standard Action: Divine Flash vs. H, r(13) +4 = 17 vs 16 Will. HIT for r(4,6) +2 = 12 HP damage and the target grants combat advantage (save ends). Until the target saves against this effect, Ibhea is invisible to every enemy but the Hakhaman, and its kukri deals 1d6 extra damage to Hakhaman. Hakhaman BLOODIED.

* Move Action: L6 to M4.



Seeing the tide turn so terribly against him, HAKHAMAN'S head turns this way and that, weighing the frustrating options before him. His face becomes a visage of horror and anguish. As he chooses, he mutters "Far Realm take you..." before summoning another Insanity Rift to threaten Omthala's Priestess and the terrible goliath barbarian.

And then...

...his feet beat a hasty retreat! Ibhea growls and offers up a prayer to both His Radiant Lady and his fellow member of the cloth who has been so beset this day. A flash of holy light and a stream of red blood wets the terrible Warlock's robes as he dashes between the crowd members, no longer prostrate, that are suddenly starting to realize just what is happening!


* Aberrant Form Refresh 3; Fail.

* Minor Action: Summon Insanity Rift (M6).

* Move Action: N4 to H7...

TRIGGER OPPORTUNITY ACTION (KUKRI) FROM IBHEA: Roll of 20; Crit! (6, 6, 6 LAWL) 18+2 = 20

* Move Action: H7 to E13

* End of Turn Saving Throw vs Divine Flash (CA); 9 +2 = 11. Pass

IF HAKHAMAN GETS TO D/E/F 18, HE ESCAPES. You can Pursue Hakhaman via Skill Challenge at your discretion.




PA'AVU shifts a step as she watches Hakhaman hustle away, then she releases her frustration in a blood-curdling scream and hacks at the Rift situated between Omthala's Lucent and herself. In her frenzy she almost doesn't notice that - with the power of Velmech'ki - she has closed the Rift. Pausing her attack, breath panting, she looks around for something else she can attack.

* Move Action: Shift 1 square from N6 to N5, Flanking Rift and receiving CA.

* Standard Action: Howling Strike: Roll 16 + 9 + 2 (CA) = 27 vs. 16 AC HIT!; Damage: 10 + 5 + 5 = 20: Rift = gone & Hankhaman takes 10 HP Damage.

Pa'avu: 22 HP (4 THP); 3/11 Surges available; 0 AP




CHANVATI fights past the uncanny weakness that besets him after the assault of the tentacled form grasping at him from within the rift. He peers through the crowd of the faithful that rises fearfully from their prostrate positions now that the tear in the fabric of reality, seeping madness and chaos, and its summoner, are no longer in view. It's not easy to get a bead on Omthala's Priestess through the intervening crowd to focus his psionic energy in a telekinetic wave of assault against the smoky murk with which she wrestles, but his ki force does not fail him. The dark taint seems tenuous now, nearly dissipated.

* End of Hakhaman's last turn ended Weakened condition.

* Minor Action: Secondary Skill Perception Check vs Dispel the Smoking Murk, r(2) +4 = 6 vs 9 Easy DC. Fail, so -1 forward to...

* Standard Action: Primary Skill Arcana Check to Dispel the Smoking Murk, r(20) +10 -1 = 29 vs 13 Moderate DC = Success.

* End of Turn: Mind Shroud effects end.




Although she is obviously shaken by the events surrounding her, OMTHALA'S LUCENT MESSENGER draws up her courage and her divine implement, pointing it at Hakhaman and murmurs, "you will feel Her brand upon you this day!" Radiant light shoots forward and hits the warlock in the face, hiding her subsequent and swift retreat around to the opposite side of her church's entranceway.

* Standard Action: Radiant Brand (Radiant, Divine): Roll 14 + 5 = 19 vs. 15 Refex: HIT!; 2 Radiant Damage, and Hakhaman = -2 Att UEoONT

* Move Action: from L7 to O13.




Bolstered by Pa'avu's blood-curdling scream, IBHEA strides forward with confidence after Hakhaman. He lifts his arm and throws another Divine Flash in the warlock's face, perhaps not doing as much damage as his earlier shot but discombobulating him nonetheless. Hakhaman stares at the priest in horror as - once again - he witnesses the aura of light around Ibhea.

* Move Action: from M4 to G10.

* Standard Action: Divine Flash: Roll 18 + 4 = 22 vs. 16 Will HIT!; 1 + 1 + 2 Radiant Damage, & Hakhaman grants CA UEoINT.




The sting of the radiant rebukes and dismissal of his Far Realm agent assails the Warlock, but he dare not look back. HAKHAMAN'S lone intent is to get to the engulfing crowd and disappear in the labyrinthine corridors of the city…

* Move Action: E13 to E18...

HAKHAMA NARROWLY ESCAPES (4 HP)!




WIN CON ACHIEVED!

1) You have 1 x Primary Skill Success left on Dispel the Smoking Murk, but there are no further threats or real prospects for failure/stakes. So please just briefly vignette your final Success (pick a thematic move and just vignette the dispelling/purging/exorcism; whatever you feel it should be).

2) I’ll use your vignette to frame the next obstacle in your ongoing C5 SC. IF you’re going to pursue, Hakhaman, let me know and I’ll frame that SC. Be aware however that such pursuit would be extremely dangerous given your resource attrition!

3) Milestone achieved with the combat + SC, so take an Action Point.

4) No loot here (but loot coming for subsequent C5 completion and Quest). XP as below:

Combat: 250 + 125 - 31 (Priestess) - 100 (Ibhea) = 244/2 = 122 xp apiece.

C1 lvl 2 SC = 125 - 31 (Ibhea) = 94/2 = 47 xp apiece.




10 Successes (1 Hard DC Available)/1 Failures/0 Secondary Skills Available/3 Advantages Available)
 
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Nephis

Adventurer
As the warlock scuttles away, PA'AVU – still breathing harshly – briefly considers following him and finishing the job. Then the priestess’s own exodus catches her attention, and the goliath follows her around the corner instead. Pa’avu finds her, huddled against the cathedral’s walls, still in struggle against the smoky murk with which Hakhaman cursed her. The goliath watches intently for a moment, sure that she will now witness the great power of the priestess rise up from within and vanquish the curse, the power Pa’avu has just seen blasting at the warlock. But the struggle continues.

Making a sudden decision, the goliath steps forward, grabs the woman’s shoulders, and – leaning down from her formidable height – growls into her ear, “Fight. It. Off.” Startled eyes meet her own grave ones for a long moment as the priestess’s body continues to shake for a moment. Then the skin of the Lucent Messenger of Omthala seems to glow, searing the smoke away as the sun does morning dew. They continue to stare at each other for a moment. Then, hearing footsteps behind her, Pa’avu drops her hands, straightens, and steps back, face impassive.



* Intimidate Skill = autosuccess

* Embedded Skill Challenge and Combat complete.
 

10 Successes (1 Hard DC Available)/1 Failures/0 Secondary Skills Available/3 Advantages Available)




The nearby Sanctuary of Light, Omthala’s cathedral in the city, is less bright and ostentatious than tourists to the city expect. The facade is not marble but stone and the windows are simple rather than stained glass. There is almost a mirthlessness and ironic coldness about it.

A group of underwhelmed tourists gather in front, lamenting the lacking spectacle and awe. Cutting through them like a hot knife is a figure adorned simply in white toga with a hat bearing a burning sun that reaches impossibly skyward to stay on the Cleric’s head…yet it somehow does.

“Your Radiance” Ibhea humbly exclaims while averting his eyes as is custom.

The figure looks well beyond you at the Procession’s abandonment and the terrified purveyors. He looks at the recovering Lucent Messenger who is still unable to speak for herself.

Expressionless and monotone, “…this ritual is sacred and it must remain as sure as Our Lady’s blazing sky from dawn to dusk. What is the meaning of this interruption in the Holy Procession? Your role in the execution of these observances is not…opt-in. This is a dereliction of duty that comes with consequence.”

Turning to instruct the clergy behind him. “See to her abeyance immediately <instructing one>. Take her place <instructing another> and see Our Lady of Light’s will be done.”





If you’re going to intervene with this high ranking Cleric, its at the remaining Hard DC. This is a serious (misperceived) infraction! He will take some convincing and failure to do so will result in serious escalation (Consequence will be +1 Hard DCs…so both of the last 2 Successes would require passing Hard DC)!

If you’re not going to intervene, tell me what you plan to do (I’ll let you know if its Medium or Hard DC via Discord).
 

darkbard

Legend
Between Scenes Bookkeeping:

Yes, we let Hakhaman escape! (Curse that Warlock to the far reaches and back!)

Chanvati uses Inspiring Word on Pa’avu, who spends 1 Surge (9) and gains r(4) additional HP = 13. 35/37 HP, 2/11 Surges remaining.

Chanvati spends 2 Surges, regaining 14 HPs. 28/28 HP, 1/7 Surges remaining.

Both PCs now have 1 AP & Encounter Powers reset.




“Your Radiance,” Chanvati lowers his eyes and head fully in assumed humility. “I am but a lowly patron of the Lady of Light, from House Audaseie*, so please forgive me if I overstep my bounds. Perhaps Your Radiance has been occupied with other matters and Your Radiance’s staff has not had time to alert Your Radiance of the momentous happenings before the Cathedral’s very steps that have led to this disruption, an assault upon the Lucent Messengers of the Lady of Light by forces of darkness, and a miracle of divine intervention, witnessed by the assembled crowd, to save them! I inquire, with utmost humility, is there anything your humble servants can do to ease your burden and allow you to refocus on the extraordinary events at hand?”

*Of course, the hierarchy of the Sect of Omthala is well familiar with the generous donors who help fund their endeavors in the city. (This is the first time we've named the House to which Chanvati et al belong.)





My intent is to see what concerns so beset the Cleric that he cannot recognize the import of the situation before him.

* Use an Advantage (House Audaseie’s patronage of the Sect) to refresh Skill Training Insight as Primary Skill Check r(18) +11 = 29 vs 21 Hard DC. Success.
 

11 Successes (0 Hard DC Available)/1 Failures/0 Secondary Skills Available/2 Advantages Available)

Success here and you sever the Sect of Omthala’s religious accord with Tarquin and Amna.




The cleric looks around at the crowd, suddenly registering the varying stages of frenetic "post-miracle stir" among the many assembled.

Averting his eyes from the borderline heretical gesticulations before him, he casts his gaze skyward to the blazing sun.

"A direct miracle of The Lady of Light?" Forgetting himself entirely, like a good bureaucrat who feels taxed with more work than he actually is, he openly laments the necessaries of his position. He sighs and quietly mumbles to himself; "...now I'm going to have to <insert an array of formalities to verify the legitimacy of an actual, unsanctioned, unsponsored manifestation of their goddess, here>."


Suddenly drawn from his borderline stupor over rather mundane frustrations, he seems rather excited at the prospect of your arrival. "House Audaseie (?)...your house is known for the gift of extrasensory perception without divine sponsorship." Consternation and bemusement uncoils into vague but growing excitement at the prospect; "So if there was an enemy of the faith directly interfering with our own means of divination and oracular insight...your house would be unaffected..."

He leans in and demands your gaze. Whispering, "we do not need your monetary investments presently. Our coffers overflow. Hear what I say now but know that if this news spreads, you will be confirmed, and then declared officially, the vector for the panic that follows. I trust I needn't elaborate on the penalty of such a happening." He doesn't even wait for your response. "The blaze of the Everflame that consecrates the Cathedral's altar has grown precipitously dim these last many weeks. I've scoured the histories and this is either a sign of a dark period for the faith-at-large or it's a calm before a great coronal outburst from her celestial body, which would render the material world beset with grave harm from her judgement that we_are_not_worthy. Perhaps there is another, more mundane answer, but I have not the research staff nor time...the hour grows far too late it seems...to delve into the vast tomes on all related subjects. I have asked for Her insight during Communion...but She is strangely silent on what afflicts us. I do not know what that means. Perhaps you could engage your...mind-prowess(?)...on the matter?"





Medium DC (That is all I have left!)
 
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darkbard

Legend
CHANVATI bows deeply from the waist. “Your Radiance, however I may be of service,” he intones, aware for the first time that these machinations in which he finds himself embroiled are far more than the dangerous political maneuverings typical of the power brokers in Bantouk; great powers of the cosmos involve themselves, their mortal agents mere pawns in this greater game.

Ibhea and the Priestess of Omthala, a gaunt young woman with curly golden locks named Arunny, quite shaken by this whole affair, follow the High Cleric, Chanvati, and Pa’avu, who must duck her head beneath the granite lintel of the cathedral’s main entrance, within, into a small meditation chamber off the main nave. A small magical point of light, a mere echo of the once-blazing, now dimmed Everlight above the cathedral’s altar, hovers at eye level in the center of the chamber, which is otherwise arrayed with nothing more than thin indigo cushions upon the woven rush floor.

“If you will allow me, Your Radiance, a few moments of quiet contemplation to center my ki and access fully the psionic energy of my mind, perhaps I can tap into the arcano-elucidatory field to bypass whatever stymies your divinations” Chanvati explains and takes up a crosslegged position on a mat, allowing the hovering light of Omthala’s sanctum to fill his focus and then blur, disappearing entirely in a flash as his mind
transcends the physical confines of the chamber. Flashes of tentacled horrors from beyond, scheming figures conspiring in the staterooms of the Imperial Palace, his cousin Amna and Hakhaman meeting with a shadowy form emblazoned with the Imperial crest.

Chanvati gasps in horror, taking in deep lungsful of stale air as the meditation chamber and his companions are returned to his senses.

“Your Radiance, something most foul and dire is afoot, and I believe it threatens far more than the present communications of Her Lady of Light and her mortal intercessors. A great conspiracy is afoot that seeks to hide its maneuvers from even the most potent light of truth; hence the dimming of the Everlight.” Chanvati continues with an explanation of bargains made with extraplanar powers, alliances between unlikely collaborators, and the necessity of severing House Audaseie’s current leadership from the Sect’s protection or else face cascading consequences from these recondite machinations. The Inquisition must be informed of this threat!





I’m using one of the two remaining Advantages here for Chanvati to circumvent the forces interfering with the clergy’s divinations by accessing a power source external to their sphere to lower the Moderate DC to Easy, 13 to 9. Primary Skill Check Arcana +10 = Autosuccess to complete the Skill Challenge.
 

12 Successes (0 Hard DC Available)/1 Failures/0 Secondary Skills Available/1 Advantages Available)

WIN CON ACHIEVED - you sever the Sect of Omthala’s religious accord with Tarquin and Amna.





"If what you say is true, and I have all the reason to believe that it is, then The Sect of Omthala must insulate ourselves immediately and perform an inquest. We must sever all connections, monetary and political, until we have deciphered the enemy in our midst and purged its pernicious influence...by simple nullification of contract...or by blood if it comes to it.

This way," His Radiance says, as he leads Chanvati and Pa'avu from the altar and the Everflame through the nave and out of the cathedral.

"Close the doors" and as the cathedral is sealed behind you, it is clear that is both physical command and metaphor simultaneously.





XP

* Complexity 5, level 3 SC = 750 xp - 25 (Ibhea's Religion) = 725. 725/2 = 363 xp and 362 xp

* Minor Quest Level 1 (Complete): End the Imperial Investigation upon his family. 100 xp/2 = 50 xp apiece.

Write a new Minor Quest please, @darkbard

LOOT

* 90 Gold

* 2 x gems worth 100 Gold.

* 1 Consumable (including Ritual Scroll if you'd like) level 5 or below.

* 1 Magic Item of level of level 4 or less.




* Take an Extended Rest back at your home.

* Compose a Transition Vignette clearly indicating what the goal for the follow-on scene you would like framed is (with rough expectations for the opening obstacle of that scene).
 
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