The Teleport Warrior

KrazyHades said:
Yah, teleport warrior was a working name, since it is long and not very cool sounding...I was having some trouble thinking of another name. ("Blink Warrior" gives the wrong impression...). I like your name idea, and am seriously considering stealing it :) .
Blink Blade?

Portal Reaper?

Ethercut?

Astral Scourge?

Dimenshunner? (Dumb play on words, I know!)
 

log in or register to remove this ad



I'm not saying I didn't think of possible names, but the ones that I did weren't quite "right" for the flavor. Things with blink and portal (or gate, or whatever) were out, I was considering something with jump but wasn't sure, he's not melding with or going through other things (like shadows, or the astral plane), he's not just fast/quick but rather actually teleporting. He's not displacing anything but himself, so that name might be misleading.

Of the names you suggested (and this is no insult, you've got some GREAT names!), the ones that might fit the particular, and very focused, flavor I'm looking for are:
Slip Fighter
Jump Cutter
Maybe Windmeld...

On thinking about it, Jaunt Striker implies the use of ethereal jaunt, which this isn't using...

So the only REALLY on-flavor suggestion was Slip Fighter, which is exactly the kind of thing I'm looking for...a quick fighter who is hard to pin down. But even this implies he's not necessarily using a supernatural ability to teleport. In any case, I still like it, and its the best I've heard yet.
 

KrazyHades said:
I'm not saying I didn't think of possible names, but the ones that I did weren't quite "right" for the flavor. Things with blink and portal (or gate, or whatever) were out, I was considering something with jump but wasn't sure, he's not melding with or going through other things (like shadows, or the astral plane), he's not just fast/quick but rather actually teleporting. He's not displacing anything but himself, so that name might be misleading.

Of the names you suggested (and this is no insult, you've got some GREAT names!), the ones that might fit the particular, and very focused, flavor I'm looking for are:
Slip Fighter
Jump Cutter
Maybe Windmeld...

On thinking about it, Jaunt Striker implies the use of ethereal jaunt, which this isn't using...

So the only REALLY on-flavor suggestion was Slip Fighter, which is exactly the kind of thing I'm looking for...a quick fighter who is hard to pin down. But even this implies he's not necessarily using a supernatural ability to teleport. In any case, I still like it, and its the best I've heard yet.
Oh thanks!

Actually, there's one last name I came up with. Yes, I was watching CNN when it dawned on me, so feel free to throw tomatoes. However, I happen to feel that it's the most "exciting" of all my possible names. Are you ready?

...................................














RIFT BLITZER!!!




You see, the character sort of unexpectedly "emerges" from this supposed "rift" and makes his assault & subsequent getaway (he blitzes!).






No..........?
 

It just occured to me that I may have actually pilfered the name "Slip Fighter" from an early 80's Lando Calrissian novel! However, that doesn't make it wholly unusable. But there's also.......


Rift Splitter

Rift Ranger

Rift Hopper

(can you sense a theme here?)

Blade Rifter (not to be confused with "Blade Runner", a title which never really made sense!).

Rip Dasher

Weave Ripper

Netherdrift

Breach Drifter



Hades,

Above all, I do believe that the most important thing to keep in mind isn't necessarily whether or not the name accurately "describes" the class, but that the name is memorable and cool. In the above example, I cited "Blade Runner". What, Harrison Ford's character somehow "ran blades"? Was he, in effect, unwisely "running with scissors"??? Nope, not even close. His job was to eliminate androids, or "replicants". HOWEVER, who would have cared about the movie (or the book, for that matter!), if it was called "The Replicant Hunter"? Anyway, that's just some food for thought.
 

Hopefully, this'll be my last one: Rift Rover



Though don't be afraid to toy with such words as "gap" or "sieve" or "fabric" or "navigator" or "pilot". Rift Courser or Rift Pilot or Rift Trekker or Gap Treader or Slip Strider are other random options. Have I leant too much of my existence to this or what? lol.
 

Yah, I like your suggestions! And you have a good point about the name not needing to really represent the class...that it's more important to have some serious style points :P. Thanks! Also, to anyone who reads this thread, PLEASE critique this class.

EDIT: I updated the class above to reflect suggested changes.
 
Last edited:

KrazyHades said:
You're forgetting that there IS AOO when the Teleport Warrior returns to attack somebody, if there are people close enough. In a crowd, when doing this, you would A) take LOTS of AOOs, and B) be unlikely to find an unoccupied five foot square space next to your target.

Teleport Frenzy
At level seventeen a teleport warrior is able to make a single attack on all opponents within 30 feet as a full round action, provided that there is an unoccupied space next to that creature. The teleport warrior is teleporting so quickly that he does not provoke attacks of opportunity. This ability costs 20 telepoints per use.

Nope.. not forgetting. With Teleport Frenzy as written he does not draw AoO's.. With Fly, as you state later, he could 'port into the air, 5' above the target...dancing across the top of the crowd and merrily hacking every single critter at least once.


About the Dimension Door: Yes, he can teleport away twice per day, but after that, he's screwed. He's practically useless until the next day. I was using (espeically early on) the idea of telepoints to limit abusing the more powerful aspects of the ablity...Sure, a lvl 20 TW (teleport warrior) w/ CHA 12 can teleport 625 feet...but after that he is helpless.
I was refering to DD as an equivelent power to guage how strong your ability is...and I wouldn't say that a 20th level anything is 'helpless' just because the main trick is used up. Consider granting a character the spell like ability of an iconic 3rd level spell...fireball..twice a day + 1 per day per level... thats 22 times a day at 20th level. Too powerful? ANd your TW is gaining a 4th level spell...

Though you are correct about the 20th level 2 full-attacks....how's this for an edit:
Lightning-fast Teleport Attack
At level twenty, a teleport warrior is able to make a teleport attack as a move action rather than a standard action. A pair of lighting-fast teleport attacks costs 30+the teleport attack costs (3 telepoints with light weapon, 10 with a one-handed weapon, and 20 with a one-and-a-half or two handed weapon, doubled since the attack is done twice).
I still have issues with the ability to pull two Full Attacks in one round. This ability allows the TW to get up to 8 attacks that are all +5D6 damage...for the cost of 33 points.

Check out my version of this concept , named Shadow Slip. I ran it past my DM and went with it as posted. In play the ability was fairly balanced, altho I didn't get a chance to go high level with it.
 

Primitive Screwhead said:
I still have issues with the ability to pull two Full Attacks in one round. This ability allows the TW to get up to 8 attacks that are all +5D6 damage...for the cost of 33 points.

Yah, 33 EACH, to do 8 attacks (4 Lightning-Quick Attacks) with a light weapon costs 144 and takes four turns.
Here's the math:
[30 + (2 attacks x 3 because a light weapon costs 3) ] x 4 =144

This is pretty good, but considering that probably uses up all/nearly all of the TWs telepoints, it is the full advantage he can gain from this class. After that, he would be underpowered unless he had multi-classed. I don't think that its unfair, seeing as 20 levels have been invested, and this is the maximum payoff. I'd like to hear other people on the subject though; since I'm not to confident about balancing, I want to hear as many voices as possible before weakening this class, as I have not been convinced that it is overpowered. And, seeing as this is weaker than a regular lvl 20 rogue sneak attack, and a rogue tends to get in more than 8 sneak attacks in one day of adventuring, I think it's acceptable.

Also, I will see what I can do in order to balance this guy out per your suggestions. I like the suggestions, as they're pointing out some pretty bad flaws!

Also, with the tele. frenzy in a crowd w/ fly, while I'm not sure on the true rules, I allow people to take AOOs to all the adjacent 5' cubes, not just the ones on the ground, so they can attack to the diagonal-up cubes and hit the TW. If the TW attacked one guy surrounded on all sides by other people, thats 8 AOOs.

Also, I tried to fix the "cherry picking" problem of gaining access to a good spell by making the player take 3 levels in the class. So, while admittadly cherry-picking could occur, it would also lead to a commitment to a class the player may not want to focus on.
Perhaps, in order to make this better (so that, say, a you have a lvl 7 ftr lvl 3 TW, which would be really good), I could make the Focused Training requirement greater...maybe five or even 7 levels, to prevent such issues.
 
Last edited:

Remove ads

Top