Vyvyan Basterd
Adventurer
Shazman said:It is my personal opinion that 4E will not feel like D&D to me. There are too many changes with too little justification for those changes. Some of the same people that reported on the e-mail also spoke of comments from playtesters they knew (the same ones who received the e-mail who wouldn't post themselves becasue of the NDA) that it played very much like a minis game with no soul or drama. Obviously, you can take that commentary with a grain of salt. However, the pit fiend entry, which I believe reads a whole lot like the info on a minis card (even having ranges in squares instead of feet), tends to make me think that there may be something to this. I would like 4E to feel like D&D to me , and maybe it eventually will. At this point, howver, I am not at all convinced that it will be D&D for me.
*emphasis mine*
I found the bolded text very interesting. I know that D&D came out of miniatures battles played by EGG and others. I think most will agree on this origin of the game.
But it my contention that the real soul and drama of D&D evolved from the imagination of the DMs. That the core rulebooks of each iteration of the game to date had the main focus of providing a rules framework to play within, while it was up to the DM to provide the soul and drama. You did so through your campaign world. This is what made the game more than its miniature games predecessors. Some DMs got their worlds published to share their imagination with others. Some became designers who insert some of this soul and drama into the core rulebooks.
But to claim that 4E has no soul or drama because some playtesters (who are breaking their NDA by even telling anyone else who is not part of their playtest group anything of the sort asserted above) said it has none? First, they are supposed to be testing rules. Second, 4E should not be expected to feel any different without the effort of the DM (who is running a short-lived test of the game, not necessarily a fully-fleshed campaign) to impart that desired soul and drama into the game.