I know I'm in the minority here, but I think we need revised rules for epic level combat. And improved epic level threats.
The new (post MM3) monsters are fine, but the epic ones need to be more hardcore, expecially the "named" ones, like archfiends, archfeys, gods and primordials.
Right now, the worst thing that can happen while facing a god, is being pushed 10 squares. It's ridiculous.
I think epic level monsters need powers like the old 3.5 "save or die" mechanics, or "save and drop to 0 hp" or even "save and be bloodied" type of attacks. On a regular basis. Top tier epic level monsters should have the power to kill the PCs (or severely cripple them) with one attack. And the PCs should know that. And fear that.
I mean, Lolth's poison (the poison of the most bad@
SS spider in the universe) should
KILL me if I fail a save!
We know that epic PCs are super powerful, and have many ways to avoidreduceredirectheal damage andor attacks andor effects, and are even able to get back from the dead almost without issues. Well, fine, but we (DMs) should give them a run for their money.
sorry for my bad english