I'm inclined to think this is true at all levels!I think the 'Dungeon Delve' 3-encounter model is a vastly, vastly better one for Epic play than is the 30-encounter 'Prince of Undeath'.
I'm inclined to think this is true at all levels!I think the 'Dungeon Delve' 3-encounter model is a vastly, vastly better one for Epic play than is the 30-encounter 'Prince of Undeath'.
I'm inclined to think this is true at all levels!
I'm inclined to think this is true at all levels!
I did the Chamber of Eyes from H2 as a standalone, taking 2 or 3 sessions. I did the Well of Demons from the same module separately, and it took at least 4 sessions, I think, but had quite a bit in it, and split up nicely into distinct sections - the gnolls, the demons themselves, then the "guardian" and the final ritual room. And it didn't have any filler.I own a bunch of long 4e adventures, but neither of my current 4e campaigns has used any of them
I think that D&D has always had an issue with too much padding.Then what would we pad the rest of their time with?
Does Vecna benefit from this aura himself, or does being the origin point of the aura negate himself?
It's sad. Our group's usual DM doesn't want to run into Epic, largely based on the (lack of) quality support for Epic Tier. I was looking forward to it, but he cut us off upon reaching level 20. In our our new campaign, he has already stated that it's likely to top out between 16th and 18th.
http://daxibeidelang.teasm.cn/Index.aspx
He's an "undead creature within the aura", so I'd say he's effected too.
The main confusion I have is the glossary definition of an aura which says: An aura does not affect the originating creature unless the text specifies otherwise.
So the question is, does Vecna count as one of the undead in the aura, or would the description have to say, "all undead creatures within the aura including Vecna?
Personally I think the 'Dungeon Delve' 3-encounter model is a vastly, vastly better one for Epic play than is the 30-encounter 'Prince of Undeath'. I think that lengthy slogs are an appallingly bad choice of design for Epic, and the source of this belief that Epic is 'more of the same'.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.