I tend to structure my adventures so that the 5 minute workday is impossible due to story elements (deadlines, need to stop enemies from accomplishing goals, hostile environments, and just plain enforcing the rule that you can only benefit from 1 long rest in a 24 hour period) and most DMs I've played under do the same.
If the DM does not control this, then yes many players will indeed try to long rest as much as they possibly can.
I do think there is a design issue here. Many casual players I run for or with don't perceive D&D as a resource management game and/or don't enjoy managing their resources at all. But the design expectation does seem to be that resource management is the primary mechanical challenge of 5E really.
If the DM does not control this, then yes many players will indeed try to long rest as much as they possibly can.
I do think there is a design issue here. Many casual players I run for or with don't perceive D&D as a resource management game and/or don't enjoy managing their resources at all. But the design expectation does seem to be that resource management is the primary mechanical challenge of 5E really.