Vyvyan Basterd said:None of what you mention invokes the soul of the game, nor does it create drama. The rules may offer inspiration for a dramamtic encounter, but without the DM's (and Players') imagination there is no soul (or heart, or whatever you want to call it - sorry MarkAHart, "soul" is an intangible that I find difficult to define).
You are repeating what you said in the OP allready. I allready replied that I disagree. I tried to give you examples of D&D, perhaps they could not be the most clear ones for the case. Have you for example ever tried DMing a CoC or WoD -any setting of it? Rules actively enforce drama in these games.