What other technical rules are there "behind the scenes" so to speak. For instance, in creating a new monster or character class? Or a new spell or weapon.
Is there already a place to find these equations that I'm not thinking of?
Maybe you find some information in the SRD.
There are some technical "behind the scenes" rules.
There are basically no rules for new classes. The existing classes are supposed to be balanced against each other, so if you create a new class, you should check the mechanics behind it.
The only guideline for classes I can think of is one for spellcasting:
(Spell Level x 2) -1 <= Caster level determines the spell levels available for most spell casters (remove the "-1" for Sorcerors, and change the x2 to x3 for Bards, I think). Maximal Level available over 20 level is usually one below the maximum level according to the formula. (A Wizard could learn to cast 10th level spells at level 19, but there are no 10th level spells. A Bard should be able to cast 7th level spells at 20th level, but he doesn´t)
Most supernatural and extraordinary abilities now do contain how to determine the saving throw DCs (usually 10+1/2 HD + ability modifier) for advanced creatures, but there are no guidelines for advancing innate spellcasting abilities. (except to change the DC if the ability score changes)
beeber said:
how accurate is the CR system you've mentioned, haiiro? the d&d one is waaaay crazy to my group (maybe a three-player party just throws off the system). some stuff makes sense, and some stuff is either totally under- or overpowered.
A three-player party does throw of the system, at least a little bit.
The CR mostly assumes the standard 4 character group (with wizard, fighter, rogue, cleric) and it doesn´t account for any special circumstances like favorable or unfavorable terrain, characters out of spells or under/overequipped and so on.
It´s only a guideline, and when designing an encounter, you should always take into account the abilities of the group and the circumstances of the encounter. I don´t think the Grim Tales rules will change that a lot, but they will still prove helpful when determining the CR of a newly created monster.