Hey KidSnide!
KidSnide said:
In my game, the extra-planar nature of epic foes is problematic because my game is about the PCs and their interaction with their world and its institutions. Their objectives are to change the world in ways they want and prevent it from being changed in ways they hate. Because success and failure is all about the repercussions, the game wouldn't have much meaning if it took place in a place where they weren't invested.
The simple solution then (as others have mentioned) would be to bring the planes to your world. Perhaps some planar BBEG is behind the rise to power of a neighbouring kingdom. This 'outside threat' doesn't have to be the power behind the throne. It may only be allied to NPCs.
Just because some antagonist NPC can command a Balor, Angel or Starspawn doesn't mean all your world's NPCs become obsolete.
I don't think the Star Wars example applies here. In a Star Wars game, the galaxy is the game world. It's not about the planet -- it's about the scope of where the PCs have interests and connections.
But thats my point. The scale of the thing is epic. Swop multiple planets for multiple planes and you have the same sort of scope.
If you want to play a Planescape style game, the planar nature of epic foes isn't a problem at all. In fact epic foes are very nicely integrated into the Planescape gameworld (notwithstanding issues of edition conversion).
I never saw our campaign as planar in that sense. We had worldly kingdoms and empires operate in tandem with planar kingdoms and empires.
I don't think the epic tier is limited to the campaign ender for every game. I just think it's properly limited to the campaign ender for many games, and that's just because it's in the nature of the game. Your list of epic adventure themes is great, but it's a great list of a particular genre. If my game revolves around Court intrigue and the politics of a set list of nations, it's a major genre-busting curveball to introduce a giant alien trying to eat the planet.
If your campaign is primarily focused on court intrigue, then I fail to see how the lack of worldly epic monsters is a problem. Sounds more like NPCs play a much bigger role in your game than monsters.
To take a more specific example, I think it was a mistake (game design wise) for War of the Burning Sky to stretch from levels 1 to 30. I tend to think the foes at the end of that game are more appropriate for low-epic tier play, which makes sense if you consider that it was originally design to stretch from levels 1 to 20 in 3e. (Quick aside: WoBS isn't flawless, but it is fantastic.)
I don't have anything but peripheral knowledge of that specific adventure path, but I have often thought the idea of an adventure path or campaign adventure is a slightly flawed one in that there is a single overarching theme. That may be its greatest strength, but its also its greatest weakness.
Similarly, my 13-year campaign ended with a glorious time-travelling, demigod-fighting conclusion in which the PCs concluded the campaign by deciding to destroy their own planet. That's clearly epic play in my book, but it was only the last adventure. The existence of a single time-traveling, demi-god-making epic device had been the central focus of the campaign for almost a decade. It would have been totally bizarre to add a second or third epic threat on top of it.
It seems you are having the campaign world revolve around the PCs rather than say for instance, setting up a campaign world (or universe) and then letting events play out along a planned timeline with the PCs as the 'Butterfly Effect' within said timeline.
For example if you know the campaign world left unchecked is going to have half a dozen major events shape its history over the next year/decade/generation and only the PCs have the ability to affect the outcome of those events.
So, yes, I agree that there's no limit to the amount of epic gaming you can do. But there is often a limit to how much epic gaming makes sense for a given campaign, and I don't think the current epic rules do a very good job of supporting those scenarios.
Probably because you are running with a single theme over a long amount of time. Rather than planning several smaller themes...and I am not saying one approach is better than another (although the latter is easier to cater for).
For instance if a given campaign is primarily involving an Undead Empire for the whole of the epic tier, or a Demonic Invasion for the whole of the Epic Tier then you are limited as to various creatures you can draw upon. Its impossible for WotC to deliver a full campaign worth of same-theme creatures and please everyone (because different people might want to run different themed campaigns). Whats more likely, and what we actually have, is a scattering of different themes, no one of which is able to sustain a full campaign across an entire tier of play.
Whereas if you plan say, maybe half a dozen major events unfolding over the course of the epic tier, then you can almost certainly find enough monsters to make things interesting (with the proviso that you pick Demons, Devils, Dragons, Elementals and Undead as your themes...since there basically are no other themes explored in any depth whatsoever. Perhaps arguably Drow and Yuan-ti as of MM3.
Although I admit, the epic tier is still very light on monsters. By my own calculations you need at least 10 monsters per level to make things interesting enough. So over a 10 level stretch that is the epic tier, you would need about 100 monsters. A quick browse shows:
MM1 = 74
MM2 = 50
MM3 = 74
Over the course of these three books you have at best, about 20 Epic level Undead and less than that Demons, Dragons and so on. So it would be impossible to sustain an undead themed Adventure Path without creating a lot of new monsters (as shown by E1-3, which introduced lots of new monsters and variants of existing monsters).
Personally I am convinced that the way forward for 4E 'monster books' is to have more monsters of a given theme, but less themes.
So for instance in MM4 (if such a book were to come out) we have 30 themes, maybe averaging 10 monsters per theme (with a given theme spanning about 5-7 levels). So lets say we have 12 Heroic Tier Themes, 10 Paragon Tier themes and 8 Epic Tier Themes.
Each individual theme might not simply have monsters, but traps/hazards, NPCs, magic items and so forth.
What specific epic tier themes would people want I wonder?
- Asmodeus Realm and servants (Astral)
- A new primordial and its followers (Elemental)
- Something from the Far Realm and various Star-spawn (Far Realm)
- The Fomorian King or one of the Arch-Fey and its servants (Feywild)
- An undead theme (Shadowfell)
- Some new 'Earthly' threat (Earthly)
- An epic humanoid race...maybe time travellers (Temporal)
- A 'catch all' epic monsters theme (Various)
I'm sure everyone has various ideas and themes they'd like to see explored and flesh out.