Michael Tree
First Post
Thysl, you're right. Since so many of the class' abilities are dependant on the mask, balancing it is a bit weird. In any situation where the character are deprived of equipment, he won't have access to many important abilities, and he can similarly be deprived of them through Sunder, dispelling, and other means of removing an item.
At 10th level this becomes a non-issue, since the character can transform his face into a totem mask at will, but 9 levels of vulnerability is a possible balancing factor. Besides, many spirit warriors would carry a second totem mask in case of emergencies.
The spirit warrior is best at fighting spirits, but I don't think that this class is substandard in situations where there aren't spirits around. They still have fairly potent combat and spellcasting abilities, martial arts feats, and the terror mask. Their spirit sight and spirit touch abilties, while especially useful against spirits, can be useful in other situations too.
Edit: I just changed the characteristics of the Totem Mask magic item that the character must create before becoming a spirit warrior. It's now a useful magic item in its own right, not just a 1000 gp fee for entering the class, as it essentially was before.
Edit: I just added some general descriptive text below the pseudo-fiction flavor text.
At 10th level this becomes a non-issue, since the character can transform his face into a totem mask at will, but 9 levels of vulnerability is a possible balancing factor. Besides, many spirit warriors would carry a second totem mask in case of emergencies.
The spirit warrior is best at fighting spirits, but I don't think that this class is substandard in situations where there aren't spirits around. They still have fairly potent combat and spellcasting abilities, martial arts feats, and the terror mask. Their spirit sight and spirit touch abilties, while especially useful against spirits, can be useful in other situations too.
Edit: I just changed the characteristics of the Totem Mask magic item that the character must create before becoming a spirit warrior. It's now a useful magic item in its own right, not just a 1000 gp fee for entering the class, as it essentially was before.
Edit: I just added some general descriptive text below the pseudo-fiction flavor text.
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