D&D 5E The Tale of the First World: What Do We Know About it and How Does it Connect to the Rest of the Lore? (+)

vecna00

Speculation Specialist Wizard
I really love the idea of the First World and I really hope we see more of it fleshed out. Hopefully one of the new settings!

I do find myself wondering about possible specific connections between the First World and existing campaign worlds. For example, what is the connection between the First World and Birthright? Was the land of the FW steeped in magic where individuals could tap into the land itself to power spells that could affect entire countries? That, would be pretty awesome. It would also be a stealth way to introduce Realm Magic into 5E!

Then I start to think about the connection to a place like Dark Sun, and my mind just goes totally blank and I say "The connection here would be really something." And that's as far as I get with that one!
 

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Absolutely. I've already covered the war between the Giants and Dragons a bit in this thread, but would definitely love to have more information about this. How does Annam play into this creation myth? Why do both Dragons and Giants have elemental abilities (breath weapons, damage immunities, etc)? How might other creatures view the First World story in a different way?
With the most recent UA hinting at something giant related, presumably, if we get a giant-themed book similar to Fizaban's, we'll get the giant viewpoint on the matter. I expect it will be similar in some ways, inconsistent in others, and wildly different in still other ways. That's the great thing about origin myths - everyone re-frames them to their own points of view, and trying to discern the truth (if there is any - there's always the possibility that everyone is wrong!) is part of the fun. I assume that any further themed monster books, such as one on aberrations, will just add more confirming and contrasting viewpoints on the subject.
 


EzekielRaiden

Follower of the Way
With the most recent UA hinting at something giant related, presumably, if we get a giant-themed book similar to Fizaban's, we'll get the giant viewpoint on the matter. I expect it will be similar in some ways, inconsistent in others, and wildly different in still other ways. That's the great thing about origin myths - everyone re-frames them to their own points of view, and trying to discern the truth (if there is any - there's always the possibility that everyone is wrong!) is part of the fun. I assume that any further themed monster books, such as one on aberrations, will just add more confirming and contrasting viewpoints on the subject.
Given their association with elements, and thus the Elemental Chaos and Primordials, I suspect their position would be more or less "these gods stole the raw material of creation from the Primordials, the TRUE creators of existence!" Whereas, obviously, the draconic gods would see it as "you literally weren't doing anything with these materials and forces, we just made use of what happened to be available." One side calling it theft, the other side calling it making use of the commons.
 

Keith Baker addressed this on his website:



How would you incorporate either the draconic echoes or the Elegy of the First World into Eberron?

To answer this question, you first need to answer another: Do you want your Eberron to be part of the greater Multiverse? Eberron has its own cosmology and a very different approach to deities than many of the other core D&D settings. One option—as we suggest in Rising From The Last War is the idea that Eberron is part of the multiverse, but that it was sealed off; that traffic to other settings is possible, but very difficult. On the other hand, if you don’t WANT to use elements of other settings in your Eberron campaign, it’s easy to just ignore the Multiverse and focus on Eberron as an entirely independent setting.

By canon, Eberron has its own creation myth that explains the origins of dragons. The funny thing is that it’s not entirely incompatible with the Elegy of the First World. The Elegy asserts that three dragons created reality and dragonkind (if you count Sardior). The Progenitor myth asserts that three dragons created reality and dragonkind. The Progenitor myth asserts that the first dragons were born from the drops of blood that fell on Eberron; nonetheless, this still matches the basic concept of the Elegy, in that the dragons were the first children of the Progenitors, but “were supplanted by the teeming peoples” that came after them.

Personally, I LIKE the story of dragons being formed from the blood of Siberys—the idea that they alone believe that they have a direct connection to both Siberys and Eberron, an idea that explains their innate arcane power. In MY Eberron campaign, I’m not likely to abandon this concept in favor of Eberron’s dragons being linked to other dragons across infinite settings.

If you want to add the First World to Eberron WITHOUT adding the Multiverse, a simple option is to just put it AFTER THE PROGENITORS. The Progenitors create reality. Bahamut (a native celestial who favors a draconic form) and Tiamat (the Daughter of Khyber) unite the dragons and create the First World on Eberron—an idyllic civilization that predates the Age of Demons, which was ultimately shattered BY the Age of Demons, presumably set in motion by the Daughter of Khyber. This aligns with Thir, saying that the “Dragon Gods” existed before the Age of Demons but left reality when the First World was broken; this ties to the idea I’ve suggested elsewhere that Eberron’s version of Bahamut would have sacrificed themselves in the Age of Demons and could be the core of the Silver Flame.

If you want to incorporate the Multiverse into your Eberron campaign, then you can just use the First World exactly as it stands in Fizban’s. In this case, the Progenitor myth is presumably FALSE, since it has a very specific story for the origin of dragons; but there’s absolutely nothing wrong with saying that the Progenitor Myth IS ONLY A MYTH… or even that the Progenitor Myth is just a garbled version of the Elegy.

As for draconic echoes, the idea that each dragon is mirrored across realities: If I wanted to use this, what I’d do is to assert that every reality has a Draconic Prophecy, and Eberron is simply the only one where people have recognized this. Draconic Echoes reflect the fact that the dragons are prophetically significant. But if I was going to do that, I’d personally want to add OTHER echoes across settings; even if they don’t manifest dragonmarks, you might have echoes of dragonmarked heirs in other worlds, and you’d definitely have echoes of especially Prophetically significant characters—IE player characters. But I personally prefer NOT to mix peanut butter with my chocolate. I’m happy to explore alternate incarnations of Eberron, as with the Gith, but I’ve never brought the rest of the multiverse into any of my personal campaigns (though I HAVE played a “far traveler” character from Eberron—a warforged cleric searching for pieces of the Becoming God—in someone else’s non-Eberron campaign).

How binding this is probably depends on your stance regarding Canon vs Kanon.
 

Bitbrain

Lost in Dark Sun
The First World is an idea that was first presented almost a year and a half ago in Tasha's Cauldron of Everything, being the new origin story for the D&D Multiverse that Wizards of the Coast has decided to use for future D&D products. Dungeons and Dragons has had an interconnected multiverse with multiple meta-settings for over 30 years, and most official settings have their own histories and creation myths, but it wasn't until Tasha's Cauldron of Everything that we were given an explanation for why so many different settings share common elements between them. Fizban's Treasury of Dragons expanded a lot on this idea and gave us more of an understanding of what the First World was like, how it was destroyed, and why it's still important to the D&D Multiverse. Here, we will analyze what little information about the First World we currently have, speculate a bit on smaller, more obscure details of 5e's lore that could tie into this origin story for the D&D Multiverse, and discuss how the First World could be used more in future official D&D 5e products.

Let's get started!
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What Was the First World?​

The First World was the first "world" of the Material Plane of Existence that all other campaign settings take place on, which was created by Bahamut and Tiamat at the dawn of time. The Elegy of the First World from Fizban's Treasury of Dragons says that the First World was "forged out of Chaos and painted with beauty," and then goes on to basically say that Tiamat the Chromatic invented the concept of color on the Material Plane. It's hard to pin down how much of this is mythical and how much of it is factual, but we can speculate a fair bit and pretty solidly determine that the "Chaos" that the first stanza of the elegy is talking about the Elemental Chaos. Furthermore, the description text for the Bard class and its College of Creation subclass explicitly states that the Multiverse was either spoken or sang into existence through the use of the "Song of Creation" and that Tiamat and Bahamut were the first entities to sing it.

After the First World was created, Tiamat and Bahamut decided to start populating it, which they began by creating Sardior the Ruby Dragon, who was "made in their likeness." He then aided in creating both Metallic and Chromatic Dragons, who are the true natives of the Material Plane, like Elementals are to the Elemental Planes, Fey are to the Feywild, and Demons are to the Abyss. The Elegy of the First World talks about "breath/breathe" and "singing" quite a bit, which is probably a reference to the Song of Creation that Bahamut and Tiamat used to create the First World out of the Elemental Chaos.

We don't know much about what other creatures originally inhabited the First World, but there were at least the 10 Metallic and Chromatic True Dragons. Due to the lore about the Moonstone Dragons, we also know that the Shadowfell and Feywild already existed, probably being created alongside the Material Plane (although this hasn't been verified yet), so Shadow Dragons probably already existed this early in the First World's short history. Other creatures that could have existed on the First World this early were most Beasts, most Dragonkind (Wyverns, Pseudodragons, Dragon Turtles, Dragonborn, Kobolds, etc), Elementals, some Fey and Sorrowsworn/Shadowspawn creatures, and various awakened Plants. Any creatures created by gods other than Bahamut, Tiamat, and Sardior were not originally present on the First World and are invasive to the Material Plane as a whole (Humans, Halflings, Gnomes, Orcs, Dwarves, Elves, Lizardfolk, Aberrations, and so on).

Why Doesn't the First World Exist Anymore?​

Apparently, the gods came and screwed it up by randomly populating it with their creations. And the good gods are included in this. Moradin, Corellon, Yondalla, Gruumsh, Maglubiyet, and a ton of other gods saw the world that Bahamut and Tiamat created and, for some unknown reason, decided to bring their followers and creations with them. Humans, Elves, Dwarves, Orcs, Goblinoids, Lizardfolk, and most other Humanoid and Giant species were brought to the First World by the "conqueror gods" and overthrew Sardior, Bahamut, and Tiamat as the gods of this plane of existence. Sardior fled to the "Heart of Creation," Bahamut was defeated in battle and decided to surrender and try to make "peace" with the invading gods, and Tiamat declared war against the invading gods and creatures to try to fight for the freedom of her children's homeland. She wouldn't flee, surrender, or try to make peace, and instead fought till the other gods had to save her from death and imprison her (presumably on the first layer of the Nine Hells of Baator; Avernus).

(Wait, did Wizards of the Coast just turn Tiamat into the good guy? Or at least a sympathetic villain? That was unexpected. I'm not entirely against it, but this also is kind of a shocking revelation.)

After the War for the First World, the gods that conquered the world decided to divide it up between them. For some reason, they all collectively decided to screw Gruumsh over and begin an eternal war between the Orcs and literally everyone else, Maglubiyet finished reshaping the Fey spirits that he conquered from the Feywild into his armies of Goblinoids, and Humans multiplied like rabbits and infested the entire planet. This is also probably when the war between the various subspecies of Elves happened, creating the Drow, Eladrin, and Shadar-Kai, as well as the ascension of the Raven Queen as Goddess of Death in the Shadowfell. The capturing of the Duergar and the creation of the Derro, the war between the Goblinoids and Orcs, the start of the Blood War, and the migration of Gnomes to the Material Plane all probably happened around this time as well.

Bahamut continued to bow to his new masters, so much that he was even welcomed to Mount Celestia and made it his new home and tried to convince the rest of the gods to let him reason with Tiamat and eventually let her go. The Metallic and Chromatic Dragons turned against each other, with the Chromatic Dragons following in Tiamat's footsteps, trying to free her from her prison and liberate the First World and the Metallic Dragons decided to make the best of their new situation and became more peaceful than their Chromatic brethren.

Eventually, Tiamat escaped from her prison. It's not clear how this happened, it could have been that the style of her imprisonment just wasn't strong enough or that her followers freed her, but she preceded to go on a murderous rampage across the First World with her Chromatic Dragon followers, destroying everything in their path with their breath weapons (I like to imagine this looking similar to Fire Lord Ozai burning the land during the arrival of Sozin's Comet, but with Acid, Cold, Fire, Lightning, and Poison all mixed together as she and her children flew over the world). This furious flight of vengeance was so destructive that it destroyed the First World, shattered it into an infinite number of seedling realities that created the D&D Multiverse, and killed Sardior, who was still hiding in the center of the First World. Sardior was "sundered" and his fragmented consciousness took physical form as the Gem Dragons that exist across many D&D worlds (this is presumably the source of their psionic powers; Gem Dragons are the physical manifestations of Sardior's fractured mind, allowing them to use their minds to control reality, to an extent).

Side Note: I'm not sure how the Dawn War from 4e's lore ties into this origin story, if it even does at all, but I personally would place it chronologically after the First World was invaded by the Conqueror Gods, but before Tiamat was imprisoned, with Tiamat and Bahamut having to team up with the Gods to keep the First World from being destroyed by the Primordials. This would retcon the origin story for Bahamut and Tiamat (having been created when a Primordial bifurcated Io during the Dawn War, who then went on to kill that Primordial and spawn Dragonkind), but that specific part of their lore could either be pushed back to before the First World was created or just ignored entirely.

Aboleths, however . . . I have absolutely no idea how they tie into this origin story. Maybe they somehow were present when Bahamut and Tiamat created the First World? Or they were the first creatures to invade the world before the Conqueror Gods made it to the Material Plane? This bit of lore could use some explanation.

I also don't know how the Magic: the Gathering settings fit into this story. Some of them (like Strixhaven) seem easier to connect to the First World, and it seems like WotC is trying to do that with some of them (Tarkir is mentioned in Fizban's), but others really don't, especially with how Planeswalkers work in the M:tG universe.

How Does this Relate to D&D's Campaign Settings?​

This origin story for the D&D Multiverse is an explanation of various parts of D&D's base lore that previously hadn't been explained; such as why Chromatic Dragons are so often evil (and why they aren't in Eberron), why Dragons are so important to the worlds of D&D (besides them being the name of D&D), and the origin of the Material Plane. It also gives some meta-explanations for certain decisions in D&D, such as why D&D 5e doesn't have Dragons tied to the Outer Planes but can be changed by the Feywild and Shadowfell (because dragons are entirely Material and cannot be warped by the Spiritual energy of those planes, but can be changed by the Material nature of the Feywild/Shadowfell), why the Outer Planes are the same across all of the D&D settings (because they predate the destruction of the First World), why Great Wyrms are so different from their incarnations in previous editions (having the whole Multiversal Echoes part of them), and why so many creatures, gods, and classes are shared across so many D&D settings (because they were all present in the First World).

This lore can be easily incorporated into the backstories of various D&D settings in order to add more context to their histories. For example; Eberron is now the "second generation" of the First World, and it's implied (but not outright stated) that Siberys, Khyber, and Eberron are reincarnations/new representations of Bahamut, Tiamat, and Sardior. You can fairly easily match up Khyber with Tiamat (female fiendish dragon gods that want to destroy the world) and Siberys with Sardior (being shattered into millions of gem-fragments and having a connection with psionic powers). Bahamut being Eberron is more of a stretch (they both have a connection to the imprisonment of Tiamat/Khyber, being a parental figure to the good dragons, etc), but some minor details with the lore can be tweaked to make it work (their gender is the main one).

In Exandria, this lore can be used to explain where Echo Knights draw their Echoes from, being the alternate realities created by the destruction of the First World. There are also parallels between the Luxon and Sardior, being gods that helped create their worlds and its inhabitants, but hid/slumbered in the center of the world around the time of the arrival of gods from the Outer Planes and still having mortal worshippers that draw from its power (though I'm not as big of a fan of this idea as I am some of the others). It also paints Tiamat in a much better light, which helps explain why someone like Arkhan the Cruel could be so devoted to freeing her.

In the Forgotten Realms, this lore explains why so many dragons seem to basically become gods when they get old enough. This is reasoned as them just becoming Great Wyrms and unlocking their Dragonsight that allows them to contact their alternate selves on other worlds. The apotheosis that was previously undergone by powerful enough dragons is now just the next step to unlock in their aging. This also explains the extreme rivalry between Chromatic and Metallic Dragons, the neutrality of the Gem Dragons, and why Tiamat wants to destroy the world so much.

This lore just helps re-contextualize a lot of the lore from various D&D settings and connect the D&D Multiverse in a way that it wasn't before.

Fizban's also grants a lot of information on how you can use this lore to influence or even drive stories in your D&D campaigns. From Eberron's Chamber investigating the Draconic Prophecy on other worlds, to followers of Tiamat that want vengeance for having the First World being invaded by the gods and Bahamut betraying her, and cults of Sardior that want to bring him back to life (which might kill all Gem Dragons and/or require destroying the Multiverse). Just like the recent lore change for the Goblinoids, this lore expansion can do a lot to influence a campaign and characters in different D&D settings. This backstory is even more useful for settings like Planescape and Spelljammer that can span multiple D&D settings, allowing characters to learn this story and whole campaigns to revolve around it.

That's about all we know about the First World and the D&D Multiverse, connecting other parts of D&D's lore to the new information we have about the origin of the D&D Multiverse. Did I miss anything or get anything wrong about this lore? Are there any other aspects of lore that can connect to this that I didn't mention? What are your thoughts on this story? Do you think that we'll ever see more of the First World?

Keep the (+) nature of this thread in mind and don't threadcrap, but feel free to discuss how you might use this story or change it for your own campaigns and settings.

Regarding aboleths: I would imagine that they originate from the First World, preceded the dragons as that world’s first intelligent species, and due to both aboleths and dragons being implied to have a “genetic memory”, both groups remember said First World. Also kind of explains why the aboleths really don’t like the gods.

“Bad enough the dragons supplanted us as the dominant life form, but those gods, man. They made Tiamat so mad, she up and shattered the world.”
 

Keith Baker addressed this on his website:



How would you incorporate either the draconic echoes or the Elegy of the First World into Eberron?

To answer this question, you first need to answer another: Do you want your Eberron to be part of the greater Multiverse? Eberron has its own cosmology and a very different approach to deities than many of the other core D&D settings. One option—as we suggest in Rising From The Last War is the idea that Eberron is part of the multiverse, but that it was sealed off; that traffic to other settings is possible, but very difficult. On the other hand, if you don’t WANT to use elements of other settings in your Eberron campaign, it’s easy to just ignore the Multiverse and focus on Eberron as an entirely independent setting.

By canon, Eberron has its own creation myth that explains the origins of dragons. The funny thing is that it’s not entirely incompatible with the Elegy of the First World. The Elegy asserts that three dragons created reality and dragonkind (if you count Sardior). The Progenitor myth asserts that three dragons created reality and dragonkind. The Progenitor myth asserts that the first dragons were born from the drops of blood that fell on Eberron; nonetheless, this still matches the basic concept of the Elegy, in that the dragons were the first children of the Progenitors, but “were supplanted by the teeming peoples” that came after them.

Personally, I LIKE the story of dragons being formed from the blood of Siberys—the idea that they alone believe that they have a direct connection to both Siberys and Eberron, an idea that explains their innate arcane power. In MY Eberron campaign, I’m not likely to abandon this concept in favor of Eberron’s dragons being linked to other dragons across infinite settings.

If you want to add the First World to Eberron WITHOUT adding the Multiverse, a simple option is to just put it AFTER THE PROGENITORS. The Progenitors create reality. Bahamut (a native celestial who favors a draconic form) and Tiamat (the Daughter of Khyber) unite the dragons and create the First World on Eberron—an idyllic civilization that predates the Age of Demons, which was ultimately shattered BY the Age of Demons, presumably set in motion by the Daughter of Khyber. This aligns with Thir, saying that the “Dragon Gods” existed before the Age of Demons but left reality when the First World was broken; this ties to the idea I’ve suggested elsewhere that Eberron’s version of Bahamut would have sacrificed themselves in the Age of Demons and could be the core of the Silver Flame.

If you want to incorporate the Multiverse into your Eberron campaign, then you can just use the First World exactly as it stands in Fizban’s. In this case, the Progenitor myth is presumably FALSE, since it has a very specific story for the origin of dragons; but there’s absolutely nothing wrong with saying that the Progenitor Myth IS ONLY A MYTH… or even that the Progenitor Myth is just a garbled version of the Elegy.

As for draconic echoes, the idea that each dragon is mirrored across realities: If I wanted to use this, what I’d do is to assert that every reality has a Draconic Prophecy, and Eberron is simply the only one where people have recognized this. Draconic Echoes reflect the fact that the dragons are prophetically significant. But if I was going to do that, I’d personally want to add OTHER echoes across settings; even if they don’t manifest dragonmarks, you might have echoes of dragonmarked heirs in other worlds, and you’d definitely have echoes of especially Prophetically significant characters—IE player characters. But I personally prefer NOT to mix peanut butter with my chocolate. I’m happy to explore alternate incarnations of Eberron, as with the Gith, but I’ve never brought the rest of the multiverse into any of my personal campaigns (though I HAVE played a “far traveler” character from Eberron—a warforged cleric searching for pieces of the Becoming God—in someone else’s non-Eberron campaign).

How binding this is probably depends on your stance regarding Canon vs Kanon.
It is not binding either way
 

Parmandur

Book-Friend
Regarding aboleths: I would imagine that they originate from the First World, preceded the dragons as that world’s first intelligent species, and due to both aboleths and dragons being implied to have a “genetic memory”, both groups remember said First World. Also kind of explains why the aboleths really don’t like the gods.

“Bad enough the dragons supplanted us as the dominant life form, but those gods, man. They made Tiamat so mad, she up and shattered the world.”
They come from the Pre-First World thst the Primordials took over.

First World's, all the way down.
 

Mind of tempest

(he/him)advocate for 5e psionics
given the aboleth rebuild in the plane of water, they may simply predate reality as we understand it so they respawn in some of its leftovers.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Keith Baker addressed this on his website:


How binding this is probably depends on your stance regarding Canon vs Kanon.
This all seems like much ado about nothing to me. The obvious answer is that the Progenitor Myth and the Elegy of the First World are both myths, which share a common motif of three dragons creating reality and dragonkind. There are probably many more such myths throughout the world, or worlds if you’re doing a multiversal campaign. There’s no need for there to be one right answer, especially in Eberron where the gods are less overt than in a lot of other D&D settings. Nobody knows what the real truth is, just like in real life.
 

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